faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2017-04-02 10:59 pm

OPEN LOG: Establishing a Base in Kirkwall

WHO: Many People
WHAT: Cleaning up Kirkwall
WHEN: Cloudreach 1-21
WHERE: Kirkwall
NOTES: This log post is for characters who go early to Kirkwall to assist in preparing it for the rest of those assigned there. We strongly encourage IC discussion of things left to character discretion—someone should definitely do a crystal post to discuss what to do with the personal belongings left behind in the Gallows or what new form the statues should take!


Kirkwall once lived on the edge of the Tevinter Imperium and was home to nearly a million slaves. Stolen from elven lands or shipped from across the sea, all slaves fed the Imperium's unquenchable thirst for expansion. They worked in massive quarries and sweltering foundries that produced stone and steel for the Empire.

The city's complicated past is not easy to forget, history having earmarked many corners of the stone city. A ship approaching the harbor spots the city's namesake: an imposing black wall. It is visible for miles, and carved into the cliff side are a pantheon of vile guardians representing the Old Gods. Over the years, the Chantry has effaced many of these profane sentinels, but it will take many more years to erase them all.

Also carved into the cliff is a channel that permits ships into the city's interior. Flanking the channel are two massive bronze statues—the Twins of Kirkwall. The statues have a practical use. Kirkwall sits next to the narrowest point of the Waking Sea, and a massive chain net can be erected between the statues and the lighthouse, closing off the only narrow navigable lane. This stranglehold on sea traffic is jealously guarded by the ever-changing rulers of the city as the net trolls taxes, tolls, and extortions in from the sea.


—From In Pursuit of Knowledge: The Travels of a Chantry Scholar, by Brother Genitivi




Establishing a presence in Kirkwall is a delicate matter. First, there's Provisional Viscount Bran Cavin—a man so used to batting back friendly offers of entirely harmless occupation of the battered city-state that his first three responses to the Inquisition's leadership appeared to be slightly personalized form letters. Proving that the Inquisition is here to work and not to conquer will be a process. The first step in that process is the second reason the move is delicate: the only building the Provisional Viscount is willing to part with is the Gallows, left quarantined and unoccupied since Knight-Commander Meredith Stannard's famous crystallization into red lyrium in the courtyard. The Gallows have since overgrown with red lyrium. If anyone is going to live and work there, there's a lot of work to do.

↠ Cloudreach 1-3: The Journey There
↠ Cloudreach 3-4: Arrival
↠ Cloudreach 4-14: Haunted
↠ Cloudreach 14-21: Spring Cleaning
limier: ([ pink: explain ])

[personal profile] limier 2017-04-09 06:09 am (UTC)(link)
Sculpted ash parts wide around Teren's blade, opens onto an oozing orange heat. It's not enough to sear, but unpleasant all the same, as though holding one's hand over flame. It falters, no nerves to cut but plenty of pain still for it —

And then the second knife plunges through its face.

The Wraith sinks, grey flesh sinking and puddling free of the point, pools low to the floor. It's losing shape by the moment, and Wren stakes the point of the rod down into it in a furious sweeping flurry, shakes hot ash over the stone floor to scatter the last of it.

She leans heavily against the pole, coughs,

"Good. Ah. Nice. Nice work." A gesture, vaguely stabby.
Edited 2017-04-09 06:09 (UTC)
doneisdone: (thoughtful)

[personal profile] doneisdone 2017-04-09 07:03 am (UTC)(link)
In general it's good when the thing that's attacking you dies itself, but this has been a strange encounter and Teren still isn't quite certain what to make of it. She stands still, knives still held aloft as the wraith melts to the floor and dissipates, and she steps back only when Wren does her... Templar... thing. Again.
Wiping ash from her brow, Teren regards her thoughtfully. "Right," she says, "you too."
limier: ([ dark - watchful ])

[personal profile] limier 2017-04-10 05:09 am (UTC)(link)
A huff of breath. Hard to say whether it's a laugh, or just the dust. She already knows she won't have a voice tomorrow.

"Hardly. I should still be staring at a locked door."

What they need now is a broom, but. Probably best to deal with the corpse first. Wren stoops back to the trunk, wedges the lid tightly shut. It's heavy, the latch is thick — how easy it would have been, to become trapped inside.

Would anyone have heard her struggle, against the chaos? Perhaps someone had and decided darkness was kinder; or intended to return, and fell themselves,

The details don't bear dwelling. They matter little now.

"Was this your first?"
doneisdone: (confused)

[personal profile] doneisdone 2017-04-10 07:03 am (UTC)(link)
Teren catches a glimpse of the child before the trunk shuts, and for the briefest moment her stoic front falters into a look of muted anguish. No one should have to die that way, least of all a small girl who likely saw very little kindness in her life.
"First what?" she asks, more brusquely than she intends, "dead person?" The cruelty of it gnaws at her.
Edited 2017-04-10 07:04 (UTC)
limier: ([ dark: not good bob ])

[personal profile] limier 2017-04-10 07:31 am (UTC)(link)
It’s as much an answer, she supposes. No Warden (no one who wields a knife like that) is new to the business of death. But of what comes after?

"Shade."

Her first. Your first Circle, your first fallen child — other questions, ones best not pursued. With some effort, Wren hauls up the chest into her arms. The weight’s steadying, gives her a task, focus.

This is only a shell, only the imitation of a moment. The girl was gone long ago.

"They do not understand life. But they try to copy it."
doneisdone: (Default)

[personal profile] doneisdone 2017-04-10 04:44 pm (UTC)(link)
Teren scrutinizes the chest as it's hauled up, her eyes narrowed bitterly. It's too late to even inter the body properly, to give the girl the respect she lacked.

"...many of us can say the same," she says instead, bending to wipe the detritus from her blades on her leg. Perhaps it's an attempt at levity.
limier: ([ grey - profile ])

[personal profile] limier 2017-04-10 05:58 pm (UTC)(link)
Pithy.

"And yet," Wren manuvers the trunk carefully towards the doorframe, hooks a foot around the chair to yank it from place. "We muddle on."

It’d be easier to have her out of this thing, but bad for morale. Worse if any flesh came apart in the journey. The fewer people that see this, the better.

In the courtyard there will be sheets and pyres and well-intentioned words. They won’t mean anything, but maybe they’ll make someone feel nice. The flames, at least, will keep this from reoccurring.

"Have you chalk, or anything to mark the door?"
Edited 2017-04-10 17:59 (UTC)
doneisdone: (thoughtful)

[personal profile] doneisdone 2017-04-10 06:24 pm (UTC)(link)
No chalk, but the solution is more obvious than that. Teren thinks a moment, then simply wipes her hand across the surface of the door twice, leaving an X in ash.
She looks back at Wren with eyebrows raised, as if to say 'good enough?'
limier: ([ grey - hhuh ])

[personal profile] limier 2017-04-10 06:33 pm (UTC)(link)
It'll do. Thank the Maker one of them's decent at lateral thinking.

A short nod, and that's that. She'll check up on Teren later, perhaps, when the proverbial dust has settled. When all this is a little less fresh.

For now, there's still work to be done. Wren intends to see that it is.