laurenande: (SIMPLE)
Galadriel ([personal profile] laurenande) wrote in [community profile] faderift2018-09-06 11:34 pm

Simple Gifts [Closed]

WHO: Galadriel, Thranduil, Solas, Myrobalan, Merrill, Kitty, Lakshmi, Teren, Marcoulf, Jang, Obi-Wan, and Anders
WHAT: A trip to a perfectly normal Chantry in the middle of nowhere.
WHEN: Current.
WHERE: The Island of Alamar, Ferelden.
NOTES: Current warnings, to be updated: Graphic Descriptions of Gore




The Abbey on the White Cliff



Travel to the Abbey on the White Cliff is no easy matter. While it stands not far from Amaranthine, the waters between the mainland and the island shores are a wicked confluence of eddies and razor sharp rock. The rain is ever-present here and the wind moves unpredictably at the best of times. Ships of size cannot travel easily to the island of Alamar and small boats are rarely steady through the choppy water. Fortunately, as the Inquisition approaches, the world takes some pity on them and the waters seem to still and calm. The clouds linger but, at the very least, they don't open above them until they have reached the land.

The island is a grey affair, all rocks and scrub and damp. The village, an austere looking outcropping of buildings, is entirely made from the local stone and, were it not for the red clay roofing, would blend into the landscape seamlessly. Very few people have strayed into the rain to greet the Inquisition and, without the voices to echo off the stone, most sound is drowned in the lapping of waves and the heavy fall of rain. As a result of the weather and the lack of citizens, the town has the general quality of a graveyard.

The merchants who work the docks are affable enough and, after unloading their haul and securing it somewhere a bit drier, offer to take the Inquisition up to the Abbey proper. The rain slows before long and the merchants lead the Inquisition to the main roads and, let them on their way. Fortunately, the Island is not terribly large and, even walking, it will take only a few hours to arrive at the far side of it.

As the party leaves the village and the shore, the island landscape opens before them. Sloping moors give way to periodic outcroppings of rock and, against the horizon and the far end of the island, there rests a dark forest of pines. The Abbey on the White Cliff stands at the far side, at the top of the hill and overlooking the waves. The road they travel is an easy one, well worn, and the buildings come into view long before they reach them--they stand several stories tall, made of the same stone as the village. They are moss-covered and have the look of an old building that has been questionably kept--at least, from a distance.

The closer one gets to the buildings, the more obvious the additions and repairs become. Windows that have no business holding glass have had colorful windows inset to them. The doors are heavy, wooden, and new. The ironwork on the walls is polished and unworn by the rain. There are no torches lit but, once the Inquisition members have reached the doors, they open promptly.

They are greeted by a Chantry Sister with a bright smile and rosy cheeks and, without hesitation, the lot of them are welcomed into the Abbey.


OOC:

Hey guys! So I plan on aggressively GMing this one. Basically I want to run this like D&D, or as near as I can manage.

The location threads below are available for single player/two player exploration, I will be tagging you with information based on where you go or what you do, but if you want to do a bigger thread please just use the team threads at the bottom. That way if you all decide you want to check out the [INSERT LOCATION HERE] and it leads you to [DIFFERENT LOCATION] I can move you along without changing threads.

Because of your proficiencies, different characters will have advantages in different areas/while talking to different people, so groups are best. I will also be PMing your character journal periodically with any information that your character may have picked up on that nobody else would.

The NPCs are available for talking to or questioning by any number of people. Their general locations are in their thread headers so you can travel there as a crew or ask me to send them at you, if you so desire.

Feel free to do new top-levels if you guys really want, I am just here to try and make this fun.

shri: (» make the rain come)

[personal profile] shri 2018-09-12 03:47 am (UTC)(link)
She comes closer, hovering in an instinct to help anyone so much older than herself. "My hands are at your and his service, my lady."

Looking up only, only when she's sure the old woman is quite alright, even after Brother Estmond enters after her. "Reverend Mother." Is the appropriately respectful, surprised murmur.
shri: (» the colours disappear)

[personal profile] shri 2018-09-15 08:39 am (UTC)(link)
She helps the old woman along, slow in each of her movements and never far. Making sure that even in the worst case scenario she was right there. Following curiously between the Brother and the Revered Mother. Careful she was, unobservant she refused to be.

"I could make you a tea, Your Reverence, that would ease the pain some. Help you sleep deeper."
shri: (» but if we go we go together)

[personal profile] shri 2018-09-17 02:55 am (UTC)(link)
She hovers - it is not her place to give orders, here, after all, but if she was going to do her best to help this woman then...

"If you have it, bring me turmeric, pepper, cloves if you have them, and milk. Extra milk." Is the call after him as he goes, her hands otherwise staying busy holding the woman next to her. But she never steps faster than her, never moves to cause her any kind of pain. Attentive as she had been taught to be.
shri: (» in the night we weren't alone)

[personal profile] shri 2018-09-17 03:19 am (UTC)(link)
"To sit at your feet, Revered Mother, is good enough for me."

But it is a relief to be in a warm room, finally. She would never complain, not openly - but she was born in deserts. Used to dry heat as her preference. Nevermind this cold miserable weather. More than that - this room seemed alive. In a way the rest of the place was not.

How strange that was.

She blinks back to attention, from looking over the room as she forms her answer. "It is a known remedy, in my homeland. The spices work to warm the body, and release its tension. But I promise you, it is quite sweet."
shri: (» but if we go we go together)

[personal profile] shri 2018-09-17 03:42 am (UTC)(link)
"I am - " and she makes not to gush, seem overbearing as she goes to do as she said. Letting herself settle cross-legged across from the other woman, her hands bracing on the ground below her.

"- So well, forgive me, almost no one is as kind to us as you have been. I cannot... help but wonder why?"