Entry tags:
- abby,
- benedict quintus artemaeus,
- byerly rutyer,
- derrica,
- edgard,
- ellis,
- loki,
- loxley,
- marcus rowntree,
- petrana de cedoux,
- wysteria de foncé,
- { adrasteia },
- { allumin etsija },
- { emet-selch },
- { erik stevens },
- { gabranth },
- { james holden },
- { jone },
- { margaery tyrell },
- { sidony veranas },
- { tony stark }
OPEN | the grand tourney!
WHO: All Y'all.
WHAT: It's the Grand Tourney! Like a normal Tourney, but grand.
WHEN: August Now.
WHERE: Kirkwall.
NOTES: Sports... injuries?
WHAT: It's the Grand Tourney! Like a normal Tourney, but grand.
WHEN: August Now.
WHERE: Kirkwall.
NOTES: Sports... injuries?
Every thousand days, the Grand Tourney is organized in the Free Marches, and all the City States-- and even challengers from farther abroad-- come together to celebrate the freedom of the Marches. This year, the event was intended to take place in Tantervale.
When that, uh, fell apart, the tourney was hastily moved to the relative safety of Kirkwall.
Festivities begin early, with musicians and entertainers coming from all around to entertain lords and ladies as they set up tents. Food vendors complete the picnic atmosphere-- you may not be able to get a seat in the stands, but the hills around where the field where it all takes place makes the event easily viewed by all. Jesters, bards, troubadours, food vendors, all are happy to serve and make the event lively and lovely-- for a price.
The first event is the Joust. The announcer goes through everyone's names, their origins, the part they play, so the crowd knows who to root for and who to boo. Before the individual bouts begin, the jousters are expected to ride around the field collecting favors.
The second event is the Quintain. A similar setup to the Joust takes place, with announcements and cheering, gaining favors, etc. The major difference-- besides the content of the event itself-- is the hastily erected judge's stand, where they can view the skills of each comptetitor. Some scores are met with cheers, some with boos. Some competitors schmooze with the judges before their bout. It's all very classy.
In the intermission guests are invited to play a game of tug-of-war over two large piles of flowers and flower petals. As the loosers will discover, there's a pit of mud underneath the flowers. Hopefully you brought a second pair of clothes, or maybe you just don't care
If tug-of-war isn't your game, there's drunken archery. Darktown's very best (worst) booze has been generously donated (appropriated) for the event. One shot to begin, and more shots for every subsequent shot of your bow. Landing closer to bullseye garners more points, and prizes can be collected for high point scores. Nothing particularly valuable, it's more like carnival fare-- stuffed toys, shiny gems (they are colored glass), wood carved in various shapes (some lewd). The most expensive prize is a hangover cure potion (it does not work).
The final event is the ever-popular Melee, where several one-on-one matches take place simultaneously, until someone is either undefeated or the least defeated. As with previous events, each combatant is announced to the crowd and expected to walk around the stands, receiving favors. However, they're expected to do this between every match in the melee, as their popularity rises... or falls.
During all of this, the ever-noble Pas d'Armes event is taking place. If you wander away from the event at any time, Gabranth will be there, at a nearby bridge, judging and / or fighting anyone who wishes to pass. Of course, if you wish to pass without issue, he will accept a favor from you. At the end, he'll be crowned with a white wreath of flowers, in a 'peace offering', and that is the sign that the tourney is done.
Not counting the partying into the night. No medieval camping trip is complete without waking up half clothed in a field, right?
THE JOUST
1st Place: Tony Stark, The Iron Man (Erroneously called 'The Man of Iron' at least once by an announcer. Several people in the stands asked if he was made of iron, why he was called that, what is he doing, why.)
2nd Place: Weary Winona of Wycome (Never took off her helm, which was shaped like a woman's face and painted like she was crying.)
3rd Place: 'Sir Sullivan of Bonneville'(Who might just be Edgard in disguise, however legend has it he's actually an undead noble trying to reclaim his family's honor in the joust. This legend was started by Jone.)
Crowd Favorite: Ellis, The Bachelor (He was, at one point, mostly just a mass of favors, which may have been why he didn't rank. The crowd screamed his name repeatedly and at one point threw flowers at him while he was riding past.)
THE QUINTAIN
1st Place: Derrica, the Rivaini Raider (The chant 'carry me home' began during her bout, and continued whenever she walked near the field.)
2nd Place: Derek, Son of Derek, of the Ostwick Dereks (The 'carry me home' chant continued during his bout, as some confusion arose over whether Derrica was a distant relation of the Ostwick Dereks.)
3rd Place: Madame Noir of Hasmal (A ghostly pale woman wearing only a black gown during her match, there were rumors she'd bribed the judges with money or a low neckline.)
Crowd Favorite: Beth Greene, The Lady of the Green (Rumor has it that she was a wild woman who came from the forests just to compete. This rumor was also started by Jone.)
THE MELEE
1st Place: Pierre the Virtuous of Hambleton (On a particularly sunny day, some suspect he only won because the reflection from his bald head.)
2nd Place: 'The Dark Jaguar' (Who may be Erik Stevens in disguise. A nighttime assassin, he appears from nowhere during a fightusually with the aid of a conveniently placed piece of hanging black fabric but shhhh.)
