Fade Rift Mods (
faderifting) wrote in
faderift2018-09-01 08:02 pm
CLOSED | Minrathous Rescue Operation
WHO: Team 1 (Coupe, Benedict, Colin, Malcolm, Nikos, Six, Yseult), Team 2 (Anders, Arohaerd, Marcoulf, Myr) and Captives (Adalia, Gareth, Inessa, Kain, Max)
WHAT: Rescuing the captives
WHEN: Nowish
WHERE: Minrathous, Tevinter
NOTES: Probably violence? It is what it says on the tin idk
WHAT: Rescuing the captives
WHEN: Nowish
WHERE: Minrathous, Tevinter
NOTES: Probably violence? It is what it says on the tin idk
Below is an OOC overview of the entire plan as a whole, including both the parts that Team 1 planned in their discussion, and an explanation of a couple unexpected obstacles the teams will encounter along the way. We're providing this rundown to help make sure everyone's on the same page OOC about what the plan is, who's been assigned to do what, what order things are happening in, and the big picture of how it goes, while hopefully still leaving plenty of room for people to decide in RP the details of how specific tasks are accomplished. We have again provided a question comment at the top for any OOC questions related to this post.
Preliminary orders from Coupe:
- Team 1 is led by Coupe, Team 2 is led by Anders
- To minimize the risk of crystals falling into enemy hands, only a few will be brought. On Team 1, Wren will have one, along with Nikos and Malcolm. They can be passed between characters IC if needed. Team 2 will have a single crystal. Everyone will have strict orders to destroy the crystals if there seems to be a chance it might be captured.
- All members of Team 1 would be issued a vial with a very small amount of the Archon's blood, to be used to enter and exit the secret passages. Because the amount is very limited, they each must be careful to limit their comings and goings, and may have to share vials if someone runs out.
- Malcolm, Nikos, and Yseult would have received orders from Coupe to kill the Inquisition captives if they cannot be extracted. The others would not be informed of this.
- In general, the teams will have been reminded that the one and only goal of this mission is to get the captives out. They're not here to carve a path of wholesale slaughter but they're also not here to worry about the lives of those who get in the way of that mission. Do what needs to be done, no more and no less.
Members of both Team 1 and Team 2 will be smuggled into Tevinter by sea, and dropped off on the peninsula north of Minrathous. They'll have to sneakily hike to the catacomb entrance in the High Reaches and then travel underground into the city. This will require clearing an intentionally blocked passage between the natural caves and the city catacombs, and being very careful once beneath the city to identify and avoid magical alarm spells.
Once beneath the palace, the teams will split up. Team 2 will continue on to the point beneath the tower they intend to collapse, and will remain underground making preparations to blow the underground supports beneath the tower as soon as word comes. Their job will involve waiting a while and hiding from the occasional patrol, the last of which will arrive at an unfortunate moment and need to be taken captive or killed. They'll also be spied upon by a couple young catacomb-dwelling urchins, who seem too shifty to be trusted to keep their mouths shut even if paid. They'll likewise need to be captured or killed.
Team 1 will sneak up into the palace, emerging in a rarely-used back storeroom. Some will be disguised as servants, others as party goers, but they will discover on arrival (via overhearing a convenient conversation between passing kitchen staff) that the new Archon has issued an eccentric last-minute decree: all guests at his event will wear his two favorite colors: orange and green. This will require the team to get their hands on new disguises ASAP, most likely by bribing servants to steal their masters' clothing for them or to give up their own, or by choosing soft targets among those in attendance who can be quickly lured away from the group and robbed of their clothes.
Once the team is properly (if unflatteringly) outfitted, they'll join the party. Malcolm and Yseult will identify and target the two Head Guards, with Malcolm handling the one with the lyrium tattooed hand (who proves to be a mage), and Yseult acquiring the enchanted key. Colin, Benedict, and Wren will mingle among those in attendance in their roles either as servers or guests and gather information while keeping an eye out for unexpected threats. Six and Nikos will test whether the archon's blood can open the secret passage doors. It can, and Nikos will head into the passages to pursue his secret assassination mission.
