Entry tags:
- ! open,
- abby,
- alexandrie d'asgard,
- bastien,
- benedict quintus artemaeus,
- byerly rutyer,
- derrica,
- ellie,
- gwenaëlle baudin,
- james flint,
- john silver,
- julius,
- loki,
- matthias,
- obeisance barrow,
- petrana de cedoux,
- tiffany hart,
- { astarion },
- { dante sparda },
- { emet-selch },
- { james holden },
- { jone },
- { sidony veranas },
- { sylvie },
- { tony stark }
open | holiday spirits
WHO: Whoever, plus some spirits.
WHAT: Everyone spends an evening regretting the past. So basically a normal night.
WHEN: Wintermarch 5-6
WHERE: A castle in the mountains north of Kirkwall
NOTES: OOC post including less vague/pretentious haunting mechanic descriptions. Fantasy violence and swearing and so on are assumed, but please use content warnings in your subject lines for things like explicit gore or sex, slavery content, body horror, etc., if you go any of those routes.
WHAT: Everyone spends an evening regretting the past. So basically a normal night.
WHEN: Wintermarch 5-6
WHERE: A castle in the mountains north of Kirkwall
NOTES: OOC post including less vague/pretentious haunting mechanic descriptions. Fantasy violence and swearing and so on are assumed, but please use content warnings in your subject lines for things like explicit gore or sex, slavery content, body horror, etc., if you go any of those routes.

THE CASTLE
Their convenient shelter from the unexpected blizzard that whips up around them in the mountain pass isn't too convenient. Anyone with a reasonable detailed map will find it marked there; reaching its clifftop location requires a slight detour. When they approach, it has no warm ethereal glow or suspiciously welcoming lit torches. The windows stay dark. The portcullis is raised just high enough to be ducked under, but the heavy doors of the keep don't swing open to welcome them.
The only immediate sign that something is amiss is the thorough, all-encompassing emptiness of the place, and it might take some investigation before that begins to feel strange. The fortress' abandonment seems recent and abrupt: ample firewood has been cut and stacked for the winter, nothing has been done to protect the furniture or strip the beds, the kitchen is fully stocked and even has some perishables that do not seem close to perishing, the stables are equipped to comfortably keep any animals along for the journey, and a chess board before the hearth in the (humble) grand hall seems to have been left mid-game. But there are no messages, no bodies, no footsteps dimpling the crunchy layer of old snow accumulated in the bailey beneath the fresh snowfall.
As they search, the castle's visitors may begin to find signs that the castle hasn't been entirely abandoned. It begins with whispers emanating from the dark ends of corridors, voices they recognize and others they don't, or faces both familiar and unfamiliar flashing in still water or window panes when firelight hits right, or forms moving on the edge of vision but vanishing before they can be looked at directly.
By the time this becomes worrisome enough to drive anyone back out of the castle, the portcullis has fallen shut and won't budge. Neither will any other doors to the outside. The windows won't break; doors won't give way even to makeshift battering rams. The only walls that can be climbed or reached by stairs face out over a deep ravine. It might be a survivable climb, if the wind and weather allowed, but it would not be a survivable fall.
THE SPIRITS
--so back inside, then.
The keep is built like the Gallows' towers, square and tall, and it won't take long for Riftwatch to notice that whatever is wrong is more wrong the higher they climb. The whispers and glimpses on the lowest floor become voices and lingering shadowy figures on the second. Someone might turn and find their hand briefly held by an unfamiliar man's, warm and real for the moment it takes him to say, "Come with me." Or behind them, a woman's shocked and seething voice says, "What are you doing?" Or maybe it's a hand they do know and a voice saying something they've heard before.
As people venture to the higher floors--whether intrepidly seeking the source or involuntarily herded onward by spirits--these moments will begin to last and linger and repeat. And those who don't dare venture higher won't be exempt, confronted by stronger spirits that emerge like ants from a kicked hive as the upper floors are disturbed.
