Fade Rift Mods (
faderifting) wrote in
faderift2018-11-22 02:03 am
Entry tags:
- ! mod plot,
- alexandrie d'asgard,
- byerly rutyer,
- darras rivain,
- gwenaëlle strange,
- james flint,
- john silver,
- kostos averesch,
- nell voss,
- teren von skraedder,
- yseult,
- { colin },
- { helena },
- { herian amsel },
- { ilias fabria },
- { jester lavore },
- { kain ventfort },
- { kitty jones },
- { lakshmi bai },
- { leonard church },
- { magni an forleif o talonhold },
- { marcoulf de ricart },
- { merrill },
- { myrobalan shivana },
- { nari dahlasanor },
- { pel },
- { sidony veranas },
- { six },
- { the priest },
- { thranduil }
MOD PLOT ↠ BLAZING LIKE STAR-SHINE
WHO: All characters signed up to participate in the Battle of Ghislain
WHAT: The Inquisition faces off against the armies of Corypheus
WHEN: Covers most of the day on 11.28 (forward-dated)
WHERE: The Fields of Ghislain, Orlais
NOTES: This is Post #1, covering the battle itself and the retreat. It contains top-levels for each of the teams and an open prompt for the retreat. The OOC post with more information/explanation is HERE. If you're not sure which team your character is on, there's a LIST. POST #2 covers the aftermath of the battle.
WHAT: The Inquisition faces off against the armies of Corypheus
WHEN: Covers most of the day on 11.28 (forward-dated)
WHERE: The Fields of Ghislain, Orlais
NOTES: This is Post #1, covering the battle itself and the retreat. It contains top-levels for each of the teams and an open prompt for the retreat. The OOC post with more information/explanation is HERE. If you're not sure which team your character is on, there's a LIST. POST #2 covers the aftermath of the battle.
Scouts accurately report the enemy's movements: after a slight slow-down believed to indicate that word reached the of the Allies' sudden appearance in their path, they have elected to remain on-course, and arrive almost precisely when and where they were expected. By sunset the night before they are making camp just over the rise to the northeast, easily visible from the hill, and as night falls their fires can be seen winking along the horizon, a close-packed glow.The mood in the camp is tense, openly jittery rather than the tightly-wound nerves of the past month, but with a sense almost of relief that after so much preparation and so many weeks of anticipation, the day has finally arrived. Some corners of the camp, particularly the greener recruits and the Antivan veterans, are raucous around their campfires, singing and drinking, playful brawls breaking out, but commanders are strict about the wine rations, and even those who choose to take the edge of this way make an early night of it. A scattered handful of men attempt to quietly slip away during the night, mostly Orlesian conscripts, but a few Inquisition agents as well. Some succeed, but others are caught and imprisoned--the Inquisition's few held to be returned to Skyhold where it can be determined if they are traitors or merely cowards, the Orlesians only as long as it takes to find a tree and an audience to watch them hang and spread the cautionary tale.
It is expected that the enemy, hoping to make up for its surprise at finding the Allies prepared for their arrival, will attempt to catch them off-guard by attacking before dawn instead of waiting, as is traditional, for first light. They are all roused from their beds to form up in the dim grey as quietly as possible, moving into formation in the wet grass, a heavy morning fog lingering on the field ahead. It's cool and raw, the air still. But the ground moves: the shudder and rumble of hooves striking earth, felt before it is heard. The Orlesians raise their pikes, the front line braces, and it begins.
Team members can break off into smaller groups within their top-level prompts—it doesn’t need to be one 13-character thread—and the retreat is an open free-for-all.

TEAM ONE
As the enemy center falls back, the Allied center—with Team 1 as the point of the spear—will push forward in counter-attack. At first they'll successfully gain ground, driving the enemy back ahead of them under their furious attack. But then the Tevinter elephant cavalry joins the fray, pinching in from the flanks. The Orlesian troops directly behind them, demoralized by the recent murder of their commander and dissension in the ranks, and feeling no great love for the Inquisition after their involvement in the matter, will fall back rather than try their luck against the thundering herd of war-elephants with their sharpened tusks and spear-throwing riders. When they retreat, the enemy rushes into the space they've emptied, and Team 1 will be temporarily cut off from the rest of the Allied force, completely encircled by the enemy.
Ander reinforcements will then charge into battle, hoping to regain some momentum. They'll be led by Warden-King Vidal himself, conspicuous in a fabulously sculpted helm shaped like the head of a crowned, shrieking griffon. He has several aids with him, Ander, Warden, and Tevinter, along with a squire in charge of the royal banner, now altered to include a griffon in flight. The team will find themselves within striking distance of the king's party, and any member of the team can engage him or his retinue in battle. While many may claim to have engaged the usurper and maybe even to have wounded him, it will be Dame Geneviève De La Fontaine and Knight-Enchanter Nell Voss who together strike the final, killing blows and bring a bloody end to Vidal's reign over the Anderfels.
Once they have their prize, they will need to keep their wits about them to avoid being overrun by the enemy all around them, and either go it alone and try to sneak back to rejoin their allies unnoticed, or work together to avoid being picked off one by one before they can fight their way back to their lines. Either way it will take some nervy time to punch their way back through to where they came from and rejoin the rest of the army, which has stalled out and is fighting along a largely static front line, neither side able to gain any significant ground.
The commander that takes the Warden-King's place is a Tevinter centurion on a fire-breathing dracolisk, a darkly handsome man in his mid-late 40s who rallies the enemy troops to redouble their effort with just a few shouts and his own example, laying waste to all around him with his spear. But when the attack he orders too is narrowly repelled by the Allies, it appears to break the attackers' spirits. Abruptly, a retreat is called from somewhere down the line, and as the message is rapidly passed between commanders by the bellow of a horn blown in code, the enemy forces turn tail and run for the safety of their camp, breaking lines and failing to retreat in an orderly fashion. The unit is ordered forward, running after the enemy all the way into the darkspawn/demon trap.
