Entry tags:
- ! open,
- abby,
- alexandrie d'asgard,
- bastien,
- benedict quintus artemaeus,
- byerly rutyer,
- derrica,
- ellie,
- gwenaëlle baudin,
- james flint,
- john silver,
- julius,
- loki,
- matthias,
- obeisance barrow,
- petrana de cedoux,
- tiffany hart,
- { astarion },
- { dante sparda },
- { emet-selch },
- { james holden },
- { jone },
- { sidony veranas },
- { sylvie },
- { tony stark }
open | holiday spirits
WHO: Whoever, plus some spirits.
WHAT: Everyone spends an evening regretting the past. So basically a normal night.
WHEN: Wintermarch 5-6
WHERE: A castle in the mountains north of Kirkwall
NOTES: OOC post including less vague/pretentious haunting mechanic descriptions. Fantasy violence and swearing and so on are assumed, but please use content warnings in your subject lines for things like explicit gore or sex, slavery content, body horror, etc., if you go any of those routes.
WHAT: Everyone spends an evening regretting the past. So basically a normal night.
WHEN: Wintermarch 5-6
WHERE: A castle in the mountains north of Kirkwall
NOTES: OOC post including less vague/pretentious haunting mechanic descriptions. Fantasy violence and swearing and so on are assumed, but please use content warnings in your subject lines for things like explicit gore or sex, slavery content, body horror, etc., if you go any of those routes.

THE CASTLE
Their convenient shelter from the unexpected blizzard that whips up around them in the mountain pass isn't too convenient. Anyone with a reasonable detailed map will find it marked there; reaching its clifftop location requires a slight detour. When they approach, it has no warm ethereal glow or suspiciously welcoming lit torches. The windows stay dark. The portcullis is raised just high enough to be ducked under, but the heavy doors of the keep don't swing open to welcome them.
The only immediate sign that something is amiss is the thorough, all-encompassing emptiness of the place, and it might take some investigation before that begins to feel strange. The fortress' abandonment seems recent and abrupt: ample firewood has been cut and stacked for the winter, nothing has been done to protect the furniture or strip the beds, the kitchen is fully stocked and even has some perishables that do not seem close to perishing, the stables are equipped to comfortably keep any animals along for the journey, and a chess board before the hearth in the (humble) grand hall seems to have been left mid-game. But there are no messages, no bodies, no footsteps dimpling the crunchy layer of old snow accumulated in the bailey beneath the fresh snowfall.
As they search, the castle's visitors may begin to find signs that the castle hasn't been entirely abandoned. It begins with whispers emanating from the dark ends of corridors, voices they recognize and others they don't, or faces both familiar and unfamiliar flashing in still water or window panes when firelight hits right, or forms moving on the edge of vision but vanishing before they can be looked at directly.
By the time this becomes worrisome enough to drive anyone back out of the castle, the portcullis has fallen shut and won't budge. Neither will any other doors to the outside. The windows won't break; doors won't give way even to makeshift battering rams. The only walls that can be climbed or reached by stairs face out over a deep ravine. It might be a survivable climb, if the wind and weather allowed, but it would not be a survivable fall.
THE SPIRITS
--so back inside, then.
The keep is built like the Gallows' towers, square and tall, and it won't take long for Riftwatch to notice that whatever is wrong is more wrong the higher they climb. The whispers and glimpses on the lowest floor become voices and lingering shadowy figures on the second. Someone might turn and find their hand briefly held by an unfamiliar man's, warm and real for the moment it takes him to say, "Come with me." Or behind them, a woman's shocked and seething voice says, "What are you doing?" Or maybe it's a hand they do know and a voice saying something they've heard before.
As people venture to the higher floors--whether intrepidly seeking the source or involuntarily herded onward by spirits--these moments will begin to last and linger and repeat. And those who don't dare venture higher won't be exempt, confronted by stronger spirits that emerge like ants from a kicked hive as the upper floors are disturbed.
As they approach the uppermost floor, reality will begin to slip away from them. They may find themselves lost in a maze of rooms, even though that shouldn't be possible in so few square feet, and ultimately enveloped in comforting worlds where they didn't do that thing they regret and that, like dreams, feel real until they suddenly don't--until something is too unbelievable, until someone interrupts, or until a demon is holding them under the water of the warm bath they were tempted into, shoving them off a balcony, or whispering into their ears and minds, let me in and you can keep it.
