Entry tags:
[OPEN] deal me in
WHO: Fitcher + you and also you
WHAT: A weekly card game
WHEN: At some point every week, without fail
WHERE: The Gallows
NOTES: Catch-all mingle space; threadjacking encouraged and time is an illusion. Threads are not required to have anything to do with cards or even include Fitcher; may be before/after the game etc. No rules, just right; get your banter and gossip on.
WHAT: A weekly card game
WHEN: At some point every week, without fail
WHERE: The Gallows
NOTES: Catch-all mingle space; threadjacking encouraged and time is an illusion. Threads are not required to have anything to do with cards or even include Fitcher; may be before/after the game etc. No rules, just right; get your banter and gossip on.
There are really only two rules to play at Fitcher's table: you mustn't be a bad sport, and come prepared with conversation.
In theory, an invitation and the lady in questions presence are also required but both those guidelines have been broken: anyone who shows up in the the dining hall on the right evening who displays any interest in the game being played at one of the tables earns themselves an invite; and at least once Fitcher has appeared, slung back a single glass of wine, then announced, "I've work elsewhere tonight, but I expect a full account of all that occurs," before disappearing into the night.
It's sometimes loud and it's sometimes quiet. There are nights where more drinking is done and others with only a single shared bottle. Sometimes there are enough players to warrant splitting the game and sometimes it's just Fitcher, lying out a spread for Solitary as she smokes from a pipe and occupies herself with a little evening bookkeeping.
It's pleasant. It's a good distraction. One should never think too hard about these things.

john | ota
But there's some benefit in cultivating familiarity with those he theoretically lives with. John doesn't deny this. So he attends from time to time, occasionally to play a few hands or split a bottle of whatever's on the table while he observes the gameplay. Winning a little coin is always nice. (Remembering how to cheat at cards is always nice too.)
"Quiet tonight?" is what he asks this time as he enters the room.
"Quiet" is a mutable term. The Gallows houses too many people to ever be truly quiet, and too many people pass in and out of these games for the dining hall to be quiet either. Really, quiet might mean "has anyone had a fight yet?"
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It is quiet, due in part to the fact that they've strayed this night from Wicked Grace. Having to pause to think has, she finds, a tempering effect on most things.
"Are you familiar with Hen's Head, Mr Silver? I've just lost my partner and could use a fresh replacement."
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John levers himself down onto the bench across from her as he speaks, eyeing the cards with interest.
"I'm willing to lose a few hands getting familiar with it, either way."
Hard to say how truthful either statement is. John's willing to play, at least. Willing to lose? Actually unfamiliar? Who knows.
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fitcher (ota)
[The stakes are never really that high and Fitcher rarely spends more than her pocket money over the course of the evening, but occassionally the cards are simply against a person and one has no choice but to either bust out of the game for the night or--]
Oh, it's early yet. [--to get creative. Fitcher fetches one of the long pins from out of her hair and tosses it into the pot.]
b. smoke break
[In the aftermath of some rowdier evening, Fitcher can be found just outside sitting on one of the steps leading down into the Gallows courtyard. The ember of her pipe glows at intervals, smoke twisting ribbons about her in the dark. At the sound of approaching footsteps, she pauses. Tips her face and smiles through the haze:]
Nice night.
c. wildcard
b.
( what a little optimist she is. )
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That hand you played in the last round was neatly done, and in spite of the gentlemen being so distracting. [It is sometimes a trial to keep the table from dissolving into bickering; she imagines women with children must sometimes feel this way.] I appreciate a level head in the room.
[She fixes Gwen with a crooked, conspiratorial sidelong look, setting the pipe back between her teeth.]
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b.
[ This has been a dreadful showing for By. Which is frustrating, given that it wasn't even a deliberate loss of any sort. At a few points, he even resorted to cheating, but the odds were just so overwhelmingly against him that he still lost. Which really is just embarrassing. ]
Decent night for you, I suppose.
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a
A light smile, which suggests absolutely nothing about his hand. He's not a regular in the sense of coming to the game every week, but this isn't his first time. He usually wins slightly more than he doesn't, but only very slightly; whether that speaks to average skill or above-average diplomacy is anyone's guess.
