the days that bind us
WHO: Lots of people
WHAT: Recovering lost phylacteries
WHEN: Guardian 23, 9:44
WHERE: The Storm Coast
NOTES: Violence! OOC post over here.
WHAT: Recovering lost phylacteries
WHEN: Guardian 23, 9:44
WHERE: The Storm Coast
NOTES: Violence! OOC post over here.

All signs point to the Storm Coast, and once scouts have narrowed down the location it's only a short journey across the Waking Sea to move a small force onto the rocky coast. They row ashore just after dawn in driving rain, and follow the beach for at least a mile before finding a path that actually reaches the top of the cliff. The rain fades to a drizzle but the day remains relentlessly overcast as they hike toward their goal, grey and dim even at noon, with a raw breeze off the water.

III. FIGHT FIGHT FIGHT
It has been a long day of waiting, and the stress has only increased since the infiltration team left to get into position. Finally there's a signal from the team, a brief flare of flame, waved back and forth three times: the sign that indicates that they are in position. It's time to create a diversion to draw out the forces in the fortress, ensuring they don't get a chance to run to the aid of their mages before the infiltrators can neutralize them, and clearing a path for the team to get back out.
So go on. Divert.
B. BATTLE
It's pitch black outside except for the torches borne by the fighters who come streaming out of the fortress to see what's happening, and the occasional glimpse of moonlight finally sneaking through the persistent cloud-cover. Few of those present are competent enough to fight with one hand while holding a torch with the other, and the majority of them end up on the ground within moments after the battle is joined, dropped in favor of swords, axes, clubs, even a couple polearms. Of course once they're left on the damp ground to be rained on, the torches go out in moments, leaving the battlefield extraordinarily dark, lit only provided by the fire and flashes of lightning the Inquisition's mages provide themselves. It makes distinguishing friend from foe difficult, so it's helpful that so many of the enemy seems to enjoy spouting verses from the Chant or shouting insults at the mages.
The mob consists primarily of a half-trained civilian militia in homemade armor, as well as a few of their dogs. Many of their swords are edged with magebane. It's not enough to incapacitate anyone for more than a few second, but enough to cause problems if you're caught by a blade. And among them, too, are people wielding the same abilities as Templars, albeit with little of the discipline or finesse one might expect from the Order. They're all impassioned—one might even say fanatical—and won't go down without being forced to.
[ ooc | you can make your own adventures fighting the general mob as new replies to this comment, and/or tag into the specific named enemies in the comments below. the fortress and its occupants can both be wrecked without repercussions, as they're isolated and there aren't any innocent bystanders present, so have at 'em. ]
KNIGHT-COMMANDER BRETT
Whatever else he is or isn’t, however, he’s certainly in charge of the fight, marshaling the militiamen into something that resembles order. Finding him in the frenzy and silencing his orders, one way or another, will leave the rest in chaos.
[ ooc | this fight won't be gmed; use the info provided to control the npc yourselves, and let us know if you have questions! it's up to you whether the npc is killed or spared at the end. ]
OTA come join
Anders shoots lightning at a tree behind the man who seems to be in charge. It falls, but doesn't hit the Templar. That's fine. A tree killing the man would be far too merciful. It does, however, have the Templar glancing behind himself for a brief enough second that Anders feels safe enough to reveal his location a second time with a second lightning bolt that streaks brightly forward to strike the man's armor and stagger him back some.
Re: OTA come join
As the lightening strikes, James uses that advantage to slam a miltiaman into the false Templar's back, hoping to come at the man from both sides of the equation, and distract him from attacking Anders directly. His Knight-Commander armor gleams green, and the dents will be proof to this man that's he's earned his title.
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The loathsome Templar is staggered again by the slam, turning to face the decent Templar, and Anders smiles coldly. With no hesitation he runs forward. Norrington being there means Anders can't safely keep simply flinging spells, but that's fine. All it takes is a hand on the enemy's armor to send more lightning into it, painfully partially cooking the man inside the metal shell and making him shout in pain, swinging around with his blade out. It catches Anders in the arm; he's being stupid and taking dumb risks because he's angry and the anger is cover for fear.
"I hear you like hurting people," he says with hatred in his voice, stepping back to be at least out of sword distance, hand on the slice in his arm.
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"Maker's bloody everything," he spits, glaring at the Templar who is engaged with Norrington at the moment. He knows better than closing the distance. He knows better than to charge off. But he's gotten sloppy and now he has to not just survive being in the middle of a battlefield without magic, he needs to keep helping. Staff, then, with the attached blade as he fights a battle against losing the last meal he'd eaten. There's a splitting headache building in the back of his head too, but he's not ready to surrender.
"Norrington! Watch your flank!" There are militiamen closing in around the Templar pair and Anders has a strong preference about which one he'd care to see survive today. Back in he goes, swinging his staff as he looks for a gap in the already-wounded Templar's armor and finds one - slashing at the back of a knee and getting a decent cut in. He won't be moving much longer if he and Norrington have anything to say about it.
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The man tries to lunge forward on his sliced and bashed legs and fails, hate in his eyes that Anders thinks likely mirrors his own. For so long Anders has worked to be better, but right now the high road is one he absolutely does not want to take. Maybe at the end of the day he's simply not a good person. All that's certain is that when realization enters the Templar's eyes and he sputters something, possibly a plea for his life, possibly insults, Anders hears nothing but a buzz. How many would this man have tortured if they hadn't caught him? How many would have died as the attacks continued to escalate? And how many would have been innocent?
