Fade Rift Mods (
faderifting) wrote in
faderift2017-04-02 10:59 pm
Entry tags:
- ! open,
- { alan fane },
- { alistair },
- { anders },
- { araceli bonaventura },
- { bellamy blake },
- { christine delacroix },
- { clarke griffin },
- { freddie durfort-lacapalette },
- { inessa serra },
- { james norrington },
- { jamie mccrimmon },
- { jim kirk },
- { korrin ataash },
- { leonard church },
- { luwenna coupe },
- { malcolm reed },
- { merrill },
- { prompto argentum },
- { rachette dakal },
- { samouel gareth },
- { the medicine seller },
- { twelfth doctor },
- { tyrion lannister },
- { yngvi }
OPEN LOG: Establishing a Base in Kirkwall
WHO: Many People
WHAT: Cleaning up Kirkwall
WHEN: Cloudreach 1-21
WHERE: Kirkwall
NOTES: This log post is for characters who go early to Kirkwall to assist in preparing it for the rest of those assigned there. We strongly encourage IC discussion of things left to character discretion—someone should definitely do a crystal post to discuss what to do with the personal belongings left behind in the Gallows or what new form the statues should take!
WHAT: Cleaning up Kirkwall
WHEN: Cloudreach 1-21
WHERE: Kirkwall
NOTES: This log post is for characters who go early to Kirkwall to assist in preparing it for the rest of those assigned there. We strongly encourage IC discussion of things left to character discretion—someone should definitely do a crystal post to discuss what to do with the personal belongings left behind in the Gallows or what new form the statues should take!
Kirkwall once lived on the edge of the Tevinter Imperium and was home to nearly a million slaves. Stolen from elven lands or shipped from across the sea, all slaves fed the Imperium's unquenchable thirst for expansion. They worked in massive quarries and sweltering foundries that produced stone and steel for the Empire.The city's complicated past is not easy to forget, history having earmarked many corners of the stone city. A ship approaching the harbor spots the city's namesake: an imposing black wall. It is visible for miles, and carved into the cliff side are a pantheon of vile guardians representing the Old Gods. Over the years, the Chantry has effaced many of these profane sentinels, but it will take many more years to erase them all.
Also carved into the cliff is a channel that permits ships into the city's interior. Flanking the channel are two massive bronze statues—the Twins of Kirkwall. The statues have a practical use. Kirkwall sits next to the narrowest point of the Waking Sea, and a massive chain net can be erected between the statues and the lighthouse, closing off the only narrow navigable lane. This stranglehold on sea traffic is jealously guarded by the ever-changing rulers of the city as the net trolls taxes, tolls, and extortions in from the sea.
—From In Pursuit of Knowledge: The Travels of a Chantry Scholar, by Brother Genitivi
Establishing a presence in Kirkwall is a delicate matter. First, there's Provisional Viscount Bran Cavin—a man so used to batting back friendly offers of entirely harmless occupation of the battered city-state that his first three responses to the Inquisition's leadership appeared to be slightly personalized form letters. Proving that the Inquisition is here to work and not to conquer will be a process. The first step in that process is the second reason the move is delicate: the only building the Provisional Viscount is willing to part with is the Gallows, left quarantined and unoccupied since Knight-Commander Meredith Stannard's famous crystallization into red lyrium in the courtyard. The Gallows have since overgrown with red lyrium. If anyone is going to live and work there, there's a lot of work to do.
↠ Cloudreach 1-3: The Journey There
↠ Cloudreach 3-4: Arrival
↠ Cloudreach 4-14: Haunted
↠ Cloudreach 14-21: Spring Cleaning

no subject
Banishing the spirit won't slide that bolt back. Maybe someone else — a medium, or a necromancer, or another breed of stabby mage — could manage to talk the thing into it. Wren's pretty sure that neither of them qualify.
(More to the point, it might give Teren something to do.)
