laurenande: (SIMPLE)
Galadriel ([personal profile] laurenande) wrote in [community profile] faderift2018-09-06 11:34 pm

Simple Gifts [Closed]

WHO: Galadriel, Thranduil, Solas, Myrobalan, Merrill, Kitty, Lakshmi, Teren, Marcoulf, Jang, Obi-Wan, and Anders
WHAT: A trip to a perfectly normal Chantry in the middle of nowhere.
WHEN: Current.
WHERE: The Island of Alamar, Ferelden.
NOTES: Current warnings, to be updated: Graphic Descriptions of Gore




The Abbey on the White Cliff



Travel to the Abbey on the White Cliff is no easy matter. While it stands not far from Amaranthine, the waters between the mainland and the island shores are a wicked confluence of eddies and razor sharp rock. The rain is ever-present here and the wind moves unpredictably at the best of times. Ships of size cannot travel easily to the island of Alamar and small boats are rarely steady through the choppy water. Fortunately, as the Inquisition approaches, the world takes some pity on them and the waters seem to still and calm. The clouds linger but, at the very least, they don't open above them until they have reached the land.

The island is a grey affair, all rocks and scrub and damp. The village, an austere looking outcropping of buildings, is entirely made from the local stone and, were it not for the red clay roofing, would blend into the landscape seamlessly. Very few people have strayed into the rain to greet the Inquisition and, without the voices to echo off the stone, most sound is drowned in the lapping of waves and the heavy fall of rain. As a result of the weather and the lack of citizens, the town has the general quality of a graveyard.

The merchants who work the docks are affable enough and, after unloading their haul and securing it somewhere a bit drier, offer to take the Inquisition up to the Abbey proper. The rain slows before long and the merchants lead the Inquisition to the main roads and, let them on their way. Fortunately, the Island is not terribly large and, even walking, it will take only a few hours to arrive at the far side of it.

As the party leaves the village and the shore, the island landscape opens before them. Sloping moors give way to periodic outcroppings of rock and, against the horizon and the far end of the island, there rests a dark forest of pines. The Abbey on the White Cliff stands at the far side, at the top of the hill and overlooking the waves. The road they travel is an easy one, well worn, and the buildings come into view long before they reach them--they stand several stories tall, made of the same stone as the village. They are moss-covered and have the look of an old building that has been questionably kept--at least, from a distance.

The closer one gets to the buildings, the more obvious the additions and repairs become. Windows that have no business holding glass have had colorful windows inset to them. The doors are heavy, wooden, and new. The ironwork on the walls is polished and unworn by the rain. There are no torches lit but, once the Inquisition members have reached the doors, they open promptly.

They are greeted by a Chantry Sister with a bright smile and rosy cheeks and, without hesitation, the lot of them are welcomed into the Abbey.


OOC:

Hey guys! So I plan on aggressively GMing this one. Basically I want to run this like D&D, or as near as I can manage.

The location threads below are available for single player/two player exploration, I will be tagging you with information based on where you go or what you do, but if you want to do a bigger thread please just use the team threads at the bottom. That way if you all decide you want to check out the [INSERT LOCATION HERE] and it leads you to [DIFFERENT LOCATION] I can move you along without changing threads.

Because of your proficiencies, different characters will have advantages in different areas/while talking to different people, so groups are best. I will also be PMing your character journal periodically with any information that your character may have picked up on that nobody else would.

The NPCs are available for talking to or questioning by any number of people. Their general locations are in their thread headers so you can travel there as a crew or ask me to send them at you, if you so desire.