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[ ooc: please feel free to wildcard, combine, hijack, and add in as many people as would like! I'm easy, and if you've got any questions or ideas, feel free to grab me on plurk at
II.
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II. elephants for everyone!
elephants. elephants everywhere.
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As the fight rages, she sees people cut down left and right beside her. She sees soldiers falling left and right. She is lucky--she can step halfway into the Fade, existing in both worlds, as her sword flashes toward every enemy. The blood runs like a river. Don't die first, she thinks every time she encounters someone new. I am already dead, she tells herself when seeking out the next. Every kill in this battle makes Sina safer.
Vidal falls. Pel shouts, as many others do, raising her sword in tribute to those who died for this moment. More than the loss they are to others, they were her family as well. Everyone who made this happen is her family. She advances, slicing through the enemy like ham. Blood runs down one side of her face, but she's fine.
She's fine. For now.
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six | ota
III!
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for nell.
He backs toward her at first, but midway he turns to reflexively, crudely impales someone already half-dead and staggering into his path, then throws a barrier at someone else engaged with a legionnaire, and after that he doesn't look back. The beginning of the retreat is all he needed to see. He knows the standard ending: a report about how they were too reckless and pressed too far ahead, with no one alive to contradict it.
He falls in behind her without a word—because it feels like his face might fall apart if he talks, largely, but also because any words would be lost under the rumbling footsteps of the elephants and the clang of metal, and there's no time to sit down and talk about their options—and gives her what he has, power focused past her like a light through glass.
But when he does get her attention, for a second, he nods his head toward the backlines, which have become enemy lines, same as the lines in every other direction. His face communicates what he isn't saying out loud fairly clearly: fuck that.
that's me
definitely did it on purpose
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thranduil
Maybe if you pull back, zoom out, invert a telescope to examine the distance: Then, territory taken and lost; one wall against another. But down in the mud, it's just another fucking brawl, and the ends of Isaac's staff scorch black before they're ever surrounded. It's enough to carve a burning space from the infantry (to send a soldier or two away disoriented), but the celeres show no such caution. Can't misdirect both man and —
Those aren't horses. That's definitely not a horse.
He's found himself (somehow) at the Provost's back, (somehow) the both of them alive and the Orlesian troops gone, and it seems a bad time now to not have mastered a barrier. To not have learned 'surrender' in Tevene.
The Anders fall back again. A black-clad knight charges through the opening, lance and blade poised. The dracolisk pulls its lips back over an acidic maw, and his shout's lost in cacophany. The elbow to Thranduil's kidneys may be a more effective warning.
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four hundred years later, feel free to drop or not
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TEAMS TWO & SIX
Also like Team 1, Team 2 will first face down the first charge of the Tevinter cavalry, in their dark armor, leather dragon wings catching the breeze and flaring against the glow of the rising sun. They ride dracolisks, some from the Archon's own stables, breathing fire or ice, spitting acid and poison, and carry light spears as long as lances to push foot-soldiers back ahead of them, and then long, slightly-curved swords to reach down to lop off limbs or heads. After they've ridden a few men deep, they wheel around rapidly and retreat, allowing the infantry to stream in after them and join the battle. These are a mix of hard-bitten Ander veterans in heavy mail, Ander conscripts in makeshift leather armor with cheap, ugly weapons, immaculately-trained Tevinter legionnaires in shining armor with round shields and short spears, and even the occasional Red Templar, eyes glowing an inhuman, crystalline red. The quarters will be close and the fighting bloody, but after a fierce battle the enemy will be pushed back and forced to give ground.
As the enemy center falls back, the Allied center—with Team 1 as the point of the spear—will push forward in counter-attack, and the flanks, including Team 2, will push forward with them. At first they'll successfully gain ground, driving the enemy back ahead of them under their furious attack. But then the Tevinter elephant cavalry joins the fray, with one company barreling right at Team 2. The elephants are massive and heavily armored in shining brass and hardened leather, with tusks that are either sharpened or capped with vicious metal points. Each is ridden by two men, one who steers and one who fights from it's back, shooting arrows from a short bow or throwing short spears that may or may not poisoned. Sadly, the elephants have been trained to attack.
Once the elephants have moved in and stalled Team 2's forward progress, the team is betrayed by its own. While defending against enemy attack from the front, they will suddenly find themselves under fire (literally) from behind as well, and will discover that the source is not a sneak-attack by Tevinters, but a party of Inquisition mages from Skyhold revealing that they have changed sides and joined the enemy. They're led by two mages, a Marcher from the Markham Circle named Floren, a stocky, pale-haired human specializing in horror/fear/entropy spells, and Clara, a Fereldan from Kinloch Hold conjuring up fireballs and lightning strikes left and right. They will wreak havoc on the surprised soldiers around them before Team 2 is able to kill most of the group but neither of the leaders, who manage to escape with the last few of their turncoats friends fleeing across to join the enemy force.
Team 6, tasked with driving an ambulance wagon to collect wounded (with the aid of several guards for protection and lifting things) and deliver them back to the healing tents, will happen to be picking up injured in the vicinity of Team 2 when the betrayal occurs. They will find themselves caught in the crossfire, although their wagon and the horses pulling it all somehow manage to go unscathed. Although terribly unprepared for pitched battle in basically every respect, they will by some miraculous good luck manage to survive darting through the on-going battle, rescue a significant number of wounded from amid the fray, get them loaded into the wagon, and get the ambulance back on the road to the healing tents.
