Fade Rift Mods (
faderifting) wrote in
faderift2015-10-21 11:34 am
Into the DANGER ZONE
WHO: All Rifters + the 7 natives who signed up
WHAT: Searching the ruins of Haven for survivors, an Inquisition crew finds something strange. And demons. It's kind of scary that the demons aren't the strange thing.
WHEN: Third week of Harvestmere, 9:41
WHERE: Haven
NOTES: We've broken rifters and rescuers (or "rescuers") into two groups. This log has an arrival comment for each group--you can start smaller subthreads beneath those rather than try to have an eight- or nine-person log, just incorporate surrounding chaos/fighting--and a third top-level set for the whole group's journey back to Skyhold
WHAT: Searching the ruins of Haven for survivors, an Inquisition crew finds something strange. And demons. It's kind of scary that the demons aren't the strange thing.
WHEN: Third week of Harvestmere, 9:41
WHERE: Haven
NOTES: We've broken rifters and rescuers (or "rescuers") into two groups. This log has an arrival comment for each group--you can start smaller subthreads beneath those rather than try to have an eight- or nine-person log, just incorporate surrounding chaos/fighting--and a third top-level set for the whole group's journey back to Skyhold
You were asleep-- deeply or fitfully, for the last time or just resting your eyes for a moment-- and then you were not. And wherever you were was not, anymore, replaced by nothing but the sensation of falling, tumbling into endless, bottomless nothing. If this were still a dream, you would wake before you hit the ground. You can't die in a dream, they say. In some worlds.
But there's no waking here, just a flare of green-white light and a jarring impact, barely softened by snow that lies a foot deep with an icy crust that cracks beneath the force of your landing. The wind is biting cold, the sun is bright, and you are not alone. Others thud to the ground nearby, as bewildered as you, and others run up who look no less confused for having their feet beneath them.
You are also not as you were: in the palm of your left hand there glows a narrow splinter of light the same sickly green as whatever brought you here. It aches, a bone-deep pain that gnaws even through all the distractions. Like that you're being attacked by monsters, some tall, spindly stick-things with too many eyes, some hunched and hooded with no eyes at all.
Welcome to Thedas!

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"What are they!" 'Things' only goes so far when she doesn't even know what her rescuer happens to be after all. "How does anything--" Cutting herself off, she swears viciously and almost envies being able to disappear and spring up again because it's a neat trick. Or it would be, rather, if the one doing the trick weren't a vicious creature attacking her and the stranger.
Heart in her mouth, she grips her rapiers and runs, bracing herself for impact; slight of build, she still has the advantage of being on both feet and behind it as she brings her blades together and bears down with all her weight, grunting with the strain. It doesn't feel like flesh, not at all, somehow more and less at once and the scream is awful, worse than metal on metal or a ship right as the hull breaches and the mast goes but she twists both wrists in opposite directions, willing the damn thing to die.
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"Terror demons! At least those long, spindly ones are. The others are different sorts." And there isn't really much room for elaborating further, as she's trying to keep track of the other demons' locations as well, not wanting anything else to get too close. When a hunched and hooded figure does just that, she unleashes a massive explosion underneath, sending it back as it catches fire.
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"And that thing?" She has to shout to make herself heard, accent thicker from fear, eyes wide as saucers because lightning is one thing, but summoning fire is something different again. "Ugh, why do they all make sounds like tha-"
A green shape, almost like the upper torso of a person flickers in her peripheral, like green smoke only it sends something at her that hurts when it hits. Staggering back a few steps, she looks for some sort of cover, ducking low as she considers her options, eyes on the hooded figure as her fox growls at the green shapes, ears flat against his head.
"Can a blade hurt that one? I can flank, get it in the back," she offers, hoping that they're not going to understand her words because she's not going to leave it all to one person and she'll be damned if she cowers like a helpless child.
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"Do it!" She's not going to protest her new companion taking the initiative in defending herself, not at all. However, she doesn't dare glance her way, wanting to keep the demon's attention on herself.
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Again, it doesn't feel close to 'right' when she pierces the still smouldering fabric, cloth giving way until she watches in horrified fascination as frost traces up her blades and to the tips of her fingers. With an alarmed cry she wrenches them free, dodges then tries again only for it to puff back as fast as a startled squid.
"And this? A c-cold d-demon?" Forgive her for the chattering teeth but she's doing remarkably well given that her home has never been as cold as this place as she glances down at her hand, glowing faintly inside the elaborate rapier hilt. "I might need more fire madam!"