The hauntings will continue until
THE END
When it ends, it ends abruptly. Weaker spirits vanish; stronger ones retreat into the dark. The lesser demons on the upper floors linger, and some may put up a last-ditch physical fight, but without their superior, they've lost most of their mental pull and emotional sway. The castle has changed, too. Its abandonment no longer looks so recent. The food and firewood is gone, along with any sense of warmth or satiety anyone used them to acquire earlier. There is dust where none was before, mildew and rot, and a few scattered, unfortunate skeletons.
The sun is not quite up, the sky a faintly luminescent grey. But the weather is survivable, though it will be slower travel than it would have been without the fresh snow. The doors will open, and the portcullis will raise. Everyone can set off on their cold, hours-long journey back to the city. Talking about their feelings or avoiding eye contact the entire time: the choice is theirs.
gwenaëlle baudin.
abby.
no, it is not pristine, this fine Orlesian uniform he's wearing. Gwenaëlle is standing in the doorway, disoriented, and Emeric is holding her shoulders, touching her face, standing in a pool of his own blood.
His voice is rich, and deep, and kind:
“Ma petit, I have a duty.”
“And you had rather run away to die than face it—” comes abrupt, furious, frustrated, falling in spite of herself into not only familiar patterns but walking grooves she has walked before, speaking words she has spoken before, only before he had not said,
“Ma belle princesse, would you have me stay?”
and blood drips, drips, drips.
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byerly. cw: some body horror
Melt, slightly, half of her face sinking into her skull, her eyeball whitening, the skin breaking and bubbling and then softening, unbroken and clear-eyed but pale from blood loss, the sword-blow never quite sure where it lands upon her body. When she speaks, it isn't one voice but two, blurring in and out of harmony with one another, similar but not the same:
“We're dead because of you.”
Her jaw sets. She's walking, purposefully, in any direction that Alix and Magalie are not, which right now means directly into Byerly's path, the half-unseeing kind of walk where what she's looking at is so much less important than what she's trying not to.
“You and your father ruined everything.”
astarion.
Neither Alexander nor Asher were ever at the Gallows; if pressed, Gwenaëlle isn't sure they ever met. Well — Alexander knows Yngvi and Gunnar, so the likelihood that they crossed paths is not zero, but it isn't as if Asher had been a common subject of conversation between them. Immediately after his death (because he is dead, he is gone, he is not real—) she hadn't wanted to much discuss him, not beyond the wake at the hold. Now, sometimes, but...
So this isn't real. This isn't the Gallows courtyard, that can't be Asher, and there's no reason for him to be testing the weight of a weapon in his hands while Alexander fussily adjusts it—
And if they ever had met, she's almost certain they weren't in the habit of standing that close to each other, the casual intimacy, the familiarity. None of it makes any sense, until Alexander catches her eye and lifts a hand, a wedding ring she's never seen before glinting in the light, a warm look on his face. He starts to speak, and she starts to back up.
Because it isn't real. And she wants—
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petrana de cedoux.
bastien.
“Why have you not torn it down?” the man at her elbow asks, his hands clasped behind his back, only a hint of how discomfited he might be by the sight in his stiffness. He is as pristine in his blue and gold uniform as the pyre-pit is not, his silver-streaked dark hair neatly braided at his back, the sword in his belt too workmanlike not to be somewhat at odds with the formal nature of his uniform.
It is not a decorative sword. He is not, despite the uniform, a decorative man.
Petrana, holding her skirts from the ground as if they are worth a good deal more than they are in truth, finds herself answering— “I would not forget it, Davidias. What difference between me and the women who burned here?”
He keeps his gaze fixed forward. “They chose.”
“Did they.” She remembers this conversation. This is not how it went. They were never so honest with one another; they could never have been. Every wall with ears— “No more than did I, I think.”
“My empress, I mean no disrespect.”
“Do you think a choice that leads to such a fate is a choice that one ever makes freely? If I had gone with you—”
She takes a breath. “You aren't real, Davidias, I can't even know if you're alive. I should have asked her. Ma dauphine.”
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earlier in the evening.
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tony stark.
ota.
Whoomf.