Luck Be a Lady (Team Six)
[ Despite the pitched battle being planned and called by the officers of the Inquisition, to those new to full engagement it is chaos. Loud with cries of battle and agony, the near deafening metallic cacophany of sword against sword, against shield, against armor. How the horses and cart the Baroness drives, half-standing and braced with the reins looped expertly around her hands, manages to weave and push through it is unfathomable, but after the first minutes on the field it is a miracle the women no longer have time to think about.
From then until the battle ends, their world becomes the wounded. First aid technique is used, learned, refined, albeit always seeming too slow. Triage is learned too quickly. The enemies not dispatched by the wagon's guards take Gwenaelle's arrows in shoulders, throats, chests. Those who manage to get through have Kitty and Alexandrie's quick blades to contend with, Three's sharp teeth and claws with muscle behind them that harry, hamstring, pull to the ground, or the flashing hooves of the horses Freddie yanks into rearing.
Alexandrie loses count of how many times she bends to hold a hand or cup a cheek or kiss a forehead or speak a few words of comfort in whatever language they call out in and then turn heartbroken from the men and women with wounds so severe they would not make it back to the tents to aid another to the wagon, one or two horrible times having to wrench her hand or arm from their frantic grips. Once or twice the language is Tevene. They take them too, given enough reason.
She approaches with an Inquisition soldier slung between her and one of their guards, his leg twisted and crushed, ready to pass him to whoever is available to pull him to whatever safety and rest they can offer. ]
How much room is left?
[ she sounds both hopeful and resigned. ]
II. (ladies + open to team 2)
[ The elephants--elephants?!--would have been enough. Alexandrie loses precious moments in simply gaping as the massive creatures throw soldiers into the air like so many ragdolls with trumpeting tosses of their heads, not even registering the woman who sights on her from the back of one until a line of fire streaks across her thigh, the arrow that cut through both leather and skin half burying itself in the ground just behind her spurring her back to motion with teeth gritted and a half limp, blood slowly soaking the cloth beneath.
But then: The smell of burnt air, seared flesh, and a strangled cry as one of their guards arches, lightning going to ground through them. She whips her head around frantically looking for the enemy's mages, sees none. Another crack, tearing a furrow in the ground, and she looks up at any of the women still on the cart. Maybe one of them can see from that little bit higher up. ]
Where?!
[It comes in a hoarse shout. It doesn't matter, they have a job to do no matter what gets flung and from where, but wouldn't it be nice to know? ]
III. (ladies + ota, esp the seriously wounded. get in, losers, we're going behind the lines.)
[ All throughout the battlefield, they carry on their work. Back and forth time and again between the healers tents and the field. By now thick tendrils of copper have escaped from the tight halo of Alexandrie's braid, are pushed repeatedly behind her ears with gloves smeared in blood and mud and the blades of grass trampled into it until they finally mat there, the same traced across her cheeks like war paint on the fine bones of her face to make her look even fiercer than the determined cast of it already does. Her stride is stilted; her left boot cracked and blackened, the bandage tied quick and hard around her thigh beginning to bleed through again.
They're bedraggled, blood stained, injured all, but they're here to take you. ]
ladiessssss
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iii, HELLO LADIES. ....i'm on a wagon
church (team 2)
[What feels like a long time ago, Church was part of a war, one that never actually reached the backwater planet he was stationed at. What he was, in technicality, was a victim of the war, set aside in order to let someone else worm their way past broken laws and war crimes for as long as possible. He's seen a lot more battle and a lot more fighting here than he did back home--at least against the actual enemy instead of with each other or horribly outclassed by super soldiers.
This is definitely the biggest battle he's found himself in so far. He finds the actual plans of attack to be comforting, knowing there are people in charge who know what the fuck they're doing when it comes to warfare. Even when the Tevinters, and then Anders, come bearing down on them, he doesn't feel too afraid. For his life, sure, of course he does, you'd be crazy not to, but no more than he would in any other fight.]
We fucking got this. [Whether that's for himself or the rest of Team 2 is unclear.
The fighting is intense, and even when the reptiles pull back, having done their damage, leaving the infantry to dig in, he finds himself relying on the sickly green glowing shield of his hand more than jumping into the fray swinging wildly. But swing he does, digging into whatever bits of things left unarmored he can. Oftentimes, he looks around for his team, willing to jump in and lend an assist. Maybe some people need to not go wildly charging off on their own, or someone looks scared out of their life and needs a hand.
So when a sword slips by and bites him in the sword-swinging shoulder, he merely hisses in temporary pain before charging his other shoulder into the Ander that thought he could take off an arm, bowling them both to the ground.] You cocky shit, you'll have to try harder than that! [Church please maybe pay attention around you??]
elephants on parade (ota)
[He's never seen an elephant before. Oh, sure, yeah, he knows what they look like, but out in space, as far as he knows, it's an Earth animal that's never left Earth. (Who would put an elephant on a rocket anyway?)
So the fact that Thedas has elephants is completely new information to him. Where the fuck did those come from?! What the fuck country do those giant fucks live in that he had no idea they even existed here? Please enjoy Church performing a rousing rendition of 'what the fuck' in D minor for a bit.]
How the hell are we gonna fight those?!
[He's pretty sure his piddly sword isn't gonna do much against an armored elephant.]
tonight we are betrayed (tw: burning) (ota team 2 + 6)
[He doesn't see the betrayal as it happens, not at first. There's chaos behind them, some kind of fighting, but he doesn't see it--there's fighting everywhere, after all, and fucking elephants in front of them. An Antivan raises a rounded container Church has learned to recognize as some form of grenade to lob at the enemy in front, but a crack of lightning explodes the container in her hand. Fire, like napalm, spreads around, down her arm, and the sticky substance lands on him as well.
