Fade Rift Mods (
faderifting) wrote in
faderift2018-08-15 07:53 pm
AUGUST RIFTER ARRIVAL
WHO: New rifters, rescuers, and anyone else
WHAT: New arrivals are collected and transported to Kirkwall
WHEN: Mid-August
WHERE: Southern Tevinter, then the Gallows
NOTES: This log contains prompts for the ARRIVAL and RECOVERY of new rifters, which are closed to new rifters and to the characters involved in the catacombs escape/rescue team in the Tevinter plot. It also contains a new QUARANTINE prompt that is open to everyone.
WHAT: New arrivals are collected and transported to Kirkwall
WHEN: Mid-August
WHERE: Southern Tevinter, then the Gallows
NOTES: This log contains prompts for the ARRIVAL and RECOVERY of new rifters, which are closed to new rifters and to the characters involved in the catacombs escape/rescue team in the Tevinter plot. It also contains a new QUARANTINE prompt that is open to everyone.

THE ARRIVAL — closed to new rifters and catacomb escapees/rescuers
I. RIFT
You were asleep—whether deeply or fitfully, falling unconscious for the last time in a pool of blood or just resting your eyes for a moment—and then you were not. And wherever you were was not, anymore, replaced by nothing but the sensation of falling into endless, bottomless nothing. If this were still a dream, you would wake before you hit the ground. You can't die in a dream, they say. In some worlds, they say that. Not in this one.
In this world, bathed in the light of a flare of too-bright, greenish light you will find yourself hitting water shallow enough to stand in, but not to sit or lie down in, running swiftly over smooth stone and sediment. You're wet, but you're alive, and you're fine except for the narrow splinter of light that now glows out of the palm of your left hand. It aches, a bone-deep pain that gnaws even through all the distractions. Above you, hanging suspended in the air, is a shifting, crystalline tear in reality. It's the same color as the mark on your hand.
Beyond it, the sky is gray with rain-swollen clouds—a summer storm, not yet breaking, accompanied by a strong wind and the occasional rumble of distant thunder. The river you've found yourself in is wide and clear, with a village on one bank, and a long dock that indicates the water at times runs deeper. But there's limited time for sightseeing. You aren't alone here. There are other people in the water around you—humans, or at least humanoid—with matching green marks, and an assortment of junk that might be familiar or might be very much not, sinking beneath the water or washing down the river away from you. And beyond them, where the water runs deeper, two massive six-eyed monsters are getting their bearings as well. When they do, electricity sparks in their hands. Getting out of the water would be wise.
Fortunately, someone else has thought of that: a group of armed and armored people swiftly descending on the scene in borrowed row boats, ready to pull you out of the water. Many are wearing a symbol that looks a bit like a hairy eyeball being pierced through by a sword, and at least a couple of them seem to know what they're doing. Almost like they've been waiting for you. In fact, exactly like they've been waiting for you.
II. RECOVERY
By the time the rift is sealed and the last of the demons dead and dissipated, the storm has broken into a deluge that swells the river against its banks and speeds its current to the point of hazard. But the village is there, and the locals invite everyone indoors to recuperate and wait out the rain. They're curious people: Tevinter, but poor, with only one mage among them, and very few visitors from the South, let alone other worlds. Grateful, too, for the intervention. They press food and ale on anyone who will take it. But despite their hospitality, lingering isn't wise. As soon as the rain slows, it's time to leave.
There is a lot for the Inquisition to explain, so maybe it's lucky that it's a very long walk, back to Kirkwall. Along the way anything from the rift that was lost to the sweep of the river might be found in the water, snagged on rocks or tree branches or caught in a sharp bend. The wilderness is interrupted periodically by villages and cities in the distance, but despite the signs of urban civilization, nights are spent in tents, tucked away from the road, avoiding too much contact. It's half because of the unrest, half because traveling with a handful of unacclimated rifters requires some caution—hopefully someone will explain that, too.
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[She doesn't really remember her dreams, most of the time. She's accepted that as a part of the exhausted sleep that comes from work; in the favela she used to dream in soft and lilting amounts, catching sleep in the narrow mattress that was her bed, a sibling pressed in on at least one side of her. In Minas, they keep her too busy, and dreams are a luxury for the lazy.
