Fade Rift Mods (
faderifting) wrote in
faderift2019-02-10 08:03 pm
RIFTER ARRIVAL: Guardian 9:45
WHO: New rifters, rescuers, and anyone else
WHAT: New arrivals are collected and transported to Kirkwall
WHEN: Mid-Guardian, 9:45
WHERE: The hills north of Starkhaven
NOTES: This log contains prompts for the ARRIVAL and RECOVERY of new rifters, as well as the subsequent QUARANTINE period. All prompts are open to anyone.
WHAT: New arrivals are collected and transported to Kirkwall
WHEN: Mid-Guardian, 9:45
WHERE: The hills north of Starkhaven
NOTES: This log contains prompts for the ARRIVAL and RECOVERY of new rifters, as well as the subsequent QUARANTINE period. All prompts are open to anyone.

ARRIVAL & RECOVERY
I. ARRIVAL
You were asleep—whether deeply or fitfully, falling unconscious for the last time in a pool of blood or just resting your eyes for a moment—and then you were not. And wherever you were was not, anymore, replaced by nothing but the sensation of falling into endless, bottomless nothing. If this were still a dream, you would wake before you hit the ground. You can't die in a dream, they say. In some worlds.
In this world, bathed in the light of a flare of too-bright green light, you plunge through cold darkness until you hit stone—maybe flat, maybe angled into steps. You may be bruised or scratched from the fall, but you're alive, and you're fine except for the narrow splinter of light that now glows out of the palm of your left hand. It aches, a bone-deep pain that gnaws even through all the distractions. Above you, hanging suspended in the air, is a shifting, crystalline tear in reality. It's the same color as the mark on your hand.
Beyond the rift, the sky is so dark that it might take time to realize that some of it isn't sky at all, but the ceiling of a cavern that's crumbled open at the top, with clear starlight showing beyond. A narrow waterfall cascades down from above, past the stone platform you've found yourself on and into a pool somewhere below it, invisible in the dark. The space around you, illuminated green by the rift's light, is one of several streets built into the walls and lined with ancient and apparently-abandoned stone homes--remnants of an abandoned dwarven thaig, as you may learn from natives or those who've been here before.
Because you aren't alone here. There are other people around you—humans, or at least humanoid—with matching green marks, and an assortment of junk that might be familiar or might be very much not, scattered across the stone.
And beneath the rift, stretching their shoulders and loosing roars, are two monstrous purple-gray giants, wielding electricity and flanked by a half-dozen ghostly beings flinging fire and ice. The street is narrow, and judging by the sound of the waterfall hitting the pool below, going over the side would end poorly for anyone's bones.
Fortunately, you won't have to fight them alone. On the outskirts of the rift's reach but moving in rapidly, there are other people already waiting, armed and armored, to intervene on your behalf or to toss you a weapon of you own. Many are wearing a symbol that looks a bit like a hairy eyeball being pierced through by a sword, and at least a couple of them seem to know what they're doing. They've been waiting for you.
II. RECOVERY
Once the rift is sealed and the last of the demons dispatched, there's time to breathe, to collect the goods scattered across the stone, and to retreat to the Inquisition's camp. It's too late to travel, so your first night in Thedas will be spent here, in this long-abandoned thaig. There's campfire food, spare clothing, and extra bedrolls for the new arrivals set up inside tents and the least pest-infested abandoned houses. And in the morning, there's a long ride—wagon or horseback, your choice—south to Kirkwall.
bartimaeus | ota(-ish)
Fundamentally speaking, this is not how this is supposed to go. And believe him, he knows a thing or two about dismissals. Usually, they come with this fantastic sense of being unmade - of shedding physicality and bursting into a riot of shape and color as his Essence leaps for the delightfully unformed reality of The Other Place. You know the sensation of belonging somewhere and going back to it after what feels like an age spent away? It's like that. It feels that way every time, even if he's only been away for as long as it took to tell some girl she was misinformed and her ideas stupid.
