Fade Rift Mods (
faderifting) wrote in
faderift2018-09-01 08:02 pm
CLOSED | Minrathous Rescue Operation
WHO: Team 1 (Coupe, Benedict, Colin, Malcolm, Nikos, Six, Yseult), Team 2 (Anders, Arohaerd, Marcoulf, Myr) and Captives (Adalia, Gareth, Inessa, Kain, Max)
WHAT: Rescuing the captives
WHEN: Nowish
WHERE: Minrathous, Tevinter
NOTES: Probably violence? It is what it says on the tin idk
WHAT: Rescuing the captives
WHEN: Nowish
WHERE: Minrathous, Tevinter
NOTES: Probably violence? It is what it says on the tin idk
Below is an OOC overview of the entire plan as a whole, including both the parts that Team 1 planned in their discussion, and an explanation of a couple unexpected obstacles the teams will encounter along the way. We're providing this rundown to help make sure everyone's on the same page OOC about what the plan is, who's been assigned to do what, what order things are happening in, and the big picture of how it goes, while hopefully still leaving plenty of room for people to decide in RP the details of how specific tasks are accomplished. We have again provided a question comment at the top for any OOC questions related to this post.
Preliminary orders from Coupe:
- Team 1 is led by Coupe, Team 2 is led by Anders
- To minimize the risk of crystals falling into enemy hands, only a few will be brought. On Team 1, Wren will have one, along with Nikos and Malcolm. They can be passed between characters IC if needed. Team 2 will have a single crystal. Everyone will have strict orders to destroy the crystals if there seems to be a chance it might be captured.
- All members of Team 1 would be issued a vial with a very small amount of the Archon's blood, to be used to enter and exit the secret passages. Because the amount is very limited, they each must be careful to limit their comings and goings, and may have to share vials if someone runs out.
- Malcolm, Nikos, and Yseult would have received orders from Coupe to kill the Inquisition captives if they cannot be extracted. The others would not be informed of this.
- In general, the teams will have been reminded that the one and only goal of this mission is to get the captives out. They're not here to carve a path of wholesale slaughter but they're also not here to worry about the lives of those who get in the way of that mission. Do what needs to be done, no more and no less.
Members of both Team 1 and Team 2 will be smuggled into Tevinter by sea, and dropped off on the peninsula north of Minrathous. They'll have to sneakily hike to the catacomb entrance in the High Reaches and then travel underground into the city. This will require clearing an intentionally blocked passage between the natural caves and the city catacombs, and being very careful once beneath the city to identify and avoid magical alarm spells.
Once beneath the palace, the teams will split up. Team 2 will continue on to the point beneath the tower they intend to collapse, and will remain underground making preparations to blow the underground supports beneath the tower as soon as word comes. Their job will involve waiting a while and hiding from the occasional patrol, the last of which will arrive at an unfortunate moment and need to be taken captive or killed. They'll also be spied upon by a couple young catacomb-dwelling urchins, who seem too shifty to be trusted to keep their mouths shut even if paid. They'll likewise need to be captured or killed.
Team 1 will sneak up into the palace, emerging in a rarely-used back storeroom. Some will be disguised as servants, others as party goers, but they will discover on arrival (via overhearing a convenient conversation between passing kitchen staff) that the new Archon has issued an eccentric last-minute decree: all guests at his event will wear his two favorite colors: orange and green. This will require the team to get their hands on new disguises ASAP, most likely by bribing servants to steal their masters' clothing for them or to give up their own, or by choosing soft targets among those in attendance who can be quickly lured away from the group and robbed of their clothes.
Once the team is properly (if unflatteringly) outfitted, they'll join the party. Malcolm and Yseult will identify and target the two Head Guards, with Malcolm handling the one with the lyrium tattooed hand (who proves to be a mage), and Yseult acquiring the enchanted key. Colin, Benedict, and Wren will mingle among those in attendance in their roles either as servers or guests and gather information while keeping an eye out for unexpected threats. Six and Nikos will test whether the archon's blood can open the secret passage doors. It can, and Nikos will head into the passages to pursue his secret assassination mission.
Once the key and the dude with the hand have been obtained, Malcolm, Yseult, Six, and Colin will head down into the dungeons, handle the guards there, and open the door to the Special Prisoners section. Because of earlier delays in the catacombs, the passage out of the dungeon will by now be starting to fill with seawater. They'll find the Inquisition prisoners (Inessa and Max held separately from the rest) along with a handful of other prisoners. They'll get their own people free and decide whether to free the others or not. Benedict and Wren will either join them or remain at the party as lookouts.