So it's not a surprise that when she drops into the river, she has literally no idea why she's wearing a headdress for Carnival. There are feathers everywhere, it's almost three feet tall on its own, and despite the rough landing she is still sporting it on her head when they (whoever they are) fish her out of the river. She is more interested in the monsters, and that's why she turns to the person next to her.]
That looks-
[Whatever that looks like is lost, because in the pocket of her extremely comfortable jeans (purchased for 50 reais from the shittiest store in Belo Horizonte) is her cell phone, and it fall out of the pocket with an unceremonious thud. She dives for it but might not be quick enough to get it first.]
Fucking whoreshit-
[The swearing is smooth. Where the fuck are they?]
II.
[She's being careful, and she thinks that Aluisio would be proud. Usually she shifts at least three or four times a day, either to sleep (napping is so much better as a wolf) or to avoid the heat or cold, or because she gets less tired, it's easier to cross distances as a guara, but she hasn't done that at all here.
She wants to get her bearings first.
The people are curious and kind, there's food and beer, and they're walking now to somewhere called Kirkvall (her Portuguese consonants are not helpful here).
But still, she's not all without instinct. It takes a bit before she slips away from camp - not too far - shifts, and takes a long, lengthy piss, making sure that anything in the area (including blunt human noses) know that there is something predatory nearby. It smells a bit like skunk, musky and strange. But more than skunk, it smells very strongly of pot, and the smell lingers slightly on Luana when she shifts back and slinks back into camp.
Hopefully no one noticed her disappearance.]
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Jang takes a knee in the boat, a hand of cards seeminly appearing in her hand as she flings them towards the creature. They burn with a greenish yellowish light and slam into it, not seemingly doing any damage, but getting it's attention without a doubt.
"Hell. I think we may be in trouble."
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So long as he keeps focused on what the others are doing, he can ignore the panic thudding in him. In this way, he is getting by with eating when they eat, resting when they rest. A few people seemed to notice his child-like mimicry, how he seemed to follow this one or that one like a lost puppy for a time, but didn't make a big deal out of it.
When he sees the young woman return to camp, he realizes the meaning of the odd sensation he had been experiencing for the last few minutes. He all but runs off past her into the woods, as if he had been waiting for a restroom stall she had just vacated. When he returns, he looks paler. His eyes are like saucers as he sits down again. Slowly.
He looks over at her, making eye contact sheepishly, keenly aware of how he must have drawn attention to himself this time. "Hello. My name is Connor," he says forcing a smile.
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[ Apparently, Luana wasn't so lucky. Kitty eyes her with open curiosity. She's sitting on a rock, her legs extended out before her, her head tilted slightly to the side. There's no hostility or suspicion in her manner, just a sort of chatty ease. ]
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I.
He walks over to her, casting a curious glance back at the battle as he goes. "Are you uninjured?" he asks.
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He is-- falling, and that is something of a strange sensation, for an elf.
Legolas remembers the festival preparations, wandering around the city of Gondor to see all it had to offer; and, as elves do, he dreamt of the same. And in his waking dreams, he carried wine and berries with him, because that's what you do when resting after a battle, right. Snack on fruit and wine and nuts in fine party-wear.
Anyway, he tripped, and now he's wet. Luckily the wine is still okay, he'd been mindful enough to keep it from crashing to the-- into the very, very shallow river? There weren't any rivers this shallow in his recent memory. And elven dreams do not usually involve.... falling out of a city and into a river.
It is, ultimately, the pain in his hand that grounds his thoughts. Did wounds normally hurt in dreams? Had he braced himself wrong during the landing? He was trying to keep the wine from spilling. But a look tells him that, no, it's not an injury. It's something else. And something like that something else is also above him, and that is-- Oh. That.
That has him scrambling through the debris littering the river, trying to get out of the water as fast as he can. He can't say he understands water + electricity = bad, but he definitely knows that lightning = bad. Getting as far away from it as he can sounds like a good idea.
