Fade Rift Mods (
faderifting) wrote in
faderift2019-02-10 08:03 pm
RIFTER ARRIVAL: Guardian 9:45
WHO: New rifters, rescuers, and anyone else
WHAT: New arrivals are collected and transported to Kirkwall
WHEN: Mid-Guardian, 9:45
WHERE: The hills north of Starkhaven
NOTES: This log contains prompts for the ARRIVAL and RECOVERY of new rifters, as well as the subsequent QUARANTINE period. All prompts are open to anyone.
WHAT: New arrivals are collected and transported to Kirkwall
WHEN: Mid-Guardian, 9:45
WHERE: The hills north of Starkhaven
NOTES: This log contains prompts for the ARRIVAL and RECOVERY of new rifters, as well as the subsequent QUARANTINE period. All prompts are open to anyone.

KIRKWALL
III. KIRKWALL
Kirkwall sits perched on, below, and within the black cliffs surrounding a harbor. The Gallows sit in the center of that harbor, on a rocky island occupied almost entirely by a massive fortress. Despite everyone's best efforts at removing statues of slaves and depressing murals, planting more greenery in the stone courtyards and gardens, and removing unnecessary bars, it still has the lingering aura of a prison, or a place where something terrible has happened, or both.
Still, it's home for at least the next few weeks. New rifters are quarantined in the Gallows on arrival, to an extent. They're given rooms with everyone else and permitted to wander the grounds freely, but not to leave the island fortress to explore the city. It's for their own safety—there are social mores they can't understand yet, people who would like to kidnap or kill them who they must learn to be wary of, writing that may or may not be unfamiliar and a thousand places to get lost—as well as everyone else's, but as long as no one exhibits any signs of contagious disease or a propensity for murdering civilians, it will only be temporary.
In the meantime, they'll be gathered together or taken aside frequently for talks on a number of issues considered vital to their success, or at least their basic survival, from a quick overview of Thedosian geography, to an explanation of the war that the Inquisition fighting, to a breakdown of the local currency.
There is also a seemingly endless list of don'ts. Don't touch red lyrium. Don't touch lyrium at all. Don't approach darkspawn unprepared. Don't put anything covered with odd black film anywhere near your orifices. Don't deal with demons. Don't use magic in the streets unless absolutely necessary, or else the locals might panic. Don't mouth off to nobles. Don't wander too far for too long, if you insist on wandering at all, or the anchor in your hand will become unbearable. Don't forget that you're guests, frightening ones, and making a good impression now may make all the difference in the future, when the war is over and someone has to decide what to do with this collection of Fade-touched strangers.
And don't forget, when you are allowed to leave, that the last boat back to the Gallows is at midnight.
bartimaeus | ota
One thing leads to another and the next thing anyone knows, there's a dark haired boy in his indeterminately late teens being strong-armed through the Gallows courtyard. "You really should rethink all this," he is heard cheerfully protesting. "You don't seem to know any of this, but I'm something of a celebrity where I come from. When I say I raised the walls of Uruk and fought at the Battle of Qadesh, you're meant to 'ooh' and 'aah.' I can guarantee you'll regret this-- sorry, what did you say your name was? Oh right. You'll regret this, Humphrey. You'll rue the day you put Bartimaeus of-- hey!"
And then he is gone, having been shoved down the ominous passageway leading down into the depths of the Gallows dungeons.
Which look, these things happen. Do it usually require significantly more in the way of painful magical encouragement to get him moving in the right direction? Sure. But he's tired and this thing in his hand isn't making anything easy. Making good on threats is a goal best saved for the future once he's figured out how to avoid having his Essence eaten alive by this tear in his hand.
Which is probably why hours (or days) later, the young man who allegedly took on a half dozen shapes when he'd first arrived through the rift is both still in the cell he'd been shoved in and wearing more or less the same shape he'd been in while being crab walked through the Gallows. He can be found there in the Gallow's dungeon lying on his side with his cheek propped in his hand while he pretends to sleep. --Or maybe he's loitering near the thick cell door with his face pressed near the narrow slot. "Hello there, sailor. Help a friend out?" --Or maybe he actually is sleeping, which is maybe the most mortifying thing anyone's ever caught him doing.
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He arrives at the cell door with a grim look. The light isn't great here, so he can't really check the state of the prisoner, but he'll err on the side of caution. Mages tend to get locked up for things ordinary folk do every day. So far he hasn't heard of anyone being made Tranquil, but it could always happen.
Without comment, he slides the hornazo between the bars of the narrow slot. It is crusty and warm, the fresh lunch item of the day that Colin usually charges five silver for.
