laurenande: (SIMPLE)
Galadriel ([personal profile] laurenande) wrote in [community profile] faderift2018-09-06 11:34 pm

Simple Gifts [Closed]

WHO: Galadriel, Thranduil, Solas, Myrobalan, Merrill, Kitty, Lakshmi, Teren, Marcoulf, Jang, Obi-Wan, and Anders
WHAT: A trip to a perfectly normal Chantry in the middle of nowhere.
WHEN: Current.
WHERE: The Island of Alamar, Ferelden.
NOTES: Current warnings, to be updated: Graphic Descriptions of Gore




The Abbey on the White Cliff



Travel to the Abbey on the White Cliff is no easy matter. While it stands not far from Amaranthine, the waters between the mainland and the island shores are a wicked confluence of eddies and razor sharp rock. The rain is ever-present here and the wind moves unpredictably at the best of times. Ships of size cannot travel easily to the island of Alamar and small boats are rarely steady through the choppy water. Fortunately, as the Inquisition approaches, the world takes some pity on them and the waters seem to still and calm. The clouds linger but, at the very least, they don't open above them until they have reached the land.

The island is a grey affair, all rocks and scrub and damp. The village, an austere looking outcropping of buildings, is entirely made from the local stone and, were it not for the red clay roofing, would blend into the landscape seamlessly. Very few people have strayed into the rain to greet the Inquisition and, without the voices to echo off the stone, most sound is drowned in the lapping of waves and the heavy fall of rain. As a result of the weather and the lack of citizens, the town has the general quality of a graveyard.

The merchants who work the docks are affable enough and, after unloading their haul and securing it somewhere a bit drier, offer to take the Inquisition up to the Abbey proper. The rain slows before long and the merchants lead the Inquisition to the main roads and, let them on their way. Fortunately, the Island is not terribly large and, even walking, it will take only a few hours to arrive at the far side of it.

As the party leaves the village and the shore, the island landscape opens before them. Sloping moors give way to periodic outcroppings of rock and, against the horizon and the far end of the island, there rests a dark forest of pines. The Abbey on the White Cliff stands at the far side, at the top of the hill and overlooking the waves. The road they travel is an easy one, well worn, and the buildings come into view long before they reach them--they stand several stories tall, made of the same stone as the village. They are moss-covered and have the look of an old building that has been questionably kept--at least, from a distance.

The closer one gets to the buildings, the more obvious the additions and repairs become. Windows that have no business holding glass have had colorful windows inset to them. The doors are heavy, wooden, and new. The ironwork on the walls is polished and unworn by the rain. There are no torches lit but, once the Inquisition members have reached the doors, they open promptly.

They are greeted by a Chantry Sister with a bright smile and rosy cheeks and, without hesitation, the lot of them are welcomed into the Abbey.


OOC:

Hey guys! So I plan on aggressively GMing this one. Basically I want to run this like D&D, or as near as I can manage.

The location threads below are available for single player/two player exploration, I will be tagging you with information based on where you go or what you do, but if you want to do a bigger thread please just use the team threads at the bottom. That way if you all decide you want to check out the [INSERT LOCATION HERE] and it leads you to [DIFFERENT LOCATION] I can move you along without changing threads.

Because of your proficiencies, different characters will have advantages in different areas/while talking to different people, so groups are best. I will also be PMing your character journal periodically with any information that your character may have picked up on that nobody else would.

The NPCs are available for talking to or questioning by any number of people. Their general locations are in their thread headers so you can travel there as a crew or ask me to send them at you, if you so desire.

