Fade Rift Mods (
faderifting) wrote in
faderift2017-04-02 10:59 pm
Entry tags:
- ! open,
- { alan fane },
- { alistair },
- { anders },
- { araceli bonaventura },
- { bellamy blake },
- { christine delacroix },
- { clarke griffin },
- { freddie durfort-lacapalette },
- { inessa serra },
- { james norrington },
- { jamie mccrimmon },
- { jim kirk },
- { korrin ataash },
- { leonard church },
- { luwenna coupe },
- { malcolm reed },
- { merrill },
- { prompto argentum },
- { rachette dakal },
- { samouel gareth },
- { the medicine seller },
- { twelfth doctor },
- { tyrion lannister },
- { yngvi }
OPEN LOG: Establishing a Base in Kirkwall
WHO: Many People
WHAT: Cleaning up Kirkwall
WHEN: Cloudreach 1-21
WHERE: Kirkwall
NOTES: This log post is for characters who go early to Kirkwall to assist in preparing it for the rest of those assigned there. We strongly encourage IC discussion of things left to character discretion—someone should definitely do a crystal post to discuss what to do with the personal belongings left behind in the Gallows or what new form the statues should take!
WHAT: Cleaning up Kirkwall
WHEN: Cloudreach 1-21
WHERE: Kirkwall
NOTES: This log post is for characters who go early to Kirkwall to assist in preparing it for the rest of those assigned there. We strongly encourage IC discussion of things left to character discretion—someone should definitely do a crystal post to discuss what to do with the personal belongings left behind in the Gallows or what new form the statues should take!
Kirkwall once lived on the edge of the Tevinter Imperium and was home to nearly a million slaves. Stolen from elven lands or shipped from across the sea, all slaves fed the Imperium's unquenchable thirst for expansion. They worked in massive quarries and sweltering foundries that produced stone and steel for the Empire.The city's complicated past is not easy to forget, history having earmarked many corners of the stone city. A ship approaching the harbor spots the city's namesake: an imposing black wall. It is visible for miles, and carved into the cliff side are a pantheon of vile guardians representing the Old Gods. Over the years, the Chantry has effaced many of these profane sentinels, but it will take many more years to erase them all.
Also carved into the cliff is a channel that permits ships into the city's interior. Flanking the channel are two massive bronze statues—the Twins of Kirkwall. The statues have a practical use. Kirkwall sits next to the narrowest point of the Waking Sea, and a massive chain net can be erected between the statues and the lighthouse, closing off the only narrow navigable lane. This stranglehold on sea traffic is jealously guarded by the ever-changing rulers of the city as the net trolls taxes, tolls, and extortions in from the sea.
—From In Pursuit of Knowledge: The Travels of a Chantry Scholar, by Brother Genitivi
Establishing a presence in Kirkwall is a delicate matter. First, there's Provisional Viscount Bran Cavin—a man so used to batting back friendly offers of entirely harmless occupation of the battered city-state that his first three responses to the Inquisition's leadership appeared to be slightly personalized form letters. Proving that the Inquisition is here to work and not to conquer will be a process. The first step in that process is the second reason the move is delicate: the only building the Provisional Viscount is willing to part with is the Gallows, left quarantined and unoccupied since Knight-Commander Meredith Stannard's famous crystallization into red lyrium in the courtyard. The Gallows have since overgrown with red lyrium. If anyone is going to live and work there, there's a lot of work to do.
↠ Cloudreach 1-3: The Journey There
↠ Cloudreach 3-4: Arrival
↠ Cloudreach 4-14: Haunted
↠ Cloudreach 14-21: Spring Cleaning

no subject
"Stab it!" She shouts, with no such reservations. The spirit raises itself to loom over Teren, and for a second Wren's sure that'll be the end of it, that she'll spend tonight writing out apologies to the Warden-Commanders. "Stab it, damn it —!"
She’s cut off as it turns on her, claws raking out to smash with sudden solidity into the space she occupied only seconds ago. The knife falls in the scramble, and Wren dives for a metal rod (some wall hanging) to jab forward. Shine radiates down its length, a smothering realness, and the wraith reels back with a screech.
It isn't enough.
"— The head! Go for the head!"
Disrupt this rough body enough, and they might force it to disperse. With luck, contact won’t just roast them both.
no subject
The second dagger sinks into the back of its neck, aimed toward the chin, a gruesome hand puppet who, if it were a sensible person, would now take a moment to bleed out painfully.
no subject
And then the second knife plunges through its face.
The Wraith sinks, grey flesh sinking and puddling free of the point, pools low to the floor. It's losing shape by the moment, and Wren stakes the point of the rod down into it in a furious sweeping flurry, shakes hot ash over the stone floor to scatter the last of it.
She leans heavily against the pole, coughs,
"Good. Ah. Nice. Nice work." A gesture, vaguely stabby.
no subject
Wiping ash from her brow, Teren regards her thoughtfully. "Right," she says, "you too."
no subject
"Hardly. I should still be staring at a locked door."
What they need now is a broom, but. Probably best to deal with the corpse first. Wren stoops back to the trunk, wedges the lid tightly shut. It's heavy, the latch is thick — how easy it would have been, to become trapped inside.
Would anyone have heard her struggle, against the chaos? Perhaps someone had and decided darkness was kinder; or intended to return, and fell themselves,
The details don't bear dwelling. They matter little now.
"Was this your first?"
no subject
"First what?" she asks, more brusquely than she intends, "dead person?" The cruelty of it gnaws at her.
no subject
"Shade."
Her first. Your first Circle, your first fallen child — other questions, ones best not pursued. With some effort, Wren hauls up the chest into her arms. The weight’s steadying, gives her a task, focus.
This is only a shell, only the imitation of a moment. The girl was gone long ago.
"They do not understand life. But they try to copy it."
no subject
"...many of us can say the same," she says instead, bending to wipe the detritus from her blades on her leg. Perhaps it's an attempt at levity.
no subject
"And yet," Wren manuvers the trunk carefully towards the doorframe, hooks a foot around the chair to yank it from place. "We muddle on."
It’d be easier to have her out of this thing, but bad for morale. Worse if any flesh came apart in the journey. The fewer people that see this, the better.
In the courtyard there will be sheets and pyres and well-intentioned words. They won’t mean anything, but maybe they’ll make someone feel nice. The flames, at least, will keep this from reoccurring.
"Have you chalk, or anything to mark the door?"
no subject
She looks back at Wren with eyebrows raised, as if to say 'good enough?'
no subject
A short nod, and that's that. She'll check up on Teren later, perhaps, when the proverbial dust has settled. When all this is a little less fresh.
For now, there's still work to be done. Wren intends to see that it is.