"Are you all right?" he asks softly.
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Hook, line, and sinker, he thinks as he receives the hornazo through the slot in the door. "Oh, how kind," he whimpers accordingly with the air of a limping puppy. "I'd be much better if I could get out and stretch my legs. Get a little sun. The air is so stale down here."
Out of view of the slot, Bartimaeus hocks the fresh lunch to one side. Won't be needing that, thank you. Instead, he shifts around just slightly in an effort for the light to catch his big, pathetic, teary eyes better.
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"Believe me," Colin says. "Better for us both if you sit tight. They won't keep you in there forever. You're not hurt, are you?"
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Re: bartimaeus | ota
Benedict isn't brave enough yet to venture out to the rifts-- let alone to be open about his own shard-- but he does want to have a look-see at this new arrival with his attitude and his suspicious name. Dressed in his dignified chamberlain's duds, he braves entering the dungeon (Maker, the smell of it, the memory of the smell, fills him with nausea) and his fancy leather shoes click toward the cell.
"...well you're just a person," comes the vaguely disappointed greeting.
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Bartimaeus rolls over, his expression the definition of appalled.
"Excuse me?"
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So she makes her way down to the cell and finds that - well, that the person there looks like a rather ordinary boy. Which is a bit disappointing. Still, she settles down opposite and greets him, her voice pitched as gentle as she can make it -
"Hullo. I'm Kitty. Who are you?"
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(Privately: he's thinking. How far down had they taken him? Reasonably, if he wants to leave this room he'll need to do it through the doorway. But if he sets of a detonation, he'll need to be certain it's big enough to do the work. And a part of him, a very small part, is faintly concerned about standing in such close proximity to a blast that size. It wouldn't usually be a problem, of course, but there's no telling how the magic tear in his limb will react. And then what? He'll almost certainly be too exhausted to make a rapid escape, which leaves him...--)
--Sorry, what? Did he hear that right? 'Kitty?'
The boy starts to sit up. A piece of hornazo falls from the ceiling and hits him in the eye. "Augh!"
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Bartimaeus is just the most recent. They haven’t had to use the dungeon for this in—a while. Helena, but that was hardly due to the same circumstances. He can’t recall. It's been threatened enough.
He drifts past the guards, finds a stool, pulls it up in front of the locked door, and very pleasantly says, as he’s settling himself down, “Bartimaeus, was it?”
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He is not, for once, listening for the sound of his own name. It takes him a moment to recognize the sound. One of the boy's dark eyes opens squinting forward the long lines of the figure behind the locked door.
"As a matter of fact, it was." Bartimaeus doesn't open his second eye. "Let's skip the chit-chat, shall we? What is it that you want from me? Because if it's a dancing monkey act for an hour's entertainment, I'll tell you right off that you've come to the wrong djinni."
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"Straight into the brig. You're not too clever, are you."
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The boy coughs, curses, and knocks himself once or twice in the center of the chest. How anyone can stand to do this regularly, he couldn't say.
After a moment, he manages: "Oh, I don't know about that. Setting expectations low is a fantastic way to make sure people are shocked later when you really get down to business."
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The only sign that heralds Bartimeus's latest visitor is the exhale of breath just to the side of the door, and the smell of tobacco smoke. The stranger doesn't speak for a while, and it possibly has something to do with the clank of armour receding into the distance.
"Some advice," came a quiet, even drone once the clanking had passed, "is to reveal as little of yourself as possible. Many know little and wish to understand even less."
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He's crabby. All of this - the rotation of the guard and the heaviness of the cell door and the intolerable slew of busybodies poking their nose down here to look at him - is starting to grate on his last nerve. And it's not like he was in a great mood before either. He's tired, his Essence aches, and he's wound up by the frustration of being stuck down here in the dark like some common Imp bound to his master's basement. It's humiliating enough without random people off the proverbial street coming down to tell him his business, thank you very much.
"Do you need something? Or are you just here for my prodigious entertainment value?"
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"I'm not a stupid sailor," he says, somewhat unnecessarily. Certainly he isn't dressed as a sailor. His clothes mange to straddle the line between outsized and undersized, too short in the sleeves and too big in the shoulders, in the way only a teenage boy can be. Drab green, dingy white. It had been hard to leave off the armor that he'd scrounged out of the Inquisition's scant armory, but he's here to mop a floor, and he'd look like such a tit doing it in armor, humble leather though it might be. "And we're not friends."
As punctuation, he lets the mop slop loudly back into the bucket, then hauls it out again and slaps it onto the stone floor. Grey water and greyer soap suds squeege out from beneath it, spilling in a wave across the stone toward the cell door.
