faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2018-09-01 08:02 pm

CLOSED | Minrathous Rescue Operation

WHO: Team 1 (Coupe, Benedict, Colin, Malcolm, Nikos, Six, Yseult), Team 2 (Anders, Arohaerd, Marcoulf, Myr) and Captives (Adalia, Gareth, Inessa, Kain, Max)
WHAT: Rescuing the captives
WHEN: Nowish
WHERE: Minrathous, Tevinter
NOTES: Probably violence? It is what it says on the tin idk


Below is an OOC overview of the entire plan as a whole, including both the parts that Team 1 planned in their discussion, and an explanation of a couple unexpected obstacles the teams will encounter along the way. We're providing this rundown to help make sure everyone's on the same page OOC about what the plan is, who's been assigned to do what, what order things are happening in, and the big picture of how it goes, while hopefully still leaving plenty of room for people to decide in RP the details of how specific tasks are accomplished. We have again provided a question comment at the top for any OOC questions related to this post.



Preliminary orders from Coupe:
    • Team 1 is led by Coupe, Team 2 is led by Anders
    • To minimize the risk of crystals falling into enemy hands, only a few will be brought. On Team 1, Wren will have one, along with Nikos and Malcolm. They can be passed between characters IC if needed. Team 2 will have a single crystal. Everyone will have strict orders to destroy the crystals if there seems to be a chance it might be captured.
    • All members of Team 1 would be issued a vial with a very small amount of the Archon's blood, to be used to enter and exit the secret passages. Because the amount is very limited, they each must be careful to limit their comings and goings, and may have to share vials if someone runs out.
    • Malcolm, Nikos, and Yseult would have received orders from Coupe to kill the Inquisition captives if they cannot be extracted. The others would not be informed of this.
    • In general, the teams will have been reminded that the one and only goal of this mission is to get the captives out. They're not here to carve a path of wholesale slaughter but they're also not here to worry about the lives of those who get in the way of that mission. Do what needs to be done, no more and no less.

Members of both Team 1 and Team 2 will be smuggled into Tevinter by sea, and dropped off on the peninsula north of Minrathous. They'll have to sneakily hike to the catacomb entrance in the High Reaches and then travel underground into the city. This will require clearing an intentionally blocked passage between the natural caves and the city catacombs, and being very careful once beneath the city to identify and avoid magical alarm spells.

Once beneath the palace, the teams will split up. Team 2 will continue on to the point beneath the tower they intend to collapse, and will remain underground making preparations to blow the underground supports beneath the tower as soon as word comes. Their job will involve waiting a while and hiding from the occasional patrol, the last of which will arrive at an unfortunate moment and need to be taken captive or killed. They'll also be spied upon by a couple young catacomb-dwelling urchins, who seem too shifty to be trusted to keep their mouths shut even if paid. They'll likewise need to be captured or killed.

Team 1 will sneak up into the palace, emerging in a rarely-used back storeroom. Some will be disguised as servants, others as party goers, but they will discover on arrival (via overhearing a convenient conversation between passing kitchen staff) that the new Archon has issued an eccentric last-minute decree: all guests at his event will wear his two favorite colors: orange and green. This will require the team to get their hands on new disguises ASAP, most likely by bribing servants to steal their masters' clothing for them or to give up their own, or by choosing soft targets among those in attendance who can be quickly lured away from the group and robbed of their clothes.

Once the team is properly (if unflatteringly) outfitted, they'll join the party. Malcolm and Yseult will identify and target the two Head Guards, with Malcolm handling the one with the lyrium tattooed hand (who proves to be a mage), and Yseult acquiring the enchanted key. Colin, Benedict, and Wren will mingle among those in attendance in their roles either as servers or guests and gather information while keeping an eye out for unexpected threats. Six and Nikos will test whether the archon's blood can open the secret passage doors. It can, and Nikos will head into the passages to pursue his secret assassination mission.

Once the key and the dude with the hand have been obtained, Malcolm, Yseult, Six, and Colin will head down into the dungeons, handle the guards there, and open the door to the Special Prisoners section. Because of earlier delays in the catacombs, the passage out of the dungeon will by now be starting to fill with seawater. They'll find the Inquisition prisoners (Inessa and Max held separately from the rest) along with a handful of other prisoners. They'll get their own people free and decide whether to free the others or not. Benedict and Wren will either join them or remain at the party as lookouts.