A flash of green energy rattles glass in wooden panes, kicks up dust, kicks curtains up as if caught in the wind, but ultimately, nada. Tony lowers his hand, moving up on the window to inspect the complete absence of damage, pressing on winter-chilled glass, rattling the lever that should crank it open if it weren't stuck tight, as if rusted, or iced. After a moment of putting all his weight down on the lever, straining, he loosens up from it, stares at the glass too murky to see through clearly, if there was even anything to see.
Tony leans in to the window and breathes a cloud onto the glass, and then, fingertip squeaking along the surface, he draws a sad face.
"Well, that was plan A, B, and C," he says. "I guess we live here forever now."
"But you can't," is a spectral voice, mouse-like in its smallness, a little girl's, originating somewhere down near where his hand dangles. He feels something at the same time, little fingers wrapping around his own in a way that's so familiar and so out of place that his involuntary response feels like electrocution, yanking his hand backwards and backing away from
emptiness, nothing. But anyone looking on might have seen, for the moment, a child-sized figure in the shadowy room, the hazy glow of nearby lightsources reflecting off dark hair. His expression has changed, more definitively spooked than it was a moment ago, looking down at his hand, looking around him.
[ ooc ; plan here is to intensify ghostly presence throughout, and feel free to bring your own to the party. ]
It feels like the only way out is through, and Tony's never been good at staying in place, whether or not he's in his element. There is only one spirit interested in dogging his steps, it seems, which is impressive; maybe he should have more regrets than he does, maybe he's cauterised enough of them that he hasn't made himself too easy of a target. By the time the night draws later and later, and the forward team move up higher and higher, he knows this spirit's face.
Find him stopped at a staircase, looking up at a figure sitting there. She's little, in soft pyjamas, holding a stuffed elephant under one arm. Her smile is small, eternally impish, dark hair unbrushed. Tony speaks first, says, "Hi peanut. It's past your bedtime."
"That's not invented yet," she says, voice high and quiet, shivering through bone.
"I'm inventing it," he says, and starts up the stairs. "I already have. Patented bedtime starts now."
She laughs, getting up on her slippered feet, but where Tony would expect Morgan Stark to come racing down to get scooped up, she turns, and runs up into shadow, vanishing into it. He grips the railing, white showing up in his knuckles.
Or find him standing in the doorway of an empty room that looks like it might be a somewhat meagre guest's quarters, a bed and a nightstand and a chest. Sitting on the ground is Morgan, overalls and daisy-patterned T-shirt, hair in a braid that's already started coming undone. Her focus is not on him, but a scattering of legos in front of her. Nimble fingers are constructing a building, something that could almost be the Gallows, if the Gallows were made of large bricks of red, yellow, blue.
Tony's leaning against the doorframe, arms folded. Peaceful, nearly, as he watches her, quiet fondness. Love, obviously, but as a more hidden ache. He knows a familiar compulsion, to go in and join her, help her build. It's one of his favourite things to do. He stays, tells himself: walk away. He will. Just give him another second.
Or find him anywhere, because she will too, eventually.
[ ooc ; use a prompt above or just find him wherever! i don't mind repeating stuff so do whatever moves you. ]
The world has fallen through the centre of itself, and time and space have stretched as far as a mind can reach. He opens and enters through the front door to his lakeside home, humble wooden walls and domestic clutter and simplicity belying things like the generous scale of it, the smart technology built into the walls that regulates temperature and will detect any possible security threat from miles away, the kind of peace he can afford.
A woman, strawberry blonde hair, comfortable cardigan and bare feet, sets aside the book she was reading. Her smile is broad she crosses the room to Tony, enveloping him into a hug, a reunion kind of hug. "You made it," she sighs into his shoulder. "You came home."
"Always do," Tony says, but his attention focuses on another figure.
Still diminutive, is Morgan Stark, but three years is a massive transformation in childhood all the same. "Dad?" she asks, but her smile is big, hopeful. Pepper releases him, giving him an encouraging nudge to step forwards, which he does, as if pushed. It doesn't matter, Morgan running forward to hug him tight.
He lets out a breath as if he'd been holding it, hands hovering, then landing. Bowing down enough to folding her into him, to kiss the top of her head, a knee hitting the floor in half-collapse.
[ ooc ; this one is more of a battle of wills between buying the delusion or not. just one thread for this pls. ]
foreground; staircase
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full focus.
