tony stark. (
propulsion) wrote in
faderift2022-04-01 02:01 pm
war table: one giant leap.
WHO: Intrepid heroes
WHAT: Forging a path to the second Crossroads Gate, and then poking it with sticks.
WHEN: Late Drakonis
WHERE: The Crossroads
NOTES: n/a
WHAT: Forging a path to the second Crossroads Gate, and then poking it with sticks.
WHEN: Late Drakonis
WHERE: The Crossroads
NOTES: n/a


FORWARD TEAM: Ellie, Thranduil, Kostos, Marcus
So Marcus is careful when he approaches the edge, water flowing around his boots, as he leans enough to watch the water flow down into nothingness. Most of it seems to disperse into a mist, which disperses into nothing, but some rivers of water wind away like snakes, following invisible pathways in the air until vanishing at a point.
He stoops to pick up a piece of rubble, and drops it over the side, watching it fall, then watching it seem to tumble as though caught in the wind, spiralling off and out of sight.
Somewhere behind him within the shelter of this ruin, his griffon of choice, L.W.M, has found a raised piece of stone to perch on, up and out of the water, feathers and fur hackled in irritation at the strangeness of the Crossroads in general.
Further off, and up, the twisting, pulsing, inky-black spot of the distant corrupted Rift is within clearer sight, surrounded by patchwork temple pieces. There is no sign of an Eluvian that allows them immediate access, and details are impossible to make out in the strange twisting light of this pocket dimension. Various floating islands dot the space between where they stand and their goal, as small as a hunk of rock and earth with a tree growing out it, to more elaborate structures of stone staircases, stable looking platforms.
The closest seems to be the other half of the ruin they are in, some hundred feet away, situated slightly lower in space. It is also upside down.
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It's not his preferred mode of travel, personally. A grounded griffon is a bumpy enough ride without the swirling sky of the Crossroads giving him a headache. But upon first entering through the eluvian, Mouse panicked and made a break for it, nearly wrenching Kostos' arm free of its socket in the process and leaving him with a very clear vision of Mouse flying, tumbling, and vanishing into the endless distance of the Crossroads, more panicked every second, impossible to recover.
So he lives here now. On his back, holding reins. His weight seems to be comforting, at least, even if he can still feel Mouse trembling like a frightened cat.
"Alright," Kostos says, more to the griffon than anyone else. If someone in particular is in charge, or thinks they are, he is choosing not to acknowledge that. "Glide, roll halfway, don't lose your shit. Easy."
He hopes, because—spurred in part by a desire to prove to all the other griffons that Mouse is not a fuck-up, so they won't laugh at him in the eyrie later—he's urging Mouse over the edge and they're going for it.
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Big wings flap, propelling Kostos and Mouse forwards after this initial springing off of the edge with a scrape of clawed feet. They hit a midpoint, and Mouse obeys the roll, giving off an echoed screech of discomfort. For a moment, terrible gravity hauls against Kostos in the saddle—and then, a few stressful feet later, gravity shifts around him.
Entering the other half of the temple is an easy enough touchdown.
Marcus watches all of this, after initially whistling for L.W.M to step nearer. He reaches back to grip the reins, and lets out a breath when Kostos appears to reach the other side safely. He looks back to the two others, says, "I'll go last," simply.
But not idly, stepping backwards to climb into the saddle of his griffon.
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They're good friends, and if he trusted her less, she's sure that she couldn't have stopped him.
"I've gotcha, buddy," she murmurs in his ear, her voice lost in the distant hissing of the water, the strangely echoing grotto-noises of unreality.
She nods gravely when Kostos goes to make his leap with Mouse, and forces herself not to hold her breath as they make the leap -- and lets out a hearty FUCK YES as they touch down on the other side. Artichoke steps forward, shuddering his coat as Ellie straightens up, making sure all of her gear's tied down.
"We've got it," she says simply, riding to the edge and gathering the reins in her hands, gripping with her knees in the saddle. They've done similar moves in the past to dodge aerial attacks, and they've just had an excellent demonstration.