And if he happens to come across someone having a bit of trouble, he'll give them a hand too. Mostly he's trying not to die. Fighting doesn't even cross his mind. Seeing as the only thing he's got right now is a jug of wine.
RECOVERY - river-watching, road-chatter, camping curiosities.
Legolas has surprisingly managed to spill only a few drops of wine throughout the whole ordeal. And knowing know what those creatures were capable of, he imagines he'd have lost a lot more than drops if those people hadn't arrived.
He thanks the villagers for the food and ale, although after tasting it he mixes in some of his wine to make it a tiny bit more palatable (when no one is looking, of course). Takes his meal under the eaves of the building closest to the river to water the deluge flow, almost violently, washing away the rubble. He thought he recognized some of it as cobblestones from the roads of Gondor.
It helps to calm his mind. And gives him a million more questions to ask, when things seem a little less life-or-death.
On the road, he's digging out soggy crushed nuts and squashed berries from his pockets and tossing them into the bushes. Shame to waste them, but soggy nuts aren't. Really. Appetizing.
"..It is a strange land," is what he will say to anyone who looks like they'll be close enough, for long enough, to strike up a convo. Rifter and rescuer alike, both on the road and during camptime. "The sounds. And the sights."
...
"And the swill." More chipper. Is it forced? Who knows.
((ooc: action and prose are both fine!))
RIFT
Trying to make sense of it all, he looks back into the river and spots a bright figure in the waves. They seem to be making their way to dry land too. He looks around and immediately spots an upturned tree, probably a victim of recent storms. He artlessly hacks at a sturdy branch with Shalamayne, its centre still burning like a miniature sun.
"Father wouldn't mind," he reassures himself. Anduin hurries back to the shoreline and extends the branch toward the man in the river. "Take hold, friend!"
[ooc: Shalamayne is the result of two elven blades accidentally merging magically. It's an asymmetrical sword with two blades and an orb of pure golden light in the centre. It is up to you if Legolas would intuit its nature, since Elves in Anduin's setting are only loosely inspired by Tolkein's.].
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recovery
Now, she feels a little more at ease and she is happy to move around, to speak to any of those that seem to be seeking company. She's quite tall, even compared to most of the rest of Thedas, over six feet and with her greatsword on her back and her armour strapped on, a dog at her heels, she certainly looks as though she ought to fit in with most Fereldens.
Walking by, she hears someone speak to her and turns her head, curious before she offers something of a smile.
"It is very similar to the land I am from," she says in reply. "Is it different from your world?"
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Rift!!
Some of the other experienced rifters head for the rift to seal it, and Iorveth pulls a complex looking bow free, starting to loose arrows that thud into the creatures' many, many eyes. As he passes behind Legolas, he grips the back of the man's collar and yanks him up and clear from the water, because he does understand water + electricity = bad.
It's only once he's cast a glance back to him to make sure he landed on his feet than he notices his ears. Oh, good, and elf. Thank you jaysus.
"Elf!" Calls one elf over the noise of the storm to the other. "Can you shoot?"
He's going to assume yes, and he starts pulling a second bow from where it's strapped to his back, something old and ornate looking, with a chill to it when it touches the hand, because it's imbued with a frost rune. Which will make the next command make a lot more sense once Legolas fires it (feel free to yoink some of his arrows).
"Aim for the water by it's legs."
bold of iorveth to assume all elves in fancy clothes know archery
he actually gets offended when elves in any clothes don't know archery, thats the kind of elf he is
he's an elf with way too high expectations!!
he is!!! also im late as balls fffff so sorry
AS AM I....... slow chugs tags
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Demons had shredded the airship, plunging his father into the frigid waters off the Broken Shore. Reports said his armor weighed him down- they found his pauldrons sometime later. Somehow, he had burst through the waves. No, he didn't drown that day. If he had, then his tomb at Lion's Rest would not be empty. Anduin dreamed of it now, a vision not entirely unexpected after the calamitous siege of Lordaeron... He calmed his panicked heart.
"It's just a dream. I must be dreaming that I am father because I fear I cannot be the king he was, that I am drowning because I have failed them all..."