As they approach the uppermost floor, reality will begin to slip away from them. They may find themselves lost in a maze of rooms, even though that shouldn't be possible in so few square feet, and ultimately enveloped in comforting worlds where they didn't do that thing they regret and that, like dreams, feel real until they suddenly don't--until something is too unbelievable, until someone interrupts, or until a demon is holding them under the water of the warm bath they were tempted into, shoving them off a balcony, or whispering into their ears and minds, let me in and you can keep it.
The hauntings will continue until
THE END
When it ends, it ends abruptly. Weaker spirits vanish; stronger ones retreat into the dark. The lesser demons on the upper floors linger, and some may put up a last-ditch physical fight, but without their superior, they've lost most of their mental pull and emotional sway. The castle has changed, too. Its abandonment no longer looks so recent. The food and firewood is gone, along with any sense of warmth or satiety anyone used them to acquire earlier. There is dust where none was before, mildew and rot, and a few scattered, unfortunate skeletons.
The sun is not quite up, the sky a faintly luminescent grey. But the weather is survivable, though it will be slower travel than it would have been without the fresh snow. The doors will open, and the portcullis will raise. Everyone can set off on their cold, hours-long journey back to the city. Talking about their feelings or avoiding eye contact the entire time: the choice is theirs.
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Now that he is here, it is difficult to leave, resolved or not. This is the place he recreated with his own hands and magic, once, the home that he did everything for.
"We will leave, I promise you, but-- stay. Just for now."
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But the smugness of that damned smile irritates, and Astarion’s all too quick to press forward across Emet-Selch’s path, glassy daggers drawn.
“Fine. But if I he have to stay, I’ll at least dismiss the dead weight.”
Emphasis on dead.
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A gloved hand circles around his wrist, whichever is nearest, as Emet-Selch's attention shifts from the scenery back to him. "There is no need."
"Surely the dead pose no threat," the man says, mildly, head tilted. The braid at the side of his head drapes over his shoulder with the motion. "My dear friend, you surround yourself with people of such little faith. But, well-- you have sent me to my death once before. Is another of any consequence?"
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What Emet-Selch desires, he can have.
For now.
“Play in this last, lingering fantasy if you want, fine. But don’t expect me not to bare my teeth when it tries to cling.”
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When he releases Astarion and glances back, the apparition has gone. Despite himself, there's a twinge, a brief sense of loss at its absence-- a brief moment where he reminds himself to pay attention in case anything else happens, now, that they both should likely remain alert.
It's difficult to be, here.
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He'll always be guarded, but at least with the shadow over Emet-Selch's shoulder dissipated, Astarion is far less wary of watching his companion sink wholly into the arms of possession.
"Who was that?" He asks, circling in front of his companion.
"What did he mean about sending him to his death?"
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Too much of a rote answer to be the full one, particularly with the way Emet-Selch spoke to him, but it takes him a moment to get to the rest of it.
"An old friend of mine, and... one of many who offered up their lives, for Zodiark's summoning." A quiet huff of an exhale. "He believed it to be the best way that he could help."
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What he witnesses still.
"Not yours."
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A few weighty moments of silence follow, there, his gaze turned away from Astarion-- to the scenery, to the place where that apparition once was.
"I could not possibly have asked him to do otherwise."
Nor any of them. They all lost loved ones in this way-- he doesn't believe there was anyone among the remaining half of the population who didn't see someone dear to them leave, to join the new will of the star. He could not be any different; he could never have been selfish in that way, when he held those willing to go in the highest regard. He still does.
It doesn't make Emet-Selch miss him any less.
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True, that he and Emet-Selch share the curse of immortality. True that Astarion knows loss. But the shape of it all between them doesn’t align. Doesn’t fit. It’s too different— and maybe if Astarion possessed enough self-awareness to truly hold the glass up to his life in Thedas, it might make more sense.
But he can’t. He doesn’t really know how.
Not yet, or not ever.
His brow creases, his head tilts. It has the stupid effect of making him seem more like a lost dog than anything deeply insightful— which in a way, is the truth.