"Piece of cake," she mutters, watching where the water and debris turn and spin off into oblivion. Deep breath in and out. Then, she gathers herself, and rides hard for the edge, launching them both into space.
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5. oops.
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STUDY GROUP
But eventually, the group touches down on the immense island suspended in all the nothing.
Much of the island is dominated by crumbled ruin, of the same persuasion to the ancient architecture and features that define the Crossroads: grey stone and glistening waterfalls, the occasional skinny tree pushing through the stone to reach leafless branches for the open sky. Walls only stand as tall as a man, at most, and some improbable, floating patches of worked stone ceiling are fixed in place as if in memory of a building half-eaten by the deterioration of this realm.
And then there is the rift. Suspended in the air, the ever-twisting split in reality is familiar in shape and size and movement, but rather than its vibrant, Fade-green, the split is of a lightless blackness, unmistakably corrupted.
Much like the first of the Crossroads Gates, this one too is contaminating its surrounding with veins of Blight, but for a distinct difference: where the stone tile beneath it is bubbling with taintedness, its characteristic magical necrosis stops before it reaches much further than a few feet, contained within a perfect circle. Further out from the Gate, the Crossroad ruins have also taken on new features similar to that of the Dumat temple, including a doorway of draconic design seeming to form nearby, along with arches, walls, and ceiling of distinctly different architecture intruding upon the usual ancient ruins. These too are Blight-free.
Which makes closer study possible for those who are not inoculated against the Blight, and the next several hours are dedicated to study.
As time wears on, however, our intrepid heroes begin to hear voices, or notice brief shadows lurking out the corner of their eyes. Mutterings, out of earshot, seemingly making no attempt to manipulate or disturb those studying the Gate, but occasionally, some clearer information comes through. It's a little like eavesdropping at any public space, with talk of what a person is thinking about having for dinner, or the complaints of another person who talks of their spouse being upset with them.
And then, sharper, clearer moments, a voice murmuring just behind you, did you see that? And another, should we get Volaris?
Cosima | OTA
Eventually, after recording a fair amount of them, she glances up at the nearest Riftwatch agent. "So, I hate to suggest it, but do you think someone should try to. You know." She makes a small gesture with the hand bearing her anchor shard, suggesting interaction with the rift, but too small a movement to actually trigger said interaction.
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Someone, sooner or later, was going to make this suggestion. But Ellis doesn't find any relief in hearing it spoken aloud.
"If we try that from this side, will we attract demons, or draw something else from it?"
What comes through a rift in reverse?
Nevermind that their present position is miserably indefensible, and there are plenty of people around who will need protecting if something vicious makes an appearance. Ellis doesn't expect these to be deterrents, but he would like to put some thought into planning for trouble.
crashes through the window let me know if you'd prefer no threadjacking
This from Wysteria a few paces away, her head still bowed over the notes she's scribbling into the small booklet open literally strapped to her prosthetic arm. It makes for the somewhat comical impression that she might be writing all her notes on her sleeve.
"I believe the records show that attempting to interact with the gate uncovered in Orlais caused it to, ah, grow? But you're right, Miss Niehaus. There's only one way to find out if that holds true from here too—"
Here, Wysteria pauses abruptly. When she looks up, glancing between the pair of them, there's something like shock in her expression.
"I've just realized something very silly. I don't have any idea how the Crossroads and the Fade interact. Do either of you?"
threadjacking a delight
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ellis / ota.
Beating in the back of his head, endlessly, over and over and over, is the tune as familiar to him as the beat of his own heart. The Calling reached out in greeting the moment his boot touched down on Blight-drenched stone, and it rises and falls as he moves through the ruins where he's bidden and called for.
The Temple itself is on his mind. That lower room, the grotesque tableau they'd found there, what it had shown them. It makes the dragon-shaped doorway all the more unsettling.
Between all of those elements and the sneaking, needling suspicion of observation, Ellis has retained a tight grip on his mace while seeking to keep every single member of their party within his eyeline while they deliberately begin prodding at the poisoned rift. Right up to the point where he considers a stretch of crumbling wall, resigned to doing some prodding of his own.