Whatever lands on his armor is only hot, but what lands on not his armor, it's just skin, and his neck is suddenly burning. He starts screaming.
Of all the ways he's 'died' so far, he's definitely never been set on fire and burned to death. That's the only thought that seems to manage to worm its way into his head as he drops his sword and uselessly bats at the flames. Is this what charred skin smells like? He's never burned to death before. Is this how he goes out? Antivan fire was meant to stick to its target until it goes out, and the seconds tick by agonizingly slow. While there's betrayal going on, he's aware of very little of it, trying to scrape it off, trying to smother it with handfuls of dirt--you can't really stop drop and roll when it's flames on the side of your neck.
Fucking team killing assholes.]
tonight we are betrayed
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It is literally the front lines, and Colin was never built for this.
One person in armor is sparkly. Hundreds of people in armor are blinding. It's fortunate that Colin's main objective is to heal peoples' wounds as they come. Unfortunately, they come quickly, and the wounds become exponential. Compassion quickly takes over, and he understands why this job is rare. People have to trust the spirit, and few will ever do so. Persistently, Compassion heals those around him as they are hurt. Second after second, someone is healed. He finally understands why he was put on the front line, besides being a criminal meat sack. Healing isn't something that comes after; it's part of the offensive. The more warriors who overcome wounds, the stronger the offense. It may be better than what he might have suffered fighting in the mage rebellion, but there is a terrible vulnerability he bears nonetheless in this battle: if he is taken down, the offense suffers. And many try.
The first who manages is someone supposedly on their own side.
The shattering of his ribs is horrible enough, the internal bleeding threatening his life. He collapses to the ground, the warrior standing over him, and for the first time, Colin kills. Force magic wraps around the man like a vise and shrinks, crushing him. He can't think about it now. He downs a lyrium potion as quickly as he can swallow it, as he has once before now, this time to put a stopper in his own death. This is the problem; he cannot down innumerable lyrium potions, and the more mana he uses on himself, the less he has for those he is here to save. Now, to get to his feet. Whose blood can he taste right now?
Once up, he flings the rest of his mana into healing someone, before something bites into his side. His hand grips the haft of the spear to prevent it from sinking deeper, but the momentum from the spearman knocks him over again. The grass catches him, but he can feel his barely-healed ribs shatter again. He can't breathe, and the warrior moves in for the kill.
II.
Once on the wagon, Colin immediately seizes a bandage to cram into his wounded side before wordlessly beginning to see to the other wounded. There's not a single thought in his head. Numbly, he downs a third lyrium potion before getting to work with blood drying on his shaking hands. Anyone severely wounded is his first concern, followed by people in terrible pain. Dizziness becomes a problem, and he's not sure if it's the blood loss, the difficulty breathing, or the excess of lyrium he has taken.
"I have you," he whispers to his patient--you or your compatriot. "What's wrong?"
i
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I!
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john silver / teams 2 + 6
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Team 2 and/or 6, OTA unless noted otherwise
[It starts off well enough. Kain begins the fight mounted on an Inquisition war horse. He's always done particularly well when mounted, given his personal specialization, so that's exactly where he belongs for this fight. If it were only a griffon... but they're not ready for this level of combat, not yet, and he would never think to push them. This is good enough, though. As the call echoes through the field to charge, he urges the horse forward and rides on savagely into the midst of battle.]
[He charges in with his blade slashing at enemy forces, taking down other mounted foes one by one. This part is what he lives for, this brutal, fast madness where he doesn't have to bother over anything else but fighting what's in front of him.]
[But when those elephants come barreling in, everything changes fast. More of their warriors start to fall. There's also more chaos than ever, and an enemy's axe swings wildly at him. A second swing of the axe strikes the horse in a vital spot... it collapses and Kain loses grip, falling to the ground. He's fast to recover, rolling around to regain his feet before putting his ring of pain skill to use. His right hip stings where the first axe blow had landed, but although it pierced the armor, it feels like little more than a simple cut to the skin itself.]
[Ha, good, so he can stand and keep fighting. That's good enough for him. In fact, he'll use that cut to fuel his ring of pain, turning that minor wound to his advantage. Sure, it'll hurt a bit later on, but in the heat of the moment, it's strategically helpful.]
[So despite how it all looks, Kain still presses on now from the ground. Every enemy he fells or even just wounds feeds his energy all the more, their blood and his own driving him onward through the fighting.]
II. Gasp! Betrayal!
[Shouts rise up along with the unmistakable sight of magic being shot off all around the area. At first, Kain pays that little mind, focusing instead on swinging his heavy sword at the enemy he's engaging with. But soon enough, those shouts sound more distressed, and one word is going up loud and clear: "Traitors!"]
[Kain stabs the throat of the soldier he's fighting, drawing the sword out grimly as the blood sprays out and the enemy collapses. With a gasp of shock, Kain witnesses it right in front of him. A mage very clearly dressed in Inquisition armor is blasting spells upon one of their own... and it's happening all over the field, effectively trapping their forces between two enemies. No... it cannot be...]
[With a cry of rage, he rushes toward one of those mages to strike them from behind.]
III. Intercepted blow (for Marcoulf)
[With the mages betraying them, everything is thrown terribly off balance. The field is a mess of fallen and wounded, with those elephant cavalry especially doing considerable damage. Kain barely dodges one of those attacks, the spear missing his head by mere inches, as he charges onward through the fray.]
[He's focusing on picking off the mages, as much as he can, but there are still plenty of other warriors to deal with still, too. More and more it seems there are less fighters standing on their side. So, while he fights, Kain is keeping an eye out for any allies in need, stepping in here and there to add his sword to their defenses. He's just getting done aiding a fellow Orlesian in taking down a brute of a swordsman, when he looks to see who else is in trouble...]