But the panic continues; it intensifies. Finally he opens his eyes. Anduin gasps and coughs up some of the water that had flowed into him as he lay in the river. He struggles to find his footing on the slick stones.
II.
There were so many strange things to take in that it was frankly unsurprising to see Reverence casually come to him from a copse of trees along the riverbank. He rides the warhorse, trailing the train of his rescuers as they head to their base in a city called 'Kirkwall.' Anduin is pensive and more withdrawn than is usual for him. The thought crosses his mind that he will need to meditate once he has found some lodgings with this 'inquisition.'
With an effort, he pulls himself out of the whorl of his thoughts and focuses on his surroundings and the people at his side.
I.
Human flesh smells super bad when it's burning, and he'd really rather not spend the battle trying to fight off the odor, so with that in mind (and maybe some loose moral compulsions), the elven archer darts forward, grips the back of the boy's shiny gold pauldrons, and bodily yanks him from the water just before a surge of lightning skitters through it.
"That sword won't do you any good with this beast." Iorveth tells him as he catches his breath, hauling the boy up. Hitting an electrified thing with metal is a terrible idea, son. "Either use a ranged weapon, or find a big stick."
Or, just stay there on the sidelines. He'd rather not have to explain to the Scoutmaster why they let some teenage boy get fried fresh out of the Rift.
Re: I.
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He brushes his hair back, shaking some of the water out of it. As his hand comes down again, he notices abrasions across the palm. They're slight, probably caused by his fall into the river or subsequent scrambling to get out of it.
But the fine lines are red where the skin has been scratched away. Gingerly, he presses his finger against them. It comes away spotted with red.
[OOC: Androids bleed blue, so he's going to freak out about this just a *little*. ]
II.
[OOC: Connor is basically sulking at a table at the inn, stubbornly refusing to believe any of this is real. Change his mind. :D ].
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"So...What's your name? I think we picked up your brother or something as well...Where are you from? Clothing looks...nice, but a bit different than where I'm from. I'm Jane."
The cards keep on shuffling while she talks, almost like she's doing it without thinking, just to give her hands something to do.
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Connor's running simulations and processing information while in stasis mode. This is what he usually does when there is no need for him, which tends to happen particularly at night while most humans are asleep. He's been doing it less recently, now he has realigned himself primarily with Jericho, who are all androids. But it still happens, and after turning deviant, he finds it a useful tool for processing the emotions he's not used to having.
And then the simulation... somehow slips out of his control.
He's falling, and it seems almost familiar, like something he's preconstructed but that never came to pass.
When he finally lands, there is a cacophony of sounds, and he is submerged in water. His systems are all going haywire, and he's not even receiving any error messages, just sensations, and he's completely overwhelmed. He doesn't know which way is up, something in his chest is wrong, and it takes him a moment to even realise what it is. It's wrong because it hurts, it hurts, which is unprecedented in itself. Connor has never hurt before.
It must be pure instinct that allows him to find his footing and stand upright, gasping for breaths he's never had to take before. Everything is noise and light and pressure, pain and confusion, and his mind doesn't even work the way it's supposed to. It's as if someone's ripped out his thirium pump regulator, he's having difficulties even processing what's going on around him.
He's finding himself breathing hard, shaking, his movements sluggish and inaccurate as he tries to steady himself and take in his surroundings. There are a million metaphorical alarm bells and error messages going off in his head at everything that's happening, and there seems to be no sort of logic in what he's seeing -- people, boats, armour, and something tall he can only describe as some sort of creature.
II.
After the initial crisis has been dealt with, Connor keeps to himself. He doesn't eat or drink anything in the tavern - that's still an unfamiliar concept, even if his mind is telling him that logically, it is necessary and it might help.
He's having trouble even just adjusting to the main basic concept that's undeniable and overwhelmingly true: he's human now.
Then add to that the fact that there are many other central concepts he's going to have to adjust to. The unfamiliarity of his location, the different level of technology, whatever this thing is that's lodged in his hand... To outsiders, he might appear to be in shock. Which, honestly, would be an understatement.
Here we go.
