red — sɐɔnן ʎqnɹ — once υpon a тιмe (
eviscerates) wrote in
faderift2016-09-06 10:28 pm
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( closed ) player plot: the stars go waltzing
WHO: Adelaide, Araceli, Avery, Bellamy, Bruce, Ciri, Cosima, Daenerys, Jamie, Korrin, Lexa, Martel, Merrill, Ruby, Sabine, Teren.
WHAT: catch all log; the capture of shardbearers, their rescue, and related shenanigans.
WHEN: Gently timey wimey for flexibility, Team Rescue arrives at the outpost on the 10th.
WHERE: Orlais/Nevarra borders (roughly halfway between the Fields of Ghislain and Trevis), and then a Creepy Place.
NOTES: Log for the missing shardbearers player plot; ooc here & here. Only the travel threads for teams one and two are going up for now, the rest will go up on Friday :]b And to clarify - when I say party style, what I mean is subthread to your hearts content!
WARNINGS: HORROR THEMES. Abduction, experimentation/torture, forced ingestion of lyrium, implied past deaths/murder, violence.
WHAT: catch all log; the capture of shardbearers, their rescue, and related shenanigans.
WHEN: Gently timey wimey for flexibility, Team Rescue arrives at the outpost on the 10th.
WHERE: Orlais/Nevarra borders (roughly halfway between the Fields of Ghislain and Trevis), and then a Creepy Place.
NOTES: Log for the missing shardbearers player plot; ooc here & here. Only the travel threads for teams one and two are going up for now, the rest will go up on Friday :]b And to clarify - when I say party style, what I mean is subthread to your hearts content!
WARNINGS: HORROR THEMES. Abduction, experimentation/torture, forced ingestion of lyrium, implied past deaths/murder, violence.
SPEEDY LINKS
- TEAM ONE: escape attempt — Cosima, Jamie & Lexa only
- TEAM TWO: regroup & into the dungeons — plus a Lexa-shaped guest star


click for bigger version. full map of Thedas here.
East of Perendale and south of Trevis, next to a river's winding course, there lies the bones of a fortress. It is an old and almost forgotten place, a dramatic, clawed seeming thing reaching up into the sky, harsh against the the rolling hills.
It is an ancient place, dating back to 660TE, a testament to an Empire suffering after civil war and grasping to restore its wealth and influence after it had been so shaken. It stands as a memory of grandeur, rather than an icon of it, and bears the marks of devastation and scarring that so much of the land suffered during the First Blight. It was all but abandoned thereafter, host only to the desperate and the greedy, and never for long. Once ornate mosaics now only hold flecks of gold, flakes that stubbornly resisted the hands of looters trying to pry them away. Other colours, reds, whites, greys and blacks, they all remain.
The site was chosen for its riches, sitting atop a mine that once held immense wealth, seams of gold that would bring wealth back into the Empire and help restore stability. Opulence, the central Tevinter staple (aside from slavery and blood magic, some might say).
But they dug too deep, and when the First Blight came so too did the darkspawn.
It has a new master, now, and he serves the Elder One. Parts of this stronghold may be in ruins now, but remember: it is not what lies on the surface that counts, but what lurks beneath it.AD VICTORIAM, AD GLORIA.
no subject
Which was putting it lightly but there wasn't any that looked as though it was threatening to fall off in some disgusting strip of bloody skin. The potion has helped stem the blood flow and has taken her off the edge of unconsciousness. Curiously, she glances between Adelaide and Avery as they speak with a raised brow.
no subject
Too much. Too much pain, too many thoughts, too much blood in the air that feels like its smothering her. The blood loss on top of everything else makes holding onto consciousness near impossible, and she forces her eyes open again, loosely grasps the wrist of the woman helping her, and is about to try to cobble together a response or a word, anything, struggling with even remembering what it was that felt important to say.
"Captain," Ruby starts, when her eyes roll back and consciousness slips away from her.
For the best, probably.
no subject
That much done Adelaide returns her focus to the bloody wound under her hands. Ruby passing out is- concerning, but only in the distant way that any patient might concern her. She must set this to rights and then join the others.
no subject
For a second, Avery's impulse to panic tries to take over. Something is clearly wrong with her, and just as clearly, magic is to blame. Again. Her breath hitches, her heart-rate spikes, and every instinct is telling her to forget about the wolf, forget about the Venatori, forget about the golem. This thing that is happening to her right now? This is the danger here...
And it takes a hell of a lot of willpower to shove that back down into a box for later. If she doesn't do anything about that monster, some of them could die. All of them could die.
Jaw tight, Avery grinds out between her teeth, "A little more warning next time," (the thought of how intelligible that's actually going to be right now doesn't occur to her) and then she turns and runs toward the fight.
no subject
There's no art to slapping it over the bite once she's got the ruined mess of her trousers out of the way, holding it with the left hand as she bandages with the right. Gritting her teeth against the burn, she manages a tight smile when she watches Avery go.
"Adelaide-" and when has Araceli ever called her Adelaide? Madame LeBlanc if she has something related to work, Dama de Oro when she is teasing but she can't help it. "Do you need anything?" Her blade is back in her hand, and she can't fight again but she's inched her way back to Ruby, and she'll stay here until they're leaving.