red — sɐɔnן ʎqnɹ — once υpon a тιмe (
eviscerates) wrote in
faderift2016-09-06 10:28 pm
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( closed ) player plot: the stars go waltzing
WHO: Adelaide, Araceli, Avery, Bellamy, Bruce, Ciri, Cosima, Daenerys, Jamie, Korrin, Lexa, Martel, Merrill, Ruby, Sabine, Teren.
WHAT: catch all log; the capture of shardbearers, their rescue, and related shenanigans.
WHEN: Gently timey wimey for flexibility, Team Rescue arrives at the outpost on the 10th.
WHERE: Orlais/Nevarra borders (roughly halfway between the Fields of Ghislain and Trevis), and then a Creepy Place.
NOTES: Log for the missing shardbearers player plot; ooc here & here. Only the travel threads for teams one and two are going up for now, the rest will go up on Friday :]b And to clarify - when I say party style, what I mean is subthread to your hearts content!
WARNINGS: HORROR THEMES. Abduction, experimentation/torture, forced ingestion of lyrium, implied past deaths/murder, violence.
WHAT: catch all log; the capture of shardbearers, their rescue, and related shenanigans.
WHEN: Gently timey wimey for flexibility, Team Rescue arrives at the outpost on the 10th.
WHERE: Orlais/Nevarra borders (roughly halfway between the Fields of Ghislain and Trevis), and then a Creepy Place.
NOTES: Log for the missing shardbearers player plot; ooc here & here. Only the travel threads for teams one and two are going up for now, the rest will go up on Friday :]b And to clarify - when I say party style, what I mean is subthread to your hearts content!
WARNINGS: HORROR THEMES. Abduction, experimentation/torture, forced ingestion of lyrium, implied past deaths/murder, violence.
SPEEDY LINKS
- TEAM ONE: escape attempt — Cosima, Jamie & Lexa only
- TEAM TWO: regroup & into the dungeons — plus a Lexa-shaped guest star


click for bigger version. full map of Thedas here.
East of Perendale and south of Trevis, next to a river's winding course, there lies the bones of a fortress. It is an old and almost forgotten place, a dramatic, clawed seeming thing reaching up into the sky, harsh against the the rolling hills.
It is an ancient place, dating back to 660TE, a testament to an Empire suffering after civil war and grasping to restore its wealth and influence after it had been so shaken. It stands as a memory of grandeur, rather than an icon of it, and bears the marks of devastation and scarring that so much of the land suffered during the First Blight. It was all but abandoned thereafter, host only to the desperate and the greedy, and never for long. Once ornate mosaics now only hold flecks of gold, flakes that stubbornly resisted the hands of looters trying to pry them away. Other colours, reds, whites, greys and blacks, they all remain.
The site was chosen for its riches, sitting atop a mine that once held immense wealth, seams of gold that would bring wealth back into the Empire and help restore stability. Opulence, the central Tevinter staple (aside from slavery and blood magic, some might say).
But they dug too deep, and when the First Blight came so too did the darkspawn.
It has a new master, now, and he serves the Elder One. Parts of this stronghold may be in ruins now, but remember: it is not what lies on the surface that counts, but what lurks beneath it.AD VICTORIAM, AD GLORIA.
TEAM TWO: post rift investigation/picking up clues along the way medley.
BELLAMY, ADELAIDE & SABINE: near the second rift
Once the rift is closed, there is a chance to begin investigating if the party ever made it this far after successfully closing the first rift. The first rift, according to the requisition officer, was atop a nearby hill, while the second was in the valley. Even with the sun shining, there is a light fog in the valley, though it’s not too difficult to see through.
There is a a tall oak tree, with great gnarled roots. Not too far away there is a rocky hillside with dramatic outcrops of stone, that the first party would have had to descend in order to get down from where the first rift was located.
There are also some patches of dark liquid of varying size, and the carcasses of the demons they just defeated, rage and fear and fearlings all steaming on the ground.
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Two blackbirds gutter in the branches of a tall oak tree. The fog seems to mute the sounds of the world beyond.
She stands, then, approaching the shine of dark liquid puddling in the ground, circling around where a fear demon has crumpled, steaming with the processing of degeneration, bubbling and sinking into soil.
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The rage demon at his feet is briefly heavy in death, not yet sizzling away into nothing. Bellamy pries the corpse up from the soft ground using the toe of his boot, then abandons that effort and grabs hold with his hands instead, hauls the thing sideways. Movement catches his eye and he stiffens, warily, before mentally realizing Sabine as an ally.
He leaves off searching the corpse at his feet anyways, his attention held by the patch of dark liquid that she's headed toward.
"What in the Blight is that?"
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That's quite a lot of blood, though, more than might be produced in a fight.
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"Blood magic." It isn't outside the realm of possibility.
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Then he lets go. His tight jaw suggests at some remaining tension, but he's spotted the chain and he crouches beside the puddle.
"Look."
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"It would look charming on you," she says, thickly Orlesian and very dry. She chin ups at the other woman in their little makeshift party. "What is the word, for the ones who use that magic? Maleficar?"
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KORRIN, BRUCE & TEREN: near some forest nonsense
Away from the hills the fog has almost cleared completely, and sunlight catches something on the muddy ground.
There is a lot of to explore, with some noticeable broken branches.
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CIRI & MERRILL (& ???): near the river
The sparse outcrops of white flowers continue.
The ground here is softer, muddier, and it is possible to sink in a little, leaving some tracks on the ground. The sound of water might draw some attention. You guys maybe that ominous dark trail is worth looking at, idk.
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It helps keep her mind off of it though so she marches along the trail following the sound of water for now.
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it isn't terrible. Unless you think an adorable black fox sticking his head out through some long grass is terrible. He might even be recognisable as Lux, companion to a certain parkour pirate rifter. The fox steps out, circles around Ciri and Merrill, and barks a couple of times.
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adorablecreature pops its head through the long grass but there's a sudden bout of tension in her stance.And then there's confusion but what in the Maker's name was she looking at... ?
"Isn't it rather big for a fennec?"
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"Lux! Oh, you're okay-" And antsy, apparently, and as much as Merrill wants to cuddle the fox and reassure him that it's okay, they're here for a reason -- plus Ciri probably wants an explanation. So.
"He belongs to one of the people on the first team, Araceli. He's a sweetheart and incredibly smart and Araceli wouldn't leave him behind... Do you know where they are, boy?"
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