scouting mission: opening doors.
WHO: Aenor Dinadhal, Caric Van Kassel, Ellis, Sabine, Vanadi de Vadarta, Vance Digiorno
WHAT: The gang are sent on a mission to the Anderfels to retrieve an eluvian from a lake and install it in Hossberg.
WHEN: Drakonis
WHERE: Hossberg, the Anderfels
NOTES: TBA
WHAT: The gang are sent on a mission to the Anderfels to retrieve an eluvian from a lake and install it in Hossberg.
WHEN: Drakonis
WHERE: Hossberg, the Anderfels
NOTES: TBA




aenor din'adhal | open
Having decided she has no intention of volunteering herself for retrieving the eluvian, Aenor instead volunteers to find shelter. There's no reason to sleep outside, exposed, with what looks like an abandoned fishing shack an easy walk from the lake. "Come," she says, waving a hand toward the building she's settled on. "But quietly."
ii.
In a quiet moment on the shore, Aenor's pulled her boots and socks off, balling the latter up and stuffing them into the heel of the former. She hasn't, however, bothered to roll up the legs of her trousers before wading into the cool water. Each step is a cautious one, as though she half-expects the sand to disappear beneath her foot.
iii.
There's a fire to dry out around, to cook over, to warm with. Aenor likes it, the way she likes any fire with people around it. She's cheerfully talkative, equally interested in getting others to chat as well.
a. "Someone must tell a story, I think."
b. "Hossberg, it will be the hard part of this."
c. "Ah, so you didn't drown!"
d. "And Riftwatch, you like it?"
e. Or ask her something (try to, anyway).
iv.
It's quiet enough on the lake, but not the endless wilderness of the worst of the desert by any means. Which means--perhaps inevitably--they aren't the only people with an interest in the lake. The man walking toward them is the first stranger Aenor's seen since they came to this place, and though she can't judge his facial expression from this distance, she can tell he's human and coming this way.
"Ah--your Ander, is it good?" she asks in an undertone.
v.
[Wildcard!]
ii
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"This mission, they told you about it?" Aenor answers, teasing. "Everything here, it is under the water."
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"In the world I left behind, there are mages who can breathe water," he says morosely. "And cast spells for warmth, while they're at it. I do wish I had studied magic harder. Or -- at all, really."
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"I do wonder what sort of creatures one finds in water like this," he says thoughtfully, as he does. "Surely nothing man-eating sized, it's not nearly an exciting enough place for that."
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"When we go to recover the thing, do you suppose there will be much nudity?" he asks, speculative. "All that wet and heavy clothing afterward sounds awful."
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"This is what you wonder?" This, from a man who had to be coaxed into removing his boots. "The Anderfels, they're cold at night. Clothing drying by the fire or in the wind, I think, is better than freezing."
Which is to say, yes.
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"A silver lining to every cloud," he says, and steps lightly into the water. For all his whining, he barely registers the cold and gives no reaction, only wading out to join her. "I don't know if you've noticed, but a good portion of Riftwatch is very easy to look at."
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"Not to be crass, but we would save time if I told you who I didn't care to see in smallclothes."
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iii party crashers welcome
"What kind of story?" Ellis asks. There is some quiet, attentive note in his tone. Interest, clear in spite of his staid expression.
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If he thinks about it, something might come back. If.
"Were they always ghost stories?" he asks instead.
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"I like the one about the haunted castle."
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At least, Ellis assumes. He nods in welcome to the man, stretching out with an ease Ellis might have envied, when he was younger.
"Was it a real castle, or a made up castle, or a castle that's no longer standing that's meant to be haunted?" he asks, hands folding over each other, looking between them.