Fade Rift Mods (
faderifting) wrote in
faderift2017-04-02 10:59 pm
Entry tags:
- ! open,
- { alan fane },
- { alistair },
- { anders },
- { araceli bonaventura },
- { bellamy blake },
- { christine delacroix },
- { clarke griffin },
- { freddie durfort-lacapalette },
- { inessa serra },
- { james norrington },
- { jamie mccrimmon },
- { jim kirk },
- { korrin ataash },
- { leonard church },
- { luwenna coupe },
- { malcolm reed },
- { merrill },
- { prompto argentum },
- { rachette dakal },
- { samouel gareth },
- { the medicine seller },
- { twelfth doctor },
- { tyrion lannister },
- { yngvi }
OPEN LOG: Establishing a Base in Kirkwall
WHO: Many People
WHAT: Cleaning up Kirkwall
WHEN: Cloudreach 1-21
WHERE: Kirkwall
NOTES: This log post is for characters who go early to Kirkwall to assist in preparing it for the rest of those assigned there. We strongly encourage IC discussion of things left to character discretion—someone should definitely do a crystal post to discuss what to do with the personal belongings left behind in the Gallows or what new form the statues should take!
WHAT: Cleaning up Kirkwall
WHEN: Cloudreach 1-21
WHERE: Kirkwall
NOTES: This log post is for characters who go early to Kirkwall to assist in preparing it for the rest of those assigned there. We strongly encourage IC discussion of things left to character discretion—someone should definitely do a crystal post to discuss what to do with the personal belongings left behind in the Gallows or what new form the statues should take!
Kirkwall once lived on the edge of the Tevinter Imperium and was home to nearly a million slaves. Stolen from elven lands or shipped from across the sea, all slaves fed the Imperium's unquenchable thirst for expansion. They worked in massive quarries and sweltering foundries that produced stone and steel for the Empire.The city's complicated past is not easy to forget, history having earmarked many corners of the stone city. A ship approaching the harbor spots the city's namesake: an imposing black wall. It is visible for miles, and carved into the cliff side are a pantheon of vile guardians representing the Old Gods. Over the years, the Chantry has effaced many of these profane sentinels, but it will take many more years to erase them all.
Also carved into the cliff is a channel that permits ships into the city's interior. Flanking the channel are two massive bronze statues—the Twins of Kirkwall. The statues have a practical use. Kirkwall sits next to the narrowest point of the Waking Sea, and a massive chain net can be erected between the statues and the lighthouse, closing off the only narrow navigable lane. This stranglehold on sea traffic is jealously guarded by the ever-changing rulers of the city as the net trolls taxes, tolls, and extortions in from the sea.
—From In Pursuit of Knowledge: The Travels of a Chantry Scholar, by Brother Genitivi
Establishing a presence in Kirkwall is a delicate matter. First, there's Provisional Viscount Bran Cavin—a man so used to batting back friendly offers of entirely harmless occupation of the battered city-state that his first three responses to the Inquisition's leadership appeared to be slightly personalized form letters. Proving that the Inquisition is here to work and not to conquer will be a process. The first step in that process is the second reason the move is delicate: the only building the Provisional Viscount is willing to part with is the Gallows, left quarantined and unoccupied since Knight-Commander Meredith Stannard's famous crystallization into red lyrium in the courtyard. The Gallows have since overgrown with red lyrium. If anyone is going to live and work there, there's a lot of work to do.
↠ Cloudreach 1-3: The Journey There
↠ Cloudreach 3-4: Arrival
↠ Cloudreach 4-14: Haunted
↠ Cloudreach 14-21: Spring Cleaning

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"I meant with us. Assuming the world doesn't end, which..." Is possible. He shrugs. "It won't go on like this forever. And then we'll have Ferelden—" He gestures to Nathaniel, fingers wiggling. "—and Orlais."
An identical gesture at the empty air on his other side.
