faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2018-09-01 08:02 pm

CLOSED | Minrathous Rescue Operation

WHO: Team 1 (Coupe, Benedict, Colin, Malcolm, Nikos, Six, Yseult), Team 2 (Anders, Arohaerd, Marcoulf, Myr) and Captives (Adalia, Gareth, Inessa, Kain, Max)
WHAT: Rescuing the captives
WHEN: Nowish
WHERE: Minrathous, Tevinter
NOTES: Probably violence? It is what it says on the tin idk


Below is an OOC overview of the entire plan as a whole, including both the parts that Team 1 planned in their discussion, and an explanation of a couple unexpected obstacles the teams will encounter along the way. We're providing this rundown to help make sure everyone's on the same page OOC about what the plan is, who's been assigned to do what, what order things are happening in, and the big picture of how it goes, while hopefully still leaving plenty of room for people to decide in RP the details of how specific tasks are accomplished. We have again provided a question comment at the top for any OOC questions related to this post.



Preliminary orders from Coupe:
    • Team 1 is led by Coupe, Team 2 is led by Anders
    • To minimize the risk of crystals falling into enemy hands, only a few will be brought. On Team 1, Wren will have one, along with Nikos and Malcolm. They can be passed between characters IC if needed. Team 2 will have a single crystal. Everyone will have strict orders to destroy the crystals if there seems to be a chance it might be captured.
    • All members of Team 1 would be issued a vial with a very small amount of the Archon's blood, to be used to enter and exit the secret passages. Because the amount is very limited, they each must be careful to limit their comings and goings, and may have to share vials if someone runs out.
    • Malcolm, Nikos, and Yseult would have received orders from Coupe to kill the Inquisition captives if they cannot be extracted. The others would not be informed of this.
    • In general, the teams will have been reminded that the one and only goal of this mission is to get the captives out. They're not here to carve a path of wholesale slaughter but they're also not here to worry about the lives of those who get in the way of that mission. Do what needs to be done, no more and no less.

Members of both Team 1 and Team 2 will be smuggled into Tevinter by sea, and dropped off on the peninsula north of Minrathous. They'll have to sneakily hike to the catacomb entrance in the High Reaches and then travel underground into the city. This will require clearing an intentionally blocked passage between the natural caves and the city catacombs, and being very careful once beneath the city to identify and avoid magical alarm spells.

Once beneath the palace, the teams will split up. Team 2 will continue on to the point beneath the tower they intend to collapse, and will remain underground making preparations to blow the underground supports beneath the tower as soon as word comes. Their job will involve waiting a while and hiding from the occasional patrol, the last of which will arrive at an unfortunate moment and need to be taken captive or killed. They'll also be spied upon by a couple young catacomb-dwelling urchins, who seem too shifty to be trusted to keep their mouths shut even if paid. They'll likewise need to be captured or killed.

Team 1 will sneak up into the palace, emerging in a rarely-used back storeroom. Some will be disguised as servants, others as party goers, but they will discover on arrival (via overhearing a convenient conversation between passing kitchen staff) that the new Archon has issued an eccentric last-minute decree: all guests at his event will wear his two favorite colors: orange and green. This will require the team to get their hands on new disguises ASAP, most likely by bribing servants to steal their masters' clothing for them or to give up their own, or by choosing soft targets among those in attendance who can be quickly lured away from the group and robbed of their clothes.

Once the team is properly (if unflatteringly) outfitted, they'll join the party. Malcolm and Yseult will identify and target the two Head Guards, with Malcolm handling the one with the lyrium tattooed hand (who proves to be a mage), and Yseult acquiring the enchanted key. Colin, Benedict, and Wren will mingle among those in attendance in their roles either as servers or guests and gather information while keeping an eye out for unexpected threats. Six and Nikos will test whether the archon's blood can open the secret passage doors. It can, and Nikos will head into the passages to pursue his secret assassination mission.

Once the key and the dude with the hand have been obtained, Malcolm, Yseult, Six, and Colin will head down into the dungeons, handle the guards there, and open the door to the Special Prisoners section. Because of earlier delays in the catacombs, the passage out of the dungeon will by now be starting to fill with seawater. They'll find the Inquisition prisoners (Inessa and Max held separately from the rest) along with a handful of other prisoners. They'll get their own people free and decide whether to free the others or not. Benedict and Wren will either join them or remain at the party as lookouts.