IV. Drag him off! Healing needed!
[It's becoming a long, gruesome conflict. Kain thinks about Inessa, wondering how she's faring. Are the other groups having as much difficulty as they are? The time to find out will be much later. Right now, they have to do what they can to just survive. He refuses to believe they've already lost this.]
[The blow he'd taken to his left shoulder was unfortunately bad... very bad. It's probably a really serious injury, but Kain has no time to be fussed over, and if he can stand? He sure as hell can fight. Though he's had to switch his sword to his off arm, which is... a bit problematic, but something he'll just have to deal with. He can at least manage well enough, and he's determined to keep going. They need all the help they can get out here. He just has to remember that old reaver mantra about pain being good, being his friend. Ugh... but the adrenaline keeps him from feeling it too much, anyway.]
[Kain has been taking down a lot of those mages, knowing the threat they pose and hating the way they'd turned on them. So of course, it was only a matter of time before some banded against him. At first, it's not so bad, and Kain trades blows for spells with them eagerly, letting any minor damage strengthen his attacks. But then a mage gets lucky, sending a Fist of the Maker right for a vulnerable spot.]
[The Force spell slams into Kain's neck and he's thrown back at once, crying out on impact as he hits the ground heavily. There's sudden, intense pain, and he struggles to breathe. He's immediately convinced he's a goner...]
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Kylo Ren | OTA | Team 2
[His mind was shut off from anything else besides the oncoming battle, the roar of dragons filling his ears as he was careful to avoid fire and whatever else they decided to throw at them. He was no good on the ground like this while they had an air advantage. He turns his focus to whatever is going on on the ground around him.
The Red Templars come charging in with sword and shield and he's quick to charge the nearest one he can get to, shouting and swinging his glowing blade at the nearest one. He parries a sword or two, slicing through metal that caused his lightsaber to crackle and spark as he cut through it. He manages to fell his first opponent, turning and swinging his blade in a wide circular arc as he moves with a dancer's grace to engage another.
He might not have heavy mail or armor, but he was as quick on his feet as he could be and he was going to kill as many enemies as he could, still mindful of the beasts in the sky above him.]
Push them back!
[It's fruitless to bark orders, of course. He's not a leader here. He may as well be no one to these people. A rifter, fighting in their war, was all he was. Still he fought with every ounce of energy he could muster as he raised one of his hands to yank a templar towards him through the air. The soldier tried to fight him off as he held them in the air, his expression enraged as he choked the man before impaling his soft yielding flesh with his red blade.]
Burning Campgrounds - OTA to Team 2 and 6
[He was winded and hurting. During the scuffles he'd been slashed in the shoulder with a sword. The blood stained his dark clothes and his glove too as he tried futilely to cover it. He barely registered it once the fires began. There was chaos as the tents burned and people tried their best to flee. In the chaos a horse, startled by all the noise and fighting, nearly knocked him over as it caught him with a hoof square in the abdomen. He'd had a slit second, instinctively protecting himself with the Force, to parry the blow and his hands are raised as he tries to stop the beast's rampage. It isn't until long after the creature has fled that he realizes he's probably bruised or broken a rib.
He focuses not on the pain but on finding people to help, to gather who he can so that they can retreat.]
Retreat! Come with me!
[He had no idea if anyone was even going to listen to him as he looked frantically around to find people on the ground.]
TEAM THREE
They sneak back into camp and from there creep into the woods, heading in to a location scouts have identified as advantageous and likely to be on the enemy route. They take up positions in the trees, primarily, though some can also hide in the brush and behind rocks, crouching out of sight and listening for the signal of a scout up ahead that the enemy is approaching. It takes long than expected, and while they're able to have whispered conversations as they wait, they're mostly trapped in place, since there may not be time to retake their hidden positions once the scout signals and any movement could tip off the enemy and spoil the entire effort.
In the end, they are partially successful. When the enemy finally arrives it's in greater strength than expected: archers of their own, but foot-soldiers too, a handful of Red Templars, and even some cavalry on horse and dracolisk. Despite being outnumbered (and probably stiff from crouching in trees) there is no choice but to attack, no way to get ahead of them or warn the rest of the army of the approach force other than making their move. The first volley of arrows catches the enemy by surprise, but they aren't wholly unprepared, and regroup to fall into formation with pairs of shield-bearing soldiers protecting each other and an archer, who fire back around the shields in an attempt to pick the ambushers off one by one. The most successful of these snipers is an archer whose face isn't seen, but whose arrows are fletched with distinctive owl feathers. The ambushers will be forced to join them on the ground or eventually be picked off.
It's difficult terrain for fighting, with tall trees relatively close together, dense brush, and uneven ground hummocked with half-hidden boulders and slippery moss and leaf litter. Some of the enemy scatter, in an attempt to race around the team and loop back to their destination, and it may be necessary both to fight up close in something of a crowd and to hunt down individual enemy attempting to sneak by. In the end, despite their best efforts, nearly all of the Comte's men are killed, and roughly half of the enemy force survives and succeeds in either retreating back to their camp or getting through the forest to attack the Allied forces from behind. Team 3 must then return to the rest of the army and retake their original position, provided ranged support from the back, before the enemy retreats and the order is given for everyone to pursue (straight into the trap).
Benedict
Not much for climbing trees, Benedict has crouched behind a boulder, making an unhappy face at having to be low down in the dirt to get cover, but he is (perhaps miraculously) not complaining. Though he’s only an apprentice yet, and therefore doesn’t have a staff, he flexes his gloved hands in anticipation of casting with the very important purpose of slowing down and confounding their quarry.