Falling out of a hole in the sky, bouncing down a flight of stone stairs and coming to rest with a bruising thump doesn't feel anything like that. Call him naturally intuitive, but before Bartimaeus has even opened his eyes, he's gotten the impression something has gone terribly wrong.
Opening them confirms it.
Because there is something attached to him. The realization is revolting enough all on its own, the sickly green slash in his hand pulsing and prickling. The pain is immediate and cutting, devouring in slow motion. That, he thinks instantly, is trouble. And then he realizes he's looking at his own hand. It has five fingers. The nails are reasonable lengths. The knuckles look like a person's might, which is entirely wrong because if he's getting yanked back into the physical world after all of this, he definitely would have landed in a better guise than Stick Limbed Boy #436. Sure, that isn't usually a ton of time to make these decisions between the Other Place and the summoning pentacle, but all it takes to prepare a dramatic entrance is a few seconds. He has practice, you know.
And finally, speaking of pentacles - he isn't inside of one. Which, as irritating as they are, might actually be as trouble as the fingers thing if he thought about it long enough. Luckily, he doesn't have to.
Because the minute he rolls over and the world goes from being upside down to right side up, Bartimaeus spots two things: first, there's the horrible twisted shape of a spirit on the offensive. It's all razor sharp points and massive, contorted musculature. Honestly, if he squints the creature reminds him a little of that Ascobol. But secondly - and this is really the one that gets him moving -, there's a person with a sword. They stab the spirit. It makes a horrible noise.
"No thank you," Bartimaeus thinks (or says), and then the boy crumpled at the bottom of the stairs with a rift shard in his hand is suddenly no more. In his place is a dark colored lion with a rancid green glow eating up one of its paws. It seems momentarily shocked. Then it begins to roll over and right itself.
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At least hanging out with Hawke and Cousland gave him a fair bit of experience in dodging said demons and said muscle-bound pointy things addicts. Which he does, proud of his agility at his age, to reach one of the new Rifter arrivals.
"Hello, welcome. Let's walk away fro-no." 'No' might not be the best reaction to seeing someone transform into a lion, but he feels it reasonable enough. Sure, he's seen a woman turn into a dragon in front of him before. That doesn't change his instinctual worry about being eaten.
"Nicely done, shapeshifting is impressive, can we maybe get away from the demons? Let the people who are good at fighting them have a go this time. There will be plenty of others to kill, and I'm not convinced lion is the best form for it." Too close range, not enough armor or shielding or other people wearing armor and shielding in between demon and you, in his opinion.
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The Medicine Seller - OTA
Oh. This again?
He felt the rush of deja-vu as consciousness flowed back into his mind, like the lazy lap of waves on a summer shore. It was all so very familiar - he'd arrived in a cave last time too, hadn't he?
He cracked open his eyes, and it was, indeed, a cave, though not the one he'd first arrived in. Or at least not the same part - he didn't remember there being any structures inside last time.
He gradually got to his feet - a difficult task when every nerve felt like it was on fire - especially in the palm of his hand. But something felt ...wrong. The dim gloom of the cave, the sickly green glare from the rift...
...Something was missing - he was forgetting something.
It was the crackling of electricity that alerted him to the pride demon behind him before his sense sluggishly caught up. Instinctively his hand reached out as though to stop the attack, though no sort of magic barrier seemed to be erected.
Seemed being the operative word.
The electricity crashed on the unseen barrier like waves on a rocky shore - the force of it so great that the push back caused the skin of the Medicine Seller's palm to split.
He scoured the area around him - there would be others, and indeed there were, in varying states of consciousness. And... yes, he recognized the symbol - the Inquisition was here too.
How fortunate.
"Try to rouse the others. Should they fall off the side, it will be their end," he said calmly to the nearest person, as though he were remarking mildly on the weather. Folded bits of paper appeared between his fingers as he surveyed the area around the rift. Two pride demons, and at least six wraiths - on his own he could buy a few minutes with the barrier, even reinforced with his ofuda.
"...This might be troublesome."
