Fade Rift Mods (
faderifting) wrote in
faderift2018-11-22 02:03 am
Entry tags:
- ! mod plot,
- alexandrie d'asgard,
- byerly rutyer,
- darras rivain,
- gwenaëlle strange,
- james flint,
- john silver,
- kostos averesch,
- nell voss,
- teren von skraedder,
- yseult,
- { colin },
- { helena },
- { herian amsel },
- { ilias fabria },
- { jester lavore },
- { kain ventfort },
- { kitty jones },
- { lakshmi bai },
- { leonard church },
- { magni an forleif o talonhold },
- { marcoulf de ricart },
- { merrill },
- { myrobalan shivana },
- { nari dahlasanor },
- { pel },
- { sidony veranas },
- { six },
- { the priest },
- { thranduil }
MOD PLOT ↠ BLAZING LIKE STAR-SHINE
WHO: All characters signed up to participate in the Battle of Ghislain
WHAT: The Inquisition faces off against the armies of Corypheus
WHEN: Covers most of the day on 11.28 (forward-dated)
WHERE: The Fields of Ghislain, Orlais
NOTES: This is Post #1, covering the battle itself and the retreat. It contains top-levels for each of the teams and an open prompt for the retreat. The OOC post with more information/explanation is HERE. If you're not sure which team your character is on, there's a LIST. POST #2 covers the aftermath of the battle.
WHAT: The Inquisition faces off against the armies of Corypheus
WHEN: Covers most of the day on 11.28 (forward-dated)
WHERE: The Fields of Ghislain, Orlais
NOTES: This is Post #1, covering the battle itself and the retreat. It contains top-levels for each of the teams and an open prompt for the retreat. The OOC post with more information/explanation is HERE. If you're not sure which team your character is on, there's a LIST. POST #2 covers the aftermath of the battle.
Scouts accurately report the enemy's movements: after a slight slow-down believed to indicate that word reached the of the Allies' sudden appearance in their path, they have elected to remain on-course, and arrive almost precisely when and where they were expected. By sunset the night before they are making camp just over the rise to the northeast, easily visible from the hill, and as night falls their fires can be seen winking along the horizon, a close-packed glow.The mood in the camp is tense, openly jittery rather than the tightly-wound nerves of the past month, but with a sense almost of relief that after so much preparation and so many weeks of anticipation, the day has finally arrived. Some corners of the camp, particularly the greener recruits and the Antivan veterans, are raucous around their campfires, singing and drinking, playful brawls breaking out, but commanders are strict about the wine rations, and even those who choose to take the edge of this way make an early night of it. A scattered handful of men attempt to quietly slip away during the night, mostly Orlesian conscripts, but a few Inquisition agents as well. Some succeed, but others are caught and imprisoned--the Inquisition's few held to be returned to Skyhold where it can be determined if they are traitors or merely cowards, the Orlesians only as long as it takes to find a tree and an audience to watch them hang and spread the cautionary tale.
It is expected that the enemy, hoping to make up for its surprise at finding the Allies prepared for their arrival, will attempt to catch them off-guard by attacking before dawn instead of waiting, as is traditional, for first light. They are all roused from their beds to form up in the dim grey as quietly as possible, moving into formation in the wet grass, a heavy morning fog lingering on the field ahead. It's cool and raw, the air still. But the ground moves: the shudder and rumble of hooves striking earth, felt before it is heard. The Orlesians raise their pikes, the front line braces, and it begins.
Team members can break off into smaller groups within their top-level prompts—it doesn’t need to be one 13-character thread—and the retreat is an open free-for-all.

III!
"Rifter, yeah?" she asks Six, whose face she recognizes even if she's struggling to recall the name that goes with it just now. They'd had little time with their "teammates" beyond being informed of their mission, and the dirt and blood obscuring both their features don't help much. But she's pretty sure, enough to reach down and offer a hand up, misjudging either Six's injury, Six's size, her own strength, or all three.
no subject
"Yes," she agrees without quite realising, an instinctive reaction. Pushing herself up again, Six tries to use her sword as a weight but fumbles, dropping down again before she takes Nell's hand. She can't quite get to her feet properly and she realises the bone must be broken somewhere - or many places. Winching, she leans on her sword again. "I need a healer."