All he can do is hope they don’t get too close, because Mind Blast can only take a person so far when danger is upon him.
II
They came too close.
Hurling spell after spell: horror, misdirection hex, nothing so complicated as a walking bomb, but don’t they wish? A barrier would be nice too, but in the meantime all he can hope for is to meddle enough with the enemy’s efforts that his allies can get good shots in; he’s exhausted, but doing his best, until...
III
A sword from behind, with no time to Mind Blast. He sees its tip protruding unnaturally through his ribcage and feels the same deep, existential terror as when his throat had been slit: he’s going to die now, this is how people die. A gargled scream of horror and pain and he’s facedown on the ground, clawing at his middle to hold his guts in (are they coming out?? oh Maker, oh Andraste,) and his ears tune in to those around him as he prays for help. Blood drips from his mouth, but doesn’t have far to fall, his face resting in the dirt as he looks for all the world like the recently deceased.
He’d heard everyone goes for the mages first, but never really knew. Every moment is agony.
Inessa
Alternating between hexes, rift magic and a little necromancy, Inessa brings down her fair share of enemy forces, most often disabling them for allies to dispatch but also taking them out directly. She's managing pretty well for a while, until a pair of Tevinter dracolisk riders focus their attention on the woman paralyzing and hexing their allies. Surrounded by fierce dracolisks and ruthless cavalry, Inessa can't even call for help as she has to focus on picking off the men before they impale her on those lances. While her stalwart mabari does his best to intercept the nearest one charging, she knocks that rider off his mount with a Stonefist spell. The other reaches her, and that array erupts into a burst of ice magic, encasing the rider...but not the dracolisk. It shrieks, sending forth a blast of ice.
II.
Victory at last? Hearing the call to pursue their enemies, Inessa straightens and downs a lyrium potion before using some healing magic to patch up a limping and bleeding Garahel. He'll need closer attention later (as well she), but they can last long enough to see this through.
For someone of her small size, she can sure project her voice when the need arises. "Anyone who needs a little healing, come here quickly! We don't have any time to waste!" A little more effort, and this will all be worth it.
I. cw: dead horse
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II. lmk if i need to change the title he addresses her by :u
<3
i just realized this isn't retreat-thread..... oh well. antivan fire grenade works, napalm is napalm
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II
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ilias
I.II. [cw: gore]
II
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I
TEAM FOUR
The team will succeed in retrieving the pieces of the machines and getting them up the hill despite light enemy fire, but once they begin trying to put the mangonels together, they will come under sustained attack from a company of enemy soldiers. They approach too quickly and in such numbers that even the advantage of the high ground is little help, and those in the team who are focused on defending the positions are forced to fall back into a fairly tight perimeter around those working on assembling the small war machines. It's difficult work—the parts have become jumbled and mis-matched in the rush to get them up the hill, and are damp and slippery after several wet days and a foggy morning. The enemy has brought archers, among others, and arrows are launched on steep arcs in hopes of hitting the construction team.
Despite their best efforts, they will manage to successfully assemble just one of the three weapons and launch only a couple missiles before it becomes clear that their position is untenable. Seeing signs of success, the enemy redoubles its attack, and there is no choice but for the team to retreat or be killed, and so retreat it is, back down the hill. Once the enemy have taken their place, they not only drag weapons of their own up onto the hill (several larger trebuchet, moved on wheels), but they finish putting together those brought by the Inquisition. They use these combined resources to rain a near-constant stream of fire pots, alchemical and magical bombs, and even rocks at the Allies below. Several attempts are made to retake the hill, but each is repulsed by the enemy.
After their withdrawal, Team 4 is put to work assisting teams 7, 8, and 9, just in time to be caught up in the feigned retreat by the enemy, and the very real retreat by the allies.
Tessa
For some stupid reason, Tessa imagined the building of these machines would be done without the enemy attacking them. She thought they'd have time. But as it is, she's dropping what she's doing to pull out her crossbow and fire bolts into the enemy force. She wears a bandolier across her chest with large, round leather rings to hold additional drums of bolts to reload into her crossbow, but between firing, reloading the drum, and building the mangonel, things aren't going well.
"This is fucked," she says at one point. "Either we all fight them off and come back to this, or we leave some to build and some to fight. This half assed back and forth isn't working."
[ ooc: this section will contain Tessa taking a minor wound to the foot from force magic. ]
{ the main battle }
Once the hill is lost, Tessa regroups with their forces on the main field of battle. She uses her crossbow where she can, but it's mostly close quarters fighting. Pulling out her axe, she hacks away at the enemy, looking for vulnerable spots in their armor to cut deep. The fight seems to bring forth a feral side to her, reminiscent of her fights against zombies who had caught up to them. Things seem to be going well; so much so that the enemy is falling back and the allies are taking advantage of it. She's there in the thick of things as they give chase.
[ ooc: this section will contain Tessa getting an arrow slicing across the side of her head and being poisoned. this will occur before the enemy's trap is sprung, so she'll need help retreating back before the giant rush of a full retreat. ]
on the hill, don't mind more!
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main battle
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Jester || OTA
Jester is here to be a healer. Or something. This is not fair. It's not as if she can't heal. She totally, totally can. But she can do so much more, too. That's why she has her spiritual weapon floating beside her, a giant spectral lollipop ready to deal damage to anyone that gets too close. The enemy archers are out of its range, unfortunately, or else it would be over there kicking ass.
As the battle rages on, she manages to skirt around the worst of the damage, unafraid to flatten herself to the ground with a little scream. Given that she's seven feet tall, she presents a large target, so she starts moving around between patients and potential patients in a sort of half-crouch. To those less injured, she offers crumbly cookies from her pink haversack. "For the sugar," she explains, patiently. "Sugar is good for morale. You can trust me. I am a morale officer."
