exequy: (Default)
Kostos Averesch ([personal profile] exequy) wrote in [community profile] faderift2019-05-18 07:12 pm

closed: untimely demise.

WHO: Anders, Bastien, Darras, Gwenaëlle, Ilias, Iorveth, John Silver, Kain, Kitty, Loki, Magni, Merrill, Sidony, Sorrell, Teren, and Wysteria.
WHAT: This looks nothing like the Maker's bosom.
WHEN: Bloomingtide 18-27.
WHERE: Orlais, Tevinter, and the Deep Roads.
NOTES: There's an OOC post with a lot of info over here! This log covers everything up to the day before they return. There will be a separate log for actually returning, so don't jump the gun.



Baron Deshaies is a gracious host, who graciously shows everyone the entrance to the elven ruins on his property when they arrive, and graciously enlists his serfs to help them set up camp nearby to beat the sunset, and graciously invites them to dine with him in his gardens—the only part of his fairly humble estate large enough to host so many people—before they retire for the night. It's a nice dinner, albeit one that's apparently stretched the capabilities of his meager household staff to a breaking point, judging by their harried manners and how hard one of them is sweating.

They're midway through the main course (and his detailed retelling of how he found and chased away a few suspicious characters who were snooping around the ruins before, heard them speaking in some funny old language, might have been Vints) when the first head droops. Then another. If anyone realizes they've been drugged, it won't be fast enough; weapons are out of reach, the food has been laced with magebane—among other things—and it's only a matter of seconds before everything goes dark.

And that's how everyone died.

No, okay—everyone does eventually wake up. But it isn't a pleasant experience. There are headaches, first of all, and dehydration, altogether similar to a horrific hangover, and it's hot and humid, and they're in the back of one of several possible carts, hidden from view by heavy canvas and packed in close to their fellow captives, being jostled unrelentingly by the stones the carts are driving over. They're also bound—everyone in magic-dampening manacles, mage or not, just to be safe—and gagged. They stay that way for a very long time, until the sun has set, and the captors who have been complaining and gossiping and telling one another to shut up for the last few hours shed their fake Orlesian and Fereldan accents. A border has been crossed, and after a few more miles they feel secure enough to take a break.

They aren't being paid to deliver dead people. So they also strip the canvas back and remove the gags, to try to get everyone to drink some water, and then let them stay ungagged. They're in the middle of Nowhere, Tevinter; even if someone heard them scream, it wouldn't be anyone inclined to risk helping them.

I. ESCAPE! The first and only good opportunity comes on the second day, when they pass within sight of a village on the outskirts of the Silent Plains, and all but three of their captors load into one of the carts—the one containing everyone's accumulated belongings—and head off to see if they can make some extra coin on the side. The three left behind are a nervous young mage who seems to think he's in charge, an armored archer who's having none of that, and a sleepy man with an enormous war hammer. The odds aren't great. But they aren't going to get better.

II. NOW WHAT? After daringly and successfully escaping into the blighted desert with only the provisions they could scavenge and from their captors and carry on their backs, everyone finds themselves in the desert with only the provisions they could scavenge from their captors and carry on their backs. So that's cool.

III. THE SILENT PLAINS. The Silent Plains are as much of a wasteland as they sound, but not really completely silent. Some animal and plant life has returned, with stretches of the desert even verging on becoming grasslands, in the ages since the Blight destroyed the ecosystem. It isn't impossible to find water or the occasional speck of civilization. There are decent odds that those civilized specks contain people who would happily report a bunch of wandering foreigners, however, so forays into villages and farms need to be done carefully and rarely—but it isn't impossible to pull off a trade here and there, or to sneak into buildings at night to permanently borrow supplies.

But that's rare. The majority of the journey is just a camping trip from hell, consisting of days of walking without shelter from the sun and nights spent in total darkness to avoid creating beacons for whoever may be trying to pursue them. Sometimes there are darkspawn.

The landscape improves just in time for another problem to arise: the border is much more heavily populated with enemy forces, and reconnaissance efforts might make clear that they're all on alert, going so far as to make neutral merchants at border crossings remove their gloves. Fortunately—as implied by the darkspawn—there's another way South.

IV. THE DEEP ROADS. In hindsight, a terrible idea. But by the time they realize that the intended path out of the Deep Roads—one that would have taken them to the surface outside of Cumberland, where they could yet find allies to help them get back to Kirkwall more quickly and comfortably—has caved in, they're already a day and a half deep into the journey.

In some places Blight crawls up the walls like black mold. Those not lucky enough to be immune to it have to cover their mouths while traveling and be careful not to leave any wounds open and exposed. Here and there the path forward gives way to chasms that have to be circumvented or crossed using improvised rope bridges. And there are more darkspawn, more frequently, but perhaps not so many as there should be.

If the provisions from the surface run out, then dinner will be roast nug.