Nikos, in his exploration, will have discovered two things: first, that the secret passages are not unused as Radonis had expected, which he'll discover when he encounters someone exiting the new Archon's bedroom into the passages. Second, the archon's bedroom is roomy and now empty and likely to remain that way since the Archon is off giving a speech, so it provides a good spot for the team to regroup and prepare for the escape.

The dungeon team and the rescued captives will be forced to swim through the last two chambers on their way out of the dungeon, with the final chamber entirely filled by the time they get to it, and extremely dark. Anyone who can't swim well will have to be ferried through by those who can. The nearest exit from the submerged room is the gate into the secret passages, which will need to be unlocked with both the Archon's blood and a normal key or lockpick before anyone can get out.

Once they've all made their soggy way into the passages, everyone will meet in the Archon's apartment, where they'll have to regroup and figure out how to either look less soaking wet or explain why they are + disguise the prisoners. Everyone will then head back into the secret passages and exit at various points throughout the palace in twos and threes to avoid drawing attention by traveling as a big group. At this point, Team 2 will be ordered via crystal to trigger the explosion.

When the ground shakes and the tower suddenly begins to collapse, the party crowd will, as predicted, freak the hell out and run for the exits, forcing their way past the confused guard. The team will blend in with the fleeing guests and slip out, hijack a noble's big fancy gondola, and make their escape.

Team 2 will have to book it through the catacombs as that section collapses, and make their way to a cliffside exit along the coast identified by the Archon, where the gondola will pick them up. They'll then all sail this boat further across open water and carrying a much heavier load than it's really built for to the smuggler's cove where they were dropped off, where they'll scuttle the gondola, get picked up, and sail back to Kirkwall. Mission accomplished, good job team, etc.

swordproof: (095)

[personal profile] swordproof 2018-09-16 08:51 pm (UTC)(link)
[ Six is well versed in taking orders, has been since a young age, and she doesn't even blink as Yseult gives her a command. As far as she's concerned, most of the people on this mission must be people that are higher in rank than she is, given her position as a Rifter and little else to her name. She might have proven herself as a warrior, but that means little when most people can do the same.

Slipping in behind the other woman, Six pauses, watching as she makes the distraction that would work more than well enough for her, especially with her strength.

Reaching out, she has her arms wrapped around one, shifting and using her weight to have him brought down, enough that his head smacks down against the nearest solid object hard enough for him to lose his senses and go dizzy, hard enough that he's gone and unconscious before anything too bad can happen. She immediately moves towards the next one, no pause in her steps. ]
hassaran: (Default)

[personal profile] hassaran 2018-09-16 09:04 pm (UTC)(link)
[ Not necessary--as soon as Six moves to strike the guard nearest her, Yseult does the same, catching him by surprise with a sharp strike to the exposed throat just above his collar that leaves him gasping silently for air. Her heel is driven into the side of his knee, and as it crumples beneath him, Yseult draws a knife from somewhere and buries it deep beneath his raised arm, in the joint between breastplate and pauldron. ]

Can you drag both bodies behind the desk? I'll tell the others.
swordproof: (046)

[personal profile] swordproof 2018-09-16 09:07 pm (UTC)(link)
Of course.

[ Six doesn't even look mussed by the fact that she just knocked a man unconscious, shifting her body and moving forward. It doesn't take her very long at all to reach down and drag the bodies, one by one, back towards the desk, placing them in a position that will make it easier for them to get up once they regain themselves. It's not as if she wants to hurt them deliberately - as far as she's concerned.

As soon as she's done she nods her head, moving forward to stand guard, to make sure that nothing comes and threatens them as they make their way forward into the dungeons. ]
hassaran: (Default)

[personal profile] hassaran 2018-09-16 09:37 pm (UTC)(link)
[ The one Yseult stabbed will not be waking up, the knife having found his heart. It's a neat wound, the blood not beginning to pool visibly until he's been left behind the desk.

She heads back to the door, opening it carefully and stepping out to nod to Malcolm and Colin. ]
We're clear, [ she says, taking one of the unconscious guards by the collar to begin dragging him inside. It's awkward, in skirts and heels, and the tall man is heavier than his skinny frame would suggest. ] We'll hide them behind the desk with the others. It may buy us a minute or two.