red — sɐɔnן ʎqnɹ — once υpon a тιмe (
eviscerates) wrote in
faderift2016-09-06 10:28 pm
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( closed ) player plot: the stars go waltzing
WHO: Adelaide, Araceli, Avery, Bellamy, Bruce, Ciri, Cosima, Daenerys, Jamie, Korrin, Lexa, Martel, Merrill, Ruby, Sabine, Teren.
WHAT: catch all log; the capture of shardbearers, their rescue, and related shenanigans.
WHEN: Gently timey wimey for flexibility, Team Rescue arrives at the outpost on the 10th.
WHERE: Orlais/Nevarra borders (roughly halfway between the Fields of Ghislain and Trevis), and then a Creepy Place.
NOTES: Log for the missing shardbearers player plot; ooc here & here. Only the travel threads for teams one and two are going up for now, the rest will go up on Friday :]b And to clarify - when I say party style, what I mean is subthread to your hearts content!
WARNINGS: HORROR THEMES. Abduction, experimentation/torture, forced ingestion of lyrium, implied past deaths/murder, violence.
WHAT: catch all log; the capture of shardbearers, their rescue, and related shenanigans.
WHEN: Gently timey wimey for flexibility, Team Rescue arrives at the outpost on the 10th.
WHERE: Orlais/Nevarra borders (roughly halfway between the Fields of Ghislain and Trevis), and then a Creepy Place.
NOTES: Log for the missing shardbearers player plot; ooc here & here. Only the travel threads for teams one and two are going up for now, the rest will go up on Friday :]b And to clarify - when I say party style, what I mean is subthread to your hearts content!
WARNINGS: HORROR THEMES. Abduction, experimentation/torture, forced ingestion of lyrium, implied past deaths/murder, violence.
SPEEDY LINKS
- TEAM ONE: escape attempt — Cosima, Jamie & Lexa only
- TEAM TWO: regroup & into the dungeons — plus a Lexa-shaped guest star


click for bigger version. full map of Thedas here.
East of Perendale and south of Trevis, next to a river's winding course, there lies the bones of a fortress. It is an old and almost forgotten place, a dramatic, clawed seeming thing reaching up into the sky, harsh against the the rolling hills.
It is an ancient place, dating back to 660TE, a testament to an Empire suffering after civil war and grasping to restore its wealth and influence after it had been so shaken. It stands as a memory of grandeur, rather than an icon of it, and bears the marks of devastation and scarring that so much of the land suffered during the First Blight. It was all but abandoned thereafter, host only to the desperate and the greedy, and never for long. Once ornate mosaics now only hold flecks of gold, flakes that stubbornly resisted the hands of looters trying to pry them away. Other colours, reds, whites, greys and blacks, they all remain.
The site was chosen for its riches, sitting atop a mine that once held immense wealth, seams of gold that would bring wealth back into the Empire and help restore stability. Opulence, the central Tevinter staple (aside from slavery and blood magic, some might say).
But they dug too deep, and when the First Blight came so too did the darkspawn.
It has a new master, now, and he serves the Elder One. Parts of this stronghold may be in ruins now, but remember: it is not what lies on the surface that counts, but what lurks beneath it.AD VICTORIAM, AD GLORIA.
TEAM ONE & TEAM TWO: here are your shard bearers.
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So rather than rushing to anyone's side emotionally or making any dramatic declarations of revenge, she steps out of the way, allows others to reach them first, and goes over to inspect the water barrel. If it seems safe, she'll start distributing it around the room with quiet instructions to drink slowly. Not too much at once.
And those who want it and can stomach it also get a little of the food Burly sent the rescue party down with.
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Seeing those long, heavy chains, Korrin's eyes darken with rage, her eyes growing bright with angry tears. How dare they do this to her, to anyone? Her only regret is that she hasn't made the Venatori suffer nearly enough for this, but they will if she has to spend the rest of her days personally ensuring that. Sadly, she can't break them with her own bare hands or she would. But if the keys or Araceli's earrings aren't nearby, she'll raise her staff and use Stonefist to punch those chains apart. No one is going to spend one torturous minute trapped against that wall.
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The sound of her name rouses her; tormentors call her other things, she shuttered her heart to that early when she tried to store up the fight that they smothered. "Quién eres? Qué haces aquí?" She is so tired, oh she is so tired, drifting in and out when she can no longer keep track of the days, head too heavy to keep it up with pain thrumming along her left arm if she jostles it.
Lux starts barking, no, gekkering, that's her! That is the sound of his mistress that he's curled beside since he could fit in her pocket or be carried about in the palm of her hands, that's her. He flits back and forth, pawing anxiously at where she's held, at Korrin's legs and anyone else with her. That does get both eyes open, Araceli blinking through tears she thought she'd cried out.
"Lux? Ladrón?"
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"Lux is such a good boy, he showed us how to find you. Have some water, if you can swallow. I've something for the pain, too. I'm not going to let them hurt you anymore, Araceli. You have my word."
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Lux presses his cold nose to her side, paws very carefully before moving to her right side where she can actually move her hand a little, butting his head into it until she strokes behind his ears hesitantly.