Nikos, in his exploration, will have discovered two things: first, that the secret passages are not unused as Radonis had expected, which he'll discover when he encounters someone exiting the new Archon's bedroom into the passages. Second, the archon's bedroom is roomy and now empty and likely to remain that way since the Archon is off giving a speech, so it provides a good spot for the team to regroup and prepare for the escape.
The dungeon team and the rescued captives will be forced to swim through the last two chambers on their way out of the dungeon, with the final chamber entirely filled by the time they get to it, and extremely dark. Anyone who can't swim well will have to be ferried through by those who can. The nearest exit from the submerged room is the gate into the secret passages, which will need to be unlocked with both the Archon's blood and a normal key or lockpick before anyone can get out.
Once they've all made their soggy way into the passages, everyone will meet in the Archon's apartment, where they'll have to regroup and figure out how to either look less soaking wet or explain why they are + disguise the prisoners. Everyone will then head back into the secret passages and exit at various points throughout the palace in twos and threes to avoid drawing attention by traveling as a big group. At this point, Team 2 will be ordered via crystal to trigger the explosion.
When the ground shakes and the tower suddenly begins to collapse, the party crowd will, as predicted, freak the hell out and run for the exits, forcing their way past the confused guard. The team will blend in with the fleeing guests and slip out, hijack a noble's big fancy gondola, and make their escape.
Team 2 will have to book it through the catacombs as that section collapses, and make their way to a cliffside exit along the coast identified by the Archon, where the gondola will pick them up. They'll then all sail this boat further across open water and carrying a much heavier load than it's really built for to the smuggler's cove where they were dropped off, where they'll scuttle the gondola, get picked up, and sail back to Kirkwall. Mission accomplished, good job team, etc.

THE PARTY | Team 1 only
party! (and guard hunting, I *guess*)
Malcolm tugs at his sleeves and readjusts a few parts once again, then stills his hands once more. The fellow he pilfered this from was a little on the larger side, but only enough of a bother if one is truly looking.
And as part of the help, who's going to be looking all that hard? (He also doesn't care for the style, but Vint style has always had a certain...well, a certain something he's not a fan of. Too bad.)]
If our guards are smart, [to Yseult, quietly, as he takes up a serving platter and begins to load it with drinking glasses] they won't be flaunting a key, and they'll be wearing gloves. Let us pray they are not smart.
[He might have one trick or two up his sleeve--perhaps even literally--but even if he has to make up something on the fly to separate the lyrium tattooed guard from the rest, he'll find a way. For now? He smiles, and lays low, quietly going about the room ostensibly to offer up drinks. Eyes open. He'll make a point to pass by each of the Inquisition partygoers as well in case information needs to be passed by.
He's also sure they're all about as uncomfortable as he is.]
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He hands a generously poured glass of wine, with a pleasant smile, to Benedict. Can't be seen schmoozing without drink. "Just keep serving as a pretty distraction."
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[ She drifts off again, feigning impatience, to collect a drink from a different server and move back through the crowd. It's five or ten minutes before she manages to 'accidentally' pass him again. ] Any luck?
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[ She doesn't take off after him right away, mingling with her glass for a few minutes more until she can contrive to pass Malcolm and his tray again. ] Not in here. Gardens?
we'll throw our hands up and yell party party party
The downside is that they also know him. He vanished after the coup with the Inquisition, and now he's back, and at this party, and there are those who are Very Interested in what he's been up to. His family, as it turns out, is not here. It's difficult not to be distracted by the fact, but asking after them will only out him as having been absent.
I. Instead, he's playing it as cool as he can, keeping a glass of wine (the same glass of wine, occasionally watered down) in hand and an easy smile on his face, casually undermining enemies of the Imperium while keeping an eye out for anything or anyone suspicious. This includes
II. running the occasional damage control, stepping quickly up to a comrade and taking them by the elbow, spinning them back into the room from whence they came to demand be less insistent on blowing their cover.
III. At least once, the pressure gets to him, and he retreats to one of the balconies to gulp in some fresh air and try to still the rising panic. It's not a happy time to be a double-agent, especially when the alternative is committing outright treason in the company of every influential person he's ever known. Breathe, breathe.