"Though I admit, currency does make gambling a bit more convenient. Not trying to value various items of collateral on the fly makes Wicked Grace go much quicker than I grew up playing it."
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She smiles in return, fetching up a fresh card and ridding herself of another. With a look about the table, she adds, "Mind you all, I quite like that pin. I would like to have it back."
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c.
When no one comes along that night, Laura slides off the chair she's been crouching on and walks over to the table.]
What are you doing?
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She looks up when she's spoken to. Her smile is small and crooked and her voice pleasantly low as if saying a secret.]
Playing a game.
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Pretend i wrote five piles there i forgot dragon age has five suits fuck off thedas
there are five lights.
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a
[It's said with a warm smirk nonetheless, Barrow's gaze following the pin into the pot.]
Does that mean I can start betting my nose hairs?
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[Is it possible to sashay while sitting on a bench? No, but Fitcher somehow manages the whole coy over the shoulder look anyway. It's overblown to the point of being a joke behind the fan of her cards, but no less appalling for how easily she manages it. That, men somewhere have at some point warned their fellows - perhaps when Fitcher was younger and presumably even more keen to rely on her excellent bones -, is a minx of a woman.]
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b.
So he takes his time going back to his room, cane tapping out a less aggressive rhythm than usual. He pauses at the form of someone sitting upon the steps, gauging if they're wide enough to fit down without tripping. ]
Perhaps for some. [ He glances back to the building where plenty of people have lost more than their pocket change tonight. ]
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The nature of the beast, I'm afraid. If we were all winners, it wouldn't make for much of a game now would it? [This, characterized by the exhalation of smoke tinged with something both like cherry wood and mintly medicinal.] Remind me; what was your name? I think I was otherwise occupied when introductions occured.
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mhavos dalat | ota.
b
She tips the bottle upright (nevermind her neighbor's soft sound of protest), then half stands to reach across the table so she might dose the glass - previously used or otherwise - near Mhavos' hand with some fair measure of the currant black wine.
"Would you say then that you could do it with your eyes closed? Or do you keep lights in your closets for just such an occasion?"
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He considers the wine, and takes a sip (fine stuff, finer than he's had before; he'll have to be careful with it) before shuffling the cards again, hands careful and nimble.
"It was a large closet. The kind nobles had. There was a window, but-" He closes his eyes, and repeats the trick. Mhavos opens them with mild surprise, comfortably pleased with himself. "Ah."
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what game are they even playing, waves hands ¯\_(ツ)_/¯
fake fantasy card games is what
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a
"I'm Julius," he adds. "Not in charge, just happen to be dealing this round."
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"Low stakes are precisely mine," he says, and pulls something from his pocket: a button. This is an old and well-recognized staple of betting in Orlesian servant's quarters after dark; he wonders if it will fly the same here. Only one way to find out.
He taps the button, and explains what it represents: "a favor."
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c just 4 u
"Superstition," Somewhere between explanation and admission. The cards splay across the table in unusual formation — it might be one of half a dozen games, but it'd be a bad hand in any — "Don't tell the Sisters."
The slant on her words is Val Royan. The serpent of decay winks as she moves to shuffle, deal again.
"Have you done this before?"
:0
"Play cards? Yes." He taps the deck his companion draws from. "The game you're playing? No."
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derrica | ota.
Maybe it's a little bit for her too. It's always easier to make conversation when she's had something to drink. Starting over is always difficult, and she's in a position here where many of her talents aren't necessarily applicable. (Seaside knowledge, ill-gotten or legitimate, doesn't fit here.) She finds her way to the table, and wedges herself into the first free space available.
Maybe she has to elbow herself some breathing room. It's fine.
"What are we playing tonight?" She asks, a little breathless, as she clunks her own bottle onto the table. "Can I be dealt in?"
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But despite the noise level being more acceptable, it's still crowded. It's an uncomfortable feeling and he has half a mind to leave, hating how close his elbow is to the person next to him. The thought crosses and then there's another person filling the just emptied spot on his other side and he's a bit boxed in. His entire frame tenses for a moment before he rolls it out of his shoulders, folding his cards face up on the table. There's a bit of moaning and groaning at lost rounds, coins and trinkets exchanged, and the dealer collects, shuffling with admirable skill.
"Wicked Grace. Hand just ended, lucky for you."
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