Fade Rift Mods (
faderifting) wrote in
faderift2018-11-22 02:03 am
Entry tags:
- ! mod plot,
- alexandrie d'asgard,
- byerly rutyer,
- darras rivain,
- gwenaëlle strange,
- james flint,
- john silver,
- kostos averesch,
- nell voss,
- teren von skraedder,
- yseult,
- { colin },
- { helena },
- { herian amsel },
- { ilias fabria },
- { jester lavore },
- { kain ventfort },
- { kitty jones },
- { lakshmi bai },
- { leonard church },
- { magni an forleif o talonhold },
- { marcoulf de ricart },
- { merrill },
- { myrobalan shivana },
- { nari dahlasanor },
- { pel },
- { sidony veranas },
- { six },
- { the priest },
- { thranduil }
MOD PLOT ↠ BLAZING LIKE STAR-SHINE
WHO: All characters signed up to participate in the Battle of Ghislain
WHAT: The Inquisition faces off against the armies of Corypheus
WHEN: Covers most of the day on 11.28 (forward-dated)
WHERE: The Fields of Ghislain, Orlais
NOTES: This is Post #1, covering the battle itself and the retreat. It contains top-levels for each of the teams and an open prompt for the retreat. The OOC post with more information/explanation is HERE. If you're not sure which team your character is on, there's a LIST. POST #2 covers the aftermath of the battle.
WHAT: The Inquisition faces off against the armies of Corypheus
WHEN: Covers most of the day on 11.28 (forward-dated)
WHERE: The Fields of Ghislain, Orlais
NOTES: This is Post #1, covering the battle itself and the retreat. It contains top-levels for each of the teams and an open prompt for the retreat. The OOC post with more information/explanation is HERE. If you're not sure which team your character is on, there's a LIST. POST #2 covers the aftermath of the battle.
Scouts accurately report the enemy's movements: after a slight slow-down believed to indicate that word reached the of the Allies' sudden appearance in their path, they have elected to remain on-course, and arrive almost precisely when and where they were expected. By sunset the night before they are making camp just over the rise to the northeast, easily visible from the hill, and as night falls their fires can be seen winking along the horizon, a close-packed glow.The mood in the camp is tense, openly jittery rather than the tightly-wound nerves of the past month, but with a sense almost of relief that after so much preparation and so many weeks of anticipation, the day has finally arrived. Some corners of the camp, particularly the greener recruits and the Antivan veterans, are raucous around their campfires, singing and drinking, playful brawls breaking out, but commanders are strict about the wine rations, and even those who choose to take the edge of this way make an early night of it. A scattered handful of men attempt to quietly slip away during the night, mostly Orlesian conscripts, but a few Inquisition agents as well. Some succeed, but others are caught and imprisoned--the Inquisition's few held to be returned to Skyhold where it can be determined if they are traitors or merely cowards, the Orlesians only as long as it takes to find a tree and an audience to watch them hang and spread the cautionary tale.
It is expected that the enemy, hoping to make up for its surprise at finding the Allies prepared for their arrival, will attempt to catch them off-guard by attacking before dawn instead of waiting, as is traditional, for first light. They are all roused from their beds to form up in the dim grey as quietly as possible, moving into formation in the wet grass, a heavy morning fog lingering on the field ahead. It's cool and raw, the air still. But the ground moves: the shudder and rumble of hooves striking earth, felt before it is heard. The Orlesians raise their pikes, the front line braces, and it begins.
Team members can break off into smaller groups within their top-level prompts—it doesn’t need to be one 13-character thread—and the retreat is an open free-for-all.

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Which will be days from now. Others need it more. His complaints are as salt in the ocean.
"I have no right to ask anything of you," he says. "I will ask anyway. Before you hand me over, will you put me to sleep?"
So he can get past these next few hours. So he doesn't have to look for his son, his wife, his lover. This is not Dagorlad, but it is a battlefield, and he does not need care, or to give orders. He will be settled in a wagon and left alone, and if they need him awake in the next few hours it will be to slit his throat or cut out his shard, because it will mean Corypheus has come to catch them.
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There is nothing in Solas that demands that he spend more time in private with Thranduil; the risk is too high. One secret has slipped already and the risk of losing another is something that he cannot gamble. Solas' empathy on why he spoke and shared does not mean that the other man is entitled to forgiveness, not when it comes to this. Trust is a hard-won concept in the eyes of the Dread Wolf and he is not inclined to give it back when it has been lost.
Many have discovered that the hard way. He thinks of a slow arrow and breathes.
"You do not have that right." Solas says nothing more on the matter. When they reach the carts he will encourage sleep, will send Thranduil to whatever parts of the Fade it is that the Rifters spend their time, the place that he can reach and few others can muster. He could find the other man there and bask in his company, but he shall not. That right has been lost to him as well.
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He does not want to listen to the sounds yet coming from the field.
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He is envious, just a slight amount, of those that carry them. That have the power that should be his.
"Foolish," he mutters quietly, and leads him to the carts, footsteps more sure, more careful as he goes.
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But Thranduil has wound himself too throughly into Solas’ life with kindnesses and treats paving the way, and if a ghost of that smile or that laugh weasels in to echo in Solas’ mind, he will have done his job well.
“Wolves and deer alike run in packs,” he says, muffled. “Hardly foolish. Sentimental, perhaps.”
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At least until he speaks, and something bitter rises, making his tongue taste of copper, of blood, of death.
"He Who Hunts Alone," Solas says softly. "The People are dead, Thranduil. There is no pack."
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"We could be your pack," Thranduil murmurs, the tips of his fingers light, his body his and yet not, the odd mixture of hroa and fea and holding them together, which he has not thought of in a long time. "If you would allow us."
Or they could do away with the animal metaphors entirely, and speak of families, of kin and home and hope.
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The touch is too light. There is something thick, heavy, in his throat. He feels too much, too keenly, and it burns from the inside out. He cannot abide this, and yet he longs so desperately for it. He has been alone for such a long time.
"Pack requires trust," he mutters, "and there is no trust to be found here. I will allow nothing for there is nothing to be given - there is no option, now. You have made your choice and so I shall make mine."
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He does not like to think about it, but he can, now. For as long as this haze lasts, for as long as Solas tolerates his presence.
"Make a different one," he says. "You have the freedom to."
Solas isn't a spirit, bound to one course of action, unable to change from it or risk abomination.
And- inaction is also action.
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All he wants is to undo what he had done, but the human price... It is why he cannot believe in the reality of this Thedas. He cannot let himself.
"No." Solas sighs softly. He is being worn down, his determination broken in the weight of his own exhaustion. He cannot trust Thranduil and the other man must be aware: he cannot deny it. "I cannot make any other choice than the one I have made. You know that as well as anyone."
This is the path he has chosen.