II. Recovery
a. After the Battle
He found his medicine pack mercifully intact by an outcropping of rocks. Many of the contents were scattered about, some even lost to the yawning chasm below, though much to his relief his sword and tiny legion of scales were all accounted for. Perhaps in many years time, some excavators would find the little books of shunga far, far below. Or maybe a darkspawn would happen upon them and would be inspired to invent darkspawn erotic woodcuts, whatever those might wind up looking like. Most likely, however, they'd just be lost to time and no one would know the joys of such masterpieces as 'woman having sex with giant mushroom'.
He'd shed a tear for the loss if his face had the capacity for any expression more strenuous than dull surprise.
The Medicine Seller recovered what hadn't been destroyed, though there may be a stray box of medicinal herbs, a few packets of various powders, or book of elegantly rendered depictions of imaginative intercourse.
b. The Thaig
This was the first time the Medicine Seller actually saw proper Dwarven architecture and it was... interesting to say the very least. He took a few rubbings of the old carvings in the stone - time had worn much away but some were still prominent. He didn't know their significance. There was a brief pang of regret as his hand brushed over some ornamentation along a broken support pillar and he wondered if Kit were here, would he know?
He carefully folded the rubbings and stowed them in his box - it would give him something to investigate in the library in what he suspected was going to be a long stay in the Gallows before the Inquisition gave some slack on his proverbial leash. And there was an interesting patch of mushrooms wedged between the ruins of one of the houses and those required his immediate attention.
c. On the Road Again
During the day, the Medicine Seller kept largely to himself, riding in the back of the cart or helping to tend to any injured where his particular skills were needed.
At night, he had a habit of wandering off briefly. Not much more than half an hour on a 'toilet break', and returning with a cloth full of green shoots and tiny, edible mushrooms. Maybe a fish if they were near a stream.
He had set up a small cooking fire and whatever he had simmering in the little pot over it smelled heavenly. For all his elaborate attire, the Medicine Seller was clearly not a stranger to living rough.
after the battle
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1.a
Oh.
There are a few seconds where she stares at the book in flustered surprise, tilting her head slowly as she tries to figure out how someone would get their legs in that position--Then she slams the book closed and quickly looks around, checking to make sure there are no witnesses to her salacious discovery.
That is when she sees the Medicine Seller.
"Glaewron!" Her first reaction is cheerful surprise. There have been a few rifters who returned after disappearing, but there is no rhyme nor reason to it, and she learned not to expect it. But here he is, and--Creators, she's still holding the book. Panic and pure embarrassment hit her at once, and she does the first thing she can think of--tossing the book to the ground behind her. Book, what book??
"You're--um. You're back!"
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CARLA | IS AN ASS
She lands on the stairs with a bounce, all the little metal instruments threaded into the leather loops of her jacket jingling. She rolls at least twice before she catches herself with her hand, swearing sharply. She isn't normally given to swearing, but there was always shock and there was always anger to pull that kind of flavor out of you. As she's getting up, she's already idly wondering if they threw her off the ship, landed somewhere while she was sleeping and just opened the hatch and pushed her out. That wouldn't surprise her, there was little enough loyalty among them besides the mutual desire to not be caught and taken to whichever interplanetary court had jurisdiction over their respective warrants. Whether or not she's been dumped, she doesn't know where this is and has no way of establishing it, so she just brushes the grit out of her bleeding palm... Tries to anyway, the thing in her palm does not wish to be brushed
She gets little enough time to fuss with it before the visitors are upon her. She does not assume they are demons, nor ghosts. She assumes they are aliens. Too many aliens to fight, and who apparent have other aliens to war with so... She really doesn't need to be here, does she?
She starts to slip away. Her only question when someone comes to fetch her is a sly: "I'm not under arrest, am I?"
RECOVERY - AT NIGHT
Even after she's been returned to the campsite, she's difficult to keep still. She's not really listening about the demons, or the Fade. All she really seems to care about is admiring the craftsmanship of the thaig. She keeps climbing on things, moving too far away from the group as she sticks her head into house and hovel. Will she probably steal some shit? Yes, she probably will, if it looks useful.