Feel free to do new top-levels if you guys really want, I am just here to try and make this fun.

doneisdone: (confused)

[personal profile] doneisdone 2018-09-07 08:10 am (UTC)(link)
If Teren had known exactly how much time she would be spending in closed quarters with the weird foreign elves, she would never have agreed to come on this mission, yet here she is and there Galadriel is, talking to herself like a madwoman.
Teren stands off to one side, arms folded and lips pursed suspiciously as she stares. There's nothing about the elf, or her equally tall and blond companion, that suggests they would be friends, but there's something magnetic about them too. It's difficult to look away.
dirth: (the minor fall)

[personal profile] dirth 2018-09-07 08:44 pm (UTC)(link)
Solas' cloak is a match for hers and he wears it around his neck now, keeping him dry from the hideousness of the wet and the rain. It's thick and the air feels like too much with it, but when he steps forward his feet are as they always are - bound, not with shoes. The rain doesn't bother him as much as the atmosphere does, an awkward unsettledness that concerns him.

Moving forward, Solas steps up and hovers at Galadriel's side. He doesn't quite reach out to take her hand or offer her any physical comfort, not with the two of them in public like this, but he's there all the same. Something about this is upsetting her, is disquieting her; he can see it how it is making her stare, making her gaze, and he frowns.

"What do you think?" No matter how still she goes, no matter how quietly she speaks, Solas listens. He watches. He knows her, now.
whiskeyandbrimstone: (Default)

Re: Sister Brigette - Found In The Main Hall

[personal profile] whiskeyandbrimstone 2018-09-07 08:48 pm (UTC)(link)
Jang wanders up to Sister Brigette and gives her a smile. "So...Nice place you have here. Very warm and accepting. Always nice to see religious types doing good for the community. Seems like you got a recent influx of new pilgrims as well, all that new construction. Very nice stained glass as well, what happened? Did some new trade route open and you were in the right place at the right time?"
doneisdone: (confused)

[personal profile] doneisdone 2018-09-07 10:52 pm (UTC)(link)
Is...
...is that a trick question? She bloody glows. And not in the same way the other rifters do, either.

"Need you ask," Teren replies, a bit warily, not budging from her place under the awning. Wet leather chafes like a bastard (literally, it's the tactile equivalent of Alistair in a Mood). "...are you that intent on catching ill?"
doneisdone: (smile)

[personal profile] doneisdone 2018-09-07 11:02 pm (UTC)(link)
A notoriously bad sleeper, odd hours are Teren's bread and butter. Back in Kirkwall, and in the Warden camp before it, she would pace the halls or rows of tents at night, looking in on the sleeping Wardens and staying awake with her thoughts until she'd doze off in the grey of early morning. Changing location doesn't put a stop to the behavior, and seeing no reason not to be up and about, Teren makes her rounds.

They bring her to encounter this unfriendly-looking man with his lamp and his stick, and at the sight of him Teren feels an immediate kinship. Resting against one of the walls, she waits for him to pass before addressing him: "why not wait until the room isn't empty? Seems a waste."
doneisdone: (Default)

Breakfast Chat

[personal profile] doneisdone 2018-09-07 11:07 pm (UTC)(link)
One look at the Rifters' rooms was all Teren needed to put her on her guard (to be fair, it never takes much), and she hardly slept a wink the previous night. She's sitting at a table in the main hall with a wooden mug of black coffee, her bread and cheese already eaten, her spindly fingers wrapped around the cup as though it's the only source of warmth in the whole world: she lost some weight in Nevarra and looks more than ever like the sort of thing that walks out of the swamp in the Fallow Mire. Telling her that is inadvisable, but not unheard of.

"You'll want to keep your sparkly hands to yourselves," she grunts to her tablemates, noting that all three of them look considerably better-rested and bear the telltale marks. "I've seen this sort of thing before. They'll be wanting those."
Edited 2018-09-07 23:09 (UTC)
rathercommon: (leery)

[personal profile] rathercommon 2018-09-08 12:52 am (UTC)(link)
"Wanting - what, our hands?" Kitty is certainly on her guard as well; she doesn't trust any institution that seems positively disposed towards her or her kind. This level of kindness - of solicitousness - is really creeping her out a lot.

That said, that pillow was really nice.

"When'd you see that?"

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