"It will want strong feeling of us. Fear, likely." Wren returns the brow. "There is no reason to,"
Well. Yet.
"This is only a room." She neglects to mention that she's like, 90% sure that it's one in the apprentice quarters. "Only a memory."
no subject
Folding her arms, she smirks a little. You thought I couldn't do it, HA
i love her so much
1.) The door is now open.
2.) You can throw your long-suffering gaze to the ceiling like an ungrateful tool and no one else has to know.
"Excellent, shall we —" The door slams shut again. Then opens. Then slams, then opens, then slams, then opens. Wren jams herself into the frame as it swings closed once more, braces for the heavy crunch of metal on metal. She shoves back hard, manages to hold the space a crack. Footsteps from behind Teren, sudden and fast,
The door swings wide once more. Left shoving only air, Wren stumbles,
— And trips into the wall. The noble and ancient Templar order, everyone.
no subject
But generally she assumes Templars won't murder people within the Inquisition's reaches, so perhaps her faith wasn't ill-placed in this scenario. At least her faith in Wren wasn't; that in her own skills is quickly called into question when the door slams back in her face, causing her to stumble back in surprise with a yelp.
She's still processing whatever the hell the Templar's doing when her shithead-senses alert her to someone fast approaching, and she flattens herself against the wall in time to watch Wren go sprawling forward.
It'd be funny if it weren't so RUBBISH. Who was that, who did that?? Teren dropped her lever when the door slammed, so now both hands are free to draw her blades from over her shoulders and hold them at the ready. It's not uncharacteristic for her to be cautious, paranoid even, but her eyes are a bit comically wide at the moment.
no subject
No one but the two of them. The room is still and quiet, save for the gentle creaking of hinges; soft, buffeted by a sea breeze they're far too far indoors to catch.
Stiffly, Wren rises — plants herself solidly against the door, pinches a new nosebleed shut.
"The desk, or something to block the frame," She suggests, the words nasally-muffled. "Keep away from any piled rubbish."
Choice of words entirely intentional. Her free hand slips to the knife at her side, shimmering with the faintest quality of light. She doesn’t pull at it just yet.
"No fear. Yes?"
(Invisible fingers tease at the tight order of Teren’s bun, tug a strand free —)
no subject
Then there's a tug on her hair and Teren swats it, nearly stabbing herself in the face in the process, and jolts away from the wall with both daggers ready to kill... nothing.
Eyes narrowed, she looks to Wren, then straightens and haughtily walks by her into the room.
She's too scrawny to move an entire desk by herself, but she gives the accompanying chair a kick to make sure it isn't going to fly away, then grabs it and brings it over to wedge it in where the Templar's standing.
As an afterthought, she tugs a rag from one of her pouches and hands it to Wren, for the blood. When in doubt, always assume you'll get hit in the face.
no subject
"Merci," She shifts out of place, shoves the rag over her nose. Now the knife comes out, blade held low from her side.
The corners are all dim and lumped with rubble, but one shades almost imperceptibly darker. Wren stalks toward it, blade darting out to catch the edge of a moldering sheet, tug it aside. It falls away from a heavy trunk, the wood stained and singed —
— And that voice returns, crackling, far louder. High-pitched, but fierce: It's my spot — you can't have it —
She tucks the rag aside, drops to her knees, knife raised,
"Warden," I found it first! You can't, "Be ready."
no subject
Instead, there's a voice from nowhere, and she blinks rapidly, looking like a cat smelling something it would rather not. "Oh come off it," she barks, glancing around, "you're not real, act like it."
She will turn this room around.
no subject
They’re coming, they’re coming, they’re coming, ready or not —
This is enough. Wren drags the chest open, stabs down at the little corpse curled within. The room floods briefly with screams, with a blaze of silvery light.