Nikos, in his exploration, will have discovered two things: first, that the secret passages are not unused as Radonis had expected, which he'll discover when he encounters someone exiting the new Archon's bedroom into the passages. Second, the archon's bedroom is roomy and now empty and likely to remain that way since the Archon is off giving a speech, so it provides a good spot for the team to regroup and prepare for the escape.

The dungeon team and the rescued captives will be forced to swim through the last two chambers on their way out of the dungeon, with the final chamber entirely filled by the time they get to it, and extremely dark. Anyone who can't swim well will have to be ferried through by those who can. The nearest exit from the submerged room is the gate into the secret passages, which will need to be unlocked with both the Archon's blood and a normal key or lockpick before anyone can get out.

Once they've all made their soggy way into the passages, everyone will meet in the Archon's apartment, where they'll have to regroup and figure out how to either look less soaking wet or explain why they are + disguise the prisoners. Everyone will then head back into the secret passages and exit at various points throughout the palace in twos and threes to avoid drawing attention by traveling as a big group. At this point, Team 2 will be ordered via crystal to trigger the explosion.

When the ground shakes and the tower suddenly begins to collapse, the party crowd will, as predicted, freak the hell out and run for the exits, forcing their way past the confused guard. The team will blend in with the fleeing guests and slip out, hijack a noble's big fancy gondola, and make their escape.

Team 2 will have to book it through the catacombs as that section collapses, and make their way to a cliffside exit along the coast identified by the Archon, where the gondola will pick them up. They'll then all sail this boat further across open water and carrying a much heavier load than it's really built for to the smuggler's cove where they were dropped off, where they'll scuttle the gondola, get picked up, and sail back to Kirkwall. Mission accomplished, good job team, etc.

sorcerised: (51)

Patrols

[personal profile] sorcerised 2018-09-02 09:24 am (UTC)(link)
[ The tunnels are dark and claustrophobic. Aro hates places like this, and has to keep reminding himself why they're here. He's already cast a spell to summon four small electrical orbs that float between and a little in front of them, casting some light on their work. This is easier than using torches, he thinks; he'll extinguish them with a thought if need be, and there'll be no smoke.

Along with him is his hatchling dragon, Iessa, who's the size of a large wolf. Her scales are a greenish yellow, which gleam bronze in the faint light from the orbs. She'll be generally interested in their group, but she's intent on what they're doing, and while they move she runs straight along with them, nose pointed forward like she's hunting for prey.

Once they stop to work on the blockage, Aro allows her to move a little more freely, so that she can warn them about any problems. She's as good as an extra guard at their back. At first, it's quiet enough for Aro think there's a chance this might all go according to plan. Then Iessa is at his side, chirping urgent and ruffling her wings. Aro puts down his hand to shush her and looks between the team with concern. His dancing lights blink immediately off, throwing them into darkness. He speaks in a rushed whisper.
]

Someone's coming. Hide!

[ Iessa seems less inclined towards that, but Aro orders her into one of the smaller tunnels all the same. He follows her and hefts his quarterstaff, just in case. ]
Edited 2018-09-02 09:26 (UTC)
swordproof: (129)

reunion. closed to adalia.

[personal profile] swordproof 2018-09-02 09:47 am (UTC)(link)
[ Six doesn't hesitate when she makes her way into the prisoner's room. She's aware of there being other people - she can see them, just as much as she can hear them asking for her aid - and she knows she'll come to them soon, but there is something far more important to her right now. The defenceless will receive their aid from her once Adalia is safe, and not before; her heart is screaming at her to find her sister before anything else might happen to her, before someone swoops in and rips the prisoners from their hands.

Nothing is going to stop her, not guards, not water, not the Inquisition. She doesn't care as long as she can have Adalia safe.

When she finds her sister there's no hesitation; she practically sprints to her sister's side, dropping to her knees without any hesitation, slipping down and shrugging off her pack and putting her sword to one side. Her only interest is in making sure that Adalia is alright, that she is alive, and her fingers brush over her cheek, damp and sticky with sweat, before moving to her neck to check her pulse. Normal enough, she thinks, and that gives her some relief.