Once the key and the dude with the hand have been obtained, Malcolm, Yseult, Six, and Colin will head down into the dungeons, handle the guards there, and open the door to the Special Prisoners section. Because of earlier delays in the catacombs, the passage out of the dungeon will by now be starting to fill with seawater. They'll find the Inquisition prisoners (Inessa and Max held separately from the rest) along with a handful of other prisoners. They'll get their own people free and decide whether to free the others or not. Benedict and Wren will either join them or remain at the party as lookouts.
Nikos, in his exploration, will have discovered two things: first, that the secret passages are not unused as Radonis had expected, which he'll discover when he encounters someone exiting the new Archon's bedroom into the passages. Second, the archon's bedroom is roomy and now empty and likely to remain that way since the Archon is off giving a speech, so it provides a good spot for the team to regroup and prepare for the escape.
The dungeon team and the rescued captives will be forced to swim through the last two chambers on their way out of the dungeon, with the final chamber entirely filled by the time they get to it, and extremely dark. Anyone who can't swim well will have to be ferried through by those who can. The nearest exit from the submerged room is the gate into the secret passages, which will need to be unlocked with both the Archon's blood and a normal key or lockpick before anyone can get out.
Once they've all made their soggy way into the passages, everyone will meet in the Archon's apartment, where they'll have to regroup and figure out how to either look less soaking wet or explain why they are + disguise the prisoners. Everyone will then head back into the secret passages and exit at various points throughout the palace in twos and threes to avoid drawing attention by traveling as a big group. At this point, Team 2 will be ordered via crystal to trigger the explosion.
When the ground shakes and the tower suddenly begins to collapse, the party crowd will, as predicted, freak the hell out and run for the exits, forcing their way past the confused guard. The team will blend in with the fleeing guests and slip out, hijack a noble's big fancy gondola, and make their escape.
Team 2 will have to book it through the catacombs as that section collapses, and make their way to a cliffside exit along the coast identified by the Archon, where the gondola will pick them up. They'll then all sail this boat further across open water and carrying a much heavier load than it's really built for to the smuggler's cove where they were dropped off, where they'll scuttle the gondola, get picked up, and sail back to Kirkwall. Mission accomplished, good job team, etc.

THE DUNGEONS | Team 1 + Prisoners
There will be a number of guards to deal with along the way, some mages, some not. There are also four other prisoners in the special section, separated from the PC prisoners. They will ask to be released also, with some pleading and others offering rewards, some both. PCs will have to decide whether to release them or not.
There will be some limited amount of time to try to do basic triage healing of the captives, but they'll need to move as quickly as possible to avoid even more chambers fill completely with water before they make it out. ]
reunion. closed to adalia.
Nothing is going to stop her, not guards, not water, not the Inquisition. She doesn't care as long as she can have Adalia safe.
When she finds her sister there's no hesitation; she practically sprints to her sister's side, dropping to her knees without any hesitation, slipping down and shrugging off her pack and putting her sword to one side. Her only interest is in making sure that Adalia is alright, that she is alive, and her fingers brush over her cheek, damp and sticky with sweat, before moving to her neck to check her pulse. Normal enough, she thinks, and that gives her some relief.
The binding marks on her wrist do not, however, and Six's jaw tenses before she reaches, drawing her sister into her arms. ]
Adalia. I'm here. [ And then, in the Elvish Six hates but knows Adalia loves - ] You're safe.
no subject
oh, she was sure the inquisition wouldn't leave four of its agents to the venatori — certainly not wardens, not a rifter they couldn't be sure wouldn't be bound into their service — but rescue wasn't necessarily the only option, there. the nightingale was apparently fond of assassins as the solution to all of life's little problems, there was no real strategic reason to mount a rescue when assassinations would be so much easier.
of course she tried not to dwell on that possibility, and tried even more to remind herself that the inquisition wasn't some faceless terror, it was her colleagues and her friends and her sister and someone would try to get them all back. sometimes it was easier than others, but she tried.
even so, when rescue actually comes, for a moment adalia can't believe it. six appears, and adalia rouses from a fitful, shallow sleep to stare into her sister's face, brows furrowed and gaze unsure. ❱
Six? ❰ her voice is small and rougher than usual, though with emotion or damage it's not really clear. her hands land unsteadily on six's shoulders, as if nervous that if she exerts any pressure six will just disappear. ❱ You came. You came? You're here?
no subject
She knows that. She knew it the moment she heard rumour that Adalia was taken, that the Venatori had her. There was nothing in the world that would've kept Six from coming to find her, from tearing down the walls and destroying anyone who dared stand in her way. No one in the Inquisition would stop her and she had been on the edge of desperation for days now. She's not sure how best to put that into words; she's not sure if it even needs saying.