And so, to whoever is closest at hand—
"Will you stand by a moment? And hold this?"
In which this is his mace, which should not be in his hand while he makes this attempt.
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And there is, regrettably, much to listen to.
But Ellis isn't so concerned with the whispers that come to them indistinct, sometimes clear enough to parse as an observation, sometimes muffled as if from a distant room. They are a fair enough cover for what he really wants to turn his attention to focus on.
The Calling, beating like a second pulse behind his eyes, at his temples, rising and falling and too strong, just like the last time. (Just like years ago, just like in the desert.)
Ellis puts his shoulders to the wall. Crumbling, yes, but still. It's something.
"Have you seen anything?" he asks, casting about for a way to begin, as if there is some possibility of easing his way towards what he means to do.
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The thought of him touching the edges of the distressed Rift makes the shard in her hand fucking ache.
"Don't."
Whatever he's planning on doing, that is. It can't be a good idea.
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dick - ota
“Are there documented instances of Blight being contained by spellwork?”
He asks whoever’s come to join (or fetch) him without turning to face them, the snag in his ear twitched to the scuff of sole on stone behind him.
The hawk perched on his shoulder does turn, all ebony feathers and wide green eyes agog.
Later he can be found lifting a drugged nug wrinkly pink from the throat of his pack to begin the grim work of buckling it into a little harness while it’s still snoring. The stink of burning elfroot makes him easier to track amidst the ruins than he might like; Thot the hawk stalks the masonry around him while he works, keeping watch.
She's close at hand when she whistles to alert him of a colleague’s approach, the sound muffled slightly by the clip of Dick's lit joint sideways in her beak.
birds?? doing drugs???
"Don't much like the look of this," she says, of everything and nothing, to no one in particular.
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hits this even tho I have no answers yet, bc banter is still a thing
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Maybe if they were in another place, Ellis might have proposed experimenting with the latter, but—
"The normal rules don't always apply here."
Not an untrue observation either, but it's loaded with tetchy anxiety not solely about the Crossroads. Plate armor masks the most of it, but Ellis' entire body is strung through with tension. Not just for Silas, who is standing too close, but for every aspect of this venture, all the people who have accompanied them on it. The necessity of the work anchors him against it, but it doesn't quite curb the strain of operating on such high alert.
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Teren OTA
With very little combat to be done, at least in this step of the process, Teren is doing a lot of milling around, placing instruments and collecting samples for the researchers, a process as foreign to her as courtly love or childrearing. But if the instructions are clear and the tone isn't too demanding, she'll do as she's asked.
Spacing
It's not unusual for Teren's expression to be pinched and sour, but there's an intensity to it now, and all it takes is for one to look at the other Wardens to note that it is likely from what only they can hear. Periodically, she'll stop moving altogether, staring off into the middle distance with a glazed-over look, mouth taut with worry.
[Helping?? part II: Nug Edition will be in a separate thread]
spacing
"... What does it sound like?" She asks, after this happens for the third time.
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helping
The monitoring stakes for the thaumoscope have all been arranged, and the Wardens to which Wysteria might ordinarily glom onto for such a task are otherwise occupied. Yet here she is, in her skirts and field boots, and with her prosthetic strapped securely to her left arm, and she is in great need of assistance.
"We're to take an account of the ruin," she explains. "I would like to see how far the transformative effects extend from the Gate."
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Helping Part II: Nug Ghoul (warning for animal experimentation & death)
Even if she's spotted approaching the Blighted rift with the nug, harnessed to the end of a stick as it is, Teren is quick to have done with the wretched business and thrusts it inside without a word or a glance to anyone. As she draws it back out, it quickly becomes clear that their subject did not survive the journey.
With a deceased nug, now Blighted and ghoulish in appearance, at the end of the stick, Teren frowns down at it and then diverts her gaze back to Dick. What now.