"I don't know that we have anyone. Bethany is trying to leave, Kaisa would get us exiled in a week. But if you ever think anyone could do it."
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"Bethany will serve while she is with us," he says crossly, though not in that condescending tone he tends to use when it's Alistair he's cross with. "Until that day she walks out for good, or cures the Taint, she is a Warden and will be expected to carry out her full duties. Who would be your suggestion?"
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He kicks a rock off the docks and into the water. There's nothing angry about it, only restless.
"I know Bethany will do what she's asked to do. But this isn't what she wants. It never was."
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His anger simmers down--it is not Alistair with which Nathaniel is angry--and he releases a breath.
"If Inessa were more senior, perhaps. Meanwhile, perhaps we can outsource the job to someone assigned to another location. They'll find it as easy to manage there as we would here."
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Which brings him back around:
"I don't know. I think Teren needs to stay quartermaster. I know you two don't get along, but she's good at it, she's willing to do it, and just think how much more time she'll have to cause you trouble if she's bored."
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"She spent nearly two months racking up work just to send it to me out of spite, Alistair. My complaints with her have a great deal more basis than We two don't get along."
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"Look, Howe, I know I'm easy on her, but there was a time she was the only person willing to dunk my heroic—" His voice carries quotation marks. "—head in a bucket and tell me to grow up." A pause. "Now that I think about it, I'm surprised you don't get along better. But I owe her. And we're all she has left now. And it was sort of funny."
Too far? Alistair glances sideways from the corner of his eye to check Nathaniel's mood.
"I already talked to her once. I can talk to her again if you'd like. Or we can all have a meeting, like the old days." Six whole months ago.
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Still, when Alistair says it, it does seem like an outsider would see it a certain way. A senior Warden having to row to the Gallows to return an unwanted package.
If Alistair blinks, he will miss it--a stifled chuckle and a suppressed smile. Then it's gone, replaced by a somewhat resentful look.
Is it funny? Probably. Worth it? It might actually be. Nobody has disobeyed his orders so far. No major complaints about requisitions being held up. In fact, the only consequence, aside from Nathaniel being grouchier than usual, has been a certain...levity, among everyone who isn't him.
"Fine," he announces. "I will be the prankable one. Teren will be quartermaster, if you are agreeable. Which, pending surprise reservations, I believe you are."
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"Then that's settled," he says. "And if you'll send a message to Ansburg, I'll have a look underground—?"
Hours of walking and time in the dark possibly almost dying vs. writing a letter—but it feels like an even trade to him. He's using his limited capacity for sitting still long enough to write whole paragraphs words on Sabine.
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He knows that isn't what Nathaniel means.
"People didn't help us because they were impressed by us. They were bound to." He slips into a tone that's a little more tired and somewhat rehearsed—this is something he's had to say before, multiple times, to people who were not particularly happy with him. Or not particularly happy with Cousland but unable to tell him so directly. "Anything we did for them in the meantime was to remove obstacles they couldn't remove alone. We weren't trading favors."
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Enough trouble to keep him walking, and Bethany following, when Kirkwall was actively on fire and being invaded by Qunari. But Nathaniel is perfectly welcome to try to break down that wall. It wasn't always there—he built it the same day he had to tell the story four times, being picked apart in Cousland's stead and lectured like an errant schoolboy the entire time. And the workmanship is sort of shoddy anyway.
"But no, go on. Why do we need to make Kirkwall like us."
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His brow furrows, and now he sounds puzzled. "Why are you so against this? It can't do anything but benefit us."
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"That's not hard," he says: "No."
A pause. Just to be annoying.
"No parties. I don't know why people keep thinking me and the nobility is a good idea. It's not. The best I can do is disappoint them, and the worst is—worse." Eloquent. "The other things... maybe. We'd have to be careful. Quiet. We're able to take what we need from everyone because we're using it to fight the Blight. If they think we're taking things from them to give to someone else, especially someone they don't care about, they won't keep cooperating when we have to ask for more."
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