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OPEN LOG: A beach party.
WHO: Everyone.
WHAT: A beach party.
WHEN: On a very hot day. At some point during the month.
WHERE: A beach just outside of Kirkwall.
NOTES: It is a beach party.
WHAT: A beach party.
WHEN: On a very hot day. At some point during the month.
WHERE: A beach just outside of Kirkwall.
NOTES: It is a beach party.
During a particularly hot and oppressive week in Kingsway, the Diplomacy division announces it will be diverting some of its funds to organize a party on a nearby beach. Kirkwallers are invited as well - a relationship-building sort of effort - but the party is mostly intended for morale boosting for Riftwatch itself.
The party features the following:
- Transportation to this lovely beach from the Gallows and from Kirkwall.
- Sunbathing and swimming in skimpy (or non-skimpy, if you're a fuckin square) bathing suits.
- Live music and dancing.
- Delectable grilled meats (and some vegetables, if you're a fuckin square).
- Rum drinks served in hollowed-out fruits.
- A sandcastle-building competition.
- A swim race.
- A few fun little sailboats bobbing around out on the water.
Does all that sound too wholesome? Great! There's also a cave system in the cliffs next to the beach. These little grottos are full of nooks and crannies and are perfect for a bit of sinful action after dark; in one cavern, there'll be some gambling games where some of Kirkwall's citizens are losing money; in another, you're likely to run into people making out.
Have fun! Soak up sun! Don't get in trouble! Or do, whatever, it's a beach party.

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Of course. It is the height of discourtesy to simply observe a game like this one.
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And an innocent “well, go on then,” look with eyebrows raised for Barrow. ]
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He takes a big gulp of his drink and sets it back down again, settling that.]
I dare you, [he says decisively,] to engage in conversation with someone nearby, who's unaware of the game, and mimic everything they do until they leave or we tell you to stop.
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Merely everything they do, or must I also repeat everything they say? The second would make, I think, for very poor conversation but—oops. [She trips as she gets to her feet, but manages to right herself with a smothered giggle.
(She's fine.)]
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Ambassador! [She calls, her voice carrying back up toward the game's players.] Might I have a word with you?
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[ Byerly is, thank the Maker, mostly clothed by this point in the evening: breeches covering his indecent swimsuit, draped in a open linen shirt. He also seems largely, if not entirely, sober (though he does have a drink in hand). ]
Ah, Miss Poppell. Of course.
[ He casts a look towards the circle she's come from. What's this about? ]
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Alexandrie's laugh is such a profoundly complex mix of feelings that it can't actually hold them all and issues forth as more of a snort, which she immediately covers with her hand and then laughs again. That one is just self-conscious mirth about the snort.
She quickly turns back to Barrow... and then doesn't want to miss the show and so watches Byerly and Wysteria over her shoulder with a badly smothered grin. ]
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Yes, of course. Me. [Who is emphatically not sober.] Now Ambassador, I recently found myself in conversation with Athessa and Miss Van Klerk regarding the subject of Riftwatch's reputation. And while in theory I agree entirely with any effort to repair it, I wonder if we might take a more decisive approach to the matter. Aggressive, perhaps. Thorough.
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[ He takes a sip of his drink. Who knows; perhaps Soused Miss Poppell will actually have some interesting thoughts. ]
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We were observing that it would benefit Riftwatch if we were rather more similar to the Antivan Crows. Or Wardens. To be Warden Crows.
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Go on.
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[ Leg still raised, he lifts one hand to start methodically stroking his beard. ]
And you don't think that will make them afraid of us? It can be dangerous to be feared.
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[ And with that, he starts picking his nose. ]
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[She pauses, squinting at him. And then tosses a glance back toward her compatriots.
—Which rolls her ankle.]
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