The binding marks on her wrist do not, however, and Six's jaw tenses before she reaches, drawing her sister into her arms. ]


Adalia. I'm here. [ And then, in the Elvish Six hates but knows Adalia loves - ] You're safe.
justice_is_blond: (A small atonement)

[personal profile] justice_is_blond 2018-09-02 03:19 pm (UTC)(link)
[In a small way he's glad he's not the only one clearly tense down here. Places like this bring back too many memories, but he's got the responsibility of leading on his shoulders for once and it's helping him center himself.

Or making it harder. He's not sure. But he's focused and he'll take it.

Whichever it is, as soon as Aro's given the alert he's alongside the elf (and dragon,) pressed against a wall and watching. And listening. There's not a lot of water here yet, but soon they hear the squelching of marching armed men.]


Patrol.

[It's barely audible, more confirmation than anything. They'd known guards would be coming through here, it's just a matter of being still and letting this group pass. All the same, the approach is interminably long. If the crystal goes off before they're past... but it hasn't been enough time yet. The other team can't possibly be ready.]

The second we can no longer hear them, we go.

[Aero should be able to hear that, he hopes. Pointed ears are supposed to be better than rounded ones. They can grab the other two if they didn't hear it and keep pressing forward, whenever these guards finally get here and go away.]
hassaran: (Default)

[personal profile] hassaran 2018-09-02 09:33 pm (UTC)(link)
I. Enter the Dungeon (closed to Team 1 people heading to the dungeons, single group thread)
[ Yseult has acquired the key, Malcolm has alerted them that he has the lyrium tattoo situation under control, Six and Colin have been informed they're ready to move, and all four have made their way to the hall leading down to the dungeon. Around the corner, two guards flank the entrance to the dungeons. They're a classic mis-match: one a dwarf and the other an extremely tall and very lanky human, both clad in the new dress uniforms chosen for the party: similar to the usual guard attire but purple, even their mail shirts and plate pauldrons made from purple metal.

Yseult is waiting when the others arrive. ]


There are two at the end of the hall, we'll need to approach openly but handle them quietly. Which of you is best in close quarters?

II. Freeing the Prisoners (open, multiple threads)
[ Once they've dispatched the guards in the outer areas of the dungeon and unlocked the doors to the special section, there's still the matter of finding the cells with Inquisition prisoners and getting those unlocked. Thankfully, security had been concentrated on that main door, so the cells themselves possess mundane locks, problematic only for being well-made and a little tricky. Yseult's necklace, a fan of dangling silver bars of various sizes that went a lot better with the non-orange dress, actually conceals a set of picks, and as soon as the cells with the Inquisition agents in them are identified she sets about working the locks open, one by one. ]

Are any of you injured? [ she asks as she works, crouched before the cell gate with a spare pick between her teeth ] We'll need to be able to move quickly to escape. The water's already risen out there.

[ As for the non-Inquisition prisoners, Yseult makes no move to open their cells, returning the picks to their place on the chain around her neck once the captives they came for are free. ]


III. Exit the Dungeon (open, single group thread?)
[ Water splashes beneath their feet as they dash along the narrow bridges that connect the various caves that make up the dungeon. Even in these furthest rooms the tide has already washed in high enough to lap at ankles, and it only grows deeper as they go. Yseult has her skirts lifted in one hand to make slogging through knee-high water easier, but there's nothing for it as the water in the next room reaches waist height and shows no sign of stopping, the distant rush of it pouring through passages in the rock echoing eerily in the otherwise-still rooms. It's still walkable for now, but clearly will only get worse ahead.

Yseult turns to look at the rest of the group, especially the prisoners. ]


Can you all swim?

tactical_alert: (appreciating Vulcan logic)

party! (and guard hunting, I *guess*)

[personal profile] tactical_alert 2018-09-03 02:07 am (UTC)(link)
[No plan survives first encounter with the enemy, but despite some hiccups, it's actually gone surprisingly smoothly. The...attire issue was very perceptive of the new Archon (or whoever is in charge of security). But that's still a relatively small hiccup as it is. They're here. They've actually made it inside, and if he's honest, he's been trying to come up with on the fly exit strategies as they've gone.

