Entry tags:
- ! open,
- abby,
- alexandrie d'asgard,
- bastien,
- benedict quintus artemaeus,
- byerly rutyer,
- derrica,
- ellie,
- gwenaëlle baudin,
- james flint,
- john silver,
- julius,
- loki,
- matthias,
- obeisance barrow,
- petrana de cedoux,
- tiffany hart,
- { astarion },
- { dante sparda },
- { emet-selch },
- { james holden },
- { jone },
- { sidony veranas },
- { sylvie },
- { tony stark }
open | holiday spirits
WHO: Whoever, plus some spirits.
WHAT: Everyone spends an evening regretting the past. So basically a normal night.
WHEN: Wintermarch 5-6
WHERE: A castle in the mountains north of Kirkwall
NOTES: OOC post including less vague/pretentious haunting mechanic descriptions. Fantasy violence and swearing and so on are assumed, but please use content warnings in your subject lines for things like explicit gore or sex, slavery content, body horror, etc., if you go any of those routes.
WHAT: Everyone spends an evening regretting the past. So basically a normal night.
WHEN: Wintermarch 5-6
WHERE: A castle in the mountains north of Kirkwall
NOTES: OOC post including less vague/pretentious haunting mechanic descriptions. Fantasy violence and swearing and so on are assumed, but please use content warnings in your subject lines for things like explicit gore or sex, slavery content, body horror, etc., if you go any of those routes.

THE CASTLE
Their convenient shelter from the unexpected blizzard that whips up around them in the mountain pass isn't too convenient. Anyone with a reasonable detailed map will find it marked there; reaching its clifftop location requires a slight detour. When they approach, it has no warm ethereal glow or suspiciously welcoming lit torches. The windows stay dark. The portcullis is raised just high enough to be ducked under, but the heavy doors of the keep don't swing open to welcome them.
The only immediate sign that something is amiss is the thorough, all-encompassing emptiness of the place, and it might take some investigation before that begins to feel strange. The fortress' abandonment seems recent and abrupt: ample firewood has been cut and stacked for the winter, nothing has been done to protect the furniture or strip the beds, the kitchen is fully stocked and even has some perishables that do not seem close to perishing, the stables are equipped to comfortably keep any animals along for the journey, and a chess board before the hearth in the (humble) grand hall seems to have been left mid-game. But there are no messages, no bodies, no footsteps dimpling the crunchy layer of old snow accumulated in the bailey beneath the fresh snowfall.
As they search, the castle's visitors may begin to find signs that the castle hasn't been entirely abandoned. It begins with whispers emanating from the dark ends of corridors, voices they recognize and others they don't, or faces both familiar and unfamiliar flashing in still water or window panes when firelight hits right, or forms moving on the edge of vision but vanishing before they can be looked at directly.
By the time this becomes worrisome enough to drive anyone back out of the castle, the portcullis has fallen shut and won't budge. Neither will any other doors to the outside. The windows won't break; doors won't give way even to makeshift battering rams. The only walls that can be climbed or reached by stairs face out over a deep ravine. It might be a survivable climb, if the wind and weather allowed, but it would not be a survivable fall.
THE SPIRITS
--so back inside, then.
The keep is built like the Gallows' towers, square and tall, and it won't take long for Riftwatch to notice that whatever is wrong is more wrong the higher they climb. The whispers and glimpses on the lowest floor become voices and lingering shadowy figures on the second. Someone might turn and find their hand briefly held by an unfamiliar man's, warm and real for the moment it takes him to say, "Come with me." Or behind them, a woman's shocked and seething voice says, "What are you doing?" Or maybe it's a hand they do know and a voice saying something they've heard before.
As people venture to the higher floors--whether intrepidly seeking the source or involuntarily herded onward by spirits--these moments will begin to last and linger and repeat. And those who don't dare venture higher won't be exempt, confronted by stronger spirits that emerge like ants from a kicked hive as the upper floors are disturbed.
As they approach the uppermost floor, reality will begin to slip away from them. They may find themselves lost in a maze of rooms, even though that shouldn't be possible in so few square feet, and ultimately enveloped in comforting worlds where they didn't do that thing they regret and that, like dreams, feel real until they suddenly don't--until something is too unbelievable, until someone interrupts, or until a demon is holding them under the water of the warm bath they were tempted into, shoving them off a balcony, or whispering into their ears and minds, let me in and you can keep it.