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There isn't time to speculate, much, and she won't allow new companion to come to harm from standing idle. So she quickly sets and then triggers an explosion underneath that despair demon. The sound it makes is awful, but also satisfying. Those creatures deserve to suffer, all of them. And thanks to her rigorous training and practice, those flames ought to burn for a little longer.
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Bless Marjani for making sure she learned to use her superior speed and agility in fights because she can move faster than something that only has the air to turn in. And it means she doesn't have to stare into that face because the glimpses have been more than enough to turn her stomach worryingly. When it goes down on the ground though she finds a tiny thing that might be an eye or might be a hole, ramming the rapier through and stopping just short of the ground. Despite the cold air she's sweating through her uniform, wiping at her face with a sleeve.
"Oh let this end, I didn't ask for any of this!" Who would is possibly a question but it's not the most pressing on her list and the shock is setting in now, tendrils of doubt and fear that have her gripping her weapons tight enough to make her hands hurt. She's done admirably, she thinks, at least making attempts to help but there isn't any of the same rush she gets in winning back home, the relief at defeating one foe not nearly enough to boost her confidence. Her hand is glowing, a glowing thing swallowed her as neatly as a whale, she's being attacked by demons and there's a statuesque horned woman hurling fire and lightning.
At least the latter is on her side, she's confident enough of that much.
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Seeing no more demons in the very immediate area, Korrin then pauses to catch her breath, though ready to resume her assault the moment they approach again--and they will, without a doubt. She fires from her staff at a wraith that gets too close, then speaks up again. "Are you hurt?"
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"I don't think so, Lux?" The yip is a negative and she straightens, quickly drawing a cloth to wipe at her blades, glad to see the frost hasn't done more to them. "Araceli Bonaventura, at your service," she even manages a quick bow and half a smile, flicking sweaty curls out of her face, "if I'm fighting alongside you, you should know the name of the one who owes you a debt. I don't think my blade will do anything against them, I'm sorry, but we must be almost there, no?"
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"More of them are down than us, at this point." Her tone isn't especially worried, at least for herself. Against a trained force that's familiar with demons, they might be more a nuisance than a true threat...but there might be civilians about, and it's not unknown for more powerful demons to find their way through. Fortunately, she's not seeing any pride demons stomping around...yet. But she'll take care of that wraith by summoning a lightning bolt to blast it.
"I meant the mark, too. That green sliver. Does it hurt? Can you use it?" The Herald could seal rifts, stun demons. Could Araceli do the same?
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Nodding, she finally gets a better look around though it's not much help to orient herself. The sky isn't her sky and though she's never sailed so far as Albas, she would know if there were horned women there. "Good because I think I might need to sit down for a moment, just to," she fans at her face, hot and cold all over until the fox hops up, nuzzling in tight, "just to get my breath back. It would be too much to hope there's brandy around."
Just to calm her nerves. And to warm her. The one time she doesn't bother with the other flask she carries but who expects any of this? It can't be a dream, her dreams are never this vivid, there's more nudity and less fighting and her brain couldn't think any of this up, not even if she somehow hit her head hard during her fall and anyway, there was just water below her when she'd been jumping.
"It stings." Fighting she hadn't been aware of it, not really, she couldn't afford a distraction but now, as she switches her rapiers into one hand to flex carefully she frowns at it. "Like a sting from a jellyfish, or a cut when salt gets in. Almost like it's flaring out? Forgive me, it's a strange feeling, I don't know what it truly feels like myself." Her smile is small and embarrassed, knees pressed tight together as she finally looks, really looks at it. "I don't understand how I can use it, perhaps to read in the dark? It's bright enough but what use is that when you have fire madam?"
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"That thing you just walked out of? Is a rift, a tear in this world that leads to the Fade, where all those demons came from. A woman once emerged with a similar mark, and with it she could seal rifts, stun demons with it. If you can do that, I'd be in your debt. Though if you really insist on repayment, I know a good tavern where we're going."
But she frowns a bit at mention of it stinging. "We should get that looked at when we reach Skyhold. I'm no expert on such things -no one really is- but there are still others who know more than I."
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"Rifts? Fade? And the damned demons!" As if it's going to help, she shoves the glowing hand into her pocket so it's at least out of sight and unlikely to embarrass her or show her up. "I don't know any of this! I didn't even walk out, I was spat out, like someone unused to the sea who leans over the railing losing their dinner!" There's a mutter of what sounds suspiciously like no me jodas as she eyes Korrin speculatively, then back at her hand. "The best I can do is try to ignore it for the moment, I don't want to get swallowed again by this 'rift' thing. Still, I'd rather leave here if the thing I fell out of is no more, I don't want a glowing green hand - you understand that it's a common joke among sailors, no matter the land."
