Entry tags:
CLOSED | treehaus.
WHO: Jone, James Holden, Beth Greene, Gabranth, Margaery Tyrell, Adrasteia, Edgard
WHAT: Haunted hedge maze.
WHEN: Mid-Ferventis
WHERE: Orlais!
NOTES: A way less sexy Labyrinth.
WHAT: Haunted hedge maze.
WHEN: Mid-Ferventis
WHERE: Orlais!
NOTES: A way less sexy Labyrinth.
WHAT'S GOING ON: To review, Jone has been asked to sort out a hedge maze on the Gaume estate. It seems to be haunted-- spirits have taken the form of various plants and trees within the huge hedge maze out back. While traveling through the maze, the walls will shift; your characters will be split up into groups, re-split, etc.
While it's possible to beat the shit out of some enchanted plantlife, for whatever reason, you can't hack your way through the walls of the maze. More shrubbery grows in its place no matter what you do. Otherwise, this would be over very quickly. Don't question it. This is a video game, and we should probably just all relax.
HOW DO THE MECHANICS WORK: This is a plot with rolling!
The main focus of the plot will be overcoming riddles and puzzles to reach the end, but you can get clues with rolls. Unlike in Murderhaus, rolls function to investigate the situation, not determine the outcome of actions (IE, I'll give you clues). When you want to roll, put ROLL in the subject of your comment, and bold what your character is investigating. I will reply with a clue, the helpfulness of which will be determined by behind-the-scenes rolls. Likewise, since there is a plant NPC for each scenario, do the same to ask them a question; their helpfulness will be determined by rolls as well.
For example: Bob studies at the strange pattern of pebbles on the ground, etc. Alice asks the enchanted tree, "what the fuck?" and so on.
If you think you've come up with the answer to the riddle, put ANSWER in the subject line, so I know to pop in and NPC spirits' reactions, etc.
(I've purposefully given you guys puzzles and riddles that have multiple potential answers! Likewise, if you come up with something I wasn't expecting but still works, I'll count it as a success. I'm not here to make anyone squirm. Have fun, and if you get bored of a puzzle, do the following...)
If your characters are out of ideas and just want to move on to the next action, put NO ANSWER in your subject line, and feel free to wreck the shit out of some enchanted shrubbery. While your characters can't beat up the walls, decimating any spirit-enchanted topiary NPCs will get them through the conundrum. I won't need to NPC this, because the spirits won't put up much of a fight. Please imagine some sad little Henson-esque 'wahh oh noooo' noises, though.
If you have any questions, hit me up!
After characters have solved a certain amount of puzzles / riddles, I'll open up a new toplevel and link you to it for endgame. Instructions on how that will work will be revealed there.
WHAT DOES MY CHARACTER SEE:
Upon coming up to the maze, the entrance is blocked by a network of vines, all entangled in one central knot. A spectral voice emanates from the maze:
O! Challenger, come forward now,
to give us peace in your solemn vow:
untie this knot and enter as our true friend.
Jone studies the knot before rolling her eyes and slicing it through with her poleaxe. There is a screeching scream from somewhere far off, twisted and inhuman. The cut vines turn vengeful, and quickly pull Jone inside the maze before here is time to react.
Entering the maze, there is no sign of Jone or where she may be. The hedge walls quickly begin to shift, separating the group.

ROLL
"Any ideas?"
His eye is drawn to the table, and he moves to inspect the items.
no bolding here its all a clue.
no subject
no subject
"But I'm not sure what neither eating nor fasting might entail. I thought drinking, perhaps? But there's no chalice of any sort."
no subject
no subject
Her gaze falls across the rest of the table's contents. "Do you suppose we can also just hold the plate with the carving knife in one hand, we can assume that means we're not eating, but since we're planning on eating, that means we're not fasting either?"
no subject
After a beat, though, he shrugs. "It's worth a try. I don't have any better ideas."
ROLL
It's the only warning Jim gets before Margaery begins untucking her shirt. Once she's gotten the fish net draped around her, she pauses before putting the straw hat on her head (might as well), and opts to hold the stuffed dog under one arm and instead of the knife and plate, grips the fishing pole in her other hand.
She approaches the mermaid. "May we please leave?"
no subject
ROLL
"Here," she carefully hands Jim the net, stuffed toy, and fishing pole before she attempts to walk past the mermaid while back in her own clothes.
no subject
no subject
He'd accepted the items, not thinking the mermaid might change her mind, but now hands them right back to Margaery.
"You go ahead. Maybe they'll..." motherfucking spirits. "...appear back on the table or something, after you go."
ROLL
"Alright, but I'm hopeful that once I pass through, she might disappear and you'll be free to pass through, too. If not... we'll figure it out."
She's a bit grumpier as she strips this time, with much less trepidation since she knows the mermaid will let her pass, but Margaery is polite as she once again requests passage.
This time, when the mermaid allows her to, she steps through.
no subject
ROLL
no subject
ROLL
no subject
How long is this going to take, asks the mermaid.
no subject
Okay fine, he takes another look at the table.
no subject
The mermaid rolls her eyes. It is my job. As is yours to prove yourself.
no subject
Commented, as he pulls off his shirt. But he does put on the net and grab the nug, plus the plate, and return to the mermaid.
no subject
ROLL...
Anyway, if the fishing pole has also re(?)appeared, he'll grab that, probably muttering under his breath.
no subject
The mermaid yawns. Are onions food, or more flavoring?
no subject
(There's a moment, as he picks the onion, where he's concerned he's going to be murdered by plant spirits for the man-on-plant violence he's committing here.)
"Now?"
(no subject)
(no subject)