The hauntings will continue until
THE END
When it ends, it ends abruptly. Weaker spirits vanish; stronger ones retreat into the dark. The lesser demons on the upper floors linger, and some may put up a last-ditch physical fight, but without their superior, they've lost most of their mental pull and emotional sway. The castle has changed, too. Its abandonment no longer looks so recent. The food and firewood is gone, along with any sense of warmth or satiety anyone used them to acquire earlier. There is dust where none was before, mildew and rot, and a few scattered, unfortunate skeletons.
The sun is not quite up, the sky a faintly luminescent grey. But the weather is survivable, though it will be slower travel than it would have been without the fresh snow. The doors will open, and the portcullis will raise. Everyone can set off on their cold, hours-long journey back to the city. Talking about their feelings or avoiding eye contact the entire time: the choice is theirs.
no subject
He's still observing the vision around them as he explains, his steps slow, unhurried.
"And upon deciding it was our time to depart the world... this journey was said to be returning to the star. The Underworld is an integral part of the world itself, after all."
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He stops, there, standing in celestial streets, expression lifting in sudden understanding a beat later.
"Oh. You mean death."
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His voice is softer, there. Slightly distant.
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But something else settles in shortly thereafter, his head lifting slightly. His neck stretching a little longer.
"Is that what your friend thought he was doing?"
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A few moments of silence pass.
"Those who gave themselves for Zodiark's summoning knew this was not what they did. We meant to free their souls, in time. Bring them back, to live the remainder of their lives."
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It’s like unlocking a puzzle, piece by stubborn little piece.
Now, though, he finds himself holding so much more than a collection of fragments.
“...but you never did.” He presses lightly, voice gone noticeably lower.
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"No. 'Twas that very intent which split us, and led to the summoning of the opposing god who smote Him and sundered everything. Zodiark put an end to the apocalypse, and restored life to a nearly destroyed world. We meant to nurture it all until there existed an excess, with which we then would make a third sacrifice. Trade the aether of some of the life blossoming in the world for the souls and lives of our brethren, without disturbing the natural order.
...But, as you know, instead came division, and the Sundering. Those souls still slumber within Zodiark now, after the passing of millenia. Unbroken, but in stasis."
They are not truly dead. Not fully. The cycle cannot be completed.
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"Come on, darling. Find us someplace more suitable to sit."
They can't talk like this, after all, strolling aimlessly through city streets.
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They have enough of an understanding.
Emet-Selch lets Astarion take his arm, lets that link them together as he pulls the elf aside. There are plenty of suitable places; what he chooses is a patch of grass conveniently nearby, beneath a tree. (There is a brief flicker of a different stone floor beneath their feet on the walkway leading to it. He either ignores it, or fails to notice.)
"I trust this will be acceptable," he says as he settles.
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His exhale is slow. His eyes lid.
"You talk a lot about the ones you lost to, you know." Wording amended one beat later when he adds:
"The ones that killed you, I suppose."
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Blissful, peaceful, in a way no other place has ever been. He doesn't push Astarion away, just... resting a hand on his head instead; this too is a little familiar, in a way. Maybe slightly grounding. It's difficult to recall most of this isn't real, but Astarion certainly is.
"But considering I came here immediately after the fact," he says, with a faint huff, "I suppose it only makes sense that I would make mention of them."
A brief pause, and: "They were a mutual friend of ours, once. Spent their days dragging Hythlodaeus and myself into no end of trouble."
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The criticism is mild. Toothless as a mouthing animal, slung up in the easy lines of his own lopsided smile as he glances up beneath the press of gloved fingertips, folding one leg across the other.
"Perish the thought."
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It was easier, then, to depart the city and venture out to wherever they'd found problems this time, to lend Hythlodaeus' support and his own considerable magical aid.
"Well. I had time enough to answer, when it was necessary."
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But he stops there, realization smacking right into his own subconscious thoughts. His posture stiffens even as he lies there, trying to get a glimpse of Emet-Selch's face, as though trying to find something masked within that steadfast expression.
"...wait. Seat?"