Well it could be worse, a black spot and she would be damned to hunting and torment but a green one...well it speaks less favourably of her character and her choice of companions after all.
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"If it changes at all, say something. The woman I just spoke of, her mark was unstable at first. The Breach -a giant tear in the sky, the one that made all the rifts- is sealed, so it should be alright for now. But if I've learned anything, it's that the world continues to make less and less sense. At this point, there really isn't a status quo anymore."
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"Would I be able to tell? I don't know what it being stable or unstable would look like." She goes for her rapiers, frowning once again when it lights up the inside of the elegant grip, all those many whorls of metal only serving to make it seem brighter where it reflects and shines through the gaps. "And how does the sky tear? The sky isn't a sail is it? Clouds part, true, and I've seen it out at sea where the storm and calm meet but I wouldn't say that it tears - all of this? Wrong. Very wrong. So we can agree on that much at least. And hopefully we can agree on getting very far from this cold miserable place?"
Seriously, it gets cold where she's from and the shock isn't really helping that too much.
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As for the sky...well, Korrin supposes that the short version might as well be told. Araceli will find out sooner or later. "There was an explosion, at a nearby temple, where a Conclave met to attempt restoring peace between mages and Templars. It killed hundreds, including the Divine, and produced the Breach, created rifts...essentially throwing everything into chaos. The Breach may be sealed now, but the threat's not over."
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Of course she noticed them, and the height (her neck will hurt if she has to keep peering up and up), but it might all be connected and really, she does wish she had a good enough imagination for all of this.
Still, she does listen quietly, nodding along and trying to make sense of it all. When the explanation ends, she falls silent to compose her thoughts, hoping she’s not about to sound like a fool because the last thing she wants is to be laughed at. “First I need to know what a Templar is. I...if mage is to do with magic then that would be like you? I mean we don’t have such things, it’s just parlour or street tricks and the old wise women, not,” she mimes an explosion and the corresponding sound effects, “so if there was to be peace then they’re on opposite sides for at least one thing.” Educated guesswork but she’s been to plenty of Leandra’s councils to pick up the threads even if her head is starting to hurt far more than the damn hand. “The Divine is, was rather, a leader? Or someone to be listened to? And the breach is like a great crack in the sea but instead of being in the sea it’s in the sky and instead of venting up boiling water, steam or lava it rains demons.”
Man does she not want to see your seagulls now.
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Well, when all is calm again. At being compared to a street conjurer, Korrin snorts. "I've never heard of street conjurers who could do such things. Not unless they were apostate mages, and that would get them caught by the Templars quickly, anyway." So many questions, but if it were her, Korrin would be just as needful of them. She'll try.
"Templars are warriors trained to deal with blood mages, abominations, and apostates. Among humans and city elves, magic was highly regulated and mages were kept in Circles, places were they could learn but weren't allowed to leave or even contact the outside world. The Templars were supported by the Chantry -our dominant religion- and though some of them might have been decent, all too many abused the authority given them. I've heard horror stories, but that's for another time. Anyway, all that is past tense because the Circles fell as mages sought freedom, and Templars broke away from the Chantry to fight them. And yes, the Divine is -was- the head of the Chantry. That's past tense as well, because she died in the explosion that caused the Breach.
As for why you have it...I don't know. It could be through exiting the rift, but I hate to jump to conclusions. Entering and exiting the Fade physically has only been done once -well, twice, after the Herald- so it's not exactly a known quality."
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"It's not like you. Some of them breathe fire but anyone can do that with practice or they spin and dance with it. They make a coin disappear and reappear behind your ear, I mean I can make a coin disappear and reappear in my hands but...but that's not important. Apostates? All these words, by the waves it's like being in my lessons again!" Okay that laugh is unfortunately forced but better to laugh than to weep and there's a lot of mental juggling happening already.
Said juggling only gets worse as she tries to follow along, a frown creeping across her face all too quickly because there's an element of passion that needs to be present if there's violence, living life to the fullest. Not what she's being told now as she looks up at Korrin with sad eyes, shaking her head. "I expect I'll need to be told much of this again but this is a very violent place I've found myself in, all this hunting and...and blood. Wouldn't real magic be a source of wonder? It's in all the stories - women who can whip the seas into frenzies to the heavens, where maidens can kiss a bear made of snow to find their one true love, where the trees can wake and speak to those who learn their language - they're never locked up and hunted in those tales unless they do something wicked." Well, some of them are but they're falsely accused for one reason or another, or there's a misunderstanding and invariably there's a happy ending, at least in the stories with magic that come to the ports. "And, I must ask before you think me rude or ignorant - what is an elf? Are you..."