Feel free to do new top-levels if you guys really want, I am just here to try and make this fun.

esquive: ([ 007 ])

[personal profile] esquive 2018-09-15 12:05 am (UTC)(link)
The shape is a black monstrous cut out against the pale blue light near the stair. Even before it turns to him, Marcoulf's instincts serve to drive him backwards. Were it not for the trouble of moving through the standing water, he might retreat five or six paces or whatever the length of the hallway would allow. In the flooded basement, he manages only one sloshing step and flinches as the towering figure begins to thrash. The blue of Obi-wan's lightsaber glints against the edges of that wicked cleaver and the water that, sloshing, courses down the hallway and beats against his front as the creature struggles to free the blade--

He's moving before he can think better of it, slogging forward through the water with as much speed as he can muster. He can't fight that. Not while all but swimming. He's as certain of it and he is of the sky. But the hall dead ends behind him. There isn't an option. Six carries a greatsword, thinks some distant part of him; he has gotten in under her arm more than once in the training yard.

Somehow he covers the distance. He doesn't know how or at what rate, but his legs take him there. When the second clawed hand comes for him (as it must), Marcoulf stabs at the grasping palm with the long parrying dagger instead of the sword and thrusts wildly at the creature's twisting body with the glinting rapier. He needs only one strike and then he can fall back through the staggering water, he tells himself. He shouldn't be this close, he thinks. Maker help him, he's going to die in a fucking Ferelden turnip cellar.
esquive: (Default)

[personal profile] esquive 2018-09-17 03:21 pm (UTC)(link)
He's seen his fair share of animated dead. Strange things happen in the thick woods of Orlais and war leaves corpses by the dozen for any lingering spirit to sink inside of. But this isn't that. He doesn't immediately realize why it isn't - the gout that follows in the wake of his sword is near black in the irregular light of the cellar, smelling of rot and bitter wet air and cold like everything else does. But in the closing fixed points of the moment, it seems regular. That first horrible gush could be viscera-like. That it persists though--?

The creature's greatsword comes free and all at once, he finds his way back eliminated. He had thought about goading the thing, then retreating back to one of the adjacent rooms when he was sure to be followed. It'd be easier to hack at it through a narrowed doorway. But he can't afford it now. The water, at his belt now, makes him stumbling slow. His only hope is to stay close under the great arm, too near for that long arc of its blade to be effective.

So he stabs again at the still-draining wound, this time with the dagger. It has a wider blade and the beast's spare hand is still recovering. And again in rapid succession, putting all his energy into hammering the creature's side despite the grasping spare hand and the threat of the greatsword.

Nevermind the rising water and the monster's part in it; there's nowhere to go anyway.
esquive: ([ 014 ])

[personal profile] esquive 2018-09-17 07:37 pm (UTC)(link)
He doesn't recall how many blows it takes for the spirit to shatter. One moment he's digging at its side, feeling the shadow of its arm and the horrible, crashing greatsword handing above him and the next the bitter cold seems to find it. Rends it. Breaks it into a melting wave. And then it's gone.

It takes him two tries to sheath the sword. The blade clacks loudly against the thin metal loop, ringing in the stone still cellar. He keeps the dagger in hand though, knocking the crunching frost from his shoulder and the chest of his leathers with an absent gesture. Pokes a finger through a shredded seam at his shoulder and registers some anonymous sting in the dark. No telling what that or the aching burn across his neck and chest is until he finds some light, but he isn't dead or drowned or torn to pieces.

So he wades through the place there the creature had been toward the sickly blue blue of the saber near the stairs. Fuck this, fuck that, Andraste's left tit. It's awfully pleasant to swear, even if it's just under his fogging breath.
esquive: ([ 008 ])

[personal profile] esquive 2018-09-24 01:22 am (UTC)(link)
So he moves past them, slogging through the waist high water to the stairs leading up and out of the storm cellar. His foot slips on the first step, but he manages to steady himself off the wall and eventually to climb the stairs, emerging soaked and wild in the southern transept with a knife yet in hand. It's hardly warmer here than in the flooded cellar, but even the guttering light has a deceptive quality of comfort compared to the ghostly blue of the place he'd just come from.

Marcoulf touches his collar, but doesn't get as far as loosing the buckles of the leathers or checking the ache stinging under them. Instead he makes his way promptly from the hall in search of-- someone. Chantry or Inquisition, whichever he finds his way to first.