RECOVERY - AT DAY
She looks at the horse, frowning. "What kind of inbred mount is that?"
Oscyrians, as you will all unfortunately come to learn, have high standards for the physical body, not ending at just their own. They have genetically modified most species to match their ideas of perfection, and this is assuredly not it.
WILDCARD
Do whatever you want, can pm or ping me too.
Gilia St. Loe | Original Character
Recovery!
There were two soft clinks beside Gillia as the Medicine Seller set a bowl of hot water with a clean, damp cloth, and a jar of some poultice or another down beside her on the flagstone.
"May I have a look at your injuries?" he asked, kneeling down with his feet tucked under him and his hands on his knees.
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ii
Which, no of course it isn't. She knows that very well, thank you very much. But maybe it's good that the resulting work sours her mood. Otherwise, she might of forgotten about the pale young thing entirely.
As it is, her search eventually bears fruit in the form of the aforementioned lady all wan faced and tear streaked which - honestly -, it simply won't do. With her skirts freshly come down from where they'd been knotted up into her belt, Wysteria makes her way over to the woman. She's carrying two steaming bowls (though both lack spoons; hopefully the new arrival doesn't mind sipping directly from her dishware).
"Hello? Pardon me? Are you hungry? I've an extra bowl here if you care for something. And you should. I believe it would do you good to get something in your stomach. I know when I first arrived, I thought I'd never be hungry again but it turned out that the moment food passed my lips that I was perfectly voracious. You'll see - have a little soup and your good sense will come straight back to you."
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Makimachi Misao | OTA
Misao dreams, for a couple of heartbeats, that she's falling. She doesn't remember much of the dream before that -- Aoshi-sama's expression, maybe, his hand reaching for her, the whip and slap of dark silk in the wind.
And then her back strikes stone, jarring her out of the dream and into wakefulness. She stares up at the ceiling for a few long moments, trying to piece together just what she's woken up to. Some sort of green ribbon crystal thing in the sky, stars, a place where there aren't stars --
Monsters.
Misao scrambles to her feet, only barely ahead of a bloom of fire. She can feel the heat off it, and the cacophony of footsteps and fire crackling and the sound of glass -- or ice? -- breaking convinces her very quickly that, however insane the world has gone, she's not dreaming.
She tucks her fingers into one of her kote, but she only has five kunai hidden within. Nearby, something huge and purple lumbers, so heavy that she can feel the ground shake beneath its feet, and she does her best to duck out of the way.
"Hey, somebody throw me --" Shit. She's no good with a katana; she's so short that it's an awkward handle. Most of Oniwabanshuu prefer one-handed swords, anyway, and that was how she was trained. "Somebody throw me a misericorde or something." Misao hardly notices that the word wakizashi came out wrong.
II. Recovery
Her hearing rings like a mosquito buzz in the sudden quiet after the battle, and Misao finds herself occasionally pressing her palm to one ear or the other. She settles herself by one of the fires, falling automatically into wariza: kneeling, knees pressed together, but feet and lower legs bent apart.
Ordinarily, she'd be peppering the people around her with questions. But it feels like everybody else is already asking almost all the things she wants to know. And if there's one thing Oniwabanshuu are good at -- guardians of the Shogun's garden, information gatherers, informants -- it's listening.
Honestly, if she couldn't feel stone pressing into her knees, if she hadn't just narrowly survived a battle with monsters, she wouldn't be too sure any of this is real.
But it is real. If none of the other proofs worked, she's still got the ache in her left hand would be enough to convince her. She massages her palm and looks curiously at one of the other people with a green shard of -- something -- in their own left hand. "Does it ever stop hurting?"
john mandrake | ota
ii
It's more than custom, it is a fear too deeply embedded to do away with right now that each time they pass, it startles her.
Makes her jolt.
Right into him.
Which is a mildly less terrifying concept overall, but an infinitely more embarrassing one as her face goes bright red in the face as she begins to stumble through yet another wave of apologies. "I'm sorry. I'm - I did not mean."