Malcolm tugs at his sleeves and readjusts a few parts once again, then stills his hands once more. The fellow he pilfered this from was a little on the larger side, but only enough of a bother if one is truly looking.

And as part of the help, who's going to be looking all that hard? (He also doesn't care for the style, but Vint style has always had a certain...well, a certain something he's not a fan of. Too bad.)]


If our guards are smart, [to Yseult, quietly, as he takes up a serving platter and begins to load it with drinking glasses] they won't be flaunting a key, and they'll be wearing gloves. Let us pray they are not smart.

[He might have one trick or two up his sleeve--perhaps even literally--but even if he has to make up something on the fly to separate the lyrium tattooed guard from the rest, he'll find a way. For now? He smiles, and lays low, quietly going about the room ostensibly to offer up drinks. Eyes open. He'll make a point to pass by each of the Inquisition partygoers as well in case information needs to be passed by.

He's also sure they're all about as uncomfortable as he is.]
circleprodigy: (well shit)

III

[personal profile] circleprodigy 2018-09-03 04:06 am (UTC)(link)
[Inessa, as one of those who is definitely on the shorter side, is watching the rising waters with increasing dread. She automatically straightens, not that it will make much of a difference.]

I can keep myself afloat...I think. It has never been put to the test quite like this.
circleprodigy: (pleading)

Closed to Kain

[personal profile] circleprodigy 2018-09-03 04:17 am (UTC)(link)
[Freedom.

It's almost unbelievable, that after nearly a month of hiding and captivity, of isolation and fear and those damned whispers in her head, that it has come to an end. A worn and thin -thinner than before- Inessa steps out of her unlocked cell and it's as though an oasis has been found after a long desert trek. No longer is her magic stifled, and that means as much to her as physical freedom. Ignoring her light-headedness, she pushes herself past the bars and scans the area anxiously. Kain must have been captured -they would want the anchor- but she hadn't been able to confirm it with her own eyes. It was time to change that.]


Kain? Kain!
in_death_sacrifice: (my mind's course)

[personal profile] in_death_sacrifice 2018-09-03 06:45 am (UTC)(link)
[The rising waters should bother Kain more at the moment than they do, but his mind is worlds away. He's trudging along automatically, much like the living dead, just following orders. He doesn't feel too safe, yet, despite the rescuers doing all they can to reassure them. They're not out of here, yet. At least the healing has done enough for him to keep him moving along. It's a start, and better than nothing, but there have been a few times he's thought they might be better off abandoning him. But they've come all this way. He cannot ignore that fact.]

I'll... I'll do what I can.

[He'd been taught the basics, but, hm, when was the last time he'd ever swum? It's not a pursuit he'd done much of, unfortunately. Put him on a horse, and he's beyond capable, but toss him in the sea? He's not so skilled there. But he has no choice, so he'll do what he must.]
in_death_sacrifice: (pain is a weapon)

[personal profile] in_death_sacrifice 2018-09-03 07:02 am (UTC)(link)
[The whispering hasn't changed. That's neither good nor bad, neither here nor there, for Kain, who's been getting increasingly more lost as time goes on. Sure, there are other prisoners to talk to, but reaching out, trying to keep that connection going, has gotten harder over time as well. They're all in this together, and yet at the same time, they're purposefully kept distant in their cells. There's nothing much else to do. Time in here means very little, when there are so many gaps in his memory about what they've been doing to him. He's living in a fog.]

[But then something breaks through, a voice- he's not too sure he's even really hearing it. He's heard things a couple of times already, in the dead of night, in this darkness...]


...Ness... Nessa?!

[His weak voice comes from another of the cells. Kain doesn't move from his spot in the corner, staring wide-eyed at someone he's thought he would never see again. He looks terrible, of course, thin and pale and sickly, with dark circles under his eyes. He can't recall the last time he'd slept for a solid amount of time, although it's really hard to keep track of that in here.]

Is this... It's some trick?

