laurenande: (SIMPLE)
Galadriel ([personal profile] laurenande) wrote in [community profile] faderift2018-09-06 11:34 pm

Simple Gifts [Closed]

WHO: Galadriel, Thranduil, Solas, Myrobalan, Merrill, Kitty, Lakshmi, Teren, Marcoulf, Jang, Obi-Wan, and Anders
WHAT: A trip to a perfectly normal Chantry in the middle of nowhere.
WHEN: Current.
WHERE: The Island of Alamar, Ferelden.
NOTES: Current warnings, to be updated: Graphic Descriptions of Gore




The Abbey on the White Cliff



Travel to the Abbey on the White Cliff is no easy matter. While it stands not far from Amaranthine, the waters between the mainland and the island shores are a wicked confluence of eddies and razor sharp rock. The rain is ever-present here and the wind moves unpredictably at the best of times. Ships of size cannot travel easily to the island of Alamar and small boats are rarely steady through the choppy water. Fortunately, as the Inquisition approaches, the world takes some pity on them and the waters seem to still and calm. The clouds linger but, at the very least, they don't open above them until they have reached the land.

The island is a grey affair, all rocks and scrub and damp. The village, an austere looking outcropping of buildings, is entirely made from the local stone and, were it not for the red clay roofing, would blend into the landscape seamlessly. Very few people have strayed into the rain to greet the Inquisition and, without the voices to echo off the stone, most sound is drowned in the lapping of waves and the heavy fall of rain. As a result of the weather and the lack of citizens, the town has the general quality of a graveyard.

The merchants who work the docks are affable enough and, after unloading their haul and securing it somewhere a bit drier, offer to take the Inquisition up to the Abbey proper. The rain slows before long and the merchants lead the Inquisition to the main roads and, let them on their way. Fortunately, the Island is not terribly large and, even walking, it will take only a few hours to arrive at the far side of it.

As the party leaves the village and the shore, the island landscape opens before them. Sloping moors give way to periodic outcroppings of rock and, against the horizon and the far end of the island, there rests a dark forest of pines. The Abbey on the White Cliff stands at the far side, at the top of the hill and overlooking the waves. The road they travel is an easy one, well worn, and the buildings come into view long before they reach them--they stand several stories tall, made of the same stone as the village. They are moss-covered and have the look of an old building that has been questionably kept--at least, from a distance.

The closer one gets to the buildings, the more obvious the additions and repairs become. Windows that have no business holding glass have had colorful windows inset to them. The doors are heavy, wooden, and new. The ironwork on the walls is polished and unworn by the rain. There are no torches lit but, once the Inquisition members have reached the doors, they open promptly.

They are greeted by a Chantry Sister with a bright smile and rosy cheeks and, without hesitation, the lot of them are welcomed into the Abbey.


OOC:

Hey guys! So I plan on aggressively GMing this one. Basically I want to run this like D&D, or as near as I can manage.

The location threads below are available for single player/two player exploration, I will be tagging you with information based on where you go or what you do, but if you want to do a bigger thread please just use the team threads at the bottom. That way if you all decide you want to check out the [INSERT LOCATION HERE] and it leads you to [DIFFERENT LOCATION] I can move you along without changing threads.

Because of your proficiencies, different characters will have advantages in different areas/while talking to different people, so groups are best. I will also be PMing your character journal periodically with any information that your character may have picked up on that nobody else would.

The NPCs are available for talking to or questioning by any number of people. Their general locations are in their thread headers so you can travel there as a crew or ask me to send them at you, if you so desire.

Feel free to do new top-levels if you guys really want, I am just here to try and make this fun.

dirth: (she broke your throne)

[personal profile] dirth 2018-09-11 09:46 pm (UTC)(link)
Losing Galadriel is quite difficult for Solas; his instinct is to find her, to step away from all of these people and make sure that she is safe and cared for. She is his primary concern - she has been, other than Thranduil, for this entire trip - and his discomfort is something that follows him into his dreams. It's difficult to sleep when he is conscious of being unsure and afraid, but he will do what he can.

Slipping into her dream, at least, is easier than he had anticipated.

Eyes wide, Solas begins to move forward, seeking her out. He should be able to find her, he thinks, surely, if anyone, he would be able to find her. He doesn't know what to do to find her; walking feels difficult, and with the blood colouring the water, the shadows, the whispers..

He follows, without hesitation.
dirth: (i have run)

[personal profile] dirth 2018-09-13 06:17 pm (UTC)(link)
Something feels wrong, uncomfortable, and he follows it as though it is dragging him forward. He is used to the feel of the Fade, used to the feeling of being welcomed, this this feels almost new to him. His path is an easy one to walk, simple to follow, and he doesn't let himself feel any of the tension that might curl around him if he dared to let it. No, he thinks, no. He can wait, and he can see, and he can figure out what it is that he is baring witness to today.

Turning his head, he steps, following sounds and voices and what feels right, wondering if he will find the things that he wants to discover or if he will be brought to his knees, somehow, if this version of the Fade and dreams might somehow be par with his power.

At least he finds Galadriel, he thinks, his eyes drinking in her form. At least she is present, even if this does not feel like any dream she could claim. It feels... Unlike her, he thinks, and he moves to sit at her side, unconcerned about the distant, incorrect gaze that decorates her features.

"Galadriel," he says gently, his hand reaching to touch her hand, ignoring the roar of whispers around them. "I am here."
dirth: (before i knew you)

[personal profile] dirth 2018-09-14 08:00 pm (UTC)(link)
Solas doesn't know what to do with this; he doesn't know what to do with her, with the coldness of her, with the evidence of her being so distant and far and uncertain. He has never been good at these kinds of intimacies, the kind that has always felt so difficult for him. He wants to do enough for her, it wants to be what she deserves and should have at her side, but... He is not yet sure how to do it.

The whispers make him uncomfortable and his throat feels tight. He doesn't know what to do with her, and he longs for Thranduil; his friend would know how best to aid her with Solas still learning.

"I would always visit you, if you would welcome it, Galadriel." His frown turns down as she looks away. It's clear, now, that this is not what he first imagined it to be, not with the shape and mould of her changing. He frowns, turning to stare forward in front of him, to match her gaze as best he can.

"I came to see if you were well."
dirth: (i moved in you)

[personal profile] dirth 2018-09-18 07:27 pm (UTC)(link)
He doesn't know what to make of this; he has clearly stumbled into the wrong dream and it is somewhat disconcerting. This is not something that has ever happened to him before and he feels at odds with his own power, with his own abilities - what has gone wrong? Why did he think he was following the trail of Galadriel when this is so obviously not the woman he was searching for?

Head turning, he takes in the changes, the sounds, the developments, trying to put the pieces of a puzzle together that he doesn't know the end picture of. It feels as though he's the one adrift, somehow, and his frown only gets deeper, marring his face and making him unsure and uncertain.

Reaching out, Solas tries to help the being beside him, a hand on her back and one reaching for her hand.
dirth: (what we've lost)

[personal profile] dirth 2018-09-18 08:41 pm (UTC)(link)
It's a cold touch, one that Solas is not used to - it's the kind he might feel from the dead, he thinks, similar to what he felt in the infirmary not so long ago. It's an uncomfortable sensation to say the least, and he moves closer, drawing the body, whoever it might be, to his side.

But then there is darkness, and Solas is left with himself. Uncomfortable to say the least.

"... Would you like me to change this?"