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KIRKWALL
III. KIRKWALL
Kirkwall sits perched on, below, and within the black cliffs surrounding a harbor. The Gallows sit in the center of that harbor, on a rocky island occupied almost entirely by a massive fortress. Despite everyone's best efforts at removing statues of slaves and depressing murals, planting more greenery in the stone courtyards and gardens, and removing unnecessary bars, it still has the lingering aura of a prison, or a place where something terrible has happened, or both.
Still, it's home for at least the next few weeks. New rifters are quarantined in the Gallows on arrival, to an extent. They're given rooms with everyone else and permitted to wander the grounds freely, but not to leave the island fortress to explore the city. It's for their own safety—there are social mores they can't understand yet, people who would like to kidnap or kill them who they must learn to be wary of, writing that may or may not be unfamiliar and a thousand places to get lost—as well as everyone else's, but as long as no one exhibits any signs of contagious disease or a propensity for murdering civilians, it will only be temporary.
In the meantime, they'll be gathered together or taken aside frequently for talks on a number of issues considered vital to their success, or at least their basic survival, from a quick overview of Thedosian geography, to an explanation of the war that the Inquisition fighting, to a breakdown of the local currency.
There is also a seemingly endless list of don'ts. Don't touch red lyrium. Don't touch lyrium at all. Don't approach darkspawn unprepared. Don't put anything covered with odd black film anywhere near your orifices. Don't deal with demons. Don't use magic in the streets unless absolutely necessary, or else the locals might panic. Don't mouth off to nobles. Don't wander too far for too long, if you insist on wandering at all, or the anchor in your hand will become unbearable. Don't forget that you're guests, frightening ones, and making a good impression now may make all the difference in the future, when the war is over and someone has to decide what to do with this collection of Fade-touched strangers.
And don't forget, when you are allowed to leave, that the last boat back to the Gallows is at midnight.
bartimaeus | ota
One thing leads to another and the next thing anyone knows, there's a dark haired boy in his indeterminately late teens being strong-armed through the Gallows courtyard. "You really should rethink all this," he is heard cheerfully protesting. "You don't seem to know any of this, but I'm something of a celebrity where I come from. When I say I raised the walls of Uruk and fought at the Battle of Qadesh, you're meant to 'ooh' and 'aah.' I can guarantee you'll regret this-- sorry, what did you say your name was? Oh right. You'll regret this, Humphrey. You'll rue the day you put Bartimaeus of-- hey!"
And then he is gone, having been shoved down the ominous passageway leading down into the depths of the Gallows dungeons.
Which look, these things happen. Do it usually require significantly more in the way of painful magical encouragement to get him moving in the right direction? Sure. But he's tired and this thing in his hand isn't making anything easy. Making good on threats is a goal best saved for the future once he's figured out how to avoid having his Essence eaten alive by this tear in his hand.
Which is probably why hours (or days) later, the young man who allegedly took on a half dozen shapes when he'd first arrived through the rift is both still in the cell he'd been shoved in and wearing more or less the same shape he'd been in while being crab walked through the Gallows. He can be found there in the Gallow's dungeon lying on his side with his cheek propped in his hand while he pretends to sleep. --Or maybe he's loitering near the thick cell door with his face pressed near the narrow slot. "Hello there, sailor. Help a friend out?" --Or maybe he actually is sleeping, which is maybe the most mortifying thing anyone's ever caught him doing.
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He arrives at the cell door with a grim look. The light isn't great here, so he can't really check the state of the prisoner, but he'll err on the side of caution. Mages tend to get locked up for things ordinary folk do every day. So far he hasn't heard of anyone being made Tranquil, but it could always happen.
Without comment, he slides the hornazo between the bars of the narrow slot. It is crusty and warm, the fresh lunch item of the day that Colin usually charges five silver for.
"Are you all right?" he asks softly.
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Re: bartimaeus | ota
Benedict isn't brave enough yet to venture out to the rifts-- let alone to be open about his own shard-- but he does want to have a look-see at this new arrival with his attitude and his suspicious name. Dressed in his dignified chamberlain's duds, he braves entering the dungeon (Maker, the smell of it, the memory of the smell, fills him with nausea) and his fancy leather shoes click toward the cell.
