Galadriel (
laurenande) wrote in
faderift2018-09-06 11:34 pm
Simple Gifts [Closed]
WHO: Galadriel, Thranduil, Solas, Myrobalan, Merrill, Kitty, Lakshmi, Teren, Marcoulf, Jang, Obi-Wan, and Anders
WHAT: A trip to a perfectly normal Chantry in the middle of nowhere.
WHEN: Current.
WHERE: The Island of Alamar, Ferelden.
NOTES: Current warnings, to be updated: Graphic Descriptions of Gore
WHAT: A trip to a perfectly normal Chantry in the middle of nowhere.
WHEN: Current.
WHERE: The Island of Alamar, Ferelden.
NOTES: Current warnings, to be updated: Graphic Descriptions of Gore
The Abbey on the White Cliff
Travel to the Abbey on the White Cliff is no easy matter. While it stands not far from Amaranthine, the waters between the mainland and the island shores are a wicked confluence of eddies and razor sharp rock. The rain is ever-present here and the wind moves unpredictably at the best of times. Ships of size cannot travel easily to the island of Alamar and small boats are rarely steady through the choppy water. Fortunately, as the Inquisition approaches, the world takes some pity on them and the waters seem to still and calm. The clouds linger but, at the very least, they don't open above them until they have reached the land.
The island is a grey affair, all rocks and scrub and damp. The village, an austere looking outcropping of buildings, is entirely made from the local stone and, were it not for the red clay roofing, would blend into the landscape seamlessly. Very few people have strayed into the rain to greet the Inquisition and, without the voices to echo off the stone, most sound is drowned in the lapping of waves and the heavy fall of rain. As a result of the weather and the lack of citizens, the town has the general quality of a graveyard.
The merchants who work the docks are affable enough and, after unloading their haul and securing it somewhere a bit drier, offer to take the Inquisition up to the Abbey proper. The rain slows before long and the merchants lead the Inquisition to the main roads and, let them on their way. Fortunately, the Island is not terribly large and, even walking, it will take only a few hours to arrive at the far side of it.
As the party leaves the village and the shore, the island landscape opens before them. Sloping moors give way to periodic outcroppings of rock and, against the horizon and the far end of the island, there rests a dark forest of pines. The Abbey on the White Cliff stands at the far side, at the top of the hill and overlooking the waves. The road they travel is an easy one, well worn, and the buildings come into view long before they reach them--they stand several stories tall, made of the same stone as the village. They are moss-covered and have the look of an old building that has been questionably kept--at least, from a distance.
The closer one gets to the buildings, the more obvious the additions and repairs become. Windows that have no business holding glass have had colorful windows inset to them. The doors are heavy, wooden, and new. The ironwork on the walls is polished and unworn by the rain. There are no torches lit but, once the Inquisition members have reached the doors, they open promptly.
They are greeted by a Chantry Sister with a bright smile and rosy cheeks and, without hesitation, the lot of them are welcomed into the Abbey.
OOC:
Hey guys! So I plan on aggressively GMing this one. Basically I want to run this like D&D, or as near as I can manage.
The location threads below are available for single player/two player exploration, I will be tagging you with information based on where you go or what you do, but if you want to do a bigger thread please just use the team threads at the bottom. That way if you all decide you want to check out the [INSERT LOCATION HERE] and it leads you to [DIFFERENT LOCATION] I can move you along without changing threads.
Because of your proficiencies, different characters will have advantages in different areas/while talking to different people, so groups are best. I will also be PMing your character journal periodically with any information that your character may have picked up on that nobody else would.
The NPCs are available for talking to or questioning by any number of people. Their general locations are in their thread headers so you can travel there as a crew or ask me to send them at you, if you so desire.
Feel free to do new top-levels if you guys really want, I am just here to try and make this fun.

no subject
"I haven't been here long enough to have seen this myself, mind you, or to have known the woman it happened to, but Sister Ysolde told me the story when I first arrived," Brigette begins and it is a challenge for her to contain herself. "The First Reverend Mother of this Abbey was once witness to an opening rift.
"As terrifying and destructive as the force was, there was good that came of it as well. Reverend Mother Odetta was terrified for her very life--but she was rescued. She prayed to Andraste and the demons that poured from the rift were destroyed, cleansed by her hand.
"None of us have ever seen a person fall from a rift, not alive and well--demons are terrible things, not clever enough or good enough to stay whole through their passage."
She gestures to Obi-Wan.
"You came through, though, by the hand of Andraste or the Maker or both. You have come from an impossible place and who, if not the Maker, could make such a thing true? We love you because you are proof that he loves us."
no subject
Anders' demon theory came to mind, but the more Obi-Wan thought on that, the less it made sense. At Adamant, the Nightmare Demon had been as powerful and hungry as an Demon could ever have been, had lorded sovereign over its territory with a strength no individual mortal could hope to compare to. And yet, even there, there was other life. Brigette's story explained the emptiness of the Fade, in a way; but if her story were true...
...He needed to know more.
"But the Rift itself—" Obi-Wan begins again, remembering that whatever else is true, a Rift is no joking matter, "If there's an open Rift anywhere near here, it could be very dangerous. You must at least let us have a look at it, before we go."
no subject
"You are safe, we are all safe," she says very quickly and very firmly. She believes this to the core of her being. "Demons do not come here, we are at no risk from Faded things. The Reverend Mother protects us."
But that does not address his question and Brigette frets a moment.
"If you do worry--I am sorry, but you must speak with the Reverend Mother about such things. It is not my place to grant leave to go anywhere."
no subject
This was only half a lie. It is in some ways comforting, that the world still makes that horrible, morbid amount of sense, that nothing good can happen without something terrible being at the bottom of it. In every other way, however, it makes Obi-Wan very, very tired.
"I will do that. Whatever else your Reverend Mother has been doing, it's clearly worked like a miracle so far, but in the end, we all must work to our purpose," He gestures, somewhat carelessly, and the flash of green in his palm is unmistakable, "Rifters are blessed with the ability to close rifts for a reason, don't you agree?"
no subject
"Of course," Brigette agrees. "You're here to save the world."
It is said with the casual ease of someone who truly believes that statement, down to their very core and beyond, and there is not a hint of sarcasm to be found.
no subject
Thank goodness he's not likely to receive critique on the matter.
"I'll take my leave now. Thank you again, Sister."