Fade Rift Mods (
faderifting) wrote in
faderift2017-04-02 10:59 pm
Entry tags:
- ! open,
- { alan fane },
- { alistair },
- { anders },
- { araceli bonaventura },
- { bellamy blake },
- { christine delacroix },
- { clarke griffin },
- { freddie durfort-lacapalette },
- { inessa serra },
- { james norrington },
- { jamie mccrimmon },
- { jim kirk },
- { korrin ataash },
- { leonard church },
- { luwenna coupe },
- { malcolm reed },
- { merrill },
- { prompto argentum },
- { rachette dakal },
- { samouel gareth },
- { the medicine seller },
- { twelfth doctor },
- { tyrion lannister },
- { yngvi }
OPEN LOG: Establishing a Base in Kirkwall
WHO: Many People
WHAT: Cleaning up Kirkwall
WHEN: Cloudreach 1-21
WHERE: Kirkwall
NOTES: This log post is for characters who go early to Kirkwall to assist in preparing it for the rest of those assigned there. We strongly encourage IC discussion of things left to character discretion—someone should definitely do a crystal post to discuss what to do with the personal belongings left behind in the Gallows or what new form the statues should take!
WHAT: Cleaning up Kirkwall
WHEN: Cloudreach 1-21
WHERE: Kirkwall
NOTES: This log post is for characters who go early to Kirkwall to assist in preparing it for the rest of those assigned there. We strongly encourage IC discussion of things left to character discretion—someone should definitely do a crystal post to discuss what to do with the personal belongings left behind in the Gallows or what new form the statues should take!
Kirkwall once lived on the edge of the Tevinter Imperium and was home to nearly a million slaves. Stolen from elven lands or shipped from across the sea, all slaves fed the Imperium's unquenchable thirst for expansion. They worked in massive quarries and sweltering foundries that produced stone and steel for the Empire.The city's complicated past is not easy to forget, history having earmarked many corners of the stone city. A ship approaching the harbor spots the city's namesake: an imposing black wall. It is visible for miles, and carved into the cliff side are a pantheon of vile guardians representing the Old Gods. Over the years, the Chantry has effaced many of these profane sentinels, but it will take many more years to erase them all.
Also carved into the cliff is a channel that permits ships into the city's interior. Flanking the channel are two massive bronze statues—the Twins of Kirkwall. The statues have a practical use. Kirkwall sits next to the narrowest point of the Waking Sea, and a massive chain net can be erected between the statues and the lighthouse, closing off the only narrow navigable lane. This stranglehold on sea traffic is jealously guarded by the ever-changing rulers of the city as the net trolls taxes, tolls, and extortions in from the sea.
—From In Pursuit of Knowledge: The Travels of a Chantry Scholar, by Brother Genitivi
Establishing a presence in Kirkwall is a delicate matter. First, there's Provisional Viscount Bran Cavin—a man so used to batting back friendly offers of entirely harmless occupation of the battered city-state that his first three responses to the Inquisition's leadership appeared to be slightly personalized form letters. Proving that the Inquisition is here to work and not to conquer will be a process. The first step in that process is the second reason the move is delicate: the only building the Provisional Viscount is willing to part with is the Gallows, left quarantined and unoccupied since Knight-Commander Meredith Stannard's famous crystallization into red lyrium in the courtyard. The Gallows have since overgrown with red lyrium. If anyone is going to live and work there, there's a lot of work to do.
↠ Cloudreach 1-3: The Journey There
↠ Cloudreach 3-4: Arrival
↠ Cloudreach 4-14: Haunted
↠ Cloudreach 14-21: Spring Cleaning

no subject
It's the only preamble Diana gives before she swings her hammer, putting all of her strength into the blow. The giant crumbles at the knees, falling forward. Diana reaches behind her, lifting the young woman without warning and jumps back, keeping them both clear of the creature's path. Gently as she can, she releases the girl and pushes her a little further back as she steps forward and swings again, down this time, letting gravity help her already flagging strength to drop the hammer into the head of the stone creature. It shatters. It doesn't stop flailing, but the screaming stops at least.