As the enemy grows bolder and the hail of arrows grows thicker there are, suddenly, two Jesters. One is pale and ghostly, especially when seen up close. From far away, she looks like a target, and arrows regularly pass right through her. Perhaps one hits you on its way through the spectral Jester. Sorry!
The real Jester has a bandage wrapped around her right hand now. Every so often, she stops what she's doing to make a quiet oooh, oww of pain, cradling her hand close to her chest. "This really really hurts! Ah, man..."
CLOSED to Myr.
"Stop!"
Jester grabs hold of Myr's shoulder, from behind him. Her grip is strong. Maybe a little too strong. You know that saying, she doesn't know her own strength? That kind of applies, to Jester, except that she does know. It's just that she forgets sometimes.
The second of the missiles has launched, successfully, with a creak of the mangonel's workings. The resounding whoomp of its impact should be a cheering sound. It isn't. The battle is turning. No one has ordered a retreat yet. A handful of the Inquisition's number have been tasked to resecure the hill, moving with as much stealth as they can muster to avoid drawing the attention of the enemy archers.
And the enemy scouts, one of whom is now in the brush just ahead. There's a small cluster of low-growing trees and bushes there, crackling with a small fire kindled by a stray missile. Jester points, deliberately overstating the gesture to encourage silence in Myr. There, and then, BAD, mimed by putting two fingers over her eyebrows and tipping them, down, making mean eyebrows--and then points to herself. Me. She will take care. If the enemy scout doesn't find them first, which, given the woman's quick crunching pace, maybe she will.
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I AM SO SORRY THIS TOOK SO LONG TO GET BACK TO bc i love jester
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what year is it even cries
no one knows
and now it's aNOTHER one wtf is this
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mangonel more like dangonel
It's a deep throaty yell above the fray. Despite the clarity of Nari's directions, there are only Rey and Myr who are well used enough to the way she directs to respond to the curt instructions she has to stick to to be heard, and the parts are jumbled together enough that it becomes a difficult proposition. Amidst the immensity of the battle, the loudness and exposure of it, the Dalish woman is thrown into disarray despite her training and study. Every instinct in her screams to make for the trees, for any cover, and it is effort beyond any she has known to deny that. To continue to hold her focus and call for the parts, oversee the construction of the mangonels.
Finally, unable to get the team of soldiers who are in no way engineers to grab the beam she wants, she grips it herself and attempts to drag it on her own up to the apex of the hill. Despite the grit of her teeth and the aid she receives once her intent is understood, her single-minded pursuit of her goal ends with her heel slipping in the wet of the ground, the slam of her head into a rock embedded in the ground of the hill.
Hey. A rock. That'll do for ammunition.
Nari is able to take her feet again, but every moment afterwards is one fraught with confusion and pause to find the words, the plans, that she wants. Even so, one is assembled, and she searches with slightly fuzzy vision for the light blonde of Myr's hair, the sandy light colors that Rey favors.
Or anyone, really.
[ come shoot stuff before we get run down! ]
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Fingon
(The Deep Elves of Arda breed their children stubborn- stubborn and often not very sensible.)
It goes all right for a while- Fingon's sword goes where he wants it to go and a well-made dagger follows. The enemy closest to him goes down one by one by one. But he's slowing down, and falling back (no matter how much he hates it) becomes as much about keeping up with the enemy as it does with the others.
And his sword, while deadly, is only useful when the enemy is in reach. It's a mage that brings him down, aiming for his right hip as he kills one of her fellows on his left. There's an angry shout, the joint screams- and his leg buckles under him.
TEAM FIVE
The team will succeed in quietly killing the guards who are minding the first stockade, and slipping in to free the few dozen chevaliers held inside. But it will be impossible to get them all back out of their prison again without the jailbreak being spotted and the alarm raised through shouts and a clanging bell. They will be able to fight their way into the other holding pens to free the rest of the prisoners, but the number of enemy soldiers pulled back to defend the camp will only increase the longer they remain. A collection of enemy soldiers of all sorts will respond—Ander warriors, Tevinter spearmen, Red Templars, even some cavalry on horse and dracolisk—and they will be quickly outnumbered. Their best chance of survival lies in scattering the team and the escaping prisoners, an every-man-for-himself approach, everyone racing through the maze of the enemy camp.
They can set some fires as they go, destroying some supplies and creating more chaos, but won't be able to linger to focus on sabotage or any opportunity to identify high-value targets or gather any real intelligence. The command tent is far too well-defended, and they will be unable to get anywhere near it without being attacked. Escaping the mayhem and racing back to the Allied lines and safety beyond before pursuing enemy can kill them will be difficult enough as it is, and about half of the freed prisoners will either be killed or re-captured in the attempt. Those in Team 6 who make it back to the lines in fit shape to continue will be folded back into the fight just in time to be caught up in the rush forward into the trap, and the ensuing flight.
flint | ota team sneaky stabby
I.
It isn't quiet. It isn't still. The sounds of battle bend and warp through the trees, turning both hollow and liquid, and the intermittent flare of magic in the field flashes bright scattered light through the wooded canopy of leaves, the tangle of underbrush, and over silent bare steel.
The cacophony of the fight had muted most of their contingent's small noises as they made their way through the wood, though every soft snapped twig or rustle of leaves had served to raise the small hairs at the back of Flint's neck. That it has taken now, until they are at the treeline itself, to spot any sign of men lying in wait for a show of force from these trees, likely speaks to some incredible luck more than it does their own skill. Like it or not, a line can only be stretched so thin and it seems they've stumbled over a hole.
Best to capitalize on it.