Her sister is not in the best way and she knows it. Six hadn't been aware of how Corypheus and his people might treat his prisoners, but she had expected something on the edge of death. This is better, but not by much. It's a margin of horror against horror, and Six knows that she has to make sure that Adalia is alright first.
Hands reaching out, Six moves closer, lifting her fingers to brush over Adalia's hair, her cheeks. She's quick to check her over, to note anything that might be broken or bleeding out, and she shifts, drawing the other girl against her body, letting her lean against the strength of her weight. ]
Of course I came. I would be nowhere else. [ It'd be easy to try and lift Adalia into her arms, but she has to make sure nothing is broken first. ] Can you move?
no subject
one moment, and then adalia closes her eyes, digs her fingertips into six's shoulders, and shuts it all out again. they're not out of the woods yet. she doesn't get to feel anything until all of them are safe. ❱
Easily enough. I broke my arm trying to escape the first week, but it doesn't impact my movement.
❰ one arm is held against adalia's torso in a dirty sling, hardly tended to beyond preventing infection and ensuring her continued usefulness. that was the venatori watchword, their only concern — could their captives be useful, could gareth be flipped, could she be bound, and the only consideration any of them really got was in service of their usefulness. her shard hand was intact, after all, so a broken arm was less a problem than a boon — harder to cast if she couldn't move her arm easily, and she'd demonstrated her willingness to lash out early on in their experiments in the gardens. ❱
no subject
It haunts you.
Let her grip all she wants, Six thinks. Let her chain me with her hands. I will not break. ]
I will bind it. If I had my magic... [ Her healing magic would surely have managed this, but she doesn't have it. Her fingers reach for the amulet of Sarenrae, but... ] It does not matter. I will take care of it.
[ Take care of you. Clearly, the Venatori had done nothing but strap them down, which is to be expected. Shifting, Six holds Adalia for a moment, loathe to let go of her even to relax the touch to her, afraid of what might happen if that isn't there, if she's not feeling Adalia against her. It would be like losing her all over again. ]
Just... In a moment.
no subject
II. Freeing the Prisoners (open, multiple threads)
III. Exit the Dungeon (open, single group thread?)
III
I can keep myself afloat...I think. It has never been put to the test quite like this.
no subject
I'll... I'll do what I can.
[He'd been taught the basics, but, hm, when was the last time he'd ever swum? It's not a pursuit he'd done much of, unfortunately. Put him on a horse, and he's beyond capable, but toss him in the sea? He's not so skilled there. But he has no choice, so he'll do what he must.]
no subject
The rising water, though. Is a problem. If they're fast enough, if they can outrun the tide--but the higher it is, the slower going it is. It's when it gets about waist high that the demon in his brain sets off several alarms, panic tightening in his chest. It's only going to get higher, and then they'll need to swim.
This is already too high. He already finds it hard to breathe, and the water is just going to steal the rest of it away, and he's going to die here. He feels it thrumming in his blood and vibrating in his bones and he almost misses the question entirely. If he looks pale, surely that's just the lighting. If he looks tightly wound and having a bad time, well, it's a bad time, and they need to move. If he looks on the verge of tears, that's because of the damp, the wetness. Surely that's all.
Not having a stroke of panic. He's fine. He just feels like he's two seconds from turning around and going back to the cells. The water is rising. The rush of water in the distance is a loud ringing in his ears. Maybe that's his heart. Distantly, he knows that he has to help these people make it out alive. (Or die trying, if they can't make it.) But that also feels far away. At the very least, a prayer falls from his lips.]
I cannot see the path. Perhaps there is only abyss. Trembling, I step forward, In darkness enveloped.
no subject
And what can you do? I need all of you to be very honest with me about your ability, so that those who need help get it before they have a problem. The water is coming in too fast, we won't be able to walk the whole way. I'm a strong swimmer, but I can only help you if I know you need it.
[ Malcolm's prayer is maybe good, maybe bad. She knows the next verse and almost says it for him, nudges him along, but first things first. ]
Seeker. Can you swim?