After all, she likes to learn about other cultures and she's from a place that gets plenty of stories and there's a royal library she's free to peruse but that's a very new one. She's just trying to add two and two and not come up with twenty-two so she can at least have some sort of a victory even if it's in her own head.
"But I came from my home to here, maybe I missed a bit in the middle but I don't remember being anywhere else, just falling and then landing."
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As for magic, she shakes her head, a wry smile forming. "Some of it's a source of wonder, or at least I think so, but to people who don't have such magic it's a source of fear...and those without the gift far outnumber those with it. They also fear blood magic, which can require sacrifice and is used to control people. It's hardly fair to those of use who never used such magic and don't intend to start, but to someone paranoid enough, any mage is a potential blood mage." And a potential abomination. Korrin almost mentions that but holds back, thinking that Araceli's been scarred enough for the time being without adding that fear on top of others.
"Apostates are mages who left the Circle or were never a part of it. Technically speaking, I'm an apostate, too. Though now that the Circles have fallen, that applies to all mages. Either way, I've never heard of a Vashoth in a Circle before. I doubt that speaks well of them as much as attests to the fact that my kind aren't widely accepted in Thedas, anyway."
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But she’ll remember as much as she can even if there’s a chance it’ll all get hopelessly jumbled. Vashoth though, she definitely has to remember that, at least for Korrin.
“I can understand being afraid - I wouldn’t like to face you but anyone can carry a sword or pistol or put their mind to it and do just as much damage as you did. A couple of barrels, a little alcohol and one spark then up it all goes, no magic required for something like that. And certainly no magic to go about stabbing people either.” Fear she understands because everyone fears at least one thing but she’s always thought that letting your fear master you means living less of a life than someone who at least accepts the fear and lives with it. “Blood magic is something to be feared, sacrificing blood the way I’m imagining sounds wrong, very wrong.
“And most people are just fine with this system? For an accident of birth marking you thus? And people don’t like the Vashoth either?”
What sort of hateful mess has she landed herself in?
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Not wanting to venture into self-pity, Korrin tries to elaborate at least to place her own mind at ease. "It's less that they don't like Vashoth and more that they fear the actual Qunari, those that came over here a few centuries ago and forced war after war in an attempt to dominate the continent. They'll try again, too, mark my words. So, I understand where they're coming from to some extent."
That doesn't make it easier to live with, though, and it's still not an excuse for the slurs.
"I've never seen any mermaids in Thedas, not when I crossed the Waking Sea getting here. There were jokes about sea dragons, but I've never seen those, either. Real ones, now, are a different story." That reminds her, Korrin still wants to deal with the one in the Hinterlands at some point.
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Everyone came from the sea, it's what ties them all together because blood flows and gives life as the water does, here it seems about the same.
"The Waking Sea!" Delight enters her tone and it's like the clouds parting to reveal the sun, her smile wide and bright, hands clapping together. "Oh that's such a wonderful name for it but of course there are sea dragons, the sea is full of mysteries! The sea is the only place that mysteries can come from, it's so vast we can never know all there is to know of it."
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Finally, she decides to just place the staff on her back once more. If trouble surfaces, it's not as though having it there will make it impossible to retrieve. "You know I'm picturing those Zim-people with horns now, right? That sound Qunari enough to me, at least in combat. Though unless they have anything like the Qun, I'd say that's where similarities end. It's a system where individual freedom is nonexistant, where people don't have names but roles chosen for them, where mages...are treated far worse than what you find in the Circle. My parents left that long before I was born, thank the Maker."
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Still, a view of the sea would set her heart at ease but mountains and the sea are opposite directions and she has that sinking feeling that her chance is going to take a while.
"Oh no, no horns but they're equally striking I think: most have dark hair now but a sign of the old blood is to have skin a bit darker than mine but with golden hair. Not blonde, I mean gold, many of them have eyes the same shade. The lion is associated with them for very obvious reasons. Zimevur was the master of strategy until it came to besieging an island nation where everyone can crew a ship." Oh but she wishes Rajani had been here to hear that remark, she'd be affronted. "Learning about Zimevur is tricky - Castileos is considered...loose? We live life to the full and our practices are frowned upon, by Zimevur most of all but they have names, they can rise as high as they might - pushing yourself to excel is one of their greatest values. You need keen minds to thrive as they have with so much hot sun but so little rain." It just pushes them to conquest though because they rely on the breadbasket nations only they wanted to own the basket and the bread in it all at once and decided to try to wrench it away. Castileos has always been about trade and cooperation and just paid a fair price from the start. "What, do they chop off hands like they do with thieves in Zimevur so they can't continue on like that?"
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