[Can he be sure it's not someone dressed up to act the part? A way for them to drag information out of him? He's not thinking straight at all, so he really has no idea. He watches the person on the other side of the bars closely. Would they fake her looking like she'd been imprisoned as well?]
circleprodigy: (heartache)

[personal profile] circleprodigy 2018-09-03 03:16 pm (UTC)(link)
[That voice -so weak- is barely familiar, and if she hadn't been so intent on listening for him, she might not have heard it. But she has, and it's enough to reignite the hope that lay dormant for so long. Her large eyes widen upon taking in his state, worse than her own, and she clings to the bars, a heartbroken noise escaping her throat.]

No....

[She pauses to clear her throat, trying desperately to focus for his sake.]

...no, it's not. They caught me, but we're leaving now. Kain, come here. Let me heal what I can, and I'll get someone to pick the lock.
tactical_alert: (oh well...that shouldn't have happened)

[personal profile] tactical_alert 2018-09-03 06:17 pm (UTC)(link)
[The tide has been a concern of his from the start. But this? Sweet Andraste and blessed Maker above, this is a little much. Splashing about had been fine. Puddles, the constant water lapping at their feet. That's fine.

The rising water, though. Is a problem. If they're fast enough, if they can outrun the tide--but the higher it is, the slower going it is. It's when it gets about waist high that the demon in his brain sets off several alarms, panic tightening in his chest. It's only going to get higher, and then they'll need to swim.

This is already too high. He already finds it hard to breathe, and the water is just going to steal the rest of it away, and he's going to die here. He feels it thrumming in his blood and vibrating in his bones and he almost misses the question entirely. If he looks pale, surely that's just the lighting. If he looks tightly wound and having a bad time, well, it's a bad time, and they need to move. If he looks on the verge of tears, that's because of the damp, the wetness. Surely that's all.

Not having a stroke of panic. He's fine. He just feels like he's two seconds from turning around and going back to the cells. The water is rising. The rush of water in the distance is a loud ringing in his ears. Maybe that's his heart. Distantly, he knows that he has to help these people make it out alive. (Or die trying, if they can't make it.) But that also feels far away. At the very least, a prayer falls from his lips.]


I cannot see the path. Perhaps there is only abyss. Trembling, I step forward, In darkness enveloped.
hassaran: (Default)

[personal profile] hassaran 2018-09-03 09:34 pm (UTC)(link)
[ Well that's. Not encouraging. Yseult looks from Inessa to Kain, backpedaling just for a pace or two down the bridge as she looks at him, at the rest of them. A glance at Malcolm that lingers, concerned, and then sets it aside for a moment. Back to Kain. ]

And what can you do? I need all of you to be very honest with me about your ability, so that those who need help get it before they have a problem. The water is coming in too fast, we won't be able to walk the whole way. I'm a strong swimmer, but I can only help you if I know you need it.

[ Malcolm's prayer is maybe good, maybe bad. She knows the next verse and almost says it for him, nudges him along, but first things first. ]

Seeker. Can you swim?
tactical_alert: (yeah about that...)

[personal profile] tactical_alert 2018-09-03 10:07 pm (UTC)(link)
[That, addressed to him, a title above all else at least, that he hears.] Yes! [It's, er, a little strangled, tight, strained. He stretches himself upward, and though one can't see it, it could be possible to guess he might just be trying to stand on his toes right now.] Yes, yes, I can swim. [Breathe. Breathe. Remember that breathing is a precious thing and dear Maker it doesn't feel like there's any air in here, where did the air go--] I just...don't...care to. [Seems to be as close as he's getting, at the moment, to all but screeching 'I am petrified of drowning please do not make me do this I would genuinely rather die so long as it's not by bloody drowning', but, it's still honesty. He can swim.]

The-- [breathe] The stronger swimmers should bring along any who cannot or the otherwise injured. That will weigh them down and we should all be able to keep up with one another such that none--none get left behind. There may yet be...pockets of air by the ceiling along the way, but we shouldn't count on it.
tactical_alert: (cause for pause)

i

[personal profile] tactical_alert 2018-09-03 10:19 pm (UTC)(link)
[Oh yes, he has the situation well under control. 'Under control' in this case means bringing along the guard, of middling height but surprisingly formidable looking, hands bound in front of her and gagged with horrendous green cloth. The guard does not look very happy, but she also doesn't look like she's about to try wiggling her fingers and doing any magic.