With his head down as he works, and in a deliberately casual tone, Matthias asks, "Whatchoo do to get locked up, anyway? Only an idiot gets locked up."
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Which is usually a safe bet, unless the little grousey faced chap is just especially passionate about a well-scrubbed floor. Who can say? It's been known to happen. Still - if he's looking for common ground, and in this case Bartimaeus absolutely is, it's not a bad place to try starting.
Best not to avoid the question in that case either, though. Trustworthy people usually say more than they should. "Just a little misunderstanding. I'm sure it'll be sorted out in a day or two."
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new phone who dis
John swallows his pride remarkably well, all things considered. He knows how to shut up when it means survival, and so he does; plays along, follows the introductory course, negotiates his way into a private room by merit of accepting a particularly cramped one. He has to shove the cot onto its side to make enough room for two pentacles, and even then it's a bit tight.
It isn't ideal. He doesn't have any of the herbs he'd like to have, and the two candles he's scraped together are half spent. He takes his suit jacket off several times and puts it on several times, finally settling on keeping it on despite the fact that it's irreparably dusty and has suffered a few clean tears and a conspicuous burn on the right sleeve. It's a desperate grasp at normalcy, at authority, but it's the best he can do.
The summoning is the same as it always is, at least. Maybe. Is it slower? He counts off a few more seconds than he'd like as he waits in the empty room, eyes fixed on the empty pentacle, straining with impatience and focus.
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Which may have something to do with the shape that eventually manifests itself the pentacle opposite Nathaniel's. It might also account for the hole blown in one of the Inquisition cells literally mere seconds before this. But really - who can say for certain. The point is that after a rather clenched, awkward moment, what materializes there amongst the elegantly scrawled lines of chalk is a giant bewildered chameleon. For a moment, it sits there perfectly inert in its mottled grungy-stone-and-filthy-straw color. Then one of it's massive corkscrewing eyes swivels to take in the magician there in the pentacle opposite.
The chameleon blinks.
Bartimaeus, the rift shard glowing hot in his clawed lizard says, "There you are. Took you long enough."
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CARLA | IS A GEM
"Hasn't one of you ever thought about writing this repertoire down? I could read it twice as quickly and it would smell half as rank."
A gem this one. She'd been a gem the entire march here--riling and insulting as many soldiers as she could--and she continues to be a gem now. Maybe it's tempting to put her downstairs with the other one... But she's very--irritatingly--certain never to push anyone quite that far. She's kept her hands to herself, and done nothing more untoward than be persistently nasty.
She lifts her hand, the shard glaring in her flesh. "Why don't I just hide this and no one will ever know I'm not meant to be here. That's all that marks me as any different from you."
That and her general superiority and cleanliness, which she is sure to remind you of.
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One of them catches her attention and Tofa frowns, head tilting, watching. It takes her a few moments to step closer, and she feels huge and bulking with her six and a half foot height hovering over the other people around her. Eventually, she tries to catch her attention, beginning to motion.
She points at her own hand, where an Anchor might be, and winces. Sign for Does it hurt?
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She flexes her hand with the anchor in it, then holds it out palm up for inspection. The woman's face had lacked the sternness or anger of a threat, so why not try this instead. While visually distinct, touching it only feels like flesh.
"They tell me I'm stuck with it," she offers wryly.
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The Medicine Seller | OTA
The point was, even his deep well of patience was feeling a bit... depleted.
There was a pause in her long diatribe in which the Medicine Seller managed to interject.
"...I was hoping for more re-"
Aaaaand she cut him off again. With an exhale, he excused himself. It was clear he didn't need to be there for anything she was saying and he was sure someone else would be kind enough to catch him up on things. He had the whole quarantine period to be brought up to speed after all.
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So, when pointy-eared-fellow excused himself and left, Misao... followed. She didn't bother excusing herself -- she just waited until the old lady's rheumy eyes went unfocused as she told herself another story about how evil "elves" were and used the moment of distraction to stand, slip to the back of the room, and slip silently out the door.
As soon as the door had closed behind her, she darted forward to catch up.
"She must be very important. Or I guess filial piety's even bigger here than back home. I don't know why anybody lets her go on and on, otherwise."
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"They share a... similar prestige as Christian vicars in the west."
Such as tolerating dated opinions from someone who was still, mentally, living in a time when giving voice to such things so blatantly was much more socially acceptable.
"Though she forgot I sold her medicine for her rheumatism," the Medicine Seller remarked, his cold, flat tone slightly amused. Senility was a big part of being eighty-five, he supposed.
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