Entry tags:
CLOSED | treehaus.
WHO: Jone, James Holden, Beth Greene, Gabranth, Margaery Tyrell, Adrasteia, Edgard
WHAT: Haunted hedge maze.
WHEN: Mid-Ferventis
WHERE: Orlais!
NOTES: A way less sexy Labyrinth.
WHAT: Haunted hedge maze.
WHEN: Mid-Ferventis
WHERE: Orlais!
NOTES: A way less sexy Labyrinth.
WHAT'S GOING ON: To review, Jone has been asked to sort out a hedge maze on the Gaume estate. It seems to be haunted-- spirits have taken the form of various plants and trees within the huge hedge maze out back. While traveling through the maze, the walls will shift; your characters will be split up into groups, re-split, etc.
While it's possible to beat the shit out of some enchanted plantlife, for whatever reason, you can't hack your way through the walls of the maze. More shrubbery grows in its place no matter what you do. Otherwise, this would be over very quickly. Don't question it. This is a video game, and we should probably just all relax.
HOW DO THE MECHANICS WORK: This is a plot with rolling!
The main focus of the plot will be overcoming riddles and puzzles to reach the end, but you can get clues with rolls. Unlike in Murderhaus, rolls function to investigate the situation, not determine the outcome of actions (IE, I'll give you clues). When you want to roll, put ROLL in the subject of your comment, and bold what your character is investigating. I will reply with a clue, the helpfulness of which will be determined by behind-the-scenes rolls. Likewise, since there is a plant NPC for each scenario, do the same to ask them a question; their helpfulness will be determined by rolls as well.
For example: Bob studies at the strange pattern of pebbles on the ground, etc. Alice asks the enchanted tree, "what the fuck?" and so on.
If you think you've come up with the answer to the riddle, put ANSWER in the subject line, so I know to pop in and NPC spirits' reactions, etc.
(I've purposefully given you guys puzzles and riddles that have multiple potential answers! Likewise, if you come up with something I wasn't expecting but still works, I'll count it as a success. I'm not here to make anyone squirm. Have fun, and if you get bored of a puzzle, do the following...)
If your characters are out of ideas and just want to move on to the next action, put NO ANSWER in your subject line, and feel free to wreck the shit out of some enchanted shrubbery. While your characters can't beat up the walls, decimating any spirit-enchanted topiary NPCs will get them through the conundrum. I won't need to NPC this, because the spirits won't put up much of a fight. Please imagine some sad little Henson-esque 'wahh oh noooo' noises, though.
If you have any questions, hit me up!
After characters have solved a certain amount of puzzles / riddles, I'll open up a new toplevel and link you to it for endgame. Instructions on how that will work will be revealed there.
WHAT DOES MY CHARACTER SEE:
Upon coming up to the maze, the entrance is blocked by a network of vines, all entangled in one central knot. A spectral voice emanates from the maze:
O! Challenger, come forward now,
to give us peace in your solemn vow:
untie this knot and enter as our true friend.
Jone studies the knot before rolling her eyes and slicing it through with her poleaxe. There is a screeching scream from somewhere far off, twisted and inhuman. The cut vines turn vengeful, and quickly pull Jone inside the maze before here is time to react.
Entering the maze, there is no sign of Jone or where she may be. The hedge walls quickly begin to shift, separating the group.

no subject
Oh, and, uh, the snake explodes into a cloud of flower petals. You're now free to travel farther into the maze.
no subject
She moves to pick up a petal before nodding at Edgard and Beth. "Shall we?"
no subject
"If a pit is not a pit, who knows what a petal is!" Edgard slaps a hand to his cheek.
"Guess petal was a snake" Thoughtful pause. "or snake is a petal?"
He shakes his head. This is extremely confusing.
"Let's go, but be careful."
no subject
A topiary fox and a topiary chicken sit next to each other to the side of the door.
The chicken says:
Before you, a difficulty, but fear not! I will aid in this endeavor.
The fox says:
She lies, she lies! Trust me, your true ally.
ROLL
Beth glances at the fox, and then at the chicken, and does her best not to groan. "Lemme guess. One of you always lies, and one of you always tells the truth."
That's how the brain teaser goes, right? Too bad she doesn't remember how to solve it.
no subject
The chicken cocks its floral head to the side. What is the nature of a perfect truth?
ROLL
no subject
By answering questions!
ROLL
"Usually," He says turning to the others. "Wouldn't trust a fox, but I've not really met many trustworthy chickens either."
He turns back to the animals and asks them both, "How do you suggest we get through the door?"
no subject
The chicken says: Cleverness!
ROLL
no subject
ROLL
"These animals are not helpful at all!" He says under his breath to the other two.
Edgard attempts to stride up to the door with the intend of opening it.
no subject
ROLL
She turns to the fox. "Does the chicken tell the truth?"
no subject
The chicken says: Of course I do!
ROLL
no subject
The chicken says: Of course he does!
ROLL
"Will you please help me open the door, Monsieur Fox?"
no subject
The fox says: You have within you the power to help yourself.