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legos
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james holden.
ota
REMEMBER THE CANT
MILLER LITE
HERE TO HELP
here to help;
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Miller Lite
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remember the cant;
1/2
2/2
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uppermost floors — closed
skids in here late
shhh shhh
sharpens knife
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if you thought eppy was late,
Sylvie Laufeydottir
❆ Oh the weather outside is frightful:
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👻 I was walking with a ghost:
🎶 Things I almost Remember
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Dante Sparda
OTA - all of these voices inside of my head
Who knows, his gaffing off might be the reason why, perhaps others had arrived before and managed to doll the place up before he got here. Unless they arrived with furniture strapped on their backs along with bundles of prechopped firewood then he highly doubted it. It was possible, but very unlikely and considering he hasn't collided with any of his fellow denizens yet then he felt justified in clinging to the notion that something about this entire setup reeked. This was reinforced by the fact that none of the previous entries worked as an exit and any effort to force his way out was futile, even for him. He was rewarded with bloody knuckles and obstinate doors and windows that were clearly mocking him.
And not in a metaphorical way as a voice soughs it's way from some dark alcove.
Why do you refuse to gain power? The power of our father, Sparda.
Now there's a voice he hasn't heard in a very, very long time...how many opportunities did he have to kill the proprietor of that voice and he didn't? What a mess.
"Father? I don't have a father," Dante parroted back words he's also spoken before, "I just don't like you, that's all."
Didn't like him enough to let him live, to cry over his loss, to allow him to become a monster.
Foolishness, Dante, foolishness. Might controls everything, and without strength, you cannot protect anything. Let alone yourself.
Dante let that hang in the air for a moment, looking down at his gloved hand, recalling how many times his twin had skewered him, before turning to the shadows.
"Remember what we used to say?"
He extended his arm, fingers taking the shape of a handgun before he mimicked firing into the shadows.
"Jackpot."
Jackpot.
And like miasma banished by a strong gust the voice melted into the other eerie noises common in most other haunted castles, granted this would have to be his first one.
Hitching up what few belongings he has on his shoulders, Dante withdraws into the belly of the beast his footsteps echoing off the wall as he falls back to the great chamber stopping only to give the cheery fire a look of dissent before dropping his attention to the chessboard. He didn't know or really care whose game it was. If ghosts were playing then what were they going to do, throw more Vergil at him?
Maneuvering the black knight he took a white rook, removing it from the board with a half grin tugging at the corner of his lips.
"My tower now."
Is he talking to anyone in particular? Is he challenging someone? Who knows.
[He's been out in the snow too long, he's hallucinating, or maybe you're hallucinating, they can hallucinate together or maybe poke fun at each other's hallucinations. Vergil sounds like a supervillain, he knows.]
OTA - blinding my sight in a curtain of red (cw: childhood trauma/death)
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OTA - embrace the darkness that's within me
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Loki Laufeyson
in the beginning; ground floor
[ feel free to bring your own ghosts to this party; open to all ]
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in the beginning; ground floor
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as we continue onwards; climbing up
reaching towards the top; closed to Sylvie
Get ready for the pain...
braced and prepared
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the penultimate terrors; climbing up
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Byerly Rutyer
ota: weak spirit
The voice is Fereldan-accented, calm and even. Its source is a glimmering shadow, faintly man-shaped, not a complete creature. It speaks again:
"Did you get anything, Rutyer?"
And this second time, the intonation is identical, the inflection, the easy calm. This second time, though, Byerly's reaction is different; where the first time, he hadn't flinched, he does this second time, turning with a twitch towards the spirit. Still, he stays silent, even when the spirit speaks once more:
"Remember who you serve."
ota: medium-strong spirit (cw child abuse, sexual assault)
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open to existing cr: strong spirit (cw child abuse, sexual assault, incest)
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screams because once again I didn't get this notif
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Ellie
OTA: On The Outskirts | cw: torture, gore, death
Scorched flesh. Raw meat. The tang of metal and seawater. Gunpowder.
It's faint, at first. Glimpses out of the corners of eyes. Reflections in the mirror. A man, bearded, gone to silver at the edges, who smells of wood shavings and gun oil and blood. Who has his head caved in, horribly, on one side.
It's his voice that's more prominent, though. Cries and grunts of agony. The dull snap of bone. The sound of someone being slowly, slowly beaten to death.
Ellie's gone pale, her eyes fixed on nothing. She doesn't comment on the voice, but she has her knife out, her knuckles white around it. Every breath is barely there, a shivering whisper. Like someone struggling to wake up.
