laurenande: (SIMPLE)
Galadriel ([personal profile] laurenande) wrote in [community profile] faderift2018-09-06 11:34 pm

Simple Gifts [Closed]

WHO: Galadriel, Thranduil, Solas, Myrobalan, Merrill, Kitty, Lakshmi, Teren, Marcoulf, Jang, Obi-Wan, and Anders
WHAT: A trip to a perfectly normal Chantry in the middle of nowhere.
WHEN: Current.
WHERE: The Island of Alamar, Ferelden.
NOTES: Current warnings, to be updated: Graphic Descriptions of Gore




The Abbey on the White Cliff



Travel to the Abbey on the White Cliff is no easy matter. While it stands not far from Amaranthine, the waters between the mainland and the island shores are a wicked confluence of eddies and razor sharp rock. The rain is ever-present here and the wind moves unpredictably at the best of times. Ships of size cannot travel easily to the island of Alamar and small boats are rarely steady through the choppy water. Fortunately, as the Inquisition approaches, the world takes some pity on them and the waters seem to still and calm. The clouds linger but, at the very least, they don't open above them until they have reached the land.

The island is a grey affair, all rocks and scrub and damp. The village, an austere looking outcropping of buildings, is entirely made from the local stone and, were it not for the red clay roofing, would blend into the landscape seamlessly. Very few people have strayed into the rain to greet the Inquisition and, without the voices to echo off the stone, most sound is drowned in the lapping of waves and the heavy fall of rain. As a result of the weather and the lack of citizens, the town has the general quality of a graveyard.

The merchants who work the docks are affable enough and, after unloading their haul and securing it somewhere a bit drier, offer to take the Inquisition up to the Abbey proper. The rain slows before long and the merchants lead the Inquisition to the main roads and, let them on their way. Fortunately, the Island is not terribly large and, even walking, it will take only a few hours to arrive at the far side of it.

As the party leaves the village and the shore, the island landscape opens before them. Sloping moors give way to periodic outcroppings of rock and, against the horizon and the far end of the island, there rests a dark forest of pines. The Abbey on the White Cliff stands at the far side, at the top of the hill and overlooking the waves. The road they travel is an easy one, well worn, and the buildings come into view long before they reach them--they stand several stories tall, made of the same stone as the village. They are moss-covered and have the look of an old building that has been questionably kept--at least, from a distance.

The closer one gets to the buildings, the more obvious the additions and repairs become. Windows that have no business holding glass have had colorful windows inset to them. The doors are heavy, wooden, and new. The ironwork on the walls is polished and unworn by the rain. There are no torches lit but, once the Inquisition members have reached the doors, they open promptly.

They are greeted by a Chantry Sister with a bright smile and rosy cheeks and, without hesitation, the lot of them are welcomed into the Abbey.


OOC:

Hey guys! So I plan on aggressively GMing this one. Basically I want to run this like D&D, or as near as I can manage.

The location threads below are available for single player/two player exploration, I will be tagging you with information based on where you go or what you do, but if you want to do a bigger thread please just use the team threads at the bottom. That way if you all decide you want to check out the [INSERT LOCATION HERE] and it leads you to [DIFFERENT LOCATION] I can move you along without changing threads.

Because of your proficiencies, different characters will have advantages in different areas/while talking to different people, so groups are best. I will also be PMing your character journal periodically with any information that your character may have picked up on that nobody else would.

The NPCs are available for talking to or questioning by any number of people. Their general locations are in their thread headers so you can travel there as a crew or ask me to send them at you, if you so desire.

Feel free to do new top-levels if you guys really want, I am just here to try and make this fun.

faithlikeaseed: (blind - concern)

[personal profile] faithlikeaseed 2018-09-13 04:14 am (UTC)(link)
"Maker's breath, nor I," comes the fervent reply. "A wisp or two is as far as I'll ever go. Most mages take up Creation to get into spirit healing but--leave me well out of that."

He picks up a hunk of bread, sets it back down on the plate turned the other direction. "What would be so bad about summoning spirits here?" Asked in all innocence, for all he's intent on the answer as a hound.
faithlikeaseed: (blind - why is the world like this)

[personal profile] faithlikeaseed 2018-09-13 04:32 am (UTC)(link)
"--Right. I'll keep that in mind, thank you." Though of course, barriers were also spirit magic even if he didn't much think of it...

And how does he know this? tickles at the back of Myr's mind. Morely hadn't known of any hidden mages among the abbeyfolk--but that didn't mean there weren't any. "You'd said that before--their spirits watching over you," he picks up, leaving the question of mages for another moment. "That seems--very sad for them; haven't they earned a place in the Maker's arms?"

Easier not to come out at strange folk beliefs swinging; it never helped.
Edited 2018-09-13 04:33 (UTC)
faithlikeaseed: (blind - startle)

[personal profile] faithlikeaseed 2018-09-13 04:42 am (UTC)(link)
Maker's love. That is a strange assertion; it makes the hair on the back of Myr's neck prickle with unease. "You've...seen them, then? Or felt them watching over you?"

His tone is careful; there's nothing of incredulity in it.
faithlikeaseed: (blind - concern)

[personal profile] faithlikeaseed 2018-09-15 10:49 pm (UTC)(link)
Myr's felt something; as much is clear from his expression of concern. "I have," he ventures at last. "In the Infirmary, you said."

Where the fires still burn. Where it's warm enough to keep the wounded and the dying comfortable.

"Is there anywhere else you've felt them?" The Fade is empty. The Fade is empty and something's driven Mercy away, something doesn't even like barriers...
faithlikeaseed: (blind - puzzled)

[personal profile] faithlikeaseed 2018-09-16 04:29 am (UTC)(link)
He's silent a moment at this revelation--takes a bite of his bread--as he pushes pieces of the puzzle into place. The garden was more perfect than any mortal gardener could have made it. The Infirmary's fires weren't snuffed out by whatever malevolent thing stalked the halls elsewhere. The others--

He doesn't know. But they bear investigating. "I don't know I've been to the auditorium," or the laundry, but he has a clear idea of what might go on there. "Is it often used?"