"You will never change," he says, braced to be judge, jury, and executioner... and he hesitates. The Templar starts to laugh as Anders has his own realization - he's not as strong as he thought he was. There's a surge of light before he's hit with the all-too-familiar Smite, burning at him, but he's been burned very recently, hit by lightning very recently, hit by so many things that he's not as shaken as he would have been without the phylactery attacks. As the Templar flips one of his daggers to a throwing position rather than a stabbing one, time seems to slow and Anders drives his staff forward at last, blade through the man's throat before sinking to his knees from the pain.
He loses his grip on his staff but manages to blindly fumble his way to his little belt knife while he rides out the Smite for the over-long few moments it tears at him. There's far more attention now directed his way than he'd like now that their commander's fallen, but at least some of them are breaking and running and it may just buy him enough time to get back to his feet.
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He heard the gurgle of the Knight Commander's death behind him, saw the men in front of him get that panic, when leadership starts to fall. He held off his assault, shield up, to guard Anders while he recovered.
"Anders! Can you stand, man?"
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"I've no magic," he says more quietly when he thinks he's in range for only Norrington to hear him. "I have a dagger, I can watch your back with that, but there's no healing or barriers or the like."
There's still a roll in his stomach and some fog in his head from the magebane, and that's going to last longer than the frustrating lack of ability.
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He'll enjoy the irony later, as he considers his opponents. "There is lyrium, untouched, in my back pouch if you need it." Then he takes his defensive posture, green eyes narrowing.
SEEKER WARRICK & RANDALL
The enormous one is Randall, a young man with hands as large as some helmets and an battle axe that might have been designed for a Vashoth. He’s Fereldan, with the rugged look of a farmer, and at the other’s beck and call. No one will reach Warrick without cutting through Randall first, and no one will cut through him without hearing that his family is dead because of mages and their rebellion and he intends to cut every spellbind down.
The slow one is an old man, making his way with Randall's protection toward one of the back chambers of the old fortress. Age has bent his shoulders and shrunken his frame, but he still holds himself as well as he can like a man more accustomed to being formidable. Once cornered he'll stand his ground, with a sword and shield and a Seeker's ability to burn the lyrium in anyone's blood.
He's Seeker Soren Warrick—former Seeker Soren Warrick, forcibly retired over ten years ago when his age and an entire career investigating apostates left him seeing blood magic in every dark corner and abominations whenever he closed his eyes. (His ire is not solely for mages. He's also likely to treat any Templar like an errant dog that can't be trusted to handle itself without a firm hand.) The Chantry has failed, he'd say, and so has the Inquisition, and if no one else remembers why magic is dangerous, he's going to see that they're reminded.
[ ooc | this fight won't be gmed; use the info provided to control the npc yourselves, and let us know if you have questions! it's up to you whether the npc is killed or spared at the end. ]
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SISTER JOCELYN
[ ooc | this won't be gmed; use the info provided to control the npc yourselves, and let us know if you have questions! it's up to you whether the npc is killed or spared at the end. ]
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She doesn’t pause, and Kostos doesn’t interrupt her. He stands there silently, wondering—hoping, because he’s tired and he’s angry—that his silent presence will unnerve her enough to make her acknowledge him first. If anyone else comes in, he holds up a hand to encourage them to be quiet.
Her shoulders set more tightly and she sits up straighter, maybe nervous, maybe waiting for a knife in the back and planning to accept it with dignity, like a martyr.
They might be an even match for stubbornness.
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He can only take so much of listening to her drone on about the Chant, however, before his clenched fists open and lightning sparks between his palms. "She deserves it," He hisses to Kostos, and only one twitch of a shoulder indicates that the Sister has heard. "And she doesn't seem to care. Give her what she wants, or let her poison more people with her words."
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Whether that makes her braver or more desperate to die first, he couldn’t say, but it makes her switch tack, lifting her chin and moving to another canticle entirely: “Foul and corrupt are they who have taken His gift and turned it against His children. They shall be named Maleficar, accursed ones. They shall find no—“
“That’s enough,” Kostos says, finally speaking to her directly, and steps forward. She doesn’t stop talking, doesn't take his offered hand, and when he stoops to try to lift her by the arms, her legs stay limp.
He looks back at Gareth. Beneath the general stress and sobriety in his expression, there's a hint of I cannot fucking believe we have to drag her out of here.
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It's never enough for them. The misery of mages is a thirst that the Chantry can't seem to quench. What would be enough for them? When all mages lay dead at their feet?
Gareth takes a few purposeful steps towards the sister, his eyes too wide, too intent. The Sister is no idiot, and is quite aware of what that look means. There's no fear in her expression as she closes her eyes, voice rising, even as Gareth snarls, "I'll show you what a maleficar--"
He freezes midstep, midsentence, to turn to look at Kostos, as though he just remembered that the other man was there. His eyes meet Kostos', an angry fire blazing, willing to burn everything else down with him. It's a look Kostos has undoubtedly seen before, one that usually predicates a great deal of violence. But he doesn't take any more steps forward. His body is still tense, shaking with barely restrained rage. But it is being restrained, which is a fairly new concept in Garethland.
His fists clench, unclench, and finally he hisses, his tone insistent, almost pleading. "She deserves it."
But he doesn't move any further forward. And despite it all, the man who stands there, staring at Kostos, wanting but waiting, is an improvement from the one who had first showed up to this war. Would he have even hesitated? Even when he had joined Nell's cell? It's doubtful.
Diversion, ota
When the signal is given Anders slips from cover toward the ruin, portioning the blend quickly before getting back. It's far less than last time since he needs to destroy far less.
"Close your eyes." It's a hasty whisper to those he's rejoined and then he casts, causing the wall to glow red briefly before it explodes inward, blowing a hole into the ruins. That should absolutely serve as enough diversion to give the other team some cover.