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Open to existing CR: In the Ballroom | cw: body horror, zombie-type
boss fight; closed to Alexandrie & Sylvie
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The Lady of Asgard looks a little different than the Lady known to Alexandrie, yes, but it’s her. Or, it appears to be her, until the moment Alexandrie registers what is being spoken, to whom it is being spoken, the shake of Loki’s shoulders—
“Change your seeming.” Her voice from the doorway is low and clear and clipped, with all the frozen threat of river ice cracking underfoot.
“You will not wear her face, nor use her voice, to prey—” Spat, more venom than word, “—upon the son she loved so well. You desecrate her memory and I will not have it.”
It’s spoken as if a mortal mundane woman’s voice carried power here. As if— in a simple dress cut to allow for arm and shoulder tightly bound to cushion burn, to make stable what had broken— her body could force anything at all. There is nothing in Alexandrie’s form or face as she stalks slowly into the room but a cold and steady fury pointed towards the thing that dares hurt where she loves— one too absolute to allow for fear to sneak in past it— backed by a will forged of something far past iron.
No. No, no, no.
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emet-selch - canon spoilers in threads
lower levels;
Here and there, wherever Emet-Selch goes, there will be two or three masks of various designs following him, floating in midair. Lingering close as if reluctant to be too far from him, and whispering in an echoing language that somehow can still be understood.
"Where have you gone?" one wonders aloud, soft, mournful. "We yet linger," says another. A third, harsher: "What of your duty? What of us? You return to the aetherial sea, and yet we remain."
He does his best not to listen, carrying on with his exploration, but there is a weight to his bearing that doesn't ease. "Do not mind it," he mutters, if he finds he has company.
spoilers are ok just in case!
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higher up;
I think we originally discussed something different so lmk if this works or not;
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highest up;
mixing the prior one in, too:
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Julius
OTA - feel free to byo ghosts or not, as you prefer
While many Riftwatch agents find the tower reminiscent of the Gallows, it can't help but remind Julius of Kinloch Hold, especially when voices that belong there fainly begin to echo around corners. It is, perhaps oddly, easier when the voices belongs to those he's certain are dead.
Circle mages are trained to know when they're dreaming; this isn't that. He's reasonably sure. At least this far down the tower, he's also not tempted to mistake spirits' tricks for anything but that. He keeps moving. The healing stitches bother him more than the voices, at first.
Still, it isn't pleasant when he glances in an open doorway and catches a faint glimpse of an elf in mage's robes, sitting by the window and paging through a book. He looks up when Julius pauses in the doorway and brightens, solidifying slightly as he does. The first time he says Julius's name, it's clearly a greeting; Julius doesn't return it before turning away to keep moving, his expression somewhat more set. The second time, it's a question, a call, but Julius doesn't turn back.
You can't haunt another ghost (later)
The man who is suddenly walking with Julius is a handsome Marcher in his mid-30s. A looker-on might even recognize him; Laris Esser is a merchant who has done business with both the Inqisuition and Riftwatch, on occasion. The look he's giving Julius is fond and not even particularly intent, but there's a certain weight to the words when he says, "You're thinking about turning around and going back, aren't you?"
Julius's shoulders are, unusually and involuntarily, a bit tense. "This isn't amusing. I don't know what you think you'll achieve."
Laris looks nonplussed, faint lines across his forehead suggesting a face shaped over time more by curiosity than by anger. "You're avoiding the question."
"I did, that time." Julius stops and turns. "Now I am not bothering to answer a stupid and irrelevant question posed by someone wearing my memory's face. Stop it." Of course, now he's engaging, and that's not ideal, but on the other hand, his patience is wearing thin. That, or the ghost scored a palpable hit.
Wildcard
[Knock yourself out.]
later!
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earlier.
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Bastien
early.
Not that kind. He's scanning a shelf of bottles ranging from clear to nearly opaque brown, some with paper labels and some without, each filled with a promising amount of clear or amber liquid. To warm up, see?
"Maybe we take everything we can carry," he proposes to whoever has been roped into this mission. "We can always, uh."
He pauses at the sound of a whisper. But it's indistinct, so small and distant it could easily be someone else from Riftwatch passing through the corridors outside the storeroom. He starts again.