3rd Place: Laura, Lady Nightshade (Rumor has it she threw her fight to get third place, but everybody who knows Laura knows she'd never do that... right?)
Crowd Favorite: 'The Acolyte' (A young man of roughly the same height and build as Benedict Artemaeus, the crowd really responded to how nervous, yet trying to be brave, he looked.)
Ser John 'the Anointed John' Pembroke of Tantervale
...who trained for this every day and is a professional Tourneyman, and whose win for Tantervale really lifted the spirit of the game to a high note, so how can we be bitter, really.
(Note to 1st placers in other events: this means he beat you in your event.)

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Only his gaze narrows beneath the shadow of his own brow, the product of baring old marks.
“To speak of the helplessness of a boy abandoned in a land so ruined— so bereft of survivors from the Empire’s wrath— that its very existence was wiped from both history and memory? Whose twin so fled and left him there, with a mother he could not save and a future that was not his own? To serve the Empire as its watchdog, to serve the very Emperor that cast his world into nothingness?”
There is no pity he expects. None he would ask for. None he craves.
“I could tell you of it all. It would change nothing: I did as I was bid to, and damned myself for it.”
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He presses a hand into his pocket. Lifts his head. Looks at Gabranth.
"My interest is knowing who the man is who fights beside us. If he'd throw innocents into the fire here, as well, if bid to do so."
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The edge to his voice dies there at the start of it, his own shameless response. To say guilt was never his burden would be a lie— to say he doesn't feel it now would be an equal untruth— but pain and misery and the devouring of sin has always been his lot, what point would there be in pretending otherwise?
He bloodies his hands so that others never have cause to.
"Yet I am not the man I once was. Know that I have turned my blade upon my masters when they strode too far into the realm of atrocity. Know that the gods themselves condemned my destiny of defiance when I cut them down."
There's no comfort in this confession, not for either of them.
"I have sworn to serve Riftwatch; I shall honor that oath. Give me no cause to shatter it."
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"Well, I certainly know nothing about gods or anything like that," he says. "Or destinies. Sorry for the lack of grandeur involved in this particular bit of service."
A sigh, and he props an elbow up on the railing behind him.
"But I'd prefer that a fellow plunge a blade into my heart rather than follow an immoral order." A shrug, and, a bit more lightly - "With immorality generously defined, please. I'm talking slaughter of innocents here, not killing me for smoking too much elfroot."
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He snorts it, made irritable by such a cavalier dismissal— but that is indeed their way: Byerly fluid as water, Gabranth as immovable as submerged stone.
“And were I draconian enough to believe smoking a sin, Lord Artemaeus would no longer be with us.”
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Don't be a narc.
Then another sigh. "Goodness is what I care about. True goodness. Not propriety, not loyalty, not rigidity. Not honor. Certainly not honor; I have none of that, myself. I want you to be a man who truly protects those who cannot defend themselves, and everything else can go to hell. That's my only real order."
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He can support him and be a narc, Byerly.
Still, though.
“But if goodness is what you desire, you ought have asked the Fade for my brother rather than myself. I am his wretched reflection. Lesser for all I lack. I can only offer my blade— and an accursed wellspring of wrath for those who would see this world undone.”
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A shrug. "If we got the greater of the reflections, I'd be genuinely worried something had gone wrong."
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There is...not quite humor in it, that remark, but the dryness of it alongside the timing itself seems to deny any truer intent.
“Would you still wish to be mourned in your departure?”
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Byerly has, after all, met Gabranth: a graveyard of lost names and lives— remembered despite the nothingness they were reduced to. Safeguarded against the passage of time.
And he does not intent to forget.
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He presses a hand to his heart.
"Here they are," he intones. "The ashes of Byerly Rutyer, the shittiest man who ever lived."
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He watches that hand slither across Byerly's chest, pressing lightly. Dramatic as any mummer's stage-worthy performance.
Gabranth, however, remains deathly serious.
"And that I'll not leave your memory to rot."
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"Why?" he asks. "Why do you care?"
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The truth, unadorned. No doubt uncomfortable for a man that deals in shades of grey, keeping himself at arm’s length.
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It is a simple question, and what Byerly feels will change none of his own sentiment.
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A pause sits lightly before he adds, "And refused your offer to trade rooms in Orzammar."
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And as for the latter - "I will bear a grudge over the room, admittedly."
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"That is your right." He says, almost uncharacteristically light in his own delivery. "As it is mine to mark you as someone worth remembering, when all else has faded. I do not dislike your company, nor do I think you unworthy."
In other words, Byerly, spoken as he steps soundly to one side of the bridge:
"You may pass as you care to."
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"Sweet boy," he purrs, "I have never even attempted to pass."
Then he kicks up his heels and says, "Let me take your place."
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Even so, his voice is firm.
“No.”
This is his task. Get your own.
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"You'd be able to sit down. Put up your feet." He tilts his head to the side. "A fellow doesn't lose all right to comfort and joy for having made a mistake or two."
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“That is not why I refuse to abandon my post.”
This is not a punishment.
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