In the misty gray and gold of early morning, from the relative security of a copse of tightly wound birch and hawthorn, Flint surveys the encampment beyond through a spyglass. There's a sense of quiet momentum here, a twitching eagerness to be down among the tents there, but he forces it away. Measures distances. Spots--
"There, two points southeast. There's a gap between the banners and tent peaks there, do you see it?" He surrenders the spyglass accordingly. "That must be where they've built some containment for their prisoners."
II.
A bell begins to clang, it's sharp note pealing over the shouting and the snap of chains being split as the stockades are cracked open, bars tossed up from the crudely constructed swinging doors. It's not the first sign that they'll be losing their hold on this place soon - they've been fending off blows for moments now -, but it's certainly the clearest. They have minutes, if not seconds, before this precarious position becomes completely untenable. Flint wrenches his sword from a very recently fallen infantryman.
"You!" A barked order to whoever happens to be at hand. "With me."
And then he's moving toward the remaining cages - all flashing steel and a driving, determined line of arm and shoulder to meet the scattered resistance on the way. They've two stockades left to clear and now is the time before--
A motley string of reinforcements pours in toward the center of the camp from between flapping canvas and strung tent lines. Fuck.
III.
They scatter in every perceivable direction outward through the camp and in an instant, he's lost track of anything but the direction of the treeline where he knows he needs to retreat to and what few allies have come down this same narrow lane - a chevalier with a stolen sword, a battered Inquisition scout with no strength in his hands to carry a weapon, but plenty capable of running, and Maker only knows who else. There's smoke from some fire being blown here, ash and heat on the air, and as they make their way from the camp, figures in enemy armor and fractured red Templars materialize unexpectedly at blind corners; supply laden wagons are overturned or set aflame.
Reaching the woods brings little relief. The sounds of scattered pursuit snapping branches and dislodging loose stones hounds their heels. In the shifting shadows of the trees Flint snarls, "Here," and takes a hard left turn leading down into a ditch that is little more than faint depression in the earth shielded by some thorny wild hedge.
He goes still and quiet there, chest heaving with the effort not to pant. Once their pursuit passes, they can deal with them from behind and move on.
[ooc: wildcards welcome and I'm cool with group threads if more than one person wants to pile in or hi-jack anything. feel free to shoot me a PM, ping me on plurk or comment to my plotting post if you want something specific that isn't covered here!]
II
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Darras Rivain || ota
ii.b (or not)
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TEAMS SEVEN, EIGHT, AND NINE
Team 8 will primarily supply ranged support from behind Team 7, but will also attempt to out-flank the enemy and find higher ground on the slope of the southern hill in an attempt to gain a better vantage from which to attack the elephants. Unfortunately this will fail when they encounter an enemy force making a similar move, who drive Team 8 back to their original position.
Team 9 will be stationed at the main healing tents just behind the lines. Those on the team who aren't healers themselves will be employed doing basic tasks like delivering clean water and bandages, washing tools, fetching potions, holding people down while their limbs are amputated, helping categorize and direct the wounded, keeping records, moving the dead, and similar. This work will be interrupted mid-battle by a sabotage attack, as what appears to be a cart delivering wounded to the tent instead turns out to be full of pots of Antivan fire hidden beneath a few bodies. When the discreet fuse burns down, the cart explodes, lighting both of the main healing tents on fire, killing and injuring a number of healers, helpers, and patients, and destroying vital supplies. Those that escape regroup in a new makeshift healing area nearby, but between injuries and losses among their own and the destruction of many of their supplies, their efforts are hampered for the remainder of the fight.
sidony (team nine / surgeon) ota
II
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Anna (Team 7 / FightyFightFighter) ota
RETREAT
The enemy camp is in an area of lower ground just beyond the battlefield and the chase continues straight through it, crushing tents and setting fire to supplies as two armies race through in quick succession. Beyond is even lower ground, tall grass matted in the center by the army's earlier passage but tall to either side, and beyond that the treeline to the northeast, where the enemy might be able to slip away and regroup. They race toward the wood and into it, but as the first of the allies prepare to charge in after them, they instead find themselves suddenly face-to-face with a wall of darkspawn emerging from the forest at a run. In the same moment, figures suddenly rise up from the taller grass: Warden mages, and the demons that are bound to them, who glide forward with unnatural speed and grace.
All at once, the Allies are surrounded by monsters on three sides, blighted and fade-touched, some with red lyrium crystals jutting from their bodies. They hack the pursuing force to pieces, corralling them into closer quarters and cutting them down. A retreat of their own is called, though that's hardly necessary: as soon as the darkspawn and demons appeared many panicked and turned to run, creating even greater chaos as they knocked into their own fellows, still sprinting forward in pursuit, unable to see what they're running into. There is no order now, no neat rows or columns or separate teams, just everyone fighting for their lives and for a clear avenue to run back the way they came.
When they flee en masse the monsters pursue, killing stragglers and dogging the heels of the rest. The timely intervention of several score of undead, raised by Inquisition necromancers from those fallen on the field, creates a distraction and provides a window of opportunity for many to escape as the enemy focuses on eliminating the resilient walking corpses. The enemy army streams in behind the demons and darkspawn as they do, reforming their ranks and marching quickly west, cutting off any hope of retreating within the walls of Ghislain itself.
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[ ooc: please feel free to wildcard, combine, hijack, and add in as many people as would like! I'm easy, and if you've got any questions or ideas, feel free to grab me on plurk at
I
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UNDEAD ARMY: (kostos + open to helpers!)
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closed, solas
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nell
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Marcoulf & Jester
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crawls back in here so late pls forgive
kostos
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cw: doggy injuries | ota
ota.
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byerly.
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Healing Tent Fire
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abomination station
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