“Why are you so unhappy, then? It wasn’t your fault. You couldn’t have changed it.”
You still can’t.
So there. Absolved. A relief, right?
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He'd worked for it until his death. Until the strings he pulled to put an end to it one way or the other: to either remove the largest remaining obstacle, or to be removed from the stage himself. There was no other ending, save for this one.
He's quiet, a few moments, debating his words, restraining himself at first from saying the ones that come to mind; finally, though, he sighs. Reaches up to rake his fingers through his hair, before he turns to fix his eyes on Astarion.
"...I will be blunter than you may like to hear, Astarion," he begins, "but you will not fully understand. You have lost, before, but you do not have a past which you remember losing. It does not live with you in the same ways-- you cannot return, either, yet there is naught there to be missed."
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So much so, in fact, that even Astarion doesn’t balk at the bluntness of it: it’s fair. It’s true. And even if the reminder might technically sting under other circumstances, spelling it out at least comes with the benefit of easing something tangled up within his chest. Something worried still that his companion might opt to leave him— all of them— in favor of the world he’d left behind.
“Can’t have been better than present company is all I’m saying.”
Pressed out after a steady beat, his voice softer than his sense of humor.
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"You know well enough that I will not answer that," he huffs out with a shake of his head, gesturing for Astarion to come along as he begins to walk. They'll have to exit sooner or later, though he has no idea yet which way that might be.
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There's something so near to his usual cadence in it, despite the fact that Emet-Selch is presently dismissing Astarion's attempt at garnering reassurance.
The fact that he isn't so enchanted that it colors his response completely is, after all, a fair sign.
"...but...I suppose it is rather pretty here, at times. I'll give you that."
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"It ever was. The crown jewel of the star, from which we oversaw the world itself. Studied it, nurtured it-- loved it."
Little wonder that he has missed it so, when it is a place like this. Immaculate, gleaming, peaceful... though these things may not be so much to Astarion's taste as they are to Emet-Selch's.
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Or possibly the city itself.
Or...
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He's still observing the vision around them as he explains, his steps slow, unhurried.
"And upon deciding it was our time to depart the world... this journey was said to be returning to the star. The Underworld is an integral part of the world itself, after all."
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He stops, there, standing in celestial streets, expression lifting in sudden understanding a beat later.
"Oh. You mean death."
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His voice is softer, there. Slightly distant.
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But something else settles in shortly thereafter, his head lifting slightly. His neck stretching a little longer.
"Is that what your friend thought he was doing?"
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A few moments of silence pass.
"Those who gave themselves for Zodiark's summoning knew this was not what they did. We meant to free their souls, in time. Bring them back, to live the remainder of their lives."
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It’s like unlocking a puzzle, piece by stubborn little piece.
Now, though, he finds himself holding so much more than a collection of fragments.
“...but you never did.” He presses lightly, voice gone noticeably lower.
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"No. 'Twas that very intent which split us, and led to the summoning of the opposing god who smote Him and sundered everything. Zodiark put an end to the apocalypse, and restored life to a nearly destroyed world. We meant to nurture it all until there existed an excess, with which we then would make a third sacrifice. Trade the aether of some of the life blossoming in the world for the souls and lives of our brethren, without disturbing the natural order.
...But, as you know, instead came division, and the Sundering. Those souls still slumber within Zodiark now, after the passing of millenia. Unbroken, but in stasis."
They are not truly dead. Not fully. The cycle cannot be completed.
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"Come on, darling. Find us someplace more suitable to sit."
They can't talk like this, after all, strolling aimlessly through city streets.
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They have enough of an understanding.
Emet-Selch lets Astarion take his arm, lets that link them together as he pulls the elf aside. There are plenty of suitable places; what he chooses is a patch of grass conveniently nearby, beneath a tree. (There is a brief flicker of a different stone floor beneath their feet on the walkway leading to it. He either ignores it, or fails to notice.)
"I trust this will be acceptable," he says as he settles.
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