laurenande: (SIMPLE)
Galadriel ([personal profile] laurenande) wrote in [community profile] faderift2018-09-06 11:34 pm

Simple Gifts [Closed]

WHO: Galadriel, Thranduil, Solas, Myrobalan, Merrill, Kitty, Lakshmi, Teren, Marcoulf, Jang, Obi-Wan, and Anders
WHAT: A trip to a perfectly normal Chantry in the middle of nowhere.
WHEN: Current.
WHERE: The Island of Alamar, Ferelden.
NOTES: Current warnings, to be updated: Graphic Descriptions of Gore




The Abbey on the White Cliff



Travel to the Abbey on the White Cliff is no easy matter. While it stands not far from Amaranthine, the waters between the mainland and the island shores are a wicked confluence of eddies and razor sharp rock. The rain is ever-present here and the wind moves unpredictably at the best of times. Ships of size cannot travel easily to the island of Alamar and small boats are rarely steady through the choppy water. Fortunately, as the Inquisition approaches, the world takes some pity on them and the waters seem to still and calm. The clouds linger but, at the very least, they don't open above them until they have reached the land.

The island is a grey affair, all rocks and scrub and damp. The village, an austere looking outcropping of buildings, is entirely made from the local stone and, were it not for the red clay roofing, would blend into the landscape seamlessly. Very few people have strayed into the rain to greet the Inquisition and, without the voices to echo off the stone, most sound is drowned in the lapping of waves and the heavy fall of rain. As a result of the weather and the lack of citizens, the town has the general quality of a graveyard.

The merchants who work the docks are affable enough and, after unloading their haul and securing it somewhere a bit drier, offer to take the Inquisition up to the Abbey proper. The rain slows before long and the merchants lead the Inquisition to the main roads and, let them on their way. Fortunately, the Island is not terribly large and, even walking, it will take only a few hours to arrive at the far side of it.

As the party leaves the village and the shore, the island landscape opens before them. Sloping moors give way to periodic outcroppings of rock and, against the horizon and the far end of the island, there rests a dark forest of pines. The Abbey on the White Cliff stands at the far side, at the top of the hill and overlooking the waves. The road they travel is an easy one, well worn, and the buildings come into view long before they reach them--they stand several stories tall, made of the same stone as the village. They are moss-covered and have the look of an old building that has been questionably kept--at least, from a distance.

The closer one gets to the buildings, the more obvious the additions and repairs become. Windows that have no business holding glass have had colorful windows inset to them. The doors are heavy, wooden, and new. The ironwork on the walls is polished and unworn by the rain. There are no torches lit but, once the Inquisition members have reached the doors, they open promptly.

They are greeted by a Chantry Sister with a bright smile and rosy cheeks and, without hesitation, the lot of them are welcomed into the Abbey.


OOC:

Hey guys! So I plan on aggressively GMing this one. Basically I want to run this like D&D, or as near as I can manage.

The location threads below are available for single player/two player exploration, I will be tagging you with information based on where you go or what you do, but if you want to do a bigger thread please just use the team threads at the bottom. That way if you all decide you want to check out the [INSERT LOCATION HERE] and it leads you to [DIFFERENT LOCATION] I can move you along without changing threads.

Because of your proficiencies, different characters will have advantages in different areas/while talking to different people, so groups are best. I will also be PMing your character journal periodically with any information that your character may have picked up on that nobody else would.

The NPCs are available for talking to or questioning by any number of people. Their general locations are in their thread headers so you can travel there as a crew or ask me to send them at you, if you so desire.

Feel free to do new top-levels if you guys really want, I am just here to try and make this fun.

chainlightning: (❧ unsure)

the fourth night;

[personal profile] chainlightning 2018-09-11 06:40 pm (UTC)(link)
Merrill was lost.

It wasn't exactly surprising - Merrill was navigationally challenged outside of the forest and the wilds. That's always been true. It's a bit alarming, though. She's in a strange place and her friends are disappearing, and Merrill did not want to be next. She maybe should have thought it through before venturing out alone to try and find them, but she- hadn't. She had given Galadriel and Solas the day, but when neither returned and she could find no trace of them...