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It's when she's tugged to one side, frowning a little as she tries to make herself look a little more comfortable, as if she's not about to drop to pieces, as if she's not desperate to run her way down to the dungeons and get Adalia out now before something worse happens to all of them.
At least she doesn't demand that Benedict, just looking at him with a frown on her face.
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"You look like you're trying to die," he hisses, at the very least more concerned than angry, "keep it together, no daughter of the Imperium would hold such terrible posture."
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She might not have any love for elves, but no one deserves to be treated like this.
Sighing, she turns back to look at Benedict, obviously uncomfortable but doing her best.
"How should I stand?"
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"Like this," Benedict replies, coming to stand beside her, straightening his back and pressing lightly against Six's to indicate where she should shift. "Hold your head up. If you're worried about being caught out, just look over people instead of at them. They love that." In the way that they hate it and talk shit, but it'll be enough to get them through the evening.
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iii
One which extends to her gloves — present as ever, and luck of the draw that Benedict was able to bag some while scavenging. She's little interest in discovering the consequences of breaking dress code or pretending to bandages.
She keeps an eye to him once the others disperse to business. Artemaeus is (ought to be) within his element, it's the only reason they've sacked him along. So she gives him a moment, enough to be decorous. Enough to look as though she isn't quite yapping at his heels, though it fits well enough with the story. A personal guard. Gauche to admit to, in such a peaceful gathering.
But times like these.
"Taller than I recalled."
The balcony. Magically-raised as it's been. She keeps back, hangs in the doorway a moment before clearing it. A glance back, chin inclined in question: An exit's been granted, if he chooses to take it.
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His eye is naturally drawn to the gloves, and then up to her face, and though Bene has every reason to be afraid of Wren, he's not. Not anymore. They spent far too much time cold, miserable, on aching feet and accompanying a corpse in each other's presence for him to have any more genuine fear that she'll get all... Templar-y on him.
Things are different now. But there's one thing that hasn't changed, and he's endlessly perplexed by it.
"...you knew," Bene says quietly, gesturing to her gloved hand, "and you didn't tell anyone." Save for Hanzo, but... that's a different matter. "Why?"
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There's no good answer. There's never been a good answer, just one fucking thing after another. A season of wounds — a sea of obligations — and the words Shimada had left with: I would suggest that you try to handle this more diplomatically.
As though it were that simple.
She's been silent too long. A moment, recalls herself to step closer. This isn't a conversation to share with the crowd, and she'd sooner not share it at all. Couldn't have. To have taken this to Amsel, so soon after Salzklippe? Thranduil, when he could hardly manage his own people?
"What good would it have done?"
It may be prudent to replace the brand with another. Nothing she hadn't already done for herself; nothing she could ask of the others. Can imagine the response. Blame swallows like saltwater, drink enough and you lose your stomach for it. Perhaps that's the price of command: A hole in your guts and unhappy faces. She used to be better at this.
Hardly matters. She'd had no word of an incident.
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preparty + party, OTA
ii- at the party.
CLOSED to Six - opening passages
Good: because Nikos has long ago ditched the goblet of water, and now needs something to occupy himself as he waits for Six to make her way through the crowds. He is standing with his back to the screens, occupied in packing tobacco into the thumb-sized bowl of the pipe. It leaves his eyes free to sift through the crowds, looking for Six.
When he finds her, he lets her pass by, unremarked upon. Counts backwards from thirty, and then he gives one last push to the tobacco in the pipe's bowl, a firm pack, and turns away to get a light off of a servant with far-away eyes, stood like a glazed statue. Naked from the waist up, painted gold. Nikos feels a coil of revulsion.
He sucks in a breath as the light takes, and stalks toward the side corridor that leads out to the veranda. The entrance is beyond, on the grounds proper, behind a large statue that the Archon had described in loving detail.
When he catches up with Six on the wide porch, he is still stalking, angry. He could just be an insulted noble of the Imperium. No one has to know that it was his sense of righteousness that was offended.
"We'll use the blood in my vial," he says, in an undertone. No arguing, and low enough to avoid the chance of being overheard by the couples gathered out here to enjoy the moonlight. Small knots, twos and threes, the occasional foursome. They might well be among their number. If they detour casually enough onto the grounds, they will go unnoticed and uncounted.