It clears onto the stench of something burning. Something sweeps up from beneath the desk into a thick cloud of ash, congeals into the flickering grey form of a robed girl, tiny ears pointed, tiny eyes blazing with flame. She surges towards Teren, distends as she travels, grows taller. Until, not a girl at all,
Its jaw peels impossibly down, around, splitting like a seam onto a fiery mouth the length of its body. The ash wraith blazes with barely-suppressed heat.
no subject
Darkspawn are one thing, she can deal with those, they're corporeal and can't materialize out of thin air or, in this case, the corpse of an elven child. It's because of that latter detail that she hesitates to use her daggers, despite what her eyes are telling her, and steps clumsily back to press against the wall as quickly as the wraith advances.
Can she even stab it? Or will her dagger go straight through? Is it some manifestation of the little child, or a demon, or something else entirely? Teren is paralyzed by not knowing, which, to the untrained eye, looks an awful lot like terror.
no subject
"Stab it!" She shouts, with no such reservations. The spirit raises itself to loom over Teren, and for a second Wren's sure that'll be the end of it, that she'll spend tonight writing out apologies to the Warden-Commanders. "Stab it, damn it —!"
She’s cut off as it turns on her, claws raking out to smash with sudden solidity into the space she occupied only seconds ago. The knife falls in the scramble, and Wren dives for a metal rod (some wall hanging) to jab forward. Shine radiates down its length, a smothering realness, and the wraith reels back with a screech.
It isn't enough.
"— The head! Go for the head!"
Disrupt this rough body enough, and they might force it to disperse. With luck, contact won’t just roast them both.
no subject
The second dagger sinks into the back of its neck, aimed toward the chin, a gruesome hand puppet who, if it were a sensible person, would now take a moment to bleed out painfully.
no subject
And then the second knife plunges through its face.
The Wraith sinks, grey flesh sinking and puddling free of the point, pools low to the floor. It's losing shape by the moment, and Wren stakes the point of the rod down into it in a furious sweeping flurry, shakes hot ash over the stone floor to scatter the last of it.
She leans heavily against the pole, coughs,
"Good. Ah. Nice. Nice work." A gesture, vaguely stabby.
no subject
Wiping ash from her brow, Teren regards her thoughtfully. "Right," she says, "you too."
no subject
"Hardly. I should still be staring at a locked door."
What they need now is a broom, but. Probably best to deal with the corpse first. Wren stoops back to the trunk, wedges the lid tightly shut. It's heavy, the latch is thick — how easy it would have been, to become trapped inside.
Would anyone have heard her struggle, against the chaos? Perhaps someone had and decided darkness was kinder; or intended to return, and fell themselves,
The details don't bear dwelling. They matter little now.
"Was this your first?"
no subject
"First what?" she asks, more brusquely than she intends, "dead person?" The cruelty of it gnaws at her.
no subject
"Shade."
Her first. Your first Circle, your first fallen child — other questions, ones best not pursued. With some effort, Wren hauls up the chest into her arms. The weight’s steadying, gives her a task, focus.
This is only a shell, only the imitation of a moment. The girl was gone long ago.
"They do not understand life. But they try to copy it."
no subject
"...many of us can say the same," she says instead, bending to wipe the detritus from her blades on her leg. Perhaps it's an attempt at levity.
no subject
"And yet," Wren manuvers the trunk carefully towards the doorframe, hooks a foot around the chair to yank it from place. "We muddle on."
It’d be easier to have her out of this thing, but bad for morale. Worse if any flesh came apart in the journey. The fewer people that see this, the better.
In the courtyard there will be sheets and pyres and well-intentioned words. They won’t mean anything, but maybe they’ll make someone feel nice. The flames, at least, will keep this from reoccurring.
"Have you chalk, or anything to mark the door?"
no subject
She looks back at Wren with eyebrows raised, as if to say 'good enough?'
no subject
A short nod, and that's that. She'll check up on Teren later, perhaps, when the proverbial dust has settled. When all this is a little less fresh.
For now, there's still work to be done. Wren intends to see that it is.