He's still shaking, blunted, detached as he stands on the shore just observing what is happening around him. Idly he wonders if these malfunctions would approximate the condition of 'shock' in humans. His attention is drawn by a disturbance in the river he had just crawled out of. He steps back from it suddenly before his mind can register why. Yet another illogical response; his systems were having a lot of those at the moment.
He squints when he sees another Connor struggling to right itself in the waves. For a moment, he does nothing. He doesn't move. Doesn't react in any way. Inwardly, he calmly assesses the situation. It probably takes longer than it should; an observer would feel his hesitation awkward. He looks down to where he remembers seeing an accumulation of driftwood and seizes a long, sturdy branch. He walks over to the shoreline and cries in a steady, strong tone: "Connor!"
ii
There's a young dog that runs around, almost as if he's about to run into Connor's legs, but the sharp shout is enough to stop him before he gets into a position that the man might trip over him. He turns his head and waits for the woman to come over to him, and she's quick to bend down and pick him up into her arms; he's large, but it doesn't seem to be too much of an issue for her, considering the bulk of her own muscle.
Moving a little closer, she shakes her head, frowning for a moment before she pets the dog's head and places him down, where he sits immediately at her heels.
"... Are you well?"
QUARANTINE — ota
Kirkwall sits perched on, below, and within the black cliffs surrounding a harbor. The Gallows sit in the center of that harbor, on a rocky island occupied almost entirely by a massive fortress. Despite everyone's best efforts at removing statues of slaves and depressing murals, planting more greenery in the stone courtyards and gardens, and removing unnecessary bars, it still has the lingering aura of a prison, or a place where something terrible has happened, or both.
Still, it's home for at least the next few weeks. New rifters are quarantined in the Gallows on arrival, to an extent. They're given rooms with everyone else and permitted to wander the grounds freely, but not to leave. It's for their own safety—there are social mores they can't understand yet, people who would like to kidnap or kill them who they must learn to be wary of, writing that may or may not be unfamiliar and a thousand places to get lost—as well as everyone else's, but as long as no one exhibits any signs of contagious disease or a propensity for murdering civilians, it will only be temporary.
In the meantime, they'll be gathered together or taken aside frequently for talks on a number of issues considered vital to their success, or at least their basic survival, from a quick overview of Thedosian geography, to an explanation of the war that the Inquisition fighting, to a breakdown of the local currency.
There is also a seemingly endless list of don'ts. Don't touch red lyrium. Don't touch lyrium at all. Don't approach darkspawn unprepared. Don't put anything covered with black film anywhere near your orifices. Don't deal with demons. Don't use magic in the streets unless absolutely necessary, or else the locals might panic. Don't mouth off to nobles. Don't wander too far for too long, if you insist on wandering at all, or the anchor in your hand will become unbearable. Don't forget that you're guests, frightening ones, and making a good impression now may make all the difference in the future, when the war is over and someone has to decide what to do with this collection of Fade-touched strangers. And don't forget, when you are allowed to leave, that the last boat back to the Gallows is at midnight.
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At least in Minas the rules all made sense. Don't mess with the Caipora, she doesn't like it. The Cuca is real. The Saci-perere has been a nuisance, don't actually try to steal his cap. Don't piss in the coffee fields, people will think you're smoking pot in there. Don't harass the bem-ti-vi.
Well, okay, the last one didn't make sense.
This place is worse. There are so many fucking rules, and the locals are kind of friendly, but also kind of suspicious, and worst of all-]
How is it possible that any place doesn't have a single power cord?
[She's holding her phone, which is basically a brick, uncharged, sad, lonely (oh, she misses Candy Crush and she's not ashamed to admit it) and looking through the Gallows for what feels like the fifteenth time, holding it up as if to get service, and also looking around to see if maybe this is still an elaborate prank played by the Caipora. She's supposed to be immune to illusions but who the fuck even knows?
That's how she is whenever someone walks by her.]
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[ Tessa comes strolling up because how can she not when she spots a phone? ]
The natives aren't there yet, technologically. Plus they've got magic crystals and books and shit to communicate, so I dunno if they'll ever come up with cell phones.
