poleaxed: static; angry; hand; fight (.tree)
joan dority is a problem. ([personal profile] poleaxed) wrote in [community profile] faderift2021-06-14 10:35 am

CLOSED | treehaus.

WHO: Jone, James Holden, Beth Greene, Gabranth, Margaery Tyrell, Adrasteia, Edgard
WHAT: Haunted hedge maze.
WHEN: Mid-Ferventis
WHERE: Orlais!
NOTES: A way less sexy Labyrinth.


WHAT'S GOING ON: To review, Jone has been asked to sort out a hedge maze on the Gaume estate. It seems to be haunted-- spirits have taken the form of various plants and trees within the huge hedge maze out back. While traveling through the maze, the walls will shift; your characters will be split up into groups, re-split, etc.

While it's possible to beat the shit out of some enchanted plantlife, for whatever reason, you can't hack your way through the walls of the maze. More shrubbery grows in its place no matter what you do. Otherwise, this would be over very quickly. Don't question it. This is a video game, and we should probably just all relax.

HOW DO THE MECHANICS WORK: This is a plot with rolling!

The main focus of the plot will be overcoming riddles and puzzles to reach the end, but you can get clues with rolls. Unlike in Murderhaus, rolls function to investigate the situation, not determine the outcome of actions (IE, I'll give you clues). When you want to roll, put ROLL in the subject of your comment, and bold what your character is investigating. I will reply with a clue, the helpfulness of which will be determined by behind-the-scenes rolls. Likewise, since there is a plant NPC for each scenario, do the same to ask them a question; their helpfulness will be determined by rolls as well.

For example: Bob studies at the strange pattern of pebbles on the ground, etc. Alice asks the enchanted tree, "what the fuck?" and so on.

If you think you've come up with the answer to the riddle, put ANSWER in the subject line, so I know to pop in and NPC spirits' reactions, etc.

(I've purposefully given you guys puzzles and riddles that have multiple potential answers! Likewise, if you come up with something I wasn't expecting but still works, I'll count it as a success. I'm not here to make anyone squirm. Have fun, and if you get bored of a puzzle, do the following...)

If your characters are out of ideas and just want to move on to the next action, put NO ANSWER in your subject line, and feel free to wreck the shit out of some enchanted shrubbery. While your characters can't beat up the walls, decimating any spirit-enchanted topiary NPCs will get them through the conundrum. I won't need to NPC this, because the spirits won't put up much of a fight. Please imagine some sad little Henson-esque 'wahh oh noooo' noises, though.

If you have any questions, hit me up!

After characters have solved a certain amount of puzzles / riddles, I'll open up a new toplevel and link you to it for endgame. Instructions on how that will work will be revealed there.

WHAT DOES MY CHARACTER SEE:

Upon coming up to the maze, the entrance is blocked by a network of vines, all entangled in one central knot. A spectral voice emanates from the maze:

O! Challenger, come forward now,
to give us peace in your solemn vow:
untie this knot and enter as our true friend.


Jone studies the knot before rolling her eyes and slicing it through with her poleaxe. There is a screeching scream from somewhere far off, twisted and inhuman. The cut vines turn vengeful, and quickly pull Jone inside the maze before here is time to react.

Entering the maze, there is no sign of Jone or where she may be. The hedge walls quickly begin to shift, separating the group.
kantikoy: (do you want to know)

[personal profile] kantikoy 2021-07-19 07:15 pm (UTC)(link)
Adrasteia gives Jone a knowing look. The man was worried and also nigh insufferable. Thank you for showing up hale and whole or they might have a literal firestorm on their hands.

"It's good to see you're well."
archademode: (before prayers are said)

[personal profile] archademode 2021-07-20 03:04 am (UTC)(link)
"Fertilizer." Gabranth grouses from his corner, now somehow even more displeased than before, despite being painted with relief.
kantikoy: (the second time around)

[personal profile] kantikoy 2021-07-22 12:16 pm (UTC)(link)
Adrasteia cuts Gabranth a look. Don't be sour.

"A song, perhaps?"
archademode: (bring it to bear)

[personal profile] archademode 2021-07-23 12:28 am (UTC)(link)
Gabranth, already sour (Adrasteia), withholds no part of his own displeasure at the mention of song. A bruised spot he'll not return to, breath audible for how tightly pressed it is when he exhales.

"Nor do I."
kantikoy: (I don't know when)

[personal profile] kantikoy 2021-07-26 08:25 pm (UTC)(link)
Adrasteia closes her eyes. "I can."

She has no idea what sort of song the tree would even want, but here they are.
kantikoy: (and use this chance to be heard)

[personal profile] kantikoy 2021-07-29 03:50 am (UTC)(link)
She nods, tapping her foot along with Jone and keeping her eyes closed before she begins to sing.

Bring us in no brown bread, for that is made of bran,
Nor bring us in no white bread, for therein is no game;
But bring us in good ale, good ale, and bring us in good ale,
For our blessed Lady’s sake, bring us in good ale!

Bring us in no beef, for there is many bones,
But bring us in good ale, for that goeth down at once;
And bring us in good ale, good ale, and bring us in good ale,
For our blessed Lady’s sake, bring us in good ale!

Bring us in no bacon, for that is passing fat,
But bring us in good ale, and give us enough of that;
And bring us in good ale, good ale, and bring us in good ale,
For our blessed Lady’s sake, bring us in good ale!


It's not a song about tree spirits, by any stretch of the imagination, but it is a song.
Edited 2021-07-29 03:50 (UTC)