"I don't want potions," she says firmly, squirming back half a painful inch because she they gave her things that have muddled her head, and she wants her mother, wants her father, wants the sun and salt-spray on her skin. Wants to go home. Why do people keep looking at her like that? Lexa looked at her like it hurt too and she didn't even know Lexa until they were meant to close the rifts. That's what she was doing. She went to close some rifts, and she played cards and-- "Sirena?" That's the right word, isn't it? That face and that name, they fit together, don't they?
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"Don't worry, I remember how you feel about potions." She has them on her in case someone else needs them or Araceli changes her mind, but they'll never, ever be forced. "I've brought poultices, nothing magical about them. Sit and I'll get them out. We've a little time to spare." Not much, but Korrin will take what they can get. She'll guide Araceli into sitting, if the latter will allow it. After what she's been through, her kadan is calling all the shots. "And then I'll destroy every last bastard that thought they could get away with this. I promise you that."
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Before she sits, she does stand. Stretches her shaking trembling legs for a moment because she can. No one is going to come in now. No one is going to cuff her with a gauntleted hand, call her a wretch, make her taste her own blood. Slight enough that dragging her about wasn't hard on them but some part of her had hated it though she does have to sit. Araceli remembers being strong, her legs at the moment do not, so she takes the water and actually holds out her arm as much as she can, wondering what it might look like underneath.
"I'm--" What is she? Everything else has always been her own doing. A jump she didn't time, a guard she couldn't shake, a duel she got into willingly. Never frightened. Always laughing or baring her teeth. Keeping the right tongue in her mouth is hard when the sides of her throat are sticking together but chugging the water will have her retching it back up, she knows that well enough. "Just the wrist. Leave the thumb alone. You can't set a bone." Or she doesn't think she can, Bruce is a doctor sort of doctor but they don't have time for that, not if they need to fight.
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So when she takes a knee in front of her, Avery hesitates just for a moment before saying straightforwardly, "We've brought healers. They'll tend to you in just a moment, and then we're leaving. Soon as we've got everyone." She frowns, reaching out to touch Cosima's knee very gently. "You should drink some water first though. Maybe try to eat something...
"--oh! And I think you lost this?"
She fumbles around in her bag for a moment, before pulling out Cosima's glasses and slowly putting them on her.
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"We" is easier than "I," though also a reminder of how long it's been since she's seen Ruby at all.
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"Now stop talking. Drink this first." She holds out a cup of water.
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It wasn't as if their captors were generous with information, after all.
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She nods to Adelaide. "Give that one a second to finish over there, and she'll have a look at that arm."
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that's rough, buddy
Emotions, why
those are the worst
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He'd been a mess when they'd been thrown into the cells in the first place; a difficult prospect in bringing down to capture, the Venatori had worked for his imprisonment and he wore their efforts with less and less dignity as captivity dragged out. Wears them poorly now, shackled pointlessly to the wall in no fit state to move himself any further, his most recognisable injury an ugly scrape along his throat where the medallion - where Adelaide's phylactery, likely somewhere with the rest of the effects taken from him - that had been recognised before this rescue had been violently cut from him.
He isn't unconscious, but they'd be forgiven for not realising.
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Breathing, Maker, please be breathing, be smirking, be wry and droll and tired of this as it is all very dull and he'd quite like to go along his way now if they'd hurry up and unchain him, thank you- It's what she'd expected. Not this. It takes a great force of will to keep her hands and voice steady as she lifts a hand to his throat, much like she had when last she'd seen him so injured.
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"Adelaide," he murmurs, his voice rough from not disuse but ill-use, from the wound at his neck, from how raggedly he never wants to think about having screamed. His neck. His neck- "The tables have turned."
- at the worst possible moments, he is still capable of making the people who love him want to punch him in the face. If he isn't, it's because he's fucking dead.
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As though he has any choice, chained to the wall, as though he's fussing in the tent over being healed even though that has never truly been his way. The usual blue glow is the only normal element in this and there had been the thought, brief, crackling with hysterical humor that she'd swallowed down, that this is a reverse of their initial meeting.
And of course he says it. Of course it startles a wry snort out of her, puts a wry twist on her lips. "It is barely a scratch. Stop fussing."
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The corners of his mouth lift, but it's an ugly thing to call a smile when he says, "Ah, well, we both know I've had worse."
(And that this, perhaps, is no more than he deserves.)
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"I am going to have to repair the chain on your medallion."
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Martel, though, he is her brother. Once Adelaide has healed the worst of it, enough that Martel can be moved and Adelaide has moved on to other patients, Merrill is there. She offers him her arm, as Martel did to her in the Emprise, with a soft, worried smile.
"Lethallin, when we first met, I think both of us thought this situation might be reversed someday. Not- like this."
Martel was supposed to be the dashing, heroic rescuer. Not Merrill.
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"You didn't need my seal in Orlais," he murmurs, dried blood and sweat on the hand that he puts to her arm, reluctant to give her small frame his weight and unable to do other than lean regardless. "I was terribly proud."
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"I had to go to an Avvar hold halfway through. That probably helped." Asher is probably terribly disappointed that she didn't get in that much trouble because he had to go and die. "I'd like to hold onto it, though. If that's okay?"
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It isn't a magical talisman, it might not do her any good at all, in the end -
Still. It's a small thing, but he can do it.
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"Maybe I'll put it on a necklace. That way I'll always have it."
And if she's knocked out and someone is horrible and tries to steal her belongings, they'll see it and know they Fucked Up.
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