Down the hall, a new scream takes up. Diana pauses and turns to the woman. "Are you hurt?"
no subject
Is this what Bede felt?
But it's over, and Ioane is put back on the ground. Normal again.
The statues still lurch around the courtyard, attacking warriors and servants alike. Ioane doesn't understand what started this, but she knows that the woman in front of her is formidable. A warrior, a fighter. She stares into her eyes, expression hard. "I'm fine," she says, "what do you need me to do?"
no subject
"Get the others away," she says, nodding to the servants trying to escape the heavy blows of the statues, "Get them safe. Clear the wounded from the field of battle and keep your head down." Pray my strength lasts long enough to be of use.
And then she flies. As much as she would like to make sure the young woman is safe, there's little time and it's impossible to ignore the screams of the statues and the cries of servant and soldier alike caught by a blow of the craggy red rock. Diana does not waste a moment of her powers; hammer swinging down to land like thunder as she joins the battle with a vicious cry. "Back to the gods that spawned you, creature!"
Later she will look for the young woman. Later when she is covered in dirt and red dust and her lasso glows hot around her arm, she will seek the girl out. For now, she fights.
no subject
The fighting runs long. The monsters are huge, and their warriors were taken by surprise. Ioane prays to Andraste and the Maker, and does the best she can to help. By the end of it, she's exhausted, but not nearly as much as the people who were in the thick of the fighting.
She's been tasked with tending to the wounded, something she's not particularly good at, but she tries. She changes people's bandages and feeds people watery broth. And she keeps her eye out for the amazing woman warrior who saved her life.
no subject
It is through the sheer force of several healers that she winds up in the tent. Red hair catches her eye and she smiles immediately, warm and weary and pleased. She is filthy, covered in dust from the red stone and dirt from more than one fall, bruised and a little bloody, but not the worse for wear. She settles heavily on one of the makeshift cots, calling to the young woman when she finishes with the soldier she was tending to.
"You are well, little sister?"
no subject
"Better'n you," she jokes, though there's no masking her relief to find the woman alive. Ioane hands her the cloth, so she can wipe some of the dirt away from her wounds. "You were amazing out there..."
no subject
Open and warm approval for that. The young woman is older than Cassie was when Diana first met her. Older than Donna... Her heart aches for that, for them both and she sets it aside for now. She strips off her tattered second hand shirt and begins the messy business of wiping away the grim and blood, glancing at the young woman as she does.
"What's your name?"
no subject
"Ioane. You?" She bets it's something full of fluty sounds and noble titles.
no subject
"You helped. You saved lives." Diana's voice is firm, straight forward as she meets Ioane's gaze steadily. "That is bravery, Ioane. As much as being in the thick of battle." She takes the offered rag with thanks. "I am Diana."
no subject
She throws the dirty cloth into a troth where all the trash and dirty bandages are going and studies Diana. She looks... like a warrior. That's all that matters, right?
"Where'd you learn to fight like that? What house?" She's got to be from a noble house. She's too good for mercenary work (not that Ioane would know the difference on sight, not really, but she thinks she would.)
no subject
She begins to stretch herself slowly as Ioane chucks the rag and studies her. The question earns Ioane a thoughtful hum. How to answer that question... For lack of a better recourse, Diana settles on the truth:
"I am an Amazon from the isle of Themyscira," she says, one hand going to the bracelet around her wrist, cool and clear and gleaming as if it'd never seen a day of battle. "My sisters taught me to fight."
no subject
Well, Ioane's never heard of Themyscira, but the places and things she's never heard of could fill reams of books. They do, actually; they're called libraries.
"Well, you're damn good at it. Inquisition's lucky to have you. That's... I guess in Tevinter?"
no subject
"Not quite." Somewhere, in another place and time, Bruce Wayne was perhaps feeling irrationally irritated at her for sharing too much. ...Not that he wasn't already irritated with her, last they spoke... Nevermind that now. "It's farther out, hidden in the sea. It's almost impossible to find unless you're meant to find it."
no subject
"And you came all this way for us?" She says, still smiling just faintly. "We're damn grateful to have you. Least, I am."