Title, Astarion himself had said, assumptive as anything but the most natural leap in the world to his mind when responding to what he'd been told. A position occupied, after all, isn't really a name.
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There's nothing masked in his face, exactly; this isn't something he hides so much as he just... doesn't talk about it. Doubtless he's mentioned it to people here before, but never delved into too much detail.
"Upon joining the Convocation, our duty becomes our identity-- we are known by the title we hold, rather than the name we are born with, and it becomes rare for one's given name to be used at all. Save for a few to whom the privilege is allowed in private, I suppose, but for all intents and purposes... we are our Seat."
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Astarion corrects, the words decidedly not harsh. Like the fantasy around them that flickers intermittently, that part of Emet-Selch’s life is closed and done— unless the Fade itself somehow unravels.
Some things, you can’t get back.
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It's not the kind of thing he can just let go of-- retirement and death may go hand in hand, but there will never be anyone to take his place. There's no successor to pass the title to, and so for all intents and purposes, it remains his. One last link to what was.
He doesn't care for the vast majority of people here to have his name, anyway. It wouldn't feel quite right. Astarion, though...
After a few moments he says, quieter: "I do not carry out the duties of my Seat, but I am no longer a ruler, either. If you would address me in any other way, then I would have it be as my truest name, so long as you agree it will remain between us."
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It's an offer.
And it means that for a moment Astarion doesn't quite know whether he should sit up or stay exactly where he is, half-sprawled in the Ascian's lap, heel folded across his knee, fingers twisted together beneath the rise of his own chest.
In the end, he decides sitting up would only make the whole thing seem too formal. Too...forced.
It's companionship that Emet-Selch is lacking now, and it's likely companionship he's looking for by figuratively tipping his hand.
After everything else that's happened in the last half year, maybe he's finally earned it.
"...all right." Astarion says, caution living in his expression, light and wary and entirely peripheral— as if stepping along the edge of splintered ice.
"Agreed."
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There's a hint of cautiousness to him as well; there's no taking things like this back, after all. But he does ultimately opt to go through with it, after several moments of contemplative silence.
"Hades," he says, finally. "Before I became Emet-Selch, I was simply Hades."
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It...catches Astarion by surprise, that confession. And this time he does sit upright, pulling away from both Emet-Selch and the warmth of his offered lap, pale curls tumbling into his own face.
"Like the underworld itself?" He asks, all but pointing out the recurring mention of it in prior conversation.
It is, admittedly, fitting.
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His brow furrows at Astarion's surprise, but he very quickly puts together what he means by that.
"...ah. A strange coincidence indeed, that the Underworld's keeper would share a name with the very place itself in your world, but the two certainly were not connected in mine."
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The universe is a big place, being the argument. All the unique little connecting pieces that've drawn them together here, of all places and times. There's so much about the Fade that Astarion fails to understand, but he knows Realms, and how often times even the biggest celestial fish can be shadowed by a leviathan still.
"Just kidding." Astarion adds in the next beat, smiling almost serenely as he reaches out to tuck a wayward strand of Emet-Selch's hair back into place.
"But it's good to know all the same...Hades."
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These worlds should not be linked, that he's aware of-- but they are all here, are they not? Maybe there truly is a common link, and if so, that may not be so far out of the question.
His head tilts into that touch ever so slightly, a minute little motion. Easy to miss if one isn't paying attention. How many years has it been since anyone else used that name? He'd offered it to the one who killed him, before their battle, but besides that single exception... millenia, certainly. It nearly sounds foreign, coming from another's mouth, spoken in another's voice.
He does not dislike it.
"...as I said, I will expect you to keep this to yourself. No others know."
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It lets him see Hades as much as it lets him watch the stars overhead— even if they are all false.
They're still beautiful.
"I'll only scream it out in the privacy of your own bedchambers." Coy, of course. Eyes glinting in dim light before he adds, "Or mine. Not picky."
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"This is hardly the place," he reminds him, though there's little bite to it. It's not a proposition he minds the sound of, but: "...and we should not linger overlong. Naught else has happened thus far, but I doubt this will last."
He makes no move to get up, even so. Whatever else may be around-- well, it will certainly come to them. Leaving is sure to be the difficult part, as opposed to simply lingering here.
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