Fade Rift Mods (
faderifting) wrote in
faderift2016-02-23 01:43 am
OPEN: turn off the lights and I'll glow
WHO: New rifters & characters in Emprise du Lion
WHAT: More people falling on ice than usual, this time with demons, templars, and bonus nighttime
WHEN: Guardian 23
WHERE: Emprise du Lion
NOTES: This month, the arrival log is open to all.
WHAT: More people falling on ice than usual, this time with demons, templars, and bonus nighttime
WHEN: Guardian 23
WHERE: Emprise du Lion
NOTES: This month, the arrival log is open to all.
You were asleep--deeply or fitfully, for the last time or just resting your eyes for a moment-- and then you were not. And wherever you were was not, anymore, replaced by nothing but the sensation of falling, tumbling into endless, bottomless nothing. If this were still a dream, you would wake before you hit the ground. You can't die in a dream, they say. In some worlds.
But there's no waking here, just a flare of green-white light and a jarring impact onto freezing stone or ice that is twice as cold and just as hard. When your breath returns and the light's after-image fades from your eyes you will find yourself beneath a dark sky, a full moon straining to be seen through intermittent clouds, and a second moon low on the horizon. Its light reflects off snow to add an eerie ambient glow to the darkness, made stranger by the sickly green tint added by the fluttery menacing shape of the rift hanging in mid-air. Be careful getting up: you are at the edge of a cliff, what was once a waterfall now frozen solid in a massive curling sheet of icicles. The drop to the bottom is several stories, surely a deadly fall even without the huge humps and spikes of ice and snow that litter the ground where splash and spray were petrified.
You are also not as you were: in the palm of your left hand there glows a narrow splinter of light the same sickly green as whatever brought you here. It aches, a bone-deep pain that gnaws even through all the distractions. Like the fact that you're being attacked by monsters--some tall, spindly stick-things with too many eyes, some hunched and hooded with no eyes at all. Some are entirely different but perhaps more monstrous for it: men and women in heavy, gleaming armor, all of them with chunks of red crystal protruding out in a way you soon realize indicates it is actually growing out of their skin. Their eyes are a dull red, hollow and empty, and they attack with a single-minded determination.
Luckily, you are not on your own. Around you others are waking up, equally confused, with the same green lights flaring from their hands. There is stuff scattered about, like the contents of someone's life exploded through the rift with them: a picnic table and benches upended, metal camp furniture flung about, clothes and utensils, bits of wood and canvas and mattress littering the ground. Even better, you are not far from a path leading toward an Inquisition camp, and noise travels far in this terrain, echoing up canyons and off cliffsides, carried by the chill night wind. Help is on its way; just last until it arrives.
But there's no waking here, just a flare of green-white light and a jarring impact onto freezing stone or ice that is twice as cold and just as hard. When your breath returns and the light's after-image fades from your eyes you will find yourself beneath a dark sky, a full moon straining to be seen through intermittent clouds, and a second moon low on the horizon. Its light reflects off snow to add an eerie ambient glow to the darkness, made stranger by the sickly green tint added by the fluttery menacing shape of the rift hanging in mid-air. Be careful getting up: you are at the edge of a cliff, what was once a waterfall now frozen solid in a massive curling sheet of icicles. The drop to the bottom is several stories, surely a deadly fall even without the huge humps and spikes of ice and snow that litter the ground where splash and spray were petrified.
You are also not as you were: in the palm of your left hand there glows a narrow splinter of light the same sickly green as whatever brought you here. It aches, a bone-deep pain that gnaws even through all the distractions. Like the fact that you're being attacked by monsters--some tall, spindly stick-things with too many eyes, some hunched and hooded with no eyes at all. Some are entirely different but perhaps more monstrous for it: men and women in heavy, gleaming armor, all of them with chunks of red crystal protruding out in a way you soon realize indicates it is actually growing out of their skin. Their eyes are a dull red, hollow and empty, and they attack with a single-minded determination.
Luckily, you are not on your own. Around you others are waking up, equally confused, with the same green lights flaring from their hands. There is stuff scattered about, like the contents of someone's life exploded through the rift with them: a picnic table and benches upended, metal camp furniture flung about, clothes and utensils, bits of wood and canvas and mattress littering the ground. Even better, you are not far from a path leading toward an Inquisition camp, and noise travels far in this terrain, echoing up canyons and off cliffsides, carried by the chill night wind. Help is on its way; just last until it arrives.

no subject
Magic. That explains... well, nothing, really. But clearly this being is no kind of Jedi. Almost all species threw the odd force-sensitive-- maybe some odd, isolated cult? Regardless, she was friendly, knowledgable, and fighting well enough to suit.
Damn but he wished he could use his lightsaber. It knocked uselessly against his thigh with every movement, as if to emphasize the dire predicament. As if the predicament needed emphasis, chaotic as it was.
And then Korrin does something... very alarming. Something that has Obi-Wan's head up, grim as a startled animal. Lightning. There's no time.
And then, for a good while, there's no time for anything but the ebb and flow of the fight.
no subject
"Are you alright? I have healing available if you need it."
no subject
And though this fight was dangerous, the enemies seemed disinclined to use Blasters, if they had any. Exhaustion was by far the worst opponent here, the weary clumsiness that made you vulnerable, that choked your responses with mistakes.
"You've done this before! How do we end it?"
no subject
no subject
Well, ignorance yet knowledge, as they say.
He waited, gauged the moment, then flung his hand upwards. The shock of it was like watching a mag-repuslor lock in, a fierce and terrible upward pressure, centered terrifyingly around the palm of his hand. For a moment, Obi-Wan entertained the mental image of being pulled inside out through the palm of his hand, inverted in one terrible messy thrush-- and then he quashed it.
Focus, Jedi! What good are you if you cannot focus!
He focused, bore down on the pressure and power with all his training and the considerable strength of his will. And the Rift... Gave.
no subject
"Thank you. I can still fight, but wave after wave of demons gets old. And the area's been under enough threat by those as it is."
no subject
Which is not, strictly, true. But many things, poorly understood, have lived or died with that label, and certainly Obi-Wan's never believed it.
"Where are we?"
no subject
Korrin glances around, but after the demons, nothing in the area seems to want to return any time soon. "And yes, I know they're demons. They stepped in from the Fade because a powerful asshole decided to punch a hole in the Veil. That rift? Was one of many spawned by a much, much larger tear. We called it the Breach."
no subject
Obi-Wan suspected, deep in the part of him that somehow always knew it was right, that he himself would linger much longer than that.
"I'm going to need a little more explanation, I'm afraid. What is this Veil?"
no subject
Anyway, the creation of the Breach changed all that; spirits could cross over without possessing anyone first, and people started arriving here from those rifts, as you did. Said people all have shards of their own, and none of them heard of Thedas before arriving here. To be fair, we had no idea about other worlds until all this happened."
no subject
His first thought was the obvious one-- that somewhere out here, a whole community of Republic citizens had fallen through. Or, worse, a small army of Clone Troopers.
That's a disaster waiting to happen.
"How many, how-- how long ago did this begin?"
no subject
Whatever the truth is, Korrin's a bit distracted with the present. Emprise du Lion is a dangerous place, after all. "Let's get out of the cold. There's an Inquisition camp just outside Sahrnia, the main village. Or rather, what's left of it."