"We can—"
"Vous avez vu mon fils?" This one is louder. This one sounds like it's coming from behind the shelves. The Orlesian is inelegant. Marcher-accented. It used to make Bastien grit his teeth. Now it makes him stop breathing, during the pause where a surly pack of Royan teenagers had once said non and ça fait des semaines. Here it is only a stretch of silence, before the first voice is back. "Fine. Fine. But— Dis à lui nous n'attendrons pas."
Bastien doesn't waste time believing it's not possible. But after waiting a few seconds to be sure there isn't more, he does step stubbornly forward to grab bottles by the necks and hold them toward his companion, saying, with his chronic calm, "Demons can't possess liquid, right? That is not something that happens."
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later.
later.
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latest.
slides thru
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jone | ota.
Her eyes flicker to the inner recesses of the castle. A voice calls, clear as a bell. "Come here," it whispers, in an accent that matches Jone's. "I've a secret for you."
She grunts, and stands. "In for a penny..."
(b.) There's fire everywhere. Those familiar with Denerim-- the old Denerim, before the Archdemon-- may be able to recognize what hides under the shape of the flames. To Jone, it's home. She's been back since, and all the roads are different, houses rebuilt. This, now, this is the home of her memory. It will live in her forever.
A darkspawn stands in the flames, impervious to their heat. At least-- it looks like a darkspawn. It looks like the sort of darkspawn one dreams of, if they've never seen a darkspawn. Too tall, too human, too much in common with the jagged cut of Jone's own face. A mirror image, distaff and horrible.
Jone, who protests always her own bravery, sometimes percussive, is petrified. She scrambles on the ground, unarmed, shaking. The darkspawn takes a step forward, and she shuffles back.
"You deserve it!"
The sound bounces off stone, not burning huts. The clatter of metal scrapes where wood should be. This is false, but Jone cannot see it.
(wildcard.) [I'm up for anything o/]
b
The fear is palpable, and it seizes Abby for a moment in uncertainty. None of her ghosts have tried to hurt her physically yet, and until now, she assumed that they couldn't. This would be a rotten way to find out otherwise.
"Jone," she croaks, trying to draw her attention, bring her back even an inch, "Jone, what the fuck is that??"
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Abby
OTA, Corridors
They're very stuck. And Abby is wondering if there isn't something else they can do to break the door down, when a gentle voice offers a little encouragement: "May she guide you."
Her head whips around, braid smacking against her neck.
Only other Rifters, milling.
"... Did you hear that?" She whoever's nearest, suddenly uncertain.
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OTA, Middle ground
open door.
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Ellie
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Astarion
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Tiffany Hart || ota, bring your own ghosts if you want to
old summer day.
to the rescue.
summer;
He intrudes, and it feels for all the world as if he’s walking on glass when his hands rest atop either side of the chair where she’s seated.
“Tempting.” He exhales, so far from being coy at the sight of the slighter figure standing at the window. Someone he doesn't recognize.
Someone the Seeker must.
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winter.
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Matthias || ota, bring your own ghosts if you want to
dead past.
deadder past.
early on
She doesn't recognise any of the gathering dead but Abby has a heaviness about her, the weary reluctance of somebody who has been figuratively haunted plenty, and would love if it did not become literal.
A distraction would be more than welcome.
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dead past
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deadder past.
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deadderrrr
:]]]]
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Vanya
OTA - bring your own ghosts or not as desired
The first thing you might notice is that one ex-templar seems to be occasionally surrounded by (presumably current) templars, as if he was walking in formation with a squadron that only flickers into and out of view. Vanya ignores this (unless you draw attention to it). It's unnerving, yes, especially as he realizes the faces are ones he can recognize. But he's determined to stay focused.
What draws him up short is a shout, around a corner. "Did you hear that?" he asks whoever he's with. "That sounded like ... we should take a look."
I wish I could quit but I can't stand the shakes (subsequently)
At some point, Vanya gets seprated from the Riftwatch agents he was with. Whether he peels off or they did doesn't matter very much. Either way, he kept climbing on his own and now, now...
... now he is in a room, a very solid figure before him. A Nevarran man in his 50s with a commanding air. He's currently not in armor, but the insignia on his uniform leave no doubt of his allegiance to the Templar Order. His tone is that of a lecture, though not a dressing down, precisely. The frustrated air of a teacher who knows his pupil can do better.