Helps to have the threat of death by a very, very painful way hovering over her head. The tattoo is an elegant, intricate design that would be pretty if it weren't so awful. Malcolm stops, hostage in tow, by Yseult. He's not about to trust letting his captive do anything alarming.]


I'm a fair hand with it, but I find said hand full at the moment.

[He curses the fact that his bow and arrow would have been cumbersome on this mission, else they wouldn't have any trouble taking out those guards from this distance.]
altusimperius: (fffffff)

[personal profile] altusimperius 2018-09-03 10:45 pm (UTC)(link)
"Stop fidgeting," comes a mutter from behind Malcolm, from the still-smiling Benedict as he waves at a familiar face across the room. He'd tried to vet everyone's costume choices, and had found a fairly acceptable green ensemble for himself, but some people just cannot be taken anywhere.
altusimperius: (u love me)

we'll throw our hands up and yell party party party

[personal profile] altusimperius 2018-09-03 10:52 pm (UTC)(link)
The upside to Benedict being here is he knows what he's doing at a fancy Tevinter gathering, was both able to and insistent upon vetting the outfits chosen by the Inquisition for making them not look like total blithering idiots, and he knows who's likely to know things.
The downside is that they also know him. He vanished after the coup with the Inquisition, and now he's back, and at this party, and there are those who are Very Interested in what he's been up to. His family, as it turns out, is not here. It's difficult not to be distracted by the fact, but asking after them will only out him as having been absent.

I. Instead, he's playing it as cool as he can, keeping a glass of wine (the same glass of wine, occasionally watered down) in hand and an easy smile on his face, casually undermining enemies of the Imperium while keeping an eye out for anything or anyone suspicious. This includes

II. running the occasional damage control, stepping quickly up to a comrade and taking them by the elbow, spinning them back into the room from whence they came to demand be less insistent on blowing their cover.

III. At least once, the pressure gets to him, and he retreats to one of the balconies to gulp in some fresh air and try to still the rising panic. It's not a happy time to be a double-agent, especially when the alternative is committing outright treason in the company of every influential person he's ever known. Breathe, breathe.
keenly: (sing peace unto his breast)

[personal profile] keenly 2018-09-04 03:50 am (UTC)(link)
Um. [Colin is rooting around for whatever junk will float. Garbage, garbage, overturned crate, garbage. There was no swimming permitted at the Circle, none of his family knew the skill, and it never came up aboard the ship (which was surprising to him at first but apparently quite normal). It's starting to seem like a pervasive problem here, and not just him, though he's not quite so mad as to feel better about his own deficiency, given the circumstances. Oh--empty wooden box. It floats!]

I can't. [Though the party knew about that already.] Someone help me look for more that floats. Seeker, are you all right?

[Because it is just as bad for the overall health of the party for one of their swimmers to be in a panic as it is for him to have a broken leg. So. It falls under healering. Far as Colin's concerned.]
circleprodigy: (heartache)

[personal profile] circleprodigy 2018-09-04 04:33 am (UTC)(link)
[Looking over Kain with that undeniably concerned expression, Inessa comes to rest a hand on his arm.]

Normally, I would say he is the stronger swimmer between the two of us. But now...he's unwell. Please, help him if you can. I'll manage.

[She'll try, anyway. Colin's request has her looking around for anything that would be of use for flotation purposes.]
justice_is_blond: ([randomtemplar] Don't look now)

Setting Up the Bomb

[personal profile] justice_is_blond 2018-09-04 05:33 am (UTC)(link)
We need a guard at each entrance.

[His voice is calm, matter-of-fact. What he's feeling isn't quite as steady but they've a job to do.]

We don't know when the call is coming, so we've got to set this up quickly and be prepared to hold the spot until they need us.

[The darkness is broken up by wisps quickly scattered about, adding to Aro's orbs so they can see what they're doing. Anders brings out a few bags that once opened, really don't smell that pleasant. He's just glad the wax he'd used to seal them previously had held.]

Help distribute this in a circle around the support pillars we need to destroy. A bag per pillar, no gaps. Any questions?

[He holds the bags out.]

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