[ Her own cell phone is in her room since it's completely dead now, and it's too hot to wear her black leather jacket where she usually stows it. She still keeps it around because it's a hard thing to let go of, even if she hadn't been using it before arriving here. No electricity back home since everyone who worked for the electric company was dead or a zombie. ]
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He lost no time in expressing his desire to learn, and while he was assured that there 'were people for that' he finds himself wandering into the library at a time when it seems the staff have gone for a break. Anduin isn't even sure if the book he's looking at presently is the right way up.
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Connor watches them carefully. His mind is still frustratingly foggy. He feels... blunted. But observing them, he thinks he could learn to use a bow. He searches for someone who can tell him how to enroll in training.
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Legolas is antsy enough on the way to the gallows, and despite listening to everything they're being told about this world (thedas. strange name.) he's increasingly twitchy now that the distractions of the road are gone. He's gotten better at being underground and otherwise surrounded by stone architecture, but the greatest cause of unease is how the sparse greenery is as silent as everything else. In all his life, only Moria-stone had ever been this silent.
He can't tell if it's because this place, Thedas, is different.. or if he simply cannot hear the voices of the world anymore. And that in itself is unsettling.
Except. He finds a rat in a corner of the Gallows (what on earth is he even doing there). And the squeaking is odd, and mildly unintelligible, but he can recognize some familiar patterns even if he doesn't understand a lick of it.
So! When not wandering the streets, it's more likely to find him near the plants, feeding the rat some crumbs from his food packet and, y'know, talking to it. The rat. And the plants. Things like I hope the rest of the city is just as nice. and Are you getting enough sunlight here? Perhaps we can move you to a better place. and Have you ever seen this lyrium nonsense? The red kind too? and No, please do not steal any bread from that stall. She has an eye out for thieves and I do not want you getting caught and killed.
He can't get a single answer from the trees, and whatever the rat is saying makes no sense at all, but honestly who cares right now.
(You might also just, find him walking around with a rat on his shoulder, hiding in his hair with fat face full of bread crumbs. Really a shame he hasn't seen any squirrels yet.)
((ooc: also if you want a different kind of starter lmk or just hit me with a surprise tag and i'll run with it!!))
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thanks coding... failed me like a fool....
RIP
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late... tag... if you still wanna!
Re: late... tag... if you still wanna!
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On the way to Kirkwall he almost collapsed out of exhaustion and lack of food before he realised that he was doing a very bad job measuring his needs and vitals. It's very different when you have to keep track of it for yourself, when your entire mind works different and you've never had to eat or sleep or have really any kind of bodily functions. And when your mind is so sluggish.
He's doing better now, although he still finds his memory to be unreliable, so he's taken to keeping a notebook, writing down a record of his eating and sleeping habits in particular, and his day-to-day health. You can probably catch him in the dining hall, writing down a complete list of the contents of every meal. Connor likes lists, they're nice and orderly and work well with his mind - he's just never had to physically write them down before now.
(As a sidenote: out of all the physical sensations he's had to get used to, taste is perhaps one of his favourites. He quickly started added notes about what things tasted like, separately and in combination, and whether or not he liked it. To his consternation, he can't scan for something's nutritional value.)
Thankfully, at least his body seems to be working well, once he made sure to keep track of its needs. He's still fast, he's still strong, and while his senses are definitely reduced, they seem to be very good by human standards.
He still has a strong desire to be useful, to be able to accomplish whatever his goal is, so he's made it a priority to familiarise himself with the weaponry, which seems mostly to resemble medieval Earth technology. (Apart, of course, from magic, which is a concept that Connor has just decided to put completely aside until he's ready to deal with it.) He spends a lot of time in the training grounds, applying his experience with melee combat and improvised weaponry to using swords and shields. Bows are the most outside of his realm of expertise, but "aim and shoot" was what he was perhaps best at in his android body, so he knows he only needs to learn the proper techniques for handling a bow and he'll be set.
Whenever someone takes him aside to explain something to him, he takes the information in like a sponge, asking questions and requesting context. There is one bright side to all of this: he finds this place incredibly fascinating. Confusing, overwhelming, annoying, frightening, sure -- but also very interesting and strange.
((hmu if you want a specific/more concrete starter, or just throw something random at me if you want!))
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