no subject
Nell uses it to step well clear of Six, get her out from underfoot. "Watch my back," she asks, and then right on its heels, "what's your name?" as she's circling her with eyes on the battle around them, until she spots the top of a blondish head that might just be familiar. Is that a staff beside it? Maybe. Truthfully it could be anyone, but it's the best bet they've got. She lifts a hand to her mouth and shouts as loud as possible, voice just high enough to cut through the lower rumble of elephant feet and clattering metal: "ISAAC!"
no subject
She does not expect the pain that comes when she rests even the smallest of weights on her damaged leg and she cries out, shaking a little as she tumbles down. Teeth grit hard, squeezing her hands into the dirt, she breathes hard. Dizziness is coming over her, and she realises that, perhaps, it might be a touch worse than she had anticipated. Her fingers slip away from the blade and she drops down, almost collapsing in a heap with flickering eyes, trying to stay awake, focussing on the agony to keep her from fainting.
No, she tells herself. She is not fourteen. She will not break from pain. Not again.
no subject
The tips of a charred branch dip and disappear again into the mass. Not for long — It parts: An Ander spearman stumbles aside dazed, another fumbles his blade; stoops with concussed glaze to pick it up. He’s met by the crack of oak into temple as Isaac sprints through the opening, pikes raised again behind him.
Nell’s upright, and that doesn’t say much. It takes half a moment to spot Six, another to decide she’s not a lost cause. Isaac drops, already juggling a knife into hand — that armor’s not coming off clean. Half a dozen Fade channels have wind their way through the battle. Abruptly, one inverts, washes out from the three of them in a sickening wave. Whatever will buy a little room.
"Broken," Obviously. You don't need any training to see that leg's about as broken as broken gets, and only so much he can do for it here. Might be better to handle the pain first, but she keeps trying to move, and they don't have the time. He shifts over Six, leans close to glance her eyes (how aware?). To Nell: "Any horses alive?"
Getting her back to the wagons will be trial enough.
no subject
She spares a look back at them, Six still on the ground and Isaac cutting armor off, the mess of her leg beneath it.
"You can't fix it? I've had worse." She's been on his table with worse, twice in the same day, even. But the rebellion, ugly as it was, could never match this for scale. She throws fire almost casually at a legionnaire coming up from behind them, and sighs. Six is roughly the size of the two of them put together, and carrying her out sounds like a boring way to die. "I can try to get one." Don't ask how.
no subject
Her eyes flicker open and when she tilts her head up she flares with panic.
She knows that face, her mind screams, she knows him, ten years in history between them and her body lurches, a physical reaction to the very image of Isaac's face. Before she can do much else her fist is out, swinging towards him with full gauntlet to crack at his jaw and get him away from her before he does more harm than the past might echo. Her breathing is coming harder, dangerously so with the blood loss and the break in her legs, and she does what she can to move, a bulk of armour and muscle trying to scramble away from the man leaning over her.
Not again, she thinks, not right now, she cannot, she will not be under thumb again, the roar of battle sickens her and she twists, trying to push herself to broken feet to escape.
no subject
Or the crack of steel on bone. Isaac reels, arm raised defensive over a mouthful of blood. The spell about them shifts, taut as an adder to strike; falls back again as he digs white knuckles into mud.
(Don't give them an excuse.)
Eyes shut, he spits loose a flap of shredded — cheek? tongue? — burbles something unintelligible. A hand finds his staff, and the powerful urge to sleep will settle over Six. He’d worry about that, unconscious in the middle of a battlefield, had she not abruptly become another hazard. At the moment he's not worrying about much beyond this square of dirt and the looseness of his remaining teeth. Nell’s had worse, expected more,
But she’s also never punched him in the fucking face.
no subject
"--the fuck?" she asks as she turns to look over her shoulder, staff still raised toward the approaching horseman. She has a couple seconds, and uses them to look back and forth between the Ander and the pair on the ground behind her, the rider zig-zagging nearer, Six writhing, her sudden sleep, the blood on Isaac's mouth. "I don't even want to know," she decides, then, a quick warning: "Alright, watch out," as she turns back and punches the Ander rider straight out of his saddle with a larger-than-life-size fist of Fade-stone, and dives for the reins of his confused and unhappy horse.