Well, then Merrill went looking.

The shapes of the carpentry loomed in the dark and turned her further around. Logically, Merrill was pretty sure that she had an idea of where she was. How to get back to where she was meant to be, though? That was beyond her - and besides, Galadriel and Solas certainly weren't where they were meant to be. Staff in hand and feet bare, Merrill shivered and clutched at the amulet around her neck. Superstitious, but the stories said that Sylaise had taught the elves fire; perhaps she would find some warmth or some light, so long as she clung to the necklace named for her.
Edited 2018-09-11 19:22 (UTC)
chainlightning: (❧ move)

[personal profile] chainlightning 2018-09-11 07:47 pm (UTC)(link)
Perhaps there are other people sleeping in these rooms? Maybe they're reserved for the Brothers and Sisters of the Chantry, or for wealthy patrons, or... well, in any case, maybe someone is in them. It seems her best bet for getting un-lost, and so Merrill releases her necklace long enough to knock firmly on the first door.

"Hello? I'm sorry, I've gotten a bit lost."
chainlightning: (❧ slight)

[personal profile] chainlightning 2018-09-15 03:24 pm (UTC)(link)
"Oh, thank goodness," Merrill sighs, pushing the door open more fully and stepping around the linens. It looks like laundry, and Merrill can handle laundry. She stays back so as not to frighten the girl - she knows that, if she were a sixteen-year-old Dalish girl alone in the woods, the sudden appearance of an unexpected Chantry sister would have frightened her.

"I'm sorry to interrupt- my name is Merrill, I'm here with the Inquisition. I'm afraid I got a bit lost while looking for some of my friends."

She doesn't move past that, doesn't want to dirty any clean linens or frighten the girl- but she doesn't want to go back in the hall, either.
chainlightning: (❧ jawline)

[personal profile] chainlightning 2018-09-16 02:41 am (UTC)(link)
That's a pretty good reaction, all things considered. The air is warm and the lye stings, but Merrill is just relieved that she's found a person in her lost wanderings. This girl seems quite nice, too, and Merrill smiles back at her.

"Well, they're not in the dormitories - er, the other ones, not these ones or the ones out in the woods - which is where I'll have to go back to, at some point. But I'd really like to find them first."

She rubs at the back of her neck, a bit self-consciously. She would say she's worrying for nothing, but- no. She remembers the strange feelings in the garden all too well.

"You just got here recently yourself, though? Are you a new Chantry Sister?" She can't imagine a pilgrim being up this late doing the laundry, but she also doesn't exactly know much about Chantries in the first place.
chainlightning: (❧ unsure)

[personal profile] chainlightning 2018-09-16 09:16 pm (UTC)(link)
"Oh! Oh, good- I'm so glad for you and your brother!" Merrill beams at her, waving away her concerns with one hand. "No, no; I asked you." She hasn't heard as much about the healing here, the 'miracles'; she has been occupied with the missing and the oppressive nature of the air, feeding into the idea that here is a place she does not belong.

'May she forever walk beside us' was a new sort of saying, though. It sounded a bit of a bad thing to happen, in truth, but perhaps it was a Chantry thing.

"Well, one's been missing for... um..." How long has it been? Merrill frowns and rubs at her forehead. "Excuse me, I just- I'm not sure how long, I suppose. She was here the first night... and then it all sort of... it doesn't quite stick." It almost, she realizes with a sickening lurch, feels like she may not have noticed at all if she were not so close to Galadriel. She had only recognized Solas's absence because the room was so empty, and she didn't know if he was truly missing.

Her hand rubs over her face, briefly pinching the bridge of her nose. "She's a Rifter, and an elf. My adoptive mother, of sorts, since I left my clan. I, erm- I'm a bit nervous about asking people, because of..." Merrill lifts her fingers, gesturing toward her vallaslin. "Inquisition or not, I know what I am."