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adrasteia / open to all
This is one of those times when Adrasteia is glad she's a griffon-rider; she is able to take herself and one to two others on Potato, but anyone that's spent more than five minutes with the Grey Warden can tell she's on edge. She doesn't quip or joke, keeping very still and white-knuckling the reigns for the griffon even when there aren't any clear and present dangers afoot.
The Crossroads is a beautiful place, in her experience, full of rich color and blooming trees, but she knows that humans and Rifters, elven or no, experience the area as dark and disorienting. The trees don't bloom, in their vision.
And there's the Calling to mind, as well.
the perils.
The ground beneath someone's feet begins to crumble, and Adrasteia reaches out lightning-quick in order to steady them once again. Once everyone is settled on more or less solid stone floating, moored in place, she lets go with a small pat to the arm.
Her knuckles are white. She hasn't looked directly at the gate yet. She hasn't had to.
the gate.
Adrasteia has one hand on her staff, the other is working her gloves off. There's a green shard in her left palm, and she closes her eyes in a way recognizable, perhaps, as someone saying a short prayer in their mind. If they're blessed, a combination of shard and tainted blood will help close this gate.
She has very little reason to believe they are blessed, but the possibility remains, and after a moment of collecting herself, she raises her eyes, and her left palm, to the gate.
The rift begins to expand and appears 'bubbly', causing Adrasteia to curse under her breath, but she keeps at it.
the gate.
Yes, he is well-aware of how much time he's spent adjacent to rifts. But the difference between those and this is that nothing he, Tony and Wysteria have prodded at were Blight-infected, capable of spewing out a very different kind of danger. The second Adrasteia lifts her palm and initiates that concussive crack of connection, Ellis' knuckles go white around the grip of his mace.
He is hovering, only a few steps behind. All other parties are in his peripheral vision; Ellis has kept fretful awareness of everyone's movements as much as possible, more so in this moment.
"Adrasteia," Ellis says, pitched beneath the crackling roar of the rift. She sees the effect. He knows she does, but—
Is this a sign that something's working? It seems unlikely, even to Ellis' untrained eye.
hops in
goodness nine days later, my apologies
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pewils
... Still. Tremulously, "Fuck."
She hates this. "Thanks."
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tony. ota.
He'd started with setting up the brass tuning rods, delicate tripods of bright metal engraved in runes it's not possible for him to have placed there himself, placed in a wide semi-circle around the rift. "Hey," at some point, to someone across the way who happens to be standing nearby one, pointing. "Can you move that guy there, like, two inches left? No, my left."
And then for prolonged periods of time taking down readings from a handheld device that he instead has placed on the temple floor in front of him, while he sits criss-cross apple sauce and bent over loose pieces of parchment, writing some figures down.
He says, "Huh," and then takes a few of these pieces of paper and raises them above his head, blindly, while looking at something else. "I need, uh, a peer. For review." He wiggles the pages, as if to tempt anyone into taking them, although hopefully it is a scientist who does.It's late into this exercise that Tony wanders towards the Gate after having disappeared into the ruins a ways with a pocketful of beef jerky. He still has a shred of it in his hand, gnawing on a mouthful as he stops and simply looks at the big floating corrupted gash in the air. He's done a lot of measuring, conjecturing, analysing, but he hasn't really taken a second to just
look at the thing, at least not since they first landed. Now he does, squinting into that slice of churning void, and then he walks a few paces back. Squints closed one eye. Tips his head. Asks whoever,
"Does it look bigger now, to you?"
And then every hair on the back of his neck raises at the sound of a near-whispered, Tevene voice drifting too close to his ear, causing him to spin around fast.
crunches
Something.
The sort of something that hasn't proven very useful thus far.
"Yes," is an answer to the earlier question, perfunctory, before, "You hear that?"
Because Ellis is hearing far too much to trust his own assessments.
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crunching
One handed, she hefts the brass tripod up and over to the left. —And then, no, to the other left.
"Once this is all arranged, I'm going to take one of the Wardens into the ruins with me. I would like to map them and see if there's any pattern to how they've been altered by the Gate. Here?"
She flicks a little bead of rubble out of the way and reorients the tuning rod by a half degree to avoid some slant in the floor.
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