"...well you're just a person," comes the vaguely disappointed greeting.
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So she makes her way down to the cell and finds that - well, that the person there looks like a rather ordinary boy. Which is a bit disappointing. Still, she settles down opposite and greets him, her voice pitched as gentle as she can make it -
"Hullo. I'm Kitty. Who are you?"
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Bartimaeus is just the most recent. They haven’t had to use the dungeon for this in—a while. Helena, but that was hardly due to the same circumstances. He can’t recall. It's been threatened enough.
He drifts past the guards, finds a stool, pulls it up in front of the locked door, and very pleasantly says, as he’s settling himself down, “Bartimaeus, was it?”
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"Straight into the brig. You're not too clever, are you."
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The only sign that heralds Bartimeus's latest visitor is the exhale of breath just to the side of the door, and the smell of tobacco smoke. The stranger doesn't speak for a while, and it possibly has something to do with the clank of armour receding into the distance.
"Some advice," came a quiet, even drone once the clanking had passed, "is to reveal as little of yourself as possible. Many know little and wish to understand even less."
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"I'm not a stupid sailor," he says, somewhat unnecessarily. Certainly he isn't dressed as a sailor. His clothes mange to straddle the line between outsized and undersized, too short in the sleeves and too big in the shoulders, in the way only a teenage boy can be. Drab green, dingy white. It had been hard to leave off the armor that he'd scrounged out of the Inquisition's scant armory, but he's here to mop a floor, and he'd look like such a tit doing it in armor, humble leather though it might be. "And we're not friends."
As punctuation, he lets the mop slop loudly back into the bucket, then hauls it out again and slaps it onto the stone floor. Grey water and greyer soap suds squeege out from beneath it, spilling in a wave across the stone toward the cell door.
With his head down as he works, and in a deliberately casual tone, Matthias asks, "Whatchoo do to get locked up, anyway? Only an idiot gets locked up."
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new phone who dis
John swallows his pride remarkably well, all things considered. He knows how to shut up when it means survival, and so he does; plays along, follows the introductory course, negotiates his way into a private room by merit of accepting a particularly cramped one. He has to shove the cot onto its side to make enough room for two pentacles, and even then it's a bit tight.
It isn't ideal. He doesn't have any of the herbs he'd like to have, and the two candles he's scraped together are half spent. He takes his suit jacket off several times and puts it on several times, finally settling on keeping it on despite the fact that it's irreparably dusty and has suffered a few clean tears and a conspicuous burn on the right sleeve. It's a desperate grasp at normalcy, at authority, but it's the best he can do.
The summoning is the same as it always is, at least. Maybe. Is it slower? He counts off a few more seconds than he'd like as he waits in the empty room, eyes fixed on the empty pentacle, straining with impatience and focus.
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CARLA | IS A GEM
"Hasn't one of you ever thought about writing this repertoire down? I could read it twice as quickly and it would smell half as rank."
A gem this one. She'd been a gem the entire march here--riling and insulting as many soldiers as she could--and she continues to be a gem now. Maybe it's tempting to put her downstairs with the other one... But she's very--irritatingly--certain never to push anyone quite that far. She's kept her hands to herself, and done nothing more untoward than be persistently nasty.
She lifts her hand, the shard glaring in her flesh. "Why don't I just hide this and no one will ever know I'm not meant to be here. That's all that marks me as any different from you."
That and her general superiority and cleanliness, which she is sure to remind you of.
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The Medicine Seller | OTA
The point was, even his deep well of patience was feeling a bit... depleted.
There was a pause in her long diatribe in which the Medicine Seller managed to interject.
"...I was hoping for more re-"
Aaaaand she cut him off again. With an exhale, he excused himself. It was clear he didn't need to be there for anything she was saying and he was sure someone else would be kind enough to catch him up on things. He had the whole quarantine period to be brought up to speed after all.
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