Comtesse Eléonore Vaillant de Veloney (
comtessedevelony) wrote in
faderift2016-10-14 07:46 pm
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[ CLOSED ] WAR TABLE: INVESTIGATE COMTESSE DE VELONEY
WHO: Herian, Anders, Issana, Velanna, Pam, Malcolm
WHAT: A series of disappearances in the Orlesian countryside has culminated in the vanishment of some of the Inquisition's own scouts. A team has been sent to investigate the estate of one Comtesse Eléonore Vaillant de Veloney.
WHEN: Over the span of 4 days in the 2nd week of Harvestmere.
WHERE: Estate of Comtesse Eléonore Vaillant de Veloney
NOTES: Trauma, gore, dark themes, homicide, pretentious wine usage, other things not labeled as to avoid spoilers.
WHAT: A series of disappearances in the Orlesian countryside has culminated in the vanishment of some of the Inquisition's own scouts. A team has been sent to investigate the estate of one Comtesse Eléonore Vaillant de Veloney.
WHEN: Over the span of 4 days in the 2nd week of Harvestmere.
WHERE: Estate of Comtesse Eléonore Vaillant de Veloney
NOTES: Trauma, gore, dark themes, homicide, pretentious wine usage, other things not labeled as to avoid spoilers.

Welcome to the Estate
It is a terrible misfortune, all these disappearances- but with a civil war on and all this strange Venatori and Red Templar activity- with the rifts in the countryside? People simply not appearing where they ought is a sad reality. Nothing to be done for it. That such an esteemed noblewoman has found herself unjustly accused simply due to her wealth and prosperity? Cannot stand. Comtesse de Veloney invited the Inquisition herself to investigate her manor and put the matter to rest- they are to be afforded all the cooperation and respect imaginable.
Even the mages. Even the elves.
They are met at the gate by a veritable delegation of footmen led by the Gardener and Tanner to see them inside and out of the stormy, dreary weather. Packs are secreted off to rooms (a lovely set of suites in the east wing if the Steward does say so herself), baths drawn (The Comtesse insists, it's been just dreadful and they've come all this way), and a lavish banquet prepared.
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"Don't get too carried away. We are all still to be respectable persons come the morning."
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Anders meets Malcolm's gaze and gives a small nod. "I think we can manage to be respectable. I've faith in Narcisse." And with that, he's turning to the butler and giving a nod.
"Lead on. Let's have a pleasant end to the evening, shall we?"
FOR ANDERS
"You can almost smell the wood as you ought- how the maids are unable to find the source of the smell? I Do not know." But down the stairs they go to a room full of small casks of ale, wine, and cider- and row upon row of bottled wine. Just past the farmost shelf there is an odd space inthe stone, one Narcisse raps with his knuckles. "It is terribly secret, I know- but if you slide this key here-"
He does so, and there is a scrape of stone as it moves aside to reveal a door. "Marvelous, isn't it?"
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The door is indeed impressive, Anders looking at the way it blends in and already considering that there are probably other doors like this. If the maids can't find the scent, it's probably behind something hidden.
"Very. Do you know who made it? Because that's impressive work. I would have known something was off, but not what or how to get in."
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There is a moment where he considers the strangeness of this before shrugging and trotting along, leaving the door wide open behind him. Down narrow stairs till they end at a wide, dark room that takes a bit of clicking from his flint and steel before a warm, cheerful lantern is lit. Casks, yes, bottles, yes, and nothing odd in here.
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At least the little room seems cheerful enough, and Anders takes a look around.
"It seems a decent space for working in."
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That'd be awful. Unthinkable-
Also really gross, so Narcisse ducks behind Anders, lamp outheld. "You deal with them."
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"What are we going for here? Point it out, I'll grab it, or you can grab it while I protect you from the rats."
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No, not moving. This mage is fine, this mage is keeping him safe.
Though the strange discoloration on the one side of the room IS showing some cracks around it, similar to the door outside. "I don't SEE it I just- hear it!"
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"Take a couple of steps backward," Anders says quietly. "Back the way we came. There's someone coming in." He casts another glyph, this one directed a the spot on the wall that's showing cracks.
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"There is a DOG behind us-" And the sudden grating of stone. The light he'd left above? Goes dark. "And we have been shut in!"
At this rate? He might faint.
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"I, we need to, we need..." Think. He needs to think. It's not Templars. He's not back in a cell. They need light and that, at least, he can do, tossing up a wisp and letting it provide a little illumination.
"Out. How do you... it unlocks from this side? In case? Please." His hands feel shaky and his heart is pounding in his chest. All Anders wants to do is crouch down but he can't. He can't.
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FOR MALCOLM
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Time for dramatic shadowy entrance #2
electric boogaloo: "Looking for something?"no subject
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He's certainly glad that head missed him, though the wooden handle, despite being far less deadly thanks, is still hefty. He brings up an arm to block, and damn it stings.
With the other arm, he reaches to pull his dagger. Pushes ahead through the pain to try and close the gap. He's got to get that damned hood off somehow.
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But under the cloak a hand skitters in quick, jostling Mal's ribs, a hand grasps the outside of his pocket and finds The Keys. There's a triumphant grunt- but they cannot pull them away.
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(Damned beak could take out an eye if he's not careful--)
This close, he takes a shot to grab, at the arms, upper, shoulders, and heaves his knee upward, aiming for groin or, failing that, the gut.
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hard enough to tear the key ring free from his pocket from where the'd cut the shirt already. Prize in hand they attempt to break free, whirling to sprint for the hall should they manage.
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Malcolm pulls back, trying to get out of the way lest he get the blade under his ribs, only then hearing the clink of keys now missing. With renewed distance, his prey starts down the hall.
The Seeker does what the Seeker does best--to seek. The warmth of blood oozing from the wound doesn't so much as make him blink. He's had far worse. Malcolm takes off after in a merry chase. (It's tempting to make a ruckus, to rouse the house, but he doesn't know who all is in on this. If others arrive that are not on his side? It could get messy.)
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'No time, shove a chair under the knob-'
screech like wood on a stone floor, probably the aforementioned chair. Clicks and the voices go distant- and there is a sound like thudding potatoes being dragged ever downward.
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