red — sɐɔnן ʎqnɹ — once υpon a тιмe (
eviscerates) wrote in
faderift2016-09-06 10:28 pm
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( closed ) player plot: the stars go waltzing
WHO: Adelaide, Araceli, Avery, Bellamy, Bruce, Ciri, Cosima, Daenerys, Jamie, Korrin, Lexa, Martel, Merrill, Ruby, Sabine, Teren.
WHAT: catch all log; the capture of shardbearers, their rescue, and related shenanigans.
WHEN: Gently timey wimey for flexibility, Team Rescue arrives at the outpost on the 10th.
WHERE: Orlais/Nevarra borders (roughly halfway between the Fields of Ghislain and Trevis), and then a Creepy Place.
NOTES: Log for the missing shardbearers player plot; ooc here & here. Only the travel threads for teams one and two are going up for now, the rest will go up on Friday :]b And to clarify - when I say party style, what I mean is subthread to your hearts content!
WARNINGS: HORROR THEMES. Abduction, experimentation/torture, forced ingestion of lyrium, implied past deaths/murder, violence.
WHAT: catch all log; the capture of shardbearers, their rescue, and related shenanigans.
WHEN: Gently timey wimey for flexibility, Team Rescue arrives at the outpost on the 10th.
WHERE: Orlais/Nevarra borders (roughly halfway between the Fields of Ghislain and Trevis), and then a Creepy Place.
NOTES: Log for the missing shardbearers player plot; ooc here & here. Only the travel threads for teams one and two are going up for now, the rest will go up on Friday :]b And to clarify - when I say party style, what I mean is subthread to your hearts content!
WARNINGS: HORROR THEMES. Abduction, experimentation/torture, forced ingestion of lyrium, implied past deaths/murder, violence.
SPEEDY LINKS
- TEAM ONE: escape attempt — Cosima, Jamie & Lexa only
- TEAM TWO: regroup & into the dungeons — plus a Lexa-shaped guest star


click for bigger version. full map of Thedas here.
East of Perendale and south of Trevis, next to a river's winding course, there lies the bones of a fortress. It is an old and almost forgotten place, a dramatic, clawed seeming thing reaching up into the sky, harsh against the the rolling hills.
It is an ancient place, dating back to 660TE, a testament to an Empire suffering after civil war and grasping to restore its wealth and influence after it had been so shaken. It stands as a memory of grandeur, rather than an icon of it, and bears the marks of devastation and scarring that so much of the land suffered during the First Blight. It was all but abandoned thereafter, host only to the desperate and the greedy, and never for long. Once ornate mosaics now only hold flecks of gold, flakes that stubbornly resisted the hands of looters trying to pry them away. Other colours, reds, whites, greys and blacks, they all remain.
The site was chosen for its riches, sitting atop a mine that once held immense wealth, seams of gold that would bring wealth back into the Empire and help restore stability. Opulence, the central Tevinter staple (aside from slavery and blood magic, some might say).
But they dug too deep, and when the First Blight came so too did the darkspawn.
It has a new master, now, and he serves the Elder One. Parts of this stronghold may be in ruins now, but remember: it is not what lies on the surface that counts, but what lurks beneath it.AD VICTORIAM, AD GLORIA.
TEAM TWO: regroup & into the dungeons.
What is this, a bridge for ants?
With both Martel and Ruby inside? She cannot overextend herself in such a manner. "Merrill?"
She calls over her shoulder, inclining her head. "Could I borrow you and your vines for a moment?"
Connect the platforms with vines, entwine the ice in a laced overlay- a stable bridge for them to cross. Simple enough.
no subject
She pauses by Adelaide, glancing to Merrill and ready to help energize something if more effort is needed.
no subject
If that means tapping into blood, then so be it.
She comes up to Adelaide and calls upon the earth. Roots and vines reach across the stone, tangling and twisting together to make something more solid than just a straight stretch. Nature doesn't tend to do straight lines anyway.
no subject
She points at him with the mace she took off one of those slave warriors they'd encountered earlier. "You'd better not die out here protecting this shit bridge. If you do, I'm making you sound like a right arsehole when we tell everyone back at the keep what happened. Got it?"
no subject
Avery is feisty, but everyone needs helps keeping their strength up, and she's been through a lot. He is glad to see one of his friends is still strong, though, still well. She need not eat it now - just have it with her for if she gets hungry.
As for the comment about dying, his shoulders rise and fall in a brief, silent laugh. With one hand Burly reaches into the wagon, and raises a great hammer, to be wielded with both hands, and nods to her. I'll be fine.
Burly looks to the others as well, and tilts his head towards little parcels on the back of the wagon. Provisions to take, easily carried things, and the side of his mouth tugs with silent concern. Food for their missing, simple things to be kind on the stomach; whether they leave them here or take them along is up to them.
no subject
Once completed she shakes out chilled fingers, nodding in gratitude to Merrill. "That will hold well. We may cross."
no subject
There had been notes. One of a Fade traveller, noble bearing, scars on his chest:
Additional hands required.
At the mage's announcement, Sabine starts to move, only a little dubious of crossing a bridge of ice and plantlife that had only just recently been twisting, as lively as snakes, but hell. You do only live once.
no subject
The, after looking over the bridge, she gives a nod of approval. "Let's do this, then." She'll happily take point, to provide more shielding for the rest.