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
i
Helps to have the threat of death by a very, very painful way hovering over her head. The tattoo is an elegant, intricate design that would be pretty if it weren't so awful. Malcolm stops, hostage in tow, by Yseult. He's not about to trust letting his captive do anything alarming.]
I'm a fair hand with it, but I find said hand full at the moment.
[He curses the fact that his bow and arrow would have been cumbersome on this mission, else they wouldn't have any trouble taking out those guards from this distance.]
no subject
It won’t last long, [he whispers.]
no subject
How long? [ she asks Colin, as she bends to grab the dwarf's belt, tugging it loose and binding his arms behind his back. She gestures at the other ] Do the same with that one. We'll leave them inside.
[ But first they need to check that there's no one else waiting just inside the door. She tests the handle, and finds it gives, but doesn't open it. She looks instead at Colin. ] Can you do that again right away if needed?
no subject
If not then I can make sure they will sleep. [ She's strong enough to smash their heads together and have them knocked out for long enough, but it might be something of a lest resort. Her arms shift and flex as she moves, but she manages to keep herself back. ]
And I can take care any others ahead. [ Especially if they're standing between her and her sister. ]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Closed to Kain
It's almost unbelievable, that after nearly a month of hiding and captivity, of isolation and fear and those damned whispers in her head, that it has come to an end. A worn and thin -thinner than before- Inessa steps out of her unlocked cell and it's as though an oasis has been found after a long desert trek. No longer is her magic stifled, and that means as much to her as physical freedom. Ignoring her light-headedness, she pushes herself past the bars and scans the area anxiously. Kain must have been captured -they would want the anchor- but she hadn't been able to confirm it with her own eyes. It was time to change that.]
Kain? Kain!
no subject
[But then something breaks through, a voice- he's not too sure he's even really hearing it. He's heard things a couple of times already, in the dead of night, in this darkness...]
...Ness... Nessa?!
[His weak voice comes from another of the cells. Kain doesn't move from his spot in the corner, staring wide-eyed at someone he's thought he would never see again. He looks terrible, of course, thin and pale and sickly, with dark circles under his eyes. He can't recall the last time he'd slept for a solid amount of time, although it's really hard to keep track of that in here.]
Is this... It's some trick?
[Can he be sure it's not someone dressed up to act the part? A way for them to drag information out of him? He's not thinking straight at all, so he really has no idea. He watches the person on the other side of the bars closely. Would they fake her looking like she'd been imprisoned as well?]
no subject
No....
[She pauses to clear her throat, trying desperately to focus for his sake.]
...no, it's not. They caught me, but we're leaving now. Kain, come here. Let me heal what I can, and I'll get someone to pick the lock.
no subject
[If it is really her. He's not in the most rational state of mind, currently.]
You're sure it's you? [He sounds... troubled, and looks it, staring at her through bloodshot eyes.] If I had some better proof...
no subject
I think you could have come up with a better image of me than this, Kain. [Thin, worn, with dark circles and pinched cheeks. It's not at her best. She waves over the woman with the lockpicks, not hesitating to rush in after the cell door is open and wrap her arms around him in the tightest hug she can manage.]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
Instead, Gareth is seated on the raised area, staring at the cell door intently, like a pale, silent ghost. There are no visible injuries, though he still looks like an underfed hobo (but that's just kind of how Gareth looks).
The look in his eyes, however, is haunted. Distrustful. Are they really here? Are they here to rescue, or just remove the hazards to Inquisition security? ]
no subject
(Not that that's the only explanation for this. To the contrary, the body language especially alarms him because he remembers under what circumstances he himself behaved like this.)
One hand moves up to grip Gareth's jaw so Colin can meet his eyes.]
You're getting out. Right now. But I need you to tell me if you're hurt so I can heal you.
no subject
Oh, wait. ]
Colin? What are you doing here,I—No, I’m not hurt.
[ He starts to stand, easing himself into the water slowly. He’s stiff and tired, and as scrawny as ever, but there’s no physical ailments to speak of. ]
This is dangerous. You shouldn’t have come.
no subject
Then don’t get captured, [he says lightly.] I wasn’t going to sit idly by when I could be here for you. Regardless, I’m here. I’m not going to let anything else happen to you.
no subject
Thank you. How are we getting out? Can we really just leave?
(no subject)