V. THE MOUNTAINS. The last stretch of tunnel gives way to sky on the northern side of the Vinmarks. Not the southern side. Not even the top. Being able to walk the last stretch of the journey downhill instead of first climbing some mountains would be too easy.
justice_is_blond: (Just going to interrupt now)

i

[personal profile] justice_is_blond 2019-05-23 07:23 am (UTC)(link)
He considers the request before scooting a little closer.

"Depends," Anders whispers back. "One, can you keep it quiet from everyone and take the credit for it, and two, have you got anything long and thin, preferably metal, on you?" Classes from Zevran have unfortunately paid off once before, and he'd really like them to stop paying off. But until that day, he intends for no one to know he's been taught. One day he may very well need that surprise up his sleeve. Even now he might not volunteer the information except he can feel panic rising from the way the shackles are clamped around his wrists and Anders very much does not want to have to deal with an attack of the past right now.
writteninblood: (Default)

[personal profile] writteninblood 2019-05-23 06:22 pm (UTC)(link)
For a moment he has just enough energy in him to be outraged. The next heartbeat is a more rational one, but that burst of anger, of genuine how dare you is enough to sharped his edges, and focus Sorrel on the task at hand. Keeping secrets was less a skill and almost a religious duty, to his mind; it was only with effort that Sorrel refrained from a scoff.

"I can keep a bloody secret," He hisses instead, "In the hem at the back of my trousers. Might be a pin."

He's used to repairing his own clothing, don't judge him. And don't tell Teren or anyone else. And don't look at his ugly seams.
justice_is_blond: (Stop in the name of)

[personal profile] justice_is_blond 2019-05-23 07:34 pm (UTC)(link)
"What's your problem?" he hisses back. "Do you want help or not?" Is it offensive now to request confidence, or ask for metal things? Is Sorrel embarrassed by possibly having a pin handy? Why is Anders wasting time trying to think of a cause for some teen having a tantrum?

With a near-silent huff Anders scoots to right up against Sorrel to start fishing at the Dalish's pants. Oh. Maybe that's the angry bit - having someone who's little more than a face you see around playing with one's pants.

"I'm married. And you're far too young for me even if I wasn't."
writteninblood: (Scabiosa atropurpurea)

[personal profile] writteninblood 2019-05-25 01:27 am (UTC)(link)
"Shut up," he grits. This is the touchiest mage in Thedas. Sorrel has found him. And now he's being felt up by him, in a way, in a wagon, on the route to Tevinter proper, trussed up like the slave-taker's chattel they currently are. This is the worst day.

"Just. Shut up."

The worst day.
justice_is_blond: (Stop in the name of)

[personal profile] justice_is_blond 2019-05-25 07:43 am (UTC)(link)
Maybe just an asshole, then.

"No." Anders doesn't feel like being quiet, though he keeps to whispers anyway. The gags are off, and Sorrel's being a jerk. "No one can make me shut up anymore. I've every reason to question why you're being an ass to me when I'm trying to help."

He finds a pin... pointy-end first, and hisses as he yanks his fingers back. Another grab and he has it, and promptly discovers he doesn't have a good angle to even try to get at his manacles.

"Hold still and try not to be more of an ass," he mutters as he uses a finger to try to find the lock on Sorrel's shackles.
writteninblood: (Scabiosa atropurpurea)

[personal profile] writteninblood 2019-05-25 05:44 pm (UTC)(link)
"I feel like those men over there could probably shut the both of us up if you keep trying to attract their attention," Sorrel replies, not entirely certain if this is a nightmare or just a bad joke. Really, Anders? You're concerned about politeness, trussed up like a butcher's roast in the back of a slave-taker's wagon?

But he does as he's told and, most crucially, remembers to breathe. It's not particularly calm breathing, or steady, but it's better than simply holding his breath or just screaming, which are the two options he would much rather take, given the option.
justice_is_blond: (Need an aspirin)

[personal profile] justice_is_blond 2019-06-01 06:43 pm (UTC)(link)
"Maybe." He's not the only one making noise, at least, but Sorrel might have a point. On the other hand, Anders would much prefer to be angry than afraid and having magic-dampening restraints on his wrists yet again is threatening to break him down.

The hole is located, and Anders wiggles the pin in, trying to do the work of two sticks with one. The tumblers start clicking... and sticking, thank the Maker, and finally the manacles on Sorrel's wrists fall open.

"You're free," he whispers, barely audible now. "Give them hell and find the key?" Because it seems safe to assume that Sorrel can't return the favor.
writteninblood: (Antirrhinum majus)

[personal profile] writteninblood 2019-06-01 07:20 pm (UTC)(link)
"Right," Sorrel replies, grim and nearly-silent. The manacles do not clank on the boards beneath them; Sorrel puts them aside gently, in the corner of the wagon where they're unlikely to jostle and make noise. He gathers his feet under him and— and stops.

He seems to be listening for something, intent, eyes practically glowing in the angular reflection of firelight...

...and then there is a flurry of whispers more audible, and the night explodes.