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She walks by Nikos and pretends as though she knows nothing of him. She
Everything she does is to make sure she doesn't look too long at anyone or anything - not the servants, not the smoking, not the drink. Her stomach is in knots and the anxiety is making her feel as though she might fall down to her knees, as if all her strength is being ripped from her. She feels as though she's fourteen again, with fear in her eyes and panic in her heart.
At least when he comes to her side he looks as upset and on edge as she herself feels, and she does what she can to push it down and to one side. She has something she has to focus on; she has to get to her sister as quickly as she can. Nothing can stand between her and Adalia now that she is here, and she will break down all the walls if she needs to.
"As you say." She nods. Hesitating for a moment, looking down at her more formal clothes, she hesitates. "Shall we walk together?" She can pretend to be his partner, or something.
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Unfortunately: his dry tone gives a dryer subtext to his response. It's subtext of habit, really. Nothing he actually means.
They are about of height, so falling into step with Six is no great effort. To complete the illusion, Nikos even goes so far as to offer his right arm for her to take. It is not something he enjoys but something that will buy them credibility. Hopefully his tension will be read as formality. Hopefully the walk down the veranda does not last very long, and hopefully the search through the garden is even shorter. Hopefully the earth opens up, and swallows all of Minrathous whole. Why not, while he's making stupid wishes.
He gives Six a sideways glance. Calculating, narrow. While vetting his companions on this mission, he was wary of her. Deeply personal connections to one of the prisoners, which could be disastrous. Or it could make her invaluable. She's proved to be one of the less irritating--a compliment bordering on love letter, from Nikos.
"I hate small talk," he says, after a few steps. Making conversation by talking about how he hates making conversation. "And yet everyone else out here appears to be talking, idly. Because of course."
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At least Nikos is near enough her height that she doesn't feel awkward in moving forward to take his arm, slipping her own against his. It feels strange - the last person she was even remotely intimate with was Adrian, and he was long dead - but she knows it's nothing with intent. It's easy to do it with the mission in her mind, with Adalia's safety paramount and the focus of everything that she has done to get here and be part of the team.
Her head tilts and in the light she thinks she must look strange, with her hair braided up and her skin pale, dotted with freckles. Surely she must stand out, all sharp edges and bulked up muscle, no matter how much she had tried to hide it behind formality. It makes her nervous, as if someone is going to be able to tell from a distance that she's not a part of this horrible world, as if her discomfort isn't hidden enough behind the steeled mask of a warrior.
"It is what they do. Speak idly and see what others do or say, and who they listen to." She frowns, leaning closer to speak. "They never say anything they mean to say and mention little of worth."
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ii
A short while later, once she's extricated herself from her dear old friend, she brushes past Nikos in the crowd with a glance that, to a fellow professional, says follow. She collects a drink for appearances' sake and heads out into the garden, finding a secluded corner not already occupied. When Nikos arrives, she lifts a brow right off, but keeps her voice low.
"He said you cheated him at cards and slept with his wife. Do you know him? Is this going to be a problem?"
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The dismissive gesture, before, had put Nikos' back up. But as he isn't a fucking idiot, and he was just been rescued from a situation that could only have escalated, he ad fought down the impulse to spit at Yseult. Now he has to fight down the impulse to spit in disgust. Not at her, but at his fucking brother.
"I don't know him. No. And it isn't my problem." A better answer. He folds his arms over his chest, closed in on himself and scowling. "It's my fucking brother's problem. Probably."
The number one thing that Nikos misses about Antiva is its historical lack of Kostos, especially now that he is aware of his brother's vices and their impact on his life and ability to enter taverns freely. The fact that this has followed him to the Imperium and to an assignment is maddening. How nice it would be, to go back to Kirkwall right now and punch Kostos in the back.
Because he is a fucking professional, Nikos settles for a scowl, a brief back-punching fantasy, and a long mental string of swearwords.
"As fate decided to give us the same face, it may prove a problem he has bequeathed to me. The dickbag." He permits himself one borderline swearword, to make himself feel better. "What did you say to put off your friend?"
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"Bad luck," is all she says in response to his anger and her own misunderstanding. What are the chances, after all? (Higher than she'd guess, not knowing Kostos.) "I claimed I'd heard all sorts of complimentary things about him from a mutual acquaintance, and led him to believe that she was waiting for him in some secluded corner of the garden. He should be out of play for a while searching."
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