"...and while it is not as if you injured yourself on purpose, I did think you had more discipline as to linger in a civilian's home, an apostate's home, while your brothers and sisters were in the middle of a war. You say you felt the Order needed reform. Perhaps you're right. Perhaps it does, but you can hardly reform it from exile, can you? If you think we're not doing as we're meant to, why didn't you try to stop it?"
Vanya, for his part, is on one knee, a rigid but controlled posture. He is looking down, and whether or not he'd tried to answer back before, now he is just listening. Absorbing. Nearly motionless except for the slight tremble on his exhale. The figure may expect an answer eventually, but not yet, it seems.
Wildcard
[Choose your own adventure]
subsequently.
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Barrow
It's easy to insist that none of this is real when it's not targeting oneself, when the vestige of one's teenaged sister-- that can't be right, she's in her forties now-- isn't constantly walking ahead, looking back over her shoulder with a questioning smile and tears in her eyes.
Barrow eventually comes level with her, and the ghost's head dips to one side as though to rest on his shoulder, a little bouquet of flowers dangling from her hands as they sway in front of her.
"If I don't like it," she says to the ground as they walk, "if he changes, if he starts drinking. If it's scary. You'll come get me?"
nightmare mode
There's a table in some closed-off room, where Barrow sits with a half-drunk bottle of whiskey, completely entrenched in a game of Wicked Grace with a translucent company of what appears to be a few Circle mages.
"Fucking shark," he mutters with a rough chuckle, "this, this right here, that's why nobody trusts you lot."
The laughter that ensues, both from him and his companions, suggests no harm done, as he slaps down his hand in frustration.
nightmare mode
"Barrow!" He shouts. "Are you al--you're playing cards?"
Only Barrow would fucking make friends with his ghosts.
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medium difficulty
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Mado
Still being relatively new as an agent of Riftwatch and having little experience with this particular brand of encounter, Mado never stood a chance of understanding the break between reality and fantasy. Almost immediately he's lured away, to be found around some corner embroiled in a deep and clearly intimate conversation with the specter of a tall, ruggedly handsome fellow who wears a stringed instrument slung over his back.
The stranger has Mado pinned amorously to the wall on either side of his shoulders, and on the latter's face is a tragic sort of joy, this being a discussion he's clearly wanted to have for some time. They both speak in a quiet, but nonetheless passionate, Antivan.
towards the end
A large Dalish congregation has erupted into a roundel of linked arms and stepping bare feet, lively music playing unseen as they spin, weave, and laugh in what appears to be the greatest party any of them have ever encountered.
Mado is in the thick of it, his own shoes kicked off and resting near the entrance of the room, his laugh bright and his smile rapturous.
On one side of him in the dance is an elven woman about his age, with his same bright smile and bouncing curly hair, who grips his arm tightly and laughs in a delight that parallels his.
early on.
It's still tempting, to walk away. Spirits give him the willies, and Mado seems to be enjoying himself. But—
"Amador."
His shuffle closer is reluctant, apologetic, and hunched.
"You can't stay here."
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james flint
Later; the great debate.
Latest; pvp mode: on.
Wildcard; mix n match/aftermath/whatever. go nuts, or hmu @
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"There you are," a voice, familiar in its tone, nostalgic in its lively cadence. Urgent, too, some thread of tension strung taut through her words. Sima moves past him on light feet, her robes thrown on in a hurry, her dark hair in loose waves, glinting with early grey. She rushes down the broad hallway, and for a moment, grey stone and hard angles look very much like the Gallows. "If we're ever going to leave, it has to be today." She pauses, looking back at him. Not a smiling ghost, not a drifting phantom, but a harried, determined woman, her eyes alive with purpose.
Most striking is how she has no lyrium mark on her forehead. Most striking is how much she seems like herself. "You know what happens if we don't."
She slips out of view through the darkness.
A pause, and then slowly, as if walking through ice water, needling to the bone, Marcus pursues, drawing his staff from its harness with a slither of wood, leather, buckle. The shadows give as he nears, and he sees a closed door, and hears a voice on the other side. He grips the handle, levers it open, moves through with a rush of urgency.
And all at once, he's an intruder, the door striking the wall as he pushes it aside, bladed iron held downwards but gleaming. But there are multiple figures, disorienting after so many ghostly, empty rooms, and none of them wholly realised in his own sense of perspective, and none of them Sima, as far as he can tell. Coming